Don’t you just hate it when the NPC dialogue box suddenly closes while you are in the middle of reading? Although this sits well with some players of massively multiplayer online role-playing games, it kinda takes the fun away from those who enjoy the stories that go with every title.
Imagine my frustration during the first few days of the open beta for the newly introduced MMORPG Allods Online when the attention span of non-player characters (NPCs) were either short or lacking.
NPCs with short attention spans? Yes! I first noticed this when my character landed on Evermeet from the godsforsaken (in a positive way) tutorial instance of Allods Online. When I clicked on the NPC named Dumpling Family (a family of Gibberlings), the dialogue box opened as expected. While I was reading through the dialogue, however, the box suddenly closed.
“What gives?” I thought. From my limited experience, the NPC dialogue boxes apparently close whenever someone else talks to the NPC you’re talking to.
Well, either it’s a bug or there’s an invisible timer that determines the length of time one can talk to NPCs, and the answer to my question can only be answered by Gala-Net, publisher of Allods Online for North America, or Astrum Nival, developer of the game.