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	<title>Comments on: Bioshock annoyances #2: Shooting splicers are fun—up to a certain point</title>
	<atom:link href="http://www.everyjoe.com/articles/bioshock-annoyances-2-shooting-splicers-are-fun%e2%80%94up-to-a-certain-point-81/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyjoe.com/articles/bioshock-annoyances-2-shooting-splicers-are-fun%e2%80%94up-to-a-certain-point-81/</link>
	<description>Sports News - Tech Reviews - Entertainment - Life Tips for EveryJoe</description>
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		<title>By: Bioshock gets patched—here’s to more enemy types?</title>
		<link>http://www.everyjoe.com/articles/bioshock-annoyances-2-shooting-splicers-are-fun%e2%80%94up-to-a-certain-point-81/comment-page-1/#comment-15340</link>
		<dc:creator>Bioshock gets patched—here’s to more enemy types?</dc:creator>
		<pubDate>Thu, 06 Dec 2007 09:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.fpsrantings.com/2007/10/03/bioshock-annoyances-2-shooting-splicers-are-fun%e2%80%94up-to-a-certain-point/#comment-15340</guid>
		<description>[...] of enemies? Aside from the motion-sickness I got from playing too much, I was also nauseated by the limited number of enemies throughout the game. Honestly, I have yet to finish Bioshock because I can’t stand to [...]</description>
		<content:encoded><![CDATA[<p>[...] of enemies? Aside from the motion-sickness I got from playing too much, I was also nauseated by the limited number of enemies throughout the game. Honestly, I have yet to finish Bioshock because I can’t stand to [...]</p>
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		<title>By: Mike</title>
		<link>http://www.everyjoe.com/articles/bioshock-annoyances-2-shooting-splicers-are-fun%e2%80%94up-to-a-certain-point-81/comment-page-1/#comment-15286</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 11 Oct 2007 20:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.fpsrantings.com/2007/10/03/bioshock-annoyances-2-shooting-splicers-are-fun%e2%80%94up-to-a-certain-point/#comment-15286</guid>
		<description>I still want my ninjas.

Sadly, gameplay does it for me. The last time I chose story over gameplay was Final Fantasy VII. The result? I loved the epic story! I almost cried when Aeris died (SPOILER!), but I never dared touch the game again.

Not unless Square makes an FFVII remake and changes the gameplay dynamics. But I digress.

I want my ninjas.</description>
		<content:encoded><![CDATA[<p>I still want my ninjas.</p>
<p>Sadly, gameplay does it for me. The last time I chose story over gameplay was Final Fantasy VII. The result? I loved the epic story! I almost cried when Aeris died (SPOILER!), but I never dared touch the game again.</p>
<p>Not unless Square makes an FFVII remake and changes the gameplay dynamics. But I digress.</p>
<p>I want my ninjas.</p>
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		<title>By: Klopzi</title>
		<link>http://www.everyjoe.com/articles/bioshock-annoyances-2-shooting-splicers-are-fun%e2%80%94up-to-a-certain-point-81/comment-page-1/#comment-15322</link>
		<dc:creator>Klopzi</dc:creator>
		<pubDate>Thu, 11 Oct 2007 19:41:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.fpsrantings.com/2007/10/03/bioshock-annoyances-2-shooting-splicers-are-fun%e2%80%94up-to-a-certain-point/#comment-15322</guid>
		<description>I agree as well.  While BioShock is indeed fun, the real meat of the game lies in the underlying story and the discovering the who, what, where, when and why.  The gameplay itself can get a little tedious at times.

However, I found that as I played through the game, it really started to grow on me.  I find myself growing more and more satisfied by lighting Splicers on fire, taking their picture, then electrocuting them when they hit the water.

For me, the end will justify the means.  If the story ends well, all will be forgiven in my books.  And I&#039;ll most likely give the game another run through on a harder difficulty.</description>
		<content:encoded><![CDATA[<p>I agree as well.  While BioShock is indeed fun, the real meat of the game lies in the underlying story and the discovering the who, what, where, when and why.  The gameplay itself can get a little tedious at times.</p>
<p>However, I found that as I played through the game, it really started to grow on me.  I find myself growing more and more satisfied by lighting Splicers on fire, taking their picture, then electrocuting them when they hit the water.</p>
<p>For me, the end will justify the means.  If the story ends well, all will be forgiven in my books.  And I&#8217;ll most likely give the game another run through on a harder difficulty.</p>
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		<title>By: Mike</title>
		<link>http://www.everyjoe.com/articles/bioshock-annoyances-2-shooting-splicers-are-fun%e2%80%94up-to-a-certain-point-81/comment-page-1/#comment-15314</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 09 Oct 2007 14:49:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.fpsrantings.com/2007/10/03/bioshock-annoyances-2-shooting-splicers-are-fun%e2%80%94up-to-a-certain-point/#comment-15314</guid>
		<description>Thank you! It breaks my heart to see that Bioshock isn&#039;t that good. Now, the mediocrity is beginning to settle in. Add in my motion-sickness, and we got ourselves a new item to sell in eBay.

I&#039;m beginning to wish that I didn&#039;t get Bioshock, and waited for Gears of War instead.</description>
		<content:encoded><![CDATA[<p>Thank you! It breaks my heart to see that Bioshock isn&#8217;t that good. Now, the mediocrity is beginning to settle in. Add in my motion-sickness, and we got ourselves a new item to sell in eBay.</p>
<p>I&#8217;m beginning to wish that I didn&#8217;t get Bioshock, and waited for Gears of War instead.</p>
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		<title>By: DividingLine</title>
		<link>http://www.everyjoe.com/articles/bioshock-annoyances-2-shooting-splicers-are-fun%e2%80%94up-to-a-certain-point-81/comment-page-1/#comment-15226</link>
		<dc:creator>DividingLine</dc:creator>
		<pubDate>Mon, 08 Oct 2007 21:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.fpsrantings.com/2007/10/03/bioshock-annoyances-2-shooting-splicers-are-fun%e2%80%94up-to-a-certain-point/#comment-15226</guid>
		<description>I agree.  Up to a certain point the beauty and atmosphere of the game succeeds in masking the lack of variety in its cannon fodder, but eventually you realise that there&#039;s not much difference between the different types of splicers.
Even though 2K have gone to great lengths to recreate the &lt;a href=&quot;http://dividingline.blogspot.com/2007/09/lost-in-rapture-or-unn-rickenbacker.html&quot; rel=&quot;nofollow&quot;&gt;game mechanics of System Shock 2&lt;/a&gt;, the least they could have done was to make sure that we had some interesting enemies to club with our wrench.</description>
		<content:encoded><![CDATA[<p>I agree.  Up to a certain point the beauty and atmosphere of the game succeeds in masking the lack of variety in its cannon fodder, but eventually you realise that there&#8217;s not much difference between the different types of splicers.<br />
Even though 2K have gone to great lengths to recreate the <a href="http://dividingline.blogspot.com/2007/09/lost-in-rapture-or-unn-rickenbacker.html" rel="nofollow">game mechanics of System Shock 2</a>, the least they could have done was to make sure that we had some interesting enemies to club with our wrench.</p>
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