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Sunday, November 29th, 2009

Local Hellgate launch to answer questions about retail and payment scheme

November 28, 2007 by Mike  
Filed under Gaming

Hellgate’s local launch is coming in December

I’ve recently been invited to the local Hellgate: London launch, which is going to take place sometime during December next month. If you’re a regular here, then you may be aware that I’m not a big Hellgate fan.

Why then am I going?

Aside from the prospect of free chow, I’ve been itching to go because I’m very curious as to how IP e-Games, a local MMO publisher, would handle the game’s retail and payment scheme.

You see, Hellgate isn’t very cheap. It’s currently selling at over PHP 2,200 in retail (roughly a little over $50). Compare it to the majority of other local MMOs whose clients are distributed dirt-cheap or practically given away, and you’ve got yourself a problem.

If IP e-Games drops the price, it would suffer a huge loss for each unit sold. But wait! Consoles are sold at a loss, right? That may be correct to a certain degree, but the console gaming market is way different because while the hardware is sold at a loss, the console makers make money through the games themselves.

Oranges and apples. These new-fangled MMOs are very different from consoles from a business perspective. MMOs get their revenue from the monthly payments made by its players. If e-Games gives Hellgate away and manages to rake in a sizable number of subscribers, I don’t think the monthly revenues would make up for the losses for each copy of the game given away.

Another problem: how much would e-Games charge monthly? According to Flagship, the U.S. subscription is $9.95. Convert that to the local currency and you’ve got around PHP 420 per month.

Exactly how will PHP 420 compete with e-Games’ other free games? Interestingly, is e-Games still using its’ “Freedom to play forever” slogan?

Given the circumstances, I woud really like to know how the local publisher would handle the financial aspect of Hellgate because right now, I don’t think bringing the game here is feasible at all.

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