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Tuesday, December 22nd, 2009

MGS4 playthrough: Could boss fights be not as good?

June 19, 2008 by Mike  
Filed under Gaming

This is one fight you won’t be playing in Metal Gear Solid 4.

Pundits say that the PlayStation 3 provides über designer Hideo Kojima the platform to finally realize his vision for a Metal Gear game. I say hogwash. Kojima never did let hardware limitations prevent him from creating masterpiece upon masterpiece in the previous console generations.

Case in point: the brilliant boss fights. Each Metal Gear Solid installment had them, and even the ones in older games could be considered as all-time greats. Psycho Mantis and Sniper Wolf were my personal favorites in the first MGS, and when either are compared to any game boss ever created, the FOXHOUND duo is certainly unmatched when it comes to fun factor and design brilliance. Of course, how can we forget the sniping showdown with The End in MGS3? There is simply no boss fight like it in any game system.

However, I can’t say the same with my first boss encounter in MGS4. Laughing Octopus was quite tricky to locate given her camo powers, but there were no “OMG!” moments to permanently sear the experience into my subconscious. The second round against Laughing Octopus wasn’t that interesting as well because while the boss was tricky to hit with guns, she never did try to do anything else but try to grab Snake—and she didn’t do a very good job either because she’s too slow. To be fair, it was the first boss fight so MGS4 has several more chances.

I just find it ironic that the supposedly-ideal platform to fully realize Kojima’s vision for MGS has already used up one bullet–and it missed.

Could it be possible that because the hardware is supposedly ‘ideal,’ Kojima and his crew have lost their edge? Or was Kojima too wrapped up in closing the story’s loose ends story that somehow, he didn’t put in as much time and effort to make the boss fights as staggeringly impressive?

Whatever the case, the eyes of all Metal Gear fans and gamers everywhere are on Kojima and crew. Forget the perfect score given to MGS4 by GameSpot. Forget all the hype that we were subjected to for four years. Play the game and let it speak for itself. Let the discussions commence.

Image of Metal Gear Solid 4: Guns of the Patriots is courtesy of Konami.

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Comments

4 Responses to “MGS4 playthrough: Could boss fights be not as good?”
  1. I don’t think that the boss battles in MGS4 are the best in the series but when you compare each game individually MGS4 by no means has weaker boss fights. Overall they are pretty good I thought. I think that MGS3 stands leagues above the others for good boss fights, they really stretched the idea of boss fights in that game.

  2. Mike says:

    I think MGS2 has the weakest boss fights, relatively speaking. MGS3 has raised the bar very high, making me a bit hard on succeeding Metal Gear games that don’t meet Snake Eater/Subsistence’s awesomeness.

  3. Yeah I agree. Just thiking over it I can hardly remember any of the bosses from MGS2. :(

  4. Mike says:

    I do remember the battles against Fatman and Solidus, but they’re not particularly memorable. What I did find memorable about MGS2 was when Raiden was running around in his birthday suit and enemies were all over the place.

    Surviving that was no cakewalk, I tell you.

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