<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Mobile Game-based Ads Have Higher CTR Rate</title>
	<atom:link href="http://www.everyjoe.com/articles/mobile-game-based-ads-have-higher-ctr-rate-627/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyjoe.com/articles/mobile-game-based-ads-have-higher-ctr-rate-627/</link>
	<description>Sports News - Tech Reviews - Entertainment - Life Tips for EveryJoe</description>
	<lastBuildDate>Sun, 06 Dec 2009 01:02:41 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Andreas</title>
		<link>http://www.everyjoe.com/articles/mobile-game-based-ads-have-higher-ctr-rate-627/comment-page-1/#comment-43532</link>
		<dc:creator>Andreas</dc:creator>
		<pubDate>Thu, 05 Jun 2008 11:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerlite.com/2008/06/04/mobile-game-based-ads-have-higher-ctr-rate/#comment-43532</guid>
		<description>That is a truly an impressive number. Maybe it is because there is much less stuff that is blinking for the gamers attention. When playing on the mobile the game fills the complete screen.</description>
		<content:encoded><![CDATA[<p>That is a truly an impressive number. Maybe it is because there is much less stuff that is blinking for the gamers attention. When playing on the mobile the game fills the complete screen.</p>
]]></content:encoded>
	</item>
</channel>
</rss>