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Saturday, November 28th, 2009

More Proof that Area 51 Sucks

November 30, 2007 by Amy Tucker  
Filed under Gaming

blacksite area 51 screenshot.jpgYou know a game sucks when even the lead designer admits it.

Harvey Smith, lead designer for Blacksite: Area 51, admitted to Wired’s Paul Artz that “this project was fucked up” and that, “we deserved [the bad reviews]“.

Poor guy.

After reading Artz’s piece, I kind of felt sorry for Smith.

But, then again, who polishes a game in four days?!a52_screenshot_00035-copy.jpg

Smith points out that there is actually a satirical undercurrent in the game and he’s confused as to why the reviews didn’t catch the anti-war sentiment.

Maybe the developers should have been more concerned with producing a quality game than making a political statement.

However, it is nice to see Smith taking some responsibility for the sucktitude.

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Comments

2 Responses to “More Proof that Area 51 Sucks”
  1. josh says:

    it does suck. in the middle of shooting aliens, loading screens pop up and the game is so choppy that it messes with your eyes. 2/10 and thats being nice. oh yeah multiplayer is boring too.

  2. josh says:

    unreal tournament 3 sucks too. you’ll be running and it skips about 3 seconds and puts you on the other side of a room. WORTHLESS

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