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Wednesday, December 16th, 2009

Name F.E.A.R. 2, visit Monolith’s studios

June 6, 2007 by Mike  
Filed under Gaming

I think I wet my pantsGreat news, F.E.A.R. fans! There’s going to be a sequel to your favorite FPS, and you get to name it. According to Monolith, the game’s developer, it will accept submissions from June 4th to June 27th—a mere 23 days. During this time, you’ll have to think of a name that somehow reminds you of the original title, yet not use the same name because of some legal technicality.

The prize is a fanboy’s wet dream: an all-expense paid trip to Monolith to meet the development team and tour the facilities. Yawn. I was hoping of something in the lines of an obscenely-powerful PC that can run their resource-hogging highly-anticipated sequel.

Monolith was even nice enough to give us a few naming tips.

Browsing around for fan reactions, we saw the most hilarious ideas for the title, and we just had to share them:

T.H.I.S G.A.M.E S.U.C.K.S.
The Heads In Said Game Are Made Even Shinier Under the Core Kutaragi Strategy

E.G.A.D
Everyone’s Gonna Absolutely Die

F.A.G.I.T
First Assault Ground Intelligence Team

Q.U.E.E.R.

Questions Unanswered Except for the Efforts by Recon

Our official entry into the contest? Bizarre Encounters Execution Response. We are so going to win and visit Monolith’s studios.

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Comments

6 Responses to “Name F.E.A.R. 2, visit Monolith’s studios”
  1. Alex says:

    I never thought the original game merited a sequel. It was fun and all, and had some neat effects, but I never was creeped out much. Oddly enough, Doom 3 scared me senseless at times. High-rez, flat screen monitor, top-notch stereo headphones, lights off…that’ll do it!

    On an unrelated note, why do I see no mention of Starbreeze’s The Darkness? I think it’s going to be the surprise hit of the summer. Mass Effect’s delay has left the window wide open for a dark horse title like The Darkness.

  2. Mike says:

    The thing I love best about F.E.A.R. was the AI, which was as good as you can get. The level design was a bit uninteresting though. What’s so exciting about dark warehouses?

    It was the F.E.A.R. AI that was scary for me, not the supposedly chilling parts that involved a child who doesn’t know how to use a comb.

    I loved Doom III, but the placement of the monsters were a bit grating at times. Fair enough, monsters walking into your sights would be plain boring, but the AI on these critters could really use some work.

    Doom III was scary at first, but it wears off soon enough. F.E.A.R. is scary because their goons had good skillz, especially when you crank up the difficulty. Real nice.

    Point noted on The Darkness. Don’t worry. I’ll try to cover everything as they happen. ;)

  3. Alex says:

    Most FPS AI difficulty never presented a huge challenge for me, oddly enough. I think it’s similar to why I can be so devastating in Gears or Halo: I play off of patterns. Whether it’s singleplayer or multiplayer, when I see certain movements from the opposition, I know how to adjust my movement accordingly so I can be in position to pre-counter their counter.

    Probably why I loved Doom 3 so much: because there were no patterns to exploit. The game was literally turn-and-shoot. Not turn-cover-counter flank-flank-shoot. hehe

    I think The Darkness comes out 6/25. I still have to pre-order.

  4. Mike says:

    I would say that I love Doom III as much as you do, and I just don’t get the hate that other gamers have for it. Monster placement? Yeah, it can get on my nerves at times, but I think it makes sense in a gameplay standpoint.

    It’s the pacing of Doom III that continues to thrill me. Despite getting used to the scares, id placed things in the game that made you go on when things start feeling stale, like a new stage boss or a new gun.

    I kinda got used to the way monsters popped out–they were in angles that the developer expects you not to see. Bastards.

    So Alex, did you join the sequel-naming contest? You have an acronym to share? Heh. ;)

  5. Martin says:

    Another game built to crash your PC, when better games can be run on smaller set-ups. Fallout 2 still rocks!

  6. Mike says:

    Hey Martin! You still playing Fallout 2? Egad, it’s time to play that Planescape Torment I lent you. If you’re not playing it, give it back cause I will. Again.

    You’re probably sour graping because you can’t run F.E.A.R. hahaha. Get rid of your AGP motherboard and switch to PCIe for crying out loud. It’s 2007.

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