Rant: Metal Gear Online griefers are not your ordinary griefers

There are griefers, and there are Metal Gear Online griefers. The run-of-the-mill griefers do what they do because it’s actually rather fun in a sick, zit-popping, puppy-kicking kind of way. MGO griefers, on the other hand, are a new breed of dolts.
In MGO, the only way to get a system-accepted kill is to take down an opponent. Taking down a teammate is possible when playing team-based modes, but there is absolutely no benefit in doing so. For one, the system wouldn’t register or record it, so bragging rights are out of the question. The more obvious and compelling reasons (i.e. waste of time, hurts the team) are supposed to guarantee that no one would want to engage in the useless deed.
That’s when I learned to never underestimate a bored gamer. Or an obtuse one, for that matter.
In the short period that I’ve spent in MGO, I’ve encountered a couple of players that keep trying to take his teammates down. The result? It cost us the match several times. When I look at our standings, the griefer’s kills don’t register. He doesn’t get any points for anything either, so enlighten me why this can be as “fun” as ordinary griefing. Ordinary griefing, at least, poses no damaging repercussions other than getting banned.
Bottom line—MGO griefers are not your ordinary griefers. They are more intellectually challenged because they can’t tell what’s good or bad for them.
Image of Metal Gear Online is courtesy of Konami.















Worse than the griefers are the people who’re so concerned about their stats that they switch to the winning team… making the whole imbalance even worse.
Playing team deathmatch 8 v 4 is far worse than having some bored guy teamkilling.
Most MGO servers I’ve been on automatically kick people after two teamkills anyway.
Good point, mgo fan. I get that a lot too. I’ve never quit a match myself, which is probably why my stats are terrible. Despite this, I’m still having fun–as long as those griefers stay away.