Resistance ending is not satisfying
I’ve finally gotten around to finishing Resistance: Fall of Man, thanks to the latest FragFX firmware. Buttons no longer bleed into each other so the shooting doesn’t devolve into an exercise in frustration. There’s much to be desired about the game’s ending, though.
The ending is made up of a short narrative, a rather long list of credits, and one quick cutscene showing the fate of Sergeant Nathan Hale. The video you see above is the quick cutscene after the credits.
Look, I understand that Sony and Insomniac want to create a franchise out of Resistance (in fact, the sequel’s on the way). To do this, the ending should leave room for future installments. What I didn’t expect was that the ending is absolutely unsatisfying.
In a word, it sucked.
Why can’t game companies make better endings? Is it too much to ask that the developers invest a bit more time fleshing out a half-decent denouement, even if a sequel is in the works? Gameplay may be king, but factors like a good ending leave a lasting impression.















I’ve seen worse endings…just watch Highlander: The Source and find out what they really meant by “there can only be one”.
At least Resistance is fun to play through . . . try playing through Kill Switch–gameplay is horrible and the story is almost non-existent . . .
@Anna
Erm, I wouldn’t be caught dead watching these later Highlander films. For me, it should have ended in The Quickening, the last one that included Sean Connery. ;)
@GotGame.com
I’ll give Resistance that. Bad game endings are a pet peeve of mine, so while gameplay is fantastic, the overall experience is somewhat dampened because of the ending.