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Sunday, December 6th, 2009

Strategic Dismemberment Doesn’t Save Dead Space

June 22, 2008 by Erin  
Filed under Gaming

Any game…and I mean ANY game that requires “strategic dismemberment” (now S.D. in my personal lexicon) is so high on my buying priority list that it’s not even funny. Dead Space from EA and ___ does just that.

It looks gruesome, gory and scary, but really, it’s not much of a departure from the dozens of similar games in the survival/industrial horror genre. I want to love it for the S.D. but…I just can’t. Yet another Silent Hill/Resident Evil/every other game in the future with cool toys and horridly deformed adversaries. Alas, such potential wasted!



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Comments

4 Responses to “Strategic Dismemberment Doesn’t Save Dead Space”
  1. MR says:

    Looks like a pretty wack game.

  2. With these games getting more and more realistic….when do the images in these games start scaring people for life…or do we just become numb to it?

  3. Alex Taldren says:

    Movies are realistic and often depict worse things than games. If movies don’t scare people for life, I don’t see video games doing it any time soon.

  4. GotGame.com says:

    That game looks wicked. Ignoring the fact that it’s body parts and blood flying everywhere, the physics engine for the game is pretty impressive if it can handle all the different things.

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