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Saturday, December 5th, 2009

MMOtaku

A laggy first day for Rohan Philippines

I’ve forgotten how crappy the first days of most online games closed beta testing are. Rohan: Blood Feud’s first day in the Philippines has not been spared. No matter my resolve to continue playing, I find it more and more difficult to level my character. I mean, a choppy latency is bad; not being able to move while watching, usually in morbid fascination, mobs hacking and biting away at your character is definitely worse.

I know, I know. I shouldn’t be harsh, since that’s why online games have a closed beta period—to iron out the kinks and ride out the birth pains. I just wish things were a little better in terms of latency.

Just this morning, I dropped by the Rohan Online Philippines homepage and read through this short announcement:

Attention beta testers!

Thank you for participating in the Rohan CBT. Two of our servers are already open, Torian and Silva.

Please be reminded that we are currently conducting our own stress tests with the CBT servers to push it to its limits and to discover errors and bugs.

We would like to ask for your help in reporting all errors, bugs, connection problems, etc. Please send all feedback to this address.

Note that our current test environment still has minor bugs and errors. We ask for your patience if you encounter them.

Vengeance is always an option!

Actually, ladies and gentlemen of Level Up! Games, publisher of Rohan: Blood Feud in the Philippines, the players can deal with “minor bugs and errors” and not break a sweat. Unfortunately, it’s the lag that’s killing our interest.

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