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	<title>Comments on: MMORPG video: Cabal Online Philippines</title>
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	<description>MMORPGs – Not Just Recreation but a Way of Life</description>
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		<title>By: kimat</title>
		<link>http://www.everyjoe.com/mmotaku/mmorpg-video-cabal-online-philippines/comment-page-1/#comment-127</link>
		<dc:creator>kimat</dc:creator>
		<pubDate>Sun, 18 May 2008 01:51:24 +0000</pubDate>
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		<description>eya joel. would it be alright if you wrote an article on your cbt experience in cabal online? i would be particularly interested on graphics (of course, who isn&#039;t), the skill and job systems, and the levelling system (whether it caters equally to solo play and party play). i guess to properly describe these elements, perhaps comparisons would be helpful. i would particularly appreciate it if you could compare its graphics vis-a-vis RF or tantra, its skill and job systems to ran, rf or lineage, and its levelling system to ran.

since my experience with ran, i&#039;ve always been cynical of how e-games run their mmos. in ran for example, every move you make, if you want to make something out of it, you have to spend. you can&#039;t properly sell your wares if you don&#039;t buy a shopcard, and at mid-levels, you won&#039;t get decent xp if you don&#039;t buy their hourly rosaries (you&#039;d become a slave to the game since rosaries expire regardless of your game time). to me, these things are pretty basic and having realized this, ip e-games (profit-oriented guys that they are) takes advantage of this. im afraid of having to face-up to the same system in cabal.

in any case, do keep us posted with regard to developments in cabal.</description>
		<content:encoded><![CDATA[<p>eya joel. would it be alright if you wrote an article on your cbt experience in cabal online? i would be particularly interested on graphics (of course, who isn&#8217;t), the skill and job systems, and the levelling system (whether it caters equally to solo play and party play). i guess to properly describe these elements, perhaps comparisons would be helpful. i would particularly appreciate it if you could compare its graphics vis-a-vis RF or tantra, its skill and job systems to ran, rf or lineage, and its levelling system to ran.</p>
<p>since my experience with ran, i&#8217;ve always been cynical of how e-games run their mmos. in ran for example, every move you make, if you want to make something out of it, you have to spend. you can&#8217;t properly sell your wares if you don&#8217;t buy a shopcard, and at mid-levels, you won&#8217;t get decent xp if you don&#8217;t buy their hourly rosaries (you&#8217;d become a slave to the game since rosaries expire regardless of your game time). to me, these things are pretty basic and having realized this, ip e-games (profit-oriented guys that they are) takes advantage of this. im afraid of having to face-up to the same system in cabal.</p>
<p>in any case, do keep us posted with regard to developments in cabal.</p>
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