Requiem Bloodymare: Useless loots? Not here
October 14, 2008 by Joel Tan
Filed under Asian MMO, Asian MMO Players, Gravity, MMO Guides, MMORPG, MMORPG News, My World, Requiem Bloodymare
Don’t you just hate it when monster drops or loot fill up your character’s inventory, forcing you eventually to decide which items to throw and to keep? What’s worse is having to hike back to the nearest town just to sell these useless stuff. Useless, you ask? They’re the primary source of income in most MMORPGs, you say. Yes, I get you. But why not have the monsters drop gold or the in-game currency instead of loot that will just clog a character’s inventory and leave open precious space for, uhmm, more meaningful items (armor and weapons with special attributes come to mind)?
Apparently, someone else, someone belonging to the online games development industry, thought about this, too. Gravity has found a way around this little debacle by actually imbuing once-useless monster drops with properties that can help characters in their adventures.
It took me a while to discover this. Fortunately, I found time to revisit my character in Requiem: Bloodymare, Gravity’s latest baby. When my avatar first set foot in the world of Requiem: Bloodymare’s Ethergia, I sold most of the loot I got from monsters to the non-player characters. This wanton disregard for what I thought were useless monster drops continued until my Kruxena Temperion changed into a Rogue.
A few days ago, while “cleaning” my Kruxena Rogue’s inventory, I noticed that most—if not all—items I got from monsters, from hides to broken teeth to tufts of feather, could imbue any character with special bonuses—from raising attributes to increasing evasion, damage and defense.
Now, I keep one bag full of these amazing monster drops, another bag for equipment drops, and the last bag for all other loot.

















