<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>MMOtaku &#187; Asian MMO</title>
	<atom:link href="http://www.everyjoe.com/mmotaku/topic/asian-mmo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyjoe.com/mmotaku</link>
	<description>MMORPGs – Not Just Recreation but a Way of Life</description>
	<lastBuildDate>Tue, 22 Dec 2009 02:14:10 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Do You Have What It Takes To Be A Hero?</title>
		<link>http://www.everyjoe.com/mmotaku/do-you-have-what-it-takes-to-be-a-hero/</link>
		<comments>http://www.everyjoe.com/mmotaku/do-you-have-what-it-takes-to-be-a-hero/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 20:32:18 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Asian MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[MMORPG News]]></category>
		<category><![CDATA[Digital Media Exchange]]></category>
		<category><![CDATA[Hero Online]]></category>
		<category><![CDATA[mobiusgames]]></category>
		<category><![CDATA[Netgame]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/mmotaku/?p=2331</guid>
		<description><![CDATA[Digital Media Exchange has just launched Hero Online, the latest addition to its lineup on its online games portal mobiusgames. Hero Online is a massively multiplayer online role-playing game developed by Netgame that is based on a story written by three generations of Chinese novelists.
In a channeling agreement between Netgame and dme, players in Southeast Asia will be able to play on a brand new server through mobiusgames where they will all begin at the same level.
&#8220;As Hero Online has been available since 2006 in other countries outside of Southeast Asia, this will help in developing a strong community with [...]<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Digital Media Exchange has just launched <a href="http://hero.mobiusgames.net"><em>Hero Online</em></a>, the latest addition to its lineup on its online games portal <a href="http://www.mobiusgames.net/">mobiusgames</a>. <em>Hero Online</em> is a massively multiplayer online role-playing game developed by Netgame that is based on a story written by three generations of Chinese novelists.</p>
<p>In a channeling agreement between <a href="http://www.netgame.com/">Netgame</a> and <a href="http://www.dmii.net/">dme</a>, players in Southeast Asia will be able to play on a brand new server through mobiusgames where they will all begin at the same level.</p>
<div id="attachment_2333" class="wp-caption aligncenter" style="width: 594px"><img src="http://www.everyjoe.com/mmotaku/files/2009/12/hero_online.JPG" alt="Hero Online from mobiusgames and Netgame" width="584" height="438" class="size-full wp-image-2333" /><p class="wp-caption-text">Hero Online from mobiusgames and Netgame</p></div>
<p>&#8220;As <em>Hero Online</em> has been available since 2006 in other countries outside of Southeast Asia, this will help in developing a strong community with new players who will be learning <em>Hero Online</em> at the same time,&#8221; the announcement story from Digital Media Exchange said.</p>
<p><em>Hero Online</em> boasts five character classes that each have their own special skills and abilities:</p>
<p><span id="more-2331"></span></p>
<p><strong>The Master of Gunn &#8211; Gon, The Ruthless Blade.</strong> A contract killer, he is proficient in both long and short-ranged weapons such as the bow and sword. He excels in luring distant enemies close to kill them quickly. His combat abilities are average, but he can develop into a prominent force by hunting or taming animals or mining minerals.</p>
<p><strong>Holy Oracle, The Elegant Mystic.</strong> Proficient with the Spear, Rod and Claws, she is excellent in close combat. She has the ability to learn medicine either to cure herself or others, or to attack using poison skills.</p>
<p><strong>The Empress of Bo-Ta, The Piercing Eyes.</strong> The legendary sword artist of Bo-Ta Mountains, she mainly uses sword and has the ability to cloak herself. She can develop into a character that uses cloaked attacks or one that detects enemies that are cloaked.</p>
<p><strong>Lord of Strengh, The Overseer of the Sky.</strong> He remains neutral in the ultimate war between Zuang and Shaopa. His life revolves only around martial arts. Swings only the Spear, Rod and Axe, he is the most powerful when it comes to combat abilities. Once developed, he can increase individual and group combat ratings.</p>
<p><strong>Descendant of Hyun-Eum Tribe, Majestic Muse.</strong> She is the direct descendant and also the successor of the Hyun-Eum Tribe. She is usually a musician who travels around the world and visits taverns to play her instrument and sing. She has the ability to fight with instruments by loading the sound waves with energy to attack. Also, she is fluent with using dual swords. Her appearance is to reinforce and encourage defending heroes to withstand the impending doom.</p>
<p><em>Hero Online</em> has one special feature that might pique the interest of die-hard fanatics of other MMORPGs: The Bounty System. Under this system, players are allowed to offer bounties for anyone willing and capable of taking down a targeted player.</p>
<p>Of course, <em>Hero Online</em> has its share of instance dungeons, cash shop, crafting system, and all of the usual fare that MMORPGs have to offer.</p>
<p>If you feel you have what it takes to be a hero, hie off to <a href="http://hero.mobiusgames.net/">the official <em>Hero Online</em> website in Southeast Asia</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/mmotaku/do-you-have-what-it-takes-to-be-a-hero/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cloud Nine Gets Two Thumbs Up</title>
		<link>http://www.everyjoe.com/mmotaku/cloud-nine-gets-two-thumbs-up/</link>
		<comments>http://www.everyjoe.com/mmotaku/cloud-nine-gets-two-thumbs-up/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 04:34:01 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Asian MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[MMORPG News]]></category>
		<category><![CDATA[Cloud Nine]]></category>
		<category><![CDATA[Digital Media Exchange]]></category>
		<category><![CDATA[Netgame]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/mmotaku/?p=2324</guid>
		<description><![CDATA[It seems the massively multiplayer online role-playing game Cloud Nine is destined for success, if the result of its open beta testing is any indication.
According to Netgame, publisher of the game, Cloud Nine garnered a four-out-of-five score from players who participated in the open beta testing that began on November 25th, 2009.
&#8220;User reviews show that most players enjoy the unique monster card collection system where they are able to collect cards after defeating certain monsters,&#8221; said a press release from Digital Media Exchange, a global provider of online game services based in Southeast Asia.

One cool feature that players are sure [...]<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></description>
			<content:encoded><![CDATA[<p>It seems the massively multiplayer online role-playing game <a href="http://www.everyjoe.com/mmotaku/know-what-it-feels-like-to-be-on-cloud-nine/"><em>Cloud Nine</em></a> is destined for success, if the result of its open beta testing is any indication.</p>
<p>According to <a href="http://www.netgame.com/">Netgame</a>, publisher of the game, <em>Cloud Nine</em> garnered a four-out-of-five score from players who participated in the open beta testing that began on November 25th, 2009.</p>
<p>&#8220;User reviews show that most players enjoy the unique monster card collection system where they are able to collect cards after defeating certain monsters,&#8221; said a press release from <a href="http://www.dmii.net/">Digital Media Exchange</a>, a global provider of online game services based in Southeast Asia.</p>
<div id="attachment_2325" class="wp-caption aligncenter" style="width: 594px"><img src="http://www.everyjoe.com/mmotaku/files/2009/12/cloudnine_characters.JPG" alt="Cloud Nine characters ham it up for the virtual camera" width="584" height="438" class="size-full wp-image-2325" /><p class="wp-caption-text">Cloud Nine characters ham it up for the virtual camera</p></div>
<p><span id="more-2324"></span></p>
<p>One cool feature that players are sure to be eager to try out is the unique transportation system in <em>Cloud Nine</em> that involves a cannon. A cannon? Yeah! To move to another location, your character hops into the barrel of a large cannon that catapults them long distances.</p>
<p>&#8220;Another feature that is unique from other MMORPGs is the Seven Sign Combo where if a party of seven is able to use seven unique skills, they are able to cast a very strong summoning system,&#8221; the statement added.</p>
<p>As to what they can summon, it&#8217;s better if you see and experience for yourself in-game.</p>
<p>Another bit of good news is the recent opening of the <em>Cloud Nine</em> cash shop, which adds a new dimension of gaming. All that is left is for the game to go commercial, and this is happening this December.</p>
<p>For more information about the game, hie off to <a href="http://cloudnine.netgame.com/">the official <em>Cloud Nine</em> website</a> or check out <a href="http://www.everyjoe.com/mmotaku/tag/cloud-nine/">previous MMOtaku postings on <em>Cloud Nine</em></a>. </p>
<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/mmotaku/cloud-nine-gets-two-thumbs-up/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Perfect World Tideborn Debuts On Nov. 25th</title>
		<link>http://www.everyjoe.com/mmotaku/perfect-world-tideborn-debuts-on-nov-25th/</link>
		<comments>http://www.everyjoe.com/mmotaku/perfect-world-tideborn-debuts-on-nov-25th/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 09:52:11 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Asian MMO]]></category>
		<category><![CDATA[Level Up! Games]]></category>
		<category><![CDATA[MMORPG News]]></category>
		<category><![CDATA[Perfect World]]></category>
		<category><![CDATA[Perfect World Co. Ltd.]]></category>
		<category><![CDATA[Rising Tide patch]]></category>
		<category><![CDATA[Tideborn]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/mmotaku/?p=2135</guid>
		<description><![CDATA[We can all breathe a collective sigh of relief as Perfect World Co. Ltd., developer of hit massively multiplayer online role-playing games like Ether Saga and Jade Dynasty, announces the upcoming alpha testing of the Tideborn patch for Perfect World on November 25th, 2009.
I&#8217;m calling it Tideborn because that&#8217;s how the new race is being called by Level Up! Games, Perfect World&#8217;s publisher in the Philippines. It&#8217;s actually much better than simply calling the race &#8220;Mermen&#8221; because they are more than that. But that&#8217;s how the Chinese are calling them, Ren Yu Chuan Shuo.
Along with the new playable race, Perfect [...]<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></description>
			<content:encoded><![CDATA[<p>We can all breathe a collective sigh of relief as <a href="http://www.pwrd.com/">Perfect World Co. Ltd.</a>, developer of hit massively multiplayer online role-playing games like <a href="http://www.everyjoe.com/mmotaku/tag/jade-dynasty/"><em>Ether Saga</em></a> and <a href="http://www.everyjoe.com/mmotaku/tag/jade-dynasty/"><em>Jade Dynasty</em></a>, announces the upcoming alpha testing of the Tideborn patch for <a href="http://www.everyjoe.com/mmotaku/tag/jade-dynasty/"><em>Perfect World</em></a> on November 25th, 2009.</p>
<p>I&#8217;m calling it Tideborn because that&#8217;s how the new race is being called by <a href="http://www.levelupgames.ph/">Level Up! Games</a>, <em>Perfect World</em>&#8217;s publisher in the Philippines. It&#8217;s actually much better than simply calling the race &#8220;Mermen&#8221; because they are more than that. But that&#8217;s how the Chinese are calling them, Ren Yu Chuan Shuo.</p>
<p>Along with the new playable race, Perfect World is also introducing two new character classes in the Rising Tide patch, the Assassin and the Psychic. Of course, these new classes are exclusive to the Tideborn race. It is yet unknown if the classes are exclusive to gender, like the Yao Shou (Werebeast or Barbarian) and Yao Jing (Werefox or Venomancer) of the Beast race.</p>
<p>Dual-weapon fanatics may be delighted to know that the assassin class uses dual daggers as weapons with which they deal extreme damage in a short period of time. The downside is that assassins can only wear light armor (for obvious reasons). Oh, and their damage is based on dexterity, not strength, much like the Yumang (or Archer).</p>
<div id="attachment_2137" class="wp-caption aligncenter" style="width: 460px"><img src="http://www.everyjoe.com/mmotaku/files/2009/11/pwtideborn_assassin.jpg" alt="Perfect World Tideborn Assassin" width="450" height="338" class="size-full wp-image-2137" /><p class="wp-caption-text">Perfect World Tideborn Assassin</p></div>
<p><span id="more-2135"></span></p>
<p>Psychics, on the other hand, use magical orbs and use their skills to aid comrades in battle. Let&#8217;s take a look at some of the skills of this character class: Life Bubble (recovers 500 HP and increases MP recovery by 30 over 30 seconds), Freeze (deals water elemental damage and has a 50-percent chance to slow target for five seconds), Amplify Damage (adds 150 physical damage to attacks) &#8230; and a whole lot more.</p>
<div id="attachment_2138" class="wp-caption aligncenter" style="width: 460px"><img src="http://www.everyjoe.com/mmotaku/files/2009/11/pwtideborn_psychic.jpg" alt="Perfect World Tideborn Psychic" width="450" height="338" class="size-full wp-image-2138" /><p class="wp-caption-text">Perfect World Tideborn Psychic</p></div>
<p>I&#8217;ll discuss the other skills in a later post as most of them are still subject to change. Let&#8217;s just hope the arrival of the Tideborn will usher in a renewed love for playing <em>Perfect World</em>. I&#8217;ll be sure to rejoin old friends in <a href="http://www.perfectworld.ph/"><em>Perfect World</em> Philippines</a> if this patch is implemented.</p>
<p>Images downloaded from <a href="http://pwi-forum.perfectworld.com/showthread.php?t=466152"><em>Perfect World</em> International forums</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/mmotaku/perfect-world-tideborn-debuts-on-nov-25th/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>4story: New Twists For Old Formula</title>
		<link>http://www.everyjoe.com/mmotaku/4story-new-twists-for-old-formula/</link>
		<comments>http://www.everyjoe.com/mmotaku/4story-new-twists-for-old-formula/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 16:54:04 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Asian MMO]]></category>
		<category><![CDATA[MMO Guides]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[4story]]></category>
		<category><![CDATA[Zemi Interactive]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/mmotaku/?p=2033</guid>
		<description><![CDATA[It&#8217;s not apparent from the title what I&#8217;m talking about, so let me lay it out more plainly in the body text of this posting. You see, 4story looks like a World of Warcraft clone from almost every angle. Even the character sprites, with their ungainly and cartoonish appearance, reeks of the highly successful Blizzard Entertainment massively multiplayer online role-playing game title.
Not that 4story is devoid of merits. Far from it. Despite a warning I&#8217;ve received from a fellow gamer and colleague in the gaming industry that I might end up disappointed if I start playing the game, I still [...]<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s not apparent from the title what I&#8217;m talking about, so let me lay it out more plainly in the body text of this posting. You see, <a href="http://www.global.4story.com/"><em>4story</em></a> looks like a <em>World of Warcraft</em> clone from almost every angle. Even the character sprites, with their ungainly and cartoonish appearance, reeks of the highly successful <a href="http://www.blizzard.com/">Blizzard Entertainment</a> massively multiplayer online role-playing game title.</p>
<div id="attachment_2035" class="wp-caption aligncenter" style="width: 594px"><img src="http://www.everyjoe.com/mmotaku/files/2009/10/4story_character.JPG" alt="4story character creation screen" width="584" height="438" class="size-full wp-image-2035" /><p class="wp-caption-text">4story character creation screen</p></div>
<p>Not that <em>4story</em> is devoid of merits. Far from it. Despite a warning I&#8217;ve received from a fellow gamer and colleague in the gaming industry that I might end up disappointed if I start playing the game, I still pushed through. Obviously, from the title of this posting alone, one can discern that I&#8217;m not distressed with my choice.</p>
<p>Like I said, it&#8217;s almost—and I do mean ALMOST—like <em>World of Warcraft</em>, and indeed the game takes full advantage of this fact. Fortunately for Zemi Interactive, developer and publisher of <em>4story</em>, the game has a few twists that may push it into the spotlight and grab the attention of <a href="http://www.everyjoe.com/mmotaku/topic/mmorpg/">MMORPG</a> fans like yours truly.</p>
<p><span id="more-2033"></span></p>
<p>Just like in other MMORPGs, I started my adventures in the world of <em>4story</em> as a ranged class, an archer, for Craxion, the nation of mysterious magics. There are two other factions in the game: DeFugel, the nation of bravery soldiers, and Broa, the nation of strong troops.</p>
<p>These three nations are perpetually at war and every change in territory ownership in <em>4story</em> affects the number of quests you can take on, the type of items you can recover, and of course the place you can go to. But that&#8217;s nothing new, I&#8217;m sure.</p>
<p>What&#8217;s new, however, is what Zemi Interactive calls the <a href="http://www.global.4story.com/game_guide/rscs/rscs.asp">Real-Time Strategic Command System</a>, or RSCS. It&#8217;s unique to <em>4story</em> and it allows field commanders to command his troops much like a general in today&#8217;s real-world battlefield. With the aid of the mini-map, the commander can see where his soldiers are located, order them to move to specific areas, and talk to them.</p>
<p>Although the commander can always use chat to issue commands, the battlefield minimap has shortcut keys that mirror basic commands like &#8220;move out,&#8221; &#8220;hold position,&#8221; and &#8220;engage.&#8221;</p>
<p>Not bad &#8230; not bad at all. I&#8217;m sure it gives player-versus-player warfare a whole new dimension. Now, if only Zemi Interactive can sustain this and make <em>4story</em> move out from the shadow of <em>World of Warcraft</em>, then we&#8217;ll have a truly great, free-to-play MMORPG to romp in.</p>
<img src="http://www.everyjoe.com/mmotaku/files/2009/10/4story_attack.JPG" alt="My 4story archer, Jadzia, attacks a monster with a short sword. &quot;Now where&#39;d I put my bow?&quot;" width="584" height="438" class="size-full wp-image-2036" />
<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/mmotaku/4story-new-twists-for-old-formula/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Atlantica Online Philippines? Bring it!</title>
		<link>http://www.everyjoe.com/mmotaku/atlantica-online-philippines-bring-it/</link>
		<comments>http://www.everyjoe.com/mmotaku/atlantica-online-philippines-bring-it/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 00:59:46 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Asian MMO]]></category>
		<category><![CDATA[Coming Soon]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Random Rants]]></category>
		<category><![CDATA[Atlantica Online]]></category>
		<category><![CDATA[NDOORS Interactive]]></category>
		<category><![CDATA[Wonderking Online]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/mmotaku/?p=1816</guid>
		<description><![CDATA[A few weeks ago, good friend and MMOtaku regular Robert Sanchez gave me the heads up about NDOORS Interactive&#8217;s recruitment of a game master in the Philippines. I checked out the job posting and, sure enough, it was the real deal. It got me thinking: Was NDOORS planning to launch Atlantica Online in the little tropical paradise that serves as home to thousands of online games-hungry players?
Oh, don&#8217;t bother looking for the advertisement; it&#8217;s long gone. NDOORS has probably found someone capable of running the show. The question, however, remains: A game master for what game? I fervently hope it&#8217;s [...]<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago, good friend and <a href="http://www.mmotaku.com/">MMOtaku</a> regular <a href="http://geekpapa.blogspot.com/">Robert Sanchez</a> gave me the heads up about NDOORS Interactive&#8217;s <a href="http://ph.88db.com/ph/Services/Post_Detail.page/Jobs/Design/GAME-MASTER-Urgent/?PostID=518925">recruitment of a game master</a> in the Philippines. I checked out the job posting and, sure enough, it was the real deal. It got me thinking: Was NDOORS planning to launch <em>Atlantica Online</em> in the little tropical paradise that serves as home to thousands of online games-hungry players?</p>
<p>Oh, don&#8217;t bother looking for the advertisement; it&#8217;s long gone. NDOORS has probably found someone capable of running the show. The question, however, remains: A game master for what game? I fervently hope it&#8217;s <em>Atlantica Online</em>.</p>
<p align="center"><img src="http://www.everyjoe.com/mmotaku/files/2009/08/atlantica_loginscreen.JPG" alt="Atlantica Online login screen" /></p>
<p>It&#8217;s not just wishful thinking, I assure you. Talk of online game publishers wanting to bring the hit strategic massively multiplayer online role-playing game to the Philippines has been circulating since last year. Has NDOORs finally found a local operator worthy of breathing life to <em>Atlantica Online</em> in another Asian country?</p>
<p>At present, <em>Atlantica Online</em> is operating out of three countries—<a href="http://atlantica.ndoorsgames.com/center/default.asp">the United States</a>, <a href="http://atlantica.hangame.com/center/default.asp">South Korea</a> and <a href="http://at.the9.com/">China</a>. Only the North American server is accessible anywhere in the world.</p>
<p>The only thing putting a damper on my optimism that NDOORS is indeed launching <em>Atlantica Online</em> in the Philippines is the fact that another NDOORS-published online game, <a href="http://www.wonderking.ph/index.aspx"><em>Wonderking Online</em></a>, is about to go live. There is, however, no indication that NDOORS has a hand in <em>Wonderking Online</em> Philippines. Come to think of it, the game&#8217;s official website doesn&#8217;t even acknowledge any local online games publisher.</p>
<p>Arrgh! The suspense is killing me!</p>
<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/mmotaku/atlantica-online-philippines-bring-it/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>F2P Business Model for MMOs Crashing?</title>
		<link>http://www.everyjoe.com/mmotaku/f2p-business-model-for-mmos-crashing/</link>
		<comments>http://www.everyjoe.com/mmotaku/f2p-business-model-for-mmos-crashing/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 09:54:30 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Asian MMO]]></category>
		<category><![CDATA[MMORPG News]]></category>
		<category><![CDATA[Random Rants]]></category>
		<category><![CDATA[F2P]]></category>
		<category><![CDATA[Giant Interactive]]></category>
		<category><![CDATA[ZT Online]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/mmotaku/?p=1601</guid>
		<description><![CDATA[If China-based online games developer and operator Giant Online is to be believed, the free-to-play business model for massively multiplayer online games is on a decline. By decline, Giant probably means the market share of F2P online games as opposed to games following a different business model, such as pay-to-play and free-to-play via retail sales.
Giant Online is, of course, citing only local (read: China online games industry) figures as free-to-play online games are, as far as I know, making a killing in other parts of the world. Korea, long acknowledged as the MMO capital of the world, is keen on [...]<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></description>
			<content:encoded><![CDATA[<p>If China-based online games developer and operator <a href="http://www.ga-me.com/index.php">Giant Online</a> is to be believed, the free-to-play business model for massively multiplayer online games is on a decline. By decline, Giant probably means the market share of F2P online games as opposed to games following a different business model, such as pay-to-play and free-to-play via retail sales.</p>
<p>Giant Online is, of course, citing only local (read: China online games industry) figures as free-to-play online games are, as far as I know, making a killing in other parts of the world. Korea, long acknowledged as the MMO capital of the world, is keen on pursuing the <a href="http://en.wikipedia.org/wiki/Free-to-play">F2P model</a>, with most online games coming out of it following either a pure free-to-play business model supported by item malls or one that engenders topping up for premium service.</p>
<p>Closer to home, in the Philippines, some online games operators and publishers have long since shifted their titles to the F2P model. Take <a href="http://ragnarok.levelupgames.ph/index.php"><em>Ragnarok Online</em></a>, for example. Its Philippine publisher, <a href="http://www.levelupgames.ph/">Level Up! Games</a>, has in recent years opened two free-to-play servers for the game. Another Level Up! title, <a href="http://risingforce.levelupgames.ph/index.php"><em>Rising Force Online</em></a>, or simply <em>RF Online</em>, adopted the F2P business model about two years ago but introduced a premium service wherein players can get more experience points.</p>
<p>Yes, Giant Online may be talking about the F2P scenario in China and not in other parts of the world, but the figures, citing a decline in market share of free-to-play online games from 80 percent to 60 percent in the past year, are enough to prompt the online games company to rethink the business model for one of its titles, <a href="http://www.ga-me.com/products_zt.php"><em>ZT Online</em></a>.</p>
<p align="center"><img src="http://www.everyjoe.com/mmotaku/files/2009/07/ztonline_screenshot.jpg" alt="Screenshot of ZT Online from Giant Online" /></p>
<p>According to China-based online games portal 17173, <a href="http://english.17173.com/content/2009-07-24/20090724103953887.shtml">Giant Online is mulling the launch of what it calls a &#8220;green&#8221; version of <em>ZT Online</em></a> in which, and I quote, &#8220;non-paying gamers can spend time in the game to obtain the same high-level virtual items as paying counterparts.&#8221;</p>
<p>It goes on to say that &#8220;the green version would encourage trades between paying and non-paying gamers, and allow non-paying gamers to earn currency by selling items to paying gamers via middlemen.&#8221;</p>
<p>I&#8217;m not sure whether Giant Online is considering the opening of a virtual items trading post or simply a forum where <em>ZT Online</em> players can hawk their wares. One thing is for sure, however: the face of MMOdom is changing once again.</p>
<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/mmotaku/f2p-business-model-for-mmos-crashing/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Set Sights on Asia, Western MMO Devs Told</title>
		<link>http://www.everyjoe.com/mmotaku/set-sights-on-asia-western-mmo-devs-told/</link>
		<comments>http://www.everyjoe.com/mmotaku/set-sights-on-asia-western-mmo-devs-told/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 06:12:37 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Asian MMO]]></category>
		<category><![CDATA[MMORPG News]]></category>
		<category><![CDATA[Random Rants]]></category>
		<category><![CDATA[David Perry]]></category>
		<category><![CDATA[Develop Conference in Brighton]]></category>
		<category><![CDATA[Online Games Development]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/mmotaku/?p=1554</guid>
		<description><![CDATA[That&#8217;s how I read well-known game developer David Perry&#8217;s speech before the Develop Conference in Brighton, while Matt Martin of gamesindustry.biz has given the talk a different title, &#8220;Western devs &#8216;kissing goodbye&#8217; to Asian opporunities.&#8221;
Either way, Perry hit the issue squarely, pointing out that developers of massively multiplayer online games in the West aren&#8217;t taking advantage of Asian markets and are missing out on open opportunities to monetize their games.
&#8220;Western developers just aren&#8217;t exploiting this anything like as much as they should,&#8221; Martin quoted Perry as saying. &#8220;That&#8217;s a bit of a scary trend. A lot of developers rushed off [...]<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s how I read well-known <a href="http://en.wikipedia.org/wiki/David_Perry_(game_developer)">game developer David Perry</a>&#8217;s speech before the <a href="http://www.develop-conference.com/">Develop Conference in Brighton</a>, while Matt Martin of gamesindustry.biz has given the talk a different title, &#8220;<a href="http://www.gamesindustry.biz/articles/western-devs-kissing-goodbye-to-asian-opportunities-warns-perry">Western devs &#8216;kissing goodbye&#8217; to Asian opporunities</a>.&#8221;</p>
<p>Either way, Perry hit the issue squarely, pointing out that developers of massively multiplayer online games in the West aren&#8217;t taking advantage of Asian markets and are missing out on open opportunities to monetize their games.</p>
<p>&#8220;Western developers just aren&#8217;t exploiting this anything like as much as they should,&#8221; Martin quoted Perry as saying. &#8220;That&#8217;s a bit of a scary trend. A lot of developers rushed off to make an MMO but what&#8217;s happening is they&#8217;re forgetting all about Asia.&#8221;</p>
<p>Perry further elaborated, &#8220;They (Western game developers) immediately start thinking &#8216;we&#8217;ll charge for a subscription, we&#8217;ll put it in retail,&#8217; and what they do is kiss goodbye to China and Korea, and India—which is the new China. So they&#8217;re leaving tons of money on the table.&#8221;</p>
<p>What he didn&#8217;t mention is the fact that Western MMO developers are robbing Asian players of the opportunity to play a better variety of online games—that is, if Western MMOs are still better developed than their Asian counterparts.</p>
<p align="center"><img src="http://www.everyjoe.com/mmotaku/files/2009/07/atlantica_asianmmo.jpg" alt="Atlantica Online is an Asian-made MMO" /></p>
<p><strong><em>Atlantica Online</em> is an example of an Asian-made MMO that has found a niche in the world online games market.</strong></p>
<p>Funny thing is, Asian online game developers are already hawking their wares in North America and Europe, and with spectacular results.</p>
<p>Is it because of the free-to-play business model? The micro transactions and the item malls? Does advergaming play a bigger picture in online games development now? Perhaps it&#8217;s all of these.</p>
<p>Regardless of the success factor, Perry&#8217;s point is clear: Evolve or die. Western online game developers should adapt—and adapt quickly—to the changing trends in the business and set their sights on Asia, which is clearly becoming the largest market for massively multiplayer online games.</p>
<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/mmotaku/set-sights-on-asia-western-mmo-devs-told/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Virtual Cash Affecting Real Economy?</title>
		<link>http://www.everyjoe.com/mmotaku/virtual-cash-affecting-real-economy/</link>
		<comments>http://www.everyjoe.com/mmotaku/virtual-cash-affecting-real-economy/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 00:43:37 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Asian MMO]]></category>
		<category><![CDATA[MMORPG News]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[Giant Interactive]]></category>
		<category><![CDATA[ZT Online]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/mmotaku/?p=1507</guid>
		<description><![CDATA[That is the question. Apparently, the government of China is asking the same thing, and the question is enough to merit a memorandum to online game developers and operators to stop accepting real or virtual payment for contests and other random selections that offer virtual currency or items.
Thanks to this new government regulation, a China-based online games operator, Giant Interactive, has decided to shelve a &#8220;prize draw&#8221; in its in-house developed massively multiplayer online role-playing game ZT Online.

Here&#8217;s an excerpt from the story on online games portal 17173:
Giant Closes ZT Draw Citing Regs
Shanghai-based online game company Giant Interactive announced on [...]<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></description>
			<content:encoded><![CDATA[<p>That is the question. Apparently, the government of China is asking the same thing, and the question is enough to merit a memorandum to online game developers and operators to stop accepting real or virtual payment for contests and other random selections that offer virtual currency or items.</p>
<p>Thanks to this new government regulation, a China-based online games operator, Giant Interactive, has decided to shelve a &#8220;prize draw&#8221; in its in-house developed massively multiplayer online role-playing game <a href="http://zt.ztgame.com/"><em>ZT Online</em></a>.</p>
<p align="center"><img src="http://www.everyjoe.com/mmotaku/files/2009/07/ztonline_wallpaper.jpg" alt="Giant Interactive's ZT Online" /></p>
<p>Here&#8217;s an excerpt from <a href="http://english.17173.com/content/2009-06-30/20090630170850019.shtml">the story on online games portal 17173</a>:</p>
<blockquote><p><strong>Giant Closes <em>ZT</em> Draw Citing Regs</strong></p>
<p>Shanghai-based online game company Giant Interactive announced on June 26 that it plans to close in-house developed MMORPG <em>ZT Online</em>&#8217;s &#8220;prize draw&#8221; on July 6 following the release of a regulation to strengthen oversight on virtual currency in China.</p>
<p>According to the regulation, operators may not accept real or virtual payment for lucky draws or other random selections offering virtual currency or items.</p>
<p>China&#8217;s Ministry of Commerce and Ministry of Culture issued the regulation on June 26 to prevent virtual currency from impacting the real economy.</p></blockquote>
<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/mmotaku/virtual-cash-affecting-real-economy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Perfect World PH: Short End of Stick</title>
		<link>http://www.everyjoe.com/mmotaku/perfect-world-ph-short-end-of-stick/</link>
		<comments>http://www.everyjoe.com/mmotaku/perfect-world-ph-short-end-of-stick/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 19:38:08 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Asian MMO]]></category>
		<category><![CDATA[Perfect World]]></category>
		<category><![CDATA[Random Rants]]></category>
		<category><![CDATA[Level Up! Games]]></category>
		<category><![CDATA[Perfect World Co. Ltd.]]></category>
		<category><![CDATA[Perfect World Entertainment]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/mmotaku/?p=1438</guid>
		<description><![CDATA[My apologies to my friends and colleagues who work at Level Up! Games, publisher and operator of hit massively multiplayer online role-playing games in the Philippines, including Ragnarok Online and Perfect World. I know the title seems harsh, considering I know how hard you work your butts off to bring us great content, but it&#8217;s just the way I feel.
This &#8220;feeling&#8221; is heightened every time I catch a glimpse of the videos that Perfect World Entertainment, the North American operator and publisher of China-based Perfect World Co. Ltd.&#8217;s games, churns out. Take this, for example:
Yes, Philippine players of Perfect World, [...]<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></description>
			<content:encoded><![CDATA[<p>My apologies to my friends and colleagues who work at <a href="http://www.levelupgames.ph/">Level Up! Games</a>, publisher and operator of hit massively multiplayer online role-playing games in the Philippines, including <em>Ragnarok Online</em> and <em>Perfect World</em>. I know the title seems harsh, considering I know how hard you work your butts off to bring us great content, but it&#8217;s just the way I feel.</p>
<p>This &#8220;feeling&#8221; is heightened every time I catch a glimpse of the videos that <a href="http://www.perfectworld.com/">Perfect World Entertainment</a>, the North American operator and publisher of China-based <a href="http://www.pwrd.com/">Perfect World Co. Ltd.</a>&#8217;s games, churns out. Take this, for example:</p>
<div class="vidembedwrap"><object width="590" height="442"><param name="movie" value="http://www.youtube.com/v/_Em4f-RdGbw&ap=%2526fmt%3D18"></param><embed src="http://www.youtube.com/v/_Em4f-RdGbw&ap=%2526fmt%3D18" type="application/x-shockwave-flash" width="590" height="442"></embed></object></div>
<p>Yes, Philippine players of <em>Perfect World</em>, that&#8217;s what your lowly white and red fairies will eventually evolve into, something North American players call Genies.</p>
<p>Here&#8217;s a short description of <em>Perfect World</em> Genies courtesy of Perfect World International:</p>
<blockquote><p>Before the worlds were created, the universe was in chaos, there were no elements, no creatures, no feeling, and no thought. As billions of years passed, things began to evolve. After the creation of <em>Perfect World</em>, creatures with intelligence appeared. At the same time, the five elements developed thoughts and wills of their own, and finally evolved into mystic beings known as Genies.</p>
<p><img src="http://www.everyjoe.com/mmotaku/files/2009/06/perfectworld_genie.jpg" alt="Perfect World Genie" align="right" vspace="8" />Genies are the children of the five elements. They know how to use elemental skills innately and have a basic instinct to maintain the balance between all of the worlds. Genies mainly live in the Elemental World, seldom can they be seen in <em>Perfect World</em>. However, things are changing.</p>
<p>In the endless war between the denizens of <em>Perfect World</em> and the Wraiths (known in <em>Perfect World</em> Philippines as &#8220;Souless&#8221;), the balance of the world has been tipped. The Gods have been absent, Wraiths have been endlessly attacking, and the armies of the Underworld have been rising. The Genies have risen to save <em>Perfect World</em> and begin the return to balance.</p>
<p>Genies are skilled with the elements, and wield mighty power in Elemental World. However, once in <em>Perfect World</em>, their ability to control elements will be diminished. In order to improve Genie&#8217;s ability, you will need to upgrade them by infusing your experience points or leting them eat experience pills.</p></blockquote>
<p>Okay, enough of that. I&#8217;m revealing too much. Suffice it to say that I feel that players of <em>Perfect World</em> Philippines are getting the short end of the stick. Should the wheels of improvement start moving again, you can bet that I&#8217;ll be there in that <em>Perfect World</em> to see it happen.</p>
<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/mmotaku/perfect-world-ph-short-end-of-stick/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pangya: Diary of a Novice Virtual Golfer #1</title>
		<link>http://www.everyjoe.com/mmotaku/pangya-diary-of-a-novice-virtual-golfer-1/</link>
		<comments>http://www.everyjoe.com/mmotaku/pangya-diary-of-a-novice-virtual-golfer-1/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 18:44:02 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Asian MMO]]></category>
		<category><![CDATA[MMO Sports]]></category>
		<category><![CDATA[Random Rants]]></category>
		<category><![CDATA[Ntreev USA]]></category>
		<category><![CDATA[Online Golf Game]]></category>
		<category><![CDATA[Pangya]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/mmotaku/?p=1314</guid>
		<description><![CDATA[It&#8217;s been quite a while since I laid my hands on a virtual golf club in the casual online game Pangya, and I&#8217;ve got to admit that the sight of Blue Lagoon has me on edge. I steel myself for the task at hand—that of teeing off and starting a nine-hole run of the Blue Lagoon course in Pangya&#8217;s Practice Mode.
&#8220;I used to be good at this,&#8221; I tell myself repeatedly as I watch my avatar (character or toon) Cesky move into position for the tee off. &#8220;Used to be—the operative term.&#8221; Mumble, mumble.

The first hole is about 416 yards [...]<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been quite a while since I laid my hands on a virtual golf club in the casual online game <em>Pangya</em>, and I&#8217;ve got to admit that the sight of Blue Lagoon has me on edge. I steel myself for the task at hand—that of teeing off and starting a nine-hole run of the Blue Lagoon course in <em>Pangya</em>&#8217;s Practice Mode.</p>
<p>&#8220;I used to be good at this,&#8221; I tell myself repeatedly as I watch my avatar (character or toon) Cesky move into position for the tee off. &#8220;Used to be—the operative term.&#8221; Mumble, mumble.</p>
<p align="center"><img src="http://www.everyjoe.com/mmotaku/files/2009/06/pangya-diary1.jpg" alt="Pangya character Cesky at Blue Lagoon course" /></p>
<p>The first hole is about 416 yards away. &#8220;Shouldn&#8217;t be too hard, considering it&#8217;s Par 4,&#8221; I tell my daughter, Cesky, as she watches attentively from the seat beside me. &#8220;Watch Dada sink this one with a Birdie.&#8221;</p>
<p align="center"><img src="http://www.everyjoe.com/mmotaku/files/2009/06/pangya-diary2.jpg" alt="Pangya character Cesky prepares to tee off at Blue Lagoon" /></p>
<p>I press on the space bar and watch the indicator slide from 0 to 230 yards, the maximum distance allowed by a driver, without any bonuses from equipment and other gear. I hit the space bar again and, true enough, a chime rings indicating my swing is at maximum. &#8220;Now if I can only hit <em>Pangya</em>,&#8221; I manage to mutter as the slider moves back to zero and that small pink (purple?) area that will give me a good hit on the golf ball (or comet, in <em>Pangya</em> speak).</p>
<p><span id="more-1314"></span></p>
<p>No go on the <em>Pangya</em>, but the club hits its mark. The comet soars across the course and lands on the fairway about 190 yards from the hole. &#8220;Good enough.&#8221;</p>
<p align="center"><img src="http://www.everyjoe.com/mmotaku/files/2009/06/pangya-diary3.jpg" alt="Pangya character Cesky views the Blue Lagoon course from above" /></p>
<p>My virtual self (a girl named after my daughter) goes through the same motions as in the tee off, this time sending the comet nearer the hole. The ball lands on the green, but still a few yards away from the hole. What happens next is the stuff of <em>Tin Cup</em> legends. I miss the hole twice! &#8220;Duh!&#8221;</p>
<p align="center"><img src="http://www.everyjoe.com/mmotaku/files/2009/06/pangya-diary4.jpg" alt="Pangya character Cesky bungles two strokes" /></p>
<p>Fortunately, the comet eventually rolls to a stop less than a yard from the hole.</p>
<p align="center"><img src="http://www.everyjoe.com/mmotaku/files/2009/06/pangya-diary5.jpg" alt="Pangya character Cesky gets a Bogey for her efforts" /></p>
<p>Unfortunately, the two bungled shots resulted in a Bogey for me.</p>
<p>So much for my first day back on the <em>Pangya</em> fairways.</p>
<p>Post from: <a href="http://www.everyjoe.com/mmotaku">MMOtaku</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/mmotaku/pangya-diary-of-a-novice-virtual-golfer-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>