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Tuesday, November 10th, 2009

MMOtaku

Zhu Xian: Even towns are unfriendly

Zhu Xian character stuck between buildings

No, I’m not lashing out at Zhu Xian again. I’ve said my piece and my only aim now is giving my readers some tips on how to survive Zhu Xian and all its, uhmm, wonders.

I’ve been meaning to write this post in such a way that it will appear a bit humorous, but the experience of getting stuck in between two virtual buildings inside a supposedly safe place such as an MMORPG town is harrowing, and is not in the least bit funny (at least for the player whose character is stuck).

Let me explain. In Zhu Xian, there are quests that require your character to jump. Yes, jump … from low platforms, to tree branches, and to rooftops and flagpoles. There shouldn’t be any problem with this, if only your avatar can jump higher than a three-year-old. Unfortunately, Zhu Xian characters aren’t built to jump as high as those in, say, Perfect World, where buildings and other obstacles can easily be hurdled with a tap on the spacebar.

The other day, I watched my wife go on a jumping quest, one that had her character, Astrid, jump on top of a small barrel, onto a low fence, and then onto the roof of a building. Easy, yes, especially for a seasoned MMORPG player like the missus. But just as she was about to jump onto the roof of the aforementioned building, she saw another character fumble and fall into a small space between two buildings and a wall.

She watched the poor guy run around the small box, jump like crazy, and rant a little about how pathetic he looked while trapped. Getting trapped in that space wouldn’t have been a problem if his character had some sort of teleport scroll. Unfortunately, Zhu Xian is so new, at least here in the Philippines, that teleport scrolls or stones aren’t really vogue, if you know what I mean.

Fortunately for the trapped character, all Zhu Xian avatars have the innate ability to teleport to the nearest town. But if you’ve already used the teleport skill, you’d have to wait for it to cool down. How long? An hour. So this means our trapped guy in the example we gave above had the chance to get chummy with the walls and the cold virtual stone floor.

Needless to say, my wife didn’t go through with her jumping quest.

Screenshot taken by Joyce from the online game Zhu Xian, developed by Perfect World Co. Ltd. and published in the Philippines by IP E-Games.

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Comments

One Response to “Zhu Xian: Even towns are unfriendly”
  1. sushi says:

    you can walk at that side.. use W.. you’re not trapped.. you can walk by the wall..

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