<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>EveryJoe &#187; blood</title>
	<atom:link href="http://www.everyjoe.com/tag/blood/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyjoe.com</link>
	<description>Sports News - Tech Reviews - Entertainment - Life Tips for EveryJoe</description>
	<lastBuildDate>Wed, 09 Dec 2009 06:07:21 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>See Project Origin’s better blood splatters</title>
		<link>http://www.everyjoe.com/articles/see-project-origin%e2%80%99s-better-blood-splatters-81/</link>
		<comments>http://www.everyjoe.com/articles/see-project-origin%e2%80%99s-better-blood-splatters-81/#comments</comments>
		<pubDate>Wed, 21 May 2008 17:05:54 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[blood]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[monolith]]></category>
		<category><![CDATA[project_origin]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/05/21/see-project-origin%e2%80%99s-better-blood-splatters/</guid>
		<description><![CDATA[We’ve all heard of critics raving over handsome water effects within a game. Remember how impressive and realistic the water looked in Uncharted: Drake’s Fortune and Bioshock? It looks like the benchmark is about to change in Project Origin, the sequel to Monolith’s 2005 “horror” shooter F.E.A.R. Have a look:

Instead of realistic water effects, Monolith decided to improve the way blood spatters when you shoot someone. Since when did people bleed burst like that? Eat your heart out, Tarantino.
Post from: EveryJoe
See Project Origin’s better blood splatters
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/see-project-origin%e2%80%99s-better-blood-splatters-81/">See <i>Project Origin</i>’s better blood splatters</a></p>
]]></description>
			<content:encoded><![CDATA[<p>We’ve all heard of critics raving over handsome water effects within a game. Remember how impressive and realistic the water looked in <em>Uncharted: Drake’s Fortune</em> and <em>Bioshock</em>? It looks like the benchmark is about to change in <em>Project Origin</em>, the sequel to Monolith’s 2005 “horror” shooter <em>F.E.A.R.</em> Have a look:</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/lmFN1C9CxI0&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/lmFN1C9CxI0&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>Instead of realistic water effects, Monolith decided to improve the way blood spatters when you shoot someone. Since when did people <del datetime="2008-05-21T16:41:42+00:00">bleed</del> burst like that? Eat your heart out, Tarantino.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/see-project-origin%e2%80%99s-better-blood-splatters-81/">See <i>Project Origin</i>’s better blood splatters</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/articles/see-project-origin%e2%80%99s-better-blood-splatters-81/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>