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	<title>EveryJoe &#187; C64</title>
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	<link>http://www.everyjoe.com</link>
	<description>Sports News - Tech Reviews - Entertainment - Life Tips for EveryJoe</description>
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		<title>Even the iPhone is going retro</title>
		<link>http://www.everyjoe.com/articles/even-the-iphone-is-going-retro-64/</link>
		<comments>http://www.everyjoe.com/articles/even-the-iphone-is-going-retro-64/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 03:12:25 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Apple iPhone App Store]]></category>
		<category><![CDATA[Asteroids]]></category>
		<category><![CDATA[Atar 2600]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Cellphone9]]></category>
		<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[classic video games]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[iPhone App]]></category>
		<category><![CDATA[Missile Command]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[Pac-Man]]></category>
		<category><![CDATA[Re:make]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[retro video games]]></category>
		<category><![CDATA[Space Invaders]]></category>
		<category><![CDATA[Tiny Games]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/?p=1177</guid>
		<description><![CDATA[I know, I know &#8230; it was only a matter of time before the powerful allure of the past caught up with the equally powerful pull of the future, but the news is surprising nonetheless. Yes, retro games are now available for the iPhone, the 4.5 inch by 2.4 inch by 0.48 inch marvel of technology created by Apple, and have been for some time now.\r\n\r\nIGN\&#8217;s Levi Buchanan gives us the lowdown on retro video games on the iPhone:\r\n\r\n
The iPhone may be the newest gaming rig on the field, but it\&#8217;s starting to host its fair share of yesteryear. Some [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/even-the-iphone-is-going-retro-64/">Even the iPhone is going retro</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I know, I know &#8230; it was only a matter of time before the powerful allure of the past caught up with the equally powerful pull of the future, but the news is surprising nonetheless. Yes, retro games are now available for the iPhone, the 4.5 inch by 2.4 inch by 0.48 inch marvel of technology created by Apple, and have been for some time now.\r\n\r\n<a href=\"http://wireless.ign.com/articles/942/942372p1.html\">IGN\&#8217;s Levi Buchanan gives us the lowdown</a> on retro video games on the iPhone:\r\n\r\n<br />
<blockquote>The iPhone may be the newest gaming rig on the field, but it\&#8217;s starting to host its fair share of yesteryear. Some of the biggest names in retro gaming have popped on the touch screen, such as Namco\&#8217;s <em>Pac-Man</em> and Atari\&#8217;s <em>Missile Command</em>. And in just the last few weeks, the App Store has placed wayback classics like <em>Space War</em> and <em>Adventure</em> within reach of iPhone gamers. But one of the most intriguing trips down memory lane comes courtesy of <em>Sid Player</em>, a to-go jukebox that links you directly to a huge library of classic Commodore 64 music.\r\n\r\nThere is something special about the music of the <a href=\"http://www.everyjoe.com/articles/the-old-man-of-the-c64-64/\">C64</a>. The Commodore 64 was a wildly successful platform that snuck into many homes as a productivity machine, but was primarily used as a game player. The C64 was built with audio in mind (among other things) and the SID chip was capable of producing some incredible game music. While technically limited when compared to the audio equipment of today, the SID chip, in the right hands, could sing. Some of the greats of the era, such as Rob Hubbard and Paul Norman, coaxed some fantastic music — not game music, but just music — out of the SID. Play <em>The Last V8</em>, <em>Human Race</em>, <em>Aztec Challenge</em>, and <em>Forbidden Forest</em>, and just try to disagree.</p></blockquote>
<p>\r\n\r\nEven though I don\&#8217;t own an iPhone (yeah, it sucks) and didn\&#8217;t own a Commodore 64, I could imagine how strange it would feel playing classic or retro video games on a 3.5-inch widescreen at 480 by 320 pixel resolution. Playing these retro games isn\&#8217;t about how it looks or sounds, but how it feels, and how it feels right in the hands of a passionate classic or retro gamer.\r\n\r\nIf I owned an iPhone, however, I\&#8217;d probably go for retro or classic video games that I had played when I was young &#8230; er. <em>Space Invaders</em> and <em>Asteroids</em>, which I originally played on the <a href=\"http://www.everyjoe.com/articles/strawberry-shortcake-musical-match-ups-atari-2600s-worst-game-64/\">Atari 2600</a>, are probably two of the games I\&#8217;d get for my iPhone.\r\n\r\nScouring the Internet, but staying away from the <a href=\"http://www.apple.com/iphone/appstore/\">Apple iPhone App Store</a>, I\&#8217;ve found a retro game pack for the gadget at <a href=\"http://www.apptism.com/\">Apptism</a>. The retro game pack has four games—<em>Bricks</em>, <em>Alien Hunter</em>, <em>Tank Wars</em> and <em>Pong</em>—and is <a href=\"http://www.apptism.com/apps/retro-game-pack\">downloadable</a>, for a fee, of course, from Apptism.\r\n\r\nBefore you go downloading new retro (boy that sounds so contradictory!) video games to your iPhone, consider viewing this video entitled <em>The Good, Bad &#038; Ugly side of the Apple iPhone App Store</em> from <a href=\"http://www.tekietv.com/\">TekieTV</a>:\r\n\r\n<object width=\"425\" height=\"344\"><param name=\"movie\" value=\"http://www.youtube.com/v/kCtCACb920c&#038;hl=en&#038;fs=1\"></param><param name=\"allowFullScreen\" value=\"true\"></param><param name=\"allowscriptaccess\" value=\"always\"></param><embed src=\"http://www.youtube.com/v/kCtCACb920c&#038;hl=en&#038;fs=1\" type=\"application/x-shockwave-flash\" allowscriptaccess=\"always\" allowfullscreen=\"true\" width=\"425\" height=\"344\"></embed></object>\r\n\r\nOh, and if you\&#8217;re looking for a good blog to get news about Apple and the iPhone, check out <a href=\"http://www.theaftermac.com/\">The After Mac</a> and <a href=\"http://www.cellphone9.com/\">Cellphone9</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/even-the-iphone-is-going-retro-64/">Even the iPhone is going retro</a></p>
]]></content:encoded>
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		<title>Boulder Dash: Rocks! A rockin&#8217; remake</title>
		<link>http://www.everyjoe.com/articles/boulder-dash-rocks-a-rockin-remake-64/</link>
		<comments>http://www.everyjoe.com/articles/boulder-dash-rocks-a-rockin-remake-64/#comments</comments>
		<pubDate>Sat, 08 Nov 2008 09:46:21 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[Boulder Dash]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Re:make]]></category>
		<category><![CDATA[Re:pulsive]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Re:spect]]></category>
		<category><![CDATA[Rubbishness]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/11/08/boulder-dash-rocks-a-rockin-remake/</guid>
		<description><![CDATA[I never thought I&#8217;d see the day that Boulder Dash gets a makeover for modern consoles. Well, the game isn&#8217;t that old. Boulder Dash was originally released in 1984 for the Apple II, MSX, ZX Spectrum, Commodore 64 and Atari 400/800 home computers. Later, the game was ported to the Nintendo Entertainment System, Acorn Electron (what the hell is an Acorn Electron?), Amstrad CPC, Amiga, and the PC. I just find Boulder Dash—the original, that is—so unimaginative and boring.
Wait! Before you start stoning me, you might want to take a gander at this:

Like I said, unimaginative and boring.
Fortunately for Boulder [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/boulder-dash-rocks-a-rockin-remake-64/">Boulder Dash: Rocks! A rockin&#8217; remake</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I never thought I&#8217;d see the day that <em>Boulder Dash</em> gets a makeover for modern consoles. Well, the game isn&#8217;t that old. <em>Boulder Dash</em> was originally released in 1984 for the <a href="http://www.everyjoe.com/category/companies/apple/">Apple</a> II, MSX, ZX Spectrum, <a href="http://www.everyjoe.com/category/systems/c64/">Commodore 64</a> and <a href="http://www.everyjoe.com/category/companies/atari/">Atari</a> 400/800 home computers. Later, the game was ported to the <a href="http://www.everyjoe.com/category/systems/nes/">Nintendo Entertainment System</a>, Acorn Electron (what the hell is an Acorn Electron?), Amstrad CPC, Amiga, and the <a href="http://www.everyjoe.com/category/systems/pc/">PC</a>. I just find <em>Boulder Dash</em>—the original, that is—so unimaginative and boring.</p>
<p>Wait! Before you start stoning me, you might want to take a gander at this:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/TtLxcHtBh90&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TtLxcHtBh90&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Like I said, unimaginative and boring.</p>
<p>Fortunately for <em>Boulder Dash</em> fans out there, the game has been remade into <em>Boulder Dash: Rocks!</em>, which is, thanks to digital and technological evolution, way better than the original. And thanks to a friend who owns both a <a href="http://www.everyjoe.com/articles/scumm-vm-on-the-nintendo-ds-12/">Nintendo</a> DS and a copy of <em>Boulder Dash: Rocks!</em>, I found the time to enjoy the classic without the irritating sounds produced by the original <em>Boulder Dash</em>.</p>
<p>Aside from graphics and sound upgrades, there&#8217;s also a big change in the background story. Instead of simply being Rockford the Prospector, the hero of <em>Boulder Dash</em> gets a real heroic goal in the guise of Crystal, the girl of his dreams that craves shiny large rocks. Bling! Bling!</p>
<p>Let me just shut up and let a video do the talking:</p>
<div><object width="512" height="322"><param name="movie" value="http://d.yimg.com/static.video.yahoo.com/yep/YV_YEP.swf?ver=2.2.30" /><param name="allowFullScreen" value="true" /><param name="AllowScriptAccess" VALUE="always" /><param name="bgcolor" value="#000000" /><param name="flashVars" value="id=5482283&#038;vid=1622271&#038;lang=en-us&#038;intl=us&#038;thumbUrl=http%3A//us.i1.yimg.com/us.yimg.com/p/i/bcst/videosearch/734/52400685.jpeg&#038;embed=1" /><embed src="http://d.yimg.com/static.video.yahoo.com/yep/YV_YEP.swf?ver=2.2.30" type="application/x-shockwave-flash" width="512" height="322" allowFullScreen="true" AllowScriptAccess="always" bgcolor="#000000" flashVars="id=5482283&#038;vid=1622271&#038;lang=en-us&#038;intl=us&#038;thumbUrl=http%3A//us.i1.yimg.com/us.yimg.com/p/i/bcst/videosearch/734/52400685.jpeg&#038;embed=1" ></embed></object><br /><a href="http://video.yahoo.com/watch/1622271/5482283">Boudler Dash DS and PSP video</a> @ <a href="http://video.yahoo.com" >Yahoo! Video</a></div>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/boulder-dash-rocks-a-rockin-remake-64/">Boulder Dash: Rocks! A rockin&#8217; remake</a></p>
]]></content:encoded>
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		<item>
		<title>Old school video game commercials</title>
		<link>http://www.everyjoe.com/articles/old-school-video-game-commercials-64/</link>
		<comments>http://www.everyjoe.com/articles/old-school-video-game-commercials-64/#comments</comments>
		<pubDate>Sun, 31 Aug 2008 19:39:05 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Black And White]]></category>
		<category><![CDATA[Blowing people up]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Commercial Break Monday]]></category>
		<category><![CDATA[Do the Mario]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[SNES]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/08/31/old-school-video-game-commercials/</guid>
		<description><![CDATA[Here&#8217;s yet another collection of old video game and video-game related commercials, and I&#8217;ve got to tell you, some of them are really old. It&#8217;s a bit disconcerting to watch since it&#8217;s really just a mash up with no theme in mind. It does, however, bring back fond memories, especially if you grew up with the featured games.
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/old-school-video-game-commercials-64/">Old school video game commercials</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s yet another collection of old video game and video-game related commercials, and I&#8217;ve got to tell you, some of them are really old. It&#8217;s a bit disconcerting to watch since it&#8217;s really just a mash up with no theme in mind. It does, however, bring back fond memories, especially if you grew up with the featured games.</p>
<p><object width="480" height="387"><param name="movie" value="http://www.wegame.com/static/flash/player2.swf?tag=Old_School_Videogame_Commercials"></param><param name="wmode" value="transparent"></param><embed src="http://www.wegame.com/static/flash/player2.swf?tag=Old_School_Videogame_Commercials" type="application/x-shockwave-flash" wmode="transparent" width="480" height="387""></embed></object>
<div style="display: block; font-size: 11px">Watch more <a href="http://www.wegame.com/game/misc/" target="_blank" title="Gaming Videos">Gaming Videos</a></div>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/old-school-video-game-commercials-64/">Old school video game commercials</a></p>
]]></content:encoded>
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		<title>Moon Patrol: Crater upon crater of hopping fun</title>
		<link>http://www.everyjoe.com/articles/moon-patrol-crater-upon-crater-of-hopping-fun-64/</link>
		<comments>http://www.everyjoe.com/articles/moon-patrol-crater-upon-crater-of-hopping-fun-64/#comments</comments>
		<pubDate>Sun, 31 Aug 2008 19:23:29 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Colecovision]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[Re:make]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Space]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/08/31/moon-patrol-crater-upon-crater-of-hopping-fun/</guid>
		<description><![CDATA[Somehow that didn&#8217;t sound right. Anyway, after my embarrassing run with Frogger and Space Invaders this past week, I tried my hand at the Flash version of the classic arcade hit Moon Patrol, which was first released in 1982 in the United States.
Here&#8217;s a brief background for those standing on the far side of the moon:
Moon Patrol is a classic arcade game by Irem that was first released in 1982. It was licensed to Williams for United States of America distribution.
In the game, the player controls a moon buggy, viewing it from the side, that travels over the moon&#8217;s surface. [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/moon-patrol-crater-upon-crater-of-hopping-fun-64/">Moon Patrol: Crater upon crater of hopping fun</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Somehow that didn&#8217;t sound right. Anyway, after my embarrassing run with <a href="http://www.everyjoe.com/2008/08/26/egad-i-suck-at-frogger/"><em>Frogger</em></a> and <a href="http://www.everyjoe.com/articles/haha-i-suck-at-space-invaders-too-64/"><em>Space Invaders</em></a> this past week, I tried my hand at the Flash version of the classic arcade hit <em>Moon Patrol</em>, which was first released in 1982 in the United States.</p>
<p>Here&#8217;s a brief background for those standing on the far side of the moon:</p>
<blockquote><p><em>Moon Patrol</em> is a classic arcade game by Irem that was first released in 1982. It was licensed to Williams for United States of America distribution.</p>
<p>In the game, the player controls a moon buggy, viewing it from the side, that travels over the moon&#8217;s surface. While driving it, obstacles such as craters and mines must be avoided. The buggy is also attacked by UFOs from above and tanks on the ground. <em>Moon Patrol</em> was one of the earliest linear side-scrolling shoot &#8216;em ups and the first arcade game to feature parallax scrolling.</p></blockquote>
<p>Anyway, in the game, you take the role of a police officer from the city of Luna, mankind&#8217;s first metropolis on the moon. As you may have already surmised, you drive around Sector Nine, home of the &#8220;toughest thugs in the galaxy,&#8221; with the objective of jumping over craters and getting rid of enemies while you&#8217;re at it to earn points.</p>
<p>Needless to say, like my <em>Frogger</em> and <em>Space Invaders</em> run, I sucked at <em>Moon Patrol</em>, failing even to hurdle the first stage. A few more days of playing <em>Moon Patrol</em> might give me a little edge, but I&#8217;m not keeping my hopes up.</p>
<p>Aside from the arcade version (and the current Flash animation version), <em>Moon Patrol</em> has been ported to a number of consoles, including the Apple II (on which I played <em>Moon Patrol</em> for hours on end), the Atari 800, 2600 and 5200, the Commodore 64, and the Nintendo Game Boy Color.</p>
<p align="center"><img src="http://www.everyjoe.com/files/64/2008/08/moonpatrol.JPG" alt="Moon Patrol Flash animation" /></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/moon-patrol-crater-upon-crater-of-hopping-fun-64/">Moon Patrol: Crater upon crater of hopping fun</a></p>
]]></content:encoded>
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		<title>The History of Video Games in two minutes</title>
		<link>http://www.everyjoe.com/articles/the-history-of-video-games-in-two-minutes-64/</link>
		<comments>http://www.everyjoe.com/articles/the-history-of-video-games-in-two-minutes-64/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 11:34:04 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[CD-i]]></category>
		<category><![CDATA[Colecovision]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[Do the Mario]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[Gamecube]]></category>
		<category><![CDATA[Gamepark]]></category>
		<category><![CDATA[Games That Emulate Tennis In Some Form]]></category>
		<category><![CDATA[GBA]]></category>
		<category><![CDATA[GP2X]]></category>
		<category><![CDATA[Magnavox]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[N64]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Odyssey]]></category>
		<category><![CDATA[Pac-Man]]></category>
		<category><![CDATA[Philips]]></category>
		<category><![CDATA[Playstation 2]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Saturn]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Street Fighter]]></category>
		<category><![CDATA[The Sims]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/07/31/the-history-of-video-games-in-two-minutes/</guid>
		<description><![CDATA[I&#8217;m currently watching a video on the history of video games by YouTube user applemctom, and my wife, Joyce, keeps asking me why I know majority of the games featured in the video. I guess my video games addiction is finally showing, eh? To test my mettle, I tried to list down in order all the games shown in the two-minute footage. Unfortunately, I didn&#8217;t get them all. Before I show my list (rather, before you take a look at it), watch the video and try listing down in order all the games that you see. Let&#8217;s compare notes later.

Well, [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-history-of-video-games-in-two-minutes-64/">The History of Video Games in two minutes</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m currently watching a video on the history of video games by <a href="http://www.youtube.com/user/applemctom">YouTube user applemctom</a>, and my wife, Joyce, keeps asking me why I know majority of the games featured in the video. I guess my video games addiction is finally showing, eh? To test my mettle, I tried to list down in order all the games shown in the two-minute footage. Unfortunately, I didn&#8217;t get them all. Before I show my list (rather, before you take a look at it), watch the video and try listing down in order all the games that you see. Let&#8217;s compare notes later.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/KMP8OSWGcss&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/KMP8OSWGcss&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Well, here&#8217;s my list:</p>
<p><em>Pong</em>, <em>Space Invaders</em>, <em>Star Wars: The Empire Strikes Back</em>, <em>Pac-Man</em>, <em>Frogger</em>, <em>Donkey Kong</em>, <em>Super Mario Brothers</em>, <em>Leisure Suite Larry</em>, <em>Afterburner</em>, <em>Double Dragon</em>, <em>Prince of Persia</em>, <em>Tetris</em>, <em>Secret of Monkey Island</em>, <em>Sonic the Hedgehog</em>, <em>Castle Wolfenstein</em>, <em>Super Mario Kart</em>, <em>Street Fighter II</em>, <em>Mortal Kombat</em>, <em>Minesweeper</em>, <em>Myst</em>, <em>Rayman</em>, <em>Command &#038; Conquer</em>, <em>Tekken</em>, <em>Tomb Raider</em>, <em>The Sims</em>, <em>Grand Theft Auto</em>, and <em>Total War</em>.</p>
<p>Darn, I think I have to brush up on my video games history and literature again.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-history-of-video-games-in-two-minutes-64/">The History of Video Games in two minutes</a></p>
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		<title>Whatever happened to Strategic Simulations Inc.?</title>
		<link>http://www.everyjoe.com/articles/whatever-happened-to-strategic-simulations-inc-64/</link>
		<comments>http://www.everyjoe.com/articles/whatever-happened-to-strategic-simulations-inc-64/#comments</comments>
		<pubDate>Sun, 06 Jul 2008 09:58:21 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Black And White]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[DOS Games]]></category>
		<category><![CDATA[Mattel]]></category>
		<category><![CDATA[Mystery]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Re:spect]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/07/06/whatever-happened-to-strategic-simulations-inc/</guid>
		<description><![CDATA[I&#8217;ve been asking this question since the early 2000s, and I don&#8217;t know for the life of me why I didn&#8217;t bother looking the answer up with Google, or any other search engine for that matter. Maybe it&#8217;s because I don&#8217;t want to ruin the mystery. It turns out, however, that the disappearance of Strategic Simulations Inc. is not a mystery after all.
Like all things in the corporate world, Strategic Simulations Inc., or SSI, was acquired by a bigger video games development firm. Join me in a virtual tour of the history of SSI, which is, for me, one of [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/whatever-happened-to-strategic-simulations-inc-64/">Whatever happened to Strategic Simulations Inc.?</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been asking this question since the early 2000s, and I don&#8217;t know for the life of me why I didn&#8217;t bother looking the answer up with <a href="http://www.google.com/">Google</a>, or any other search engine for that matter. Maybe it&#8217;s because I don&#8217;t want to ruin the mystery. It turns out, however, that the disappearance of Strategic Simulations Inc. is not a mystery after all.</p>
<p>Like all things in the corporate world, Strategic Simulations Inc., or SSI, was acquired by a bigger video games development firm. Join me in a virtual tour of the history of SSI, which is, for me, one of the most unforgettable video game developers and publishers.</p>
<p>Strategic Simulations Inc. was founded by war games enthusiast Joel Billings. He hired two notable computer programmers to start the company&#8217;s reign in video gamedom: John Lyons, who wrote <em>Computer Bismarck</em> for the Apple II and later the TRS-80 in 1980, and Ed Williger, who wrote <em>Computer Ambush</em>. Both games, <em>Bismarck</em> and <em>Ambush</em> were written in the Basic language. Come to think of it, almost all games in that era were written in Basic.</p>
<p>With its founder being a war games fanatic, SSI naturally launched mostly strategy games in its first two years of operations, from <em>Computer Bismarck</em> to <em>Southern Command</em>. Interestingly, SSI also developed and published sports video games, such <em>Computer Quarterback</em>, a football simulation game for the Apple II and the Commodore 64, and <em>Computer Baseball</em>.</p>
<p>No, not all SSI titles had the word &#8220;Computer.&#8221; In 1982, SSI launched the <em>RapidFire</em> line of video games, which included <em>Cytron Masters</em>, <em>Cosmic Balance</em>, and <em>Galactic Gladiators</em>. Don&#8217;t ring a bell? How about <em>Epidemic!</em>, a real-time strategy game dealing with a global plague?</p>
<p><img src="http://www.everyjoe.com/files/64/2008/07/ssiazurebonds.JPG" alt="Curse of the Azure Bonds" align="right" vspace="8" />SSI&#8217;s more memorable games, however, came only in 1987 with its acquisition of rights to develop and publish <em>Advanced Dungeons &#038; Dragons</em> video games from TSR. The first such game, <em>Pool of Radiance</em>, came out in 1988. Oooh, Alias and Dragonbait! Oh, wait, that&#8217;s <em>Curse of the Azure Bonds</em>, another SSI title.</p>
<p>Of course, who can forget SSI&#8217;s powerhouse of strategy games, <em>Panzer General</em>, which spawned a host of other &#8220;General&#8221; games, like <em>Allied General</em> and <em>Pacific General</em>.</p>
<p>So what happened to SSI after all these successful titles? It was acquired in 1994 by Mindscape. Later, it became part of Mattel, and later still, a division of Ubisoft. Unfortunately, Ubisoft retired the brand name, and thus the world had been robbed of the legacy of SSI.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/whatever-happened-to-strategic-simulations-inc-64/">Whatever happened to Strategic Simulations Inc.?</a></p>
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		<title>Street Fighter II: Ken&#8217;s Touch of Death Combo</title>
		<link>http://www.everyjoe.com/articles/street-fighter-ii-kens-touch-of-death-combo-64/</link>
		<comments>http://www.everyjoe.com/articles/street-fighter-ii-kens-touch-of-death-combo-64/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 18:33:16 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[GBA]]></category>
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		<category><![CDATA[Street Fighter]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/07/03/street-fighter-ii-kens-touch-of-death-combo/</guid>
		<description><![CDATA[I found this really nick trick for Ken Masters on Street Fighter II for the arcade, Super Nintendo Entertainment System, and Sega Genesis. It&#8217;s called the Touch of Death Combo, and I&#8217;ve been trying it out (trying being the operative term). The move actually entails two combos: the first disables an opponent, the second knocks them out. After a few tries on the ol&#8217; SNES, I can say that it&#8217;s really effective (at least during those times that I executed the combo correctly).
Here&#8217;s how you do it:
First, jump towards your opponent and hit him with a fierce kick attack. As [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/street-fighter-ii-kens-touch-of-death-combo-64/">Street Fighter II: Ken&#8217;s Touch of Death Combo</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I found this really nick trick for Ken Masters on <em>Street Fighter II</em> for the arcade, Super Nintendo Entertainment System, and Sega Genesis. It&#8217;s called the Touch of Death Combo, and I&#8217;ve been trying it out (trying being the operative term). The move actually entails two combos: the first disables an opponent, the second knocks them out. After a few tries on the ol&#8217; SNES, I can say that it&#8217;s really effective (at least during those times that I executed the combo correctly).</p>
<p>Here&#8217;s how you do it:</p>
<p>First, jump towards your opponent and hit him with a fierce kick attack. As soon as you land on the pavement, hopefully behind your opponent,  hit him (or her, as the case may be) with a follow-up standing fierce punch. While busting your opponent&#8217;s face with the fierce, you should also be holding the joystick (or directional cross key) in the direction of the opponent. Note that Ken should not be moving towards the opponent as doing this will result in a throw.</p>
<p>Now comes the critical part, that of buffering a fierce Dragon Punch into that fierce punch you just landed. This is why you should be holding down the directional key in the direction of your opponent. Remember that Ken&#8217;s Dragon Punch (and Ryu&#8217;s for that matter) is executed by doing the following: forward, down, down-forward + punch. Doing this to end the first combo will give you four hits on the opponent (more if you&#8217;re fighting taller opponents like Sagat and Zangief).</p>
<p>What happens next will seem like a blur to your opponent as Ken steps in with a couple of jabs, a fierce punch, and another Dragon Punch.</p>
<p>Confusing? Here, watch this video:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/KnroZM6cqGY&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/KnroZM6cqGY&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/street-fighter-ii-kens-touch-of-death-combo-64/">Street Fighter II: Ken&#8217;s Touch of Death Combo</a></p>
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		<title>Video game consoles, then and now</title>
		<link>http://www.everyjoe.com/articles/video-game-consoles-then-and-now-64/</link>
		<comments>http://www.everyjoe.com/articles/video-game-consoles-then-and-now-64/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 21:15:36 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Black And White]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Colecovision]]></category>
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		<category><![CDATA[DS]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[Gamecube]]></category>
		<category><![CDATA[GBA]]></category>
		<category><![CDATA[Magnavox]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[N64]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Playstation 2]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Saturn]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[The Dreaded Deadline Doom!]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/04/30/video-game-consoles-then-and-now/</guid>
		<description><![CDATA[Did you know that there have been at least 63 video game consoles and personal computers in the past 50 years? Well, I didn&#8217;t &#8230; honestly. So imagine my surprise when I came across this video:

The author of this mish-mash, however, missed the entire Apple line of personal computers. I owned an Apple IIc, so I know first-hand that a lot of video games can be played on the machine—that is, if any Apple computer is still intact to this day.
Post from: EveryJoe
Video game consoles, then and now
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/video-game-consoles-then-and-now-64/">Video game consoles, then and now</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Did you know that there have been at least 63 video game consoles and personal computers in the past 50 years? Well, I didn&#8217;t &#8230; honestly. So imagine my surprise when I came across this video:</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/y_S_F1MrW1g&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/y_S_F1MrW1g&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p><a href="http://www.youtube.com/user/Smo92">The author of this mish-mash</a>, however, missed the entire Apple line of personal computers. I owned an Apple IIc, so I know first-hand that a lot of video games can be played on the machine—that is, if any Apple computer is still intact to this day.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/video-game-consoles-then-and-now-64/">Video game consoles, then and now</a></p>
]]></content:encoded>
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		<title>Stuck on &#8220;Everyone&#8217;s a Wally&#8221;?</title>
		<link>http://www.everyjoe.com/articles/stuck-on-everyones-a-wally-64/</link>
		<comments>http://www.everyjoe.com/articles/stuck-on-everyones-a-wally-64/#comments</comments>
		<pubDate>Thu, 09 Feb 2006 22:40:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Commodore]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2006/02/09/stuck-on-everyones-a-wally/</guid>
		<description><![CDATA[
Admit it, &#8220;Leather Godesses of Phobos&#8221; has left you entirely stymied&#8230; It&#8217;s ok, we&#8217;ve all been there&#8230;
Well, C64 fan, suffer your embarrasment no more, for Gnome has revealed a cave, a secret cave bursting with walkthroughs to all the Commodore 64 games you remember so fondly&#8230; And about eleventy billion you&#8217;ve never even heard of&#8230; I mean, really&#8230; &#8220;Quest for the Whorehouse Queen&#8220;? Are you serious? There has to be something wrong with whoever coded that thing&#8230; The walkthrough alone is a chest of horrors I&#8217;d rather was kept closed&#8230;
But be warned dear gamer, for your shame will be gone, [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/stuck-on-everyones-a-wally-64/">Stuck on &#8220;Everyone&#8217;s a Wally&#8221;?</a></p>
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img src="http://www.everyjoe.com/files/64/2006/02/C64.jpg" alt="" height="300" width="400" /></p>
<p>Admit it, &#8220;<a href="http://c64.tin.at/_single_files/leather_goddesses_of_phobos.sol.txt" target="_blank">Leather Godesses of Phobos</a>&#8221; has left you entirely stymied&#8230; It&#8217;s ok, we&#8217;ve all been there&#8230;</p>
<p>Well, C64 fan, suffer your embarrasment no more, for <a href="http://gnomeslair.blogspot.com/2006/02/c64-walkthroughs.html" target="_blank">Gnome</a> has revealed a cave, a <em>secret</em> cave bursting with <a href="http://c64.tin.at/" target="_blank">walkthroughs to all the Commodore 64 games you remember so fondly</a>&#8230; And about eleventy billion you&#8217;ve never even heard of&#8230; I mean, really&#8230; &#8220;<a href="http://c64.tin.at/_single_files/quest_for_the_whorehouse_queen.sol.txt" target="_blank">Quest for the Whorehouse Queen</a>&#8220;? Are you serious? There has to be something wrong with whoever coded that thing&#8230; The walkthrough alone is a chest of horrors I&#8217;d rather was kept closed&#8230;</p>
<p>But be warned dear gamer, for your shame will be gone, but at what cost? For you see, as gamers we are inexorably bound to adhere to a strict code of conduct lest we be branded l4mez0rr0z (or whatever it is the children are <a href="http://en.wikipedia.org/wiki/L337" target="_blank">saying</a> these days). In using, <em>gasp</em>, <strong>a walkthrough</strong> you must jettison your pride and immediately surrender your gaming apparatus to some kind of fun-amnesty.</p>
<p>Although that is a small price to pay to finally figure <a href="http://www.b5media.com/ingrid-diaz" target="_blank">Ingrid</a> out&#8230; I&#8217;ve had trouble understanding just what it is she&#8217;s been talking about since I started writing for b5 and her walkthrough&#8217;s listed, so maybe we&#8217;ll be able to converse soon&#8230; Although it&#8217;s the walkthrough for &#8220;<a href="http://c64.tin.at/_single_files/ingrids_back.sol.txt" target="_blank">Ingrid&#8217;s Back</a>&#8220;, whereas I wasn&#8217;t even aware that she had left us&#8230; Oh would that it were true!</p>
<p>Never mind&#8230; Go and <a href="http://c64.tin.at/" target="_blank">get a walkthrough</a>, you might finally be able to finish &#8220;<a href="http://c64.tin.at/_single_files/frankie_goes_to_hollywood.sol.txt" target="_blank">Frankie Goes to Hollywood</a>&#8220;&#8230; What the hell was that about anyway?</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/stuck-on-everyones-a-wally-64/">Stuck on &#8220;Everyone&#8217;s a Wally&#8221;?</a></p>
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