Resident Evil Outbreak Mints, Smell No More

June 4, 2009 by Patrick Quek  
Filed under Gaming

The most destructive weapon to eliminate zombies is going to arrive and that is the Resident Evil: Outbreak Mints. We are sure these sweets are from the Umbrella Corporation as every tin marks the iconic logo. Made from Dextrose, Magnesium Stearate, Natural and Artificial Peppermint (hmm what’s the diff?)

re_outbreak_mints

Available at $45.90 for 18 tins at NCSX.

Image: NCSX

Capcom PC Line-up In The Coming Months

May 2, 2009 by Patrick Quek  
Filed under Gaming

Capcom is not neglecting the PC gaming crowd as the worldwide leading gaming developer and publisher has a Windows-based PC line-up this coming July. Starting with Street Fighter IV this July (3rd July), followed by Bionic Commando and finally the highly-acclaimed Resident Evil 5 at the end of this year.

re5chrisredfieldvg1

The PC version of Resident Evil 5 will feature online co-op play and 3D gameplay (thanks to NVIDIA’s GeForce 3D Vision technology). Wearing the 3D glasses will either make the zombies more macho or make you dizzier.

Image: Cpacom

MotoGP Ships Today

March 24, 2009 by Amy Tucker  
Filed under Gaming

Capcom’s MotoGP ships today and promises to “turns the Wii Remote™ into a virtual set of handlebars to deliver the definitive two-wheeled racing experience.”

Two player functionality is included and there are AI bikes to make the races more challenging.

From the press release:

Players will be able to decide what motorcycle and racing style suits them best in Tutorial mode. Rather than taking players ‘out of the main game’, this mode will transport them immediately into an arcade race and offers tips right at the start.

In Career mode, players can develop their racing skills for up to 5 seasons with the aim of becoming the ultimate MotoGP champion. Choosing a team and bike class at the beginning of each season, riders can make customizations through a selection of bike helmet designs that unlock as players progress. As races are won, stronger teams will be looking to recruit for the following season, enabling players to race better performing bikes. Climbing the ranks will also allow access to certain bike upgrades which improve the rider’s performance across a range of parameters such as straight line speed, acceleration, braking and cornering.

Players can choose their favorite track and rider in Quick race mode or set the best time at each circuit, competing against themselves to shave vital seconds off their personal record in Time Attack mode. If that’s not enough then select any class, rider and team and re-create an entire season in Championship mode. The weather conditions, difficulty setting, number of laps and handling model can all be decided, allowing players to shape their own season.

And, of course I wasn’t going to leave you with a boring ole press release. You know I like pretty pictures, so here’s nine-just for you.

Images|Capcom

Gordon Freeman in Mario Land

December 29, 2008 by Joel Tan  
Filed under Gaming

Ever heard of crossovers? In comic books, sure, crossovers are a dime a dozen. In the past dozen or so years, we’ve seen crossovers within the same universe, like Superman versus Lobo for the DC Universe and Spiderman versus The Hulk in the Marvel Universe, and between universes, such as the DC versus Marvel crossover, which has resulted in the creation of the Amalgam Universe.

Waitaminute! This blog isn’t about comic books! Duh! It’s about retro and classic video games. So where are the crossovers in the video gaming realm? Believe it or not, the most well known crossover in this world still has something to do with comic books. Ever heard of the Marvel versus Capcom series?

Here’s a little backgrounder courtesy of Wikipedia:

Marvel vs Capcom is a series of fighting games created by Capcom in which characters created by Marvel Comics and Capcom’s own characters appear together. While it was the first versus series involving Capcom, the name Marvel exists to distinguish it from Capcom’s other versus series with SNK, Tatsunoko Production, and Namco’s crossover role-playing game with Capcom, Namco x Capcom.

The Marvel characters depicted in these games were often based on their incarnations in various early 1990s animated series (particularly X-Men), and were often voiced by the same voice actors.

Many of the characters and fighting mechanics used in these games were first developed and refined in two other fighting games Capcom had developed earlier, serving as precursors to the series: X-Men: Children of the Atom, which featured characters strictly from the X-Men universe, and Marvel Super Heroes, which gleaned characters from Marvel’s entire roster (X-Men included).

Although the tag-team fighting concept was not new, it was refined with this series (although fans would argue whether this was for better or for worse). New fighting game terminology, such as “Aerial Rave” (the act of performing a combo on an opponent while the opponent remains airborne) and “Variable Combination” (the act of having two or more characters on the same team to perform their hyper combos at the same time) were added to the fighting game vernacular with this series.

Well, this post is not really about Marvel vs Capcom, but about a fantasy crossover between two very popular video game worlds, that of Super Mario Brothers and Gordon Freeman’s Half-Life. Go check out the video below:


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