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	<title>EveryJoe &#187; Commodore</title>
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	<link>http://www.everyjoe.com</link>
	<description>Sports News - Tech Reviews - Entertainment - Life Tips for EveryJoe</description>
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		<title>Even the iPhone is going retro</title>
		<link>http://www.everyjoe.com/articles/even-the-iphone-is-going-retro-64/</link>
		<comments>http://www.everyjoe.com/articles/even-the-iphone-is-going-retro-64/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 03:12:25 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Apple iPhone App Store]]></category>
		<category><![CDATA[Asteroids]]></category>
		<category><![CDATA[Atar 2600]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Cellphone9]]></category>
		<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[classic video games]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[iPhone App]]></category>
		<category><![CDATA[Missile Command]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[Pac-Man]]></category>
		<category><![CDATA[Re:make]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[retro video games]]></category>
		<category><![CDATA[Space Invaders]]></category>
		<category><![CDATA[Tiny Games]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/?p=1177</guid>
		<description><![CDATA[I know, I know &#8230; it was only a matter of time before the powerful allure of the past caught up with the equally powerful pull of the future, but the news is surprising nonetheless. Yes, retro games are now available for the iPhone, the 4.5 inch by 2.4 inch by 0.48 inch marvel of technology created by Apple, and have been for some time now.\r\n\r\nIGN\&#8217;s Levi Buchanan gives us the lowdown on retro video games on the iPhone:\r\n\r\n
The iPhone may be the newest gaming rig on the field, but it\&#8217;s starting to host its fair share of yesteryear. Some [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/even-the-iphone-is-going-retro-64/">Even the iPhone is going retro</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I know, I know &#8230; it was only a matter of time before the powerful allure of the past caught up with the equally powerful pull of the future, but the news is surprising nonetheless. Yes, retro games are now available for the iPhone, the 4.5 inch by 2.4 inch by 0.48 inch marvel of technology created by Apple, and have been for some time now.\r\n\r\n<a href=\"http://wireless.ign.com/articles/942/942372p1.html\">IGN\&#8217;s Levi Buchanan gives us the lowdown</a> on retro video games on the iPhone:\r\n\r\n<br />
<blockquote>The iPhone may be the newest gaming rig on the field, but it\&#8217;s starting to host its fair share of yesteryear. Some of the biggest names in retro gaming have popped on the touch screen, such as Namco\&#8217;s <em>Pac-Man</em> and Atari\&#8217;s <em>Missile Command</em>. And in just the last few weeks, the App Store has placed wayback classics like <em>Space War</em> and <em>Adventure</em> within reach of iPhone gamers. But one of the most intriguing trips down memory lane comes courtesy of <em>Sid Player</em>, a to-go jukebox that links you directly to a huge library of classic Commodore 64 music.\r\n\r\nThere is something special about the music of the <a href=\"http://www.everyjoe.com/articles/the-old-man-of-the-c64-64/\">C64</a>. The Commodore 64 was a wildly successful platform that snuck into many homes as a productivity machine, but was primarily used as a game player. The C64 was built with audio in mind (among other things) and the SID chip was capable of producing some incredible game music. While technically limited when compared to the audio equipment of today, the SID chip, in the right hands, could sing. Some of the greats of the era, such as Rob Hubbard and Paul Norman, coaxed some fantastic music — not game music, but just music — out of the SID. Play <em>The Last V8</em>, <em>Human Race</em>, <em>Aztec Challenge</em>, and <em>Forbidden Forest</em>, and just try to disagree.</p></blockquote>
<p>\r\n\r\nEven though I don\&#8217;t own an iPhone (yeah, it sucks) and didn\&#8217;t own a Commodore 64, I could imagine how strange it would feel playing classic or retro video games on a 3.5-inch widescreen at 480 by 320 pixel resolution. Playing these retro games isn\&#8217;t about how it looks or sounds, but how it feels, and how it feels right in the hands of a passionate classic or retro gamer.\r\n\r\nIf I owned an iPhone, however, I\&#8217;d probably go for retro or classic video games that I had played when I was young &#8230; er. <em>Space Invaders</em> and <em>Asteroids</em>, which I originally played on the <a href=\"http://www.everyjoe.com/articles/strawberry-shortcake-musical-match-ups-atari-2600s-worst-game-64/\">Atari 2600</a>, are probably two of the games I\&#8217;d get for my iPhone.\r\n\r\nScouring the Internet, but staying away from the <a href=\"http://www.apple.com/iphone/appstore/\">Apple iPhone App Store</a>, I\&#8217;ve found a retro game pack for the gadget at <a href=\"http://www.apptism.com/\">Apptism</a>. The retro game pack has four games—<em>Bricks</em>, <em>Alien Hunter</em>, <em>Tank Wars</em> and <em>Pong</em>—and is <a href=\"http://www.apptism.com/apps/retro-game-pack\">downloadable</a>, for a fee, of course, from Apptism.\r\n\r\nBefore you go downloading new retro (boy that sounds so contradictory!) video games to your iPhone, consider viewing this video entitled <em>The Good, Bad &#038; Ugly side of the Apple iPhone App Store</em> from <a href=\"http://www.tekietv.com/\">TekieTV</a>:\r\n\r\n<object width=\"425\" height=\"344\"><param name=\"movie\" value=\"http://www.youtube.com/v/kCtCACb920c&#038;hl=en&#038;fs=1\"></param><param name=\"allowFullScreen\" value=\"true\"></param><param name=\"allowscriptaccess\" value=\"always\"></param><embed src=\"http://www.youtube.com/v/kCtCACb920c&#038;hl=en&#038;fs=1\" type=\"application/x-shockwave-flash\" allowscriptaccess=\"always\" allowfullscreen=\"true\" width=\"425\" height=\"344\"></embed></object>\r\n\r\nOh, and if you\&#8217;re looking for a good blog to get news about Apple and the iPhone, check out <a href=\"http://www.theaftermac.com/\">The After Mac</a> and <a href=\"http://www.cellphone9.com/\">Cellphone9</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/even-the-iphone-is-going-retro-64/">Even the iPhone is going retro</a></p>
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		<title>The Three Stooges: Crazy retro gaming</title>
		<link>http://www.everyjoe.com/articles/the-three-stooges-crazy-retro-gaming-64/</link>
		<comments>http://www.everyjoe.com/articles/the-three-stooges-crazy-retro-gaming-64/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 05:39:54 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Black And White]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[DOS Games]]></category>
		<category><![CDATA[GBA]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Re:spect]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/11/24/the-three-stooges-crazy-retro-gaming/</guid>
		<description><![CDATA[
\r\n\r\nSo who hasn\&#8217;t heard of The Three Stooges? You know, Larry, Curly and Moe? No? Doesn\&#8217;t ring a bell? Well, if you have no inkling who the three are, then you probably don\&#8217;t belong to the generation that watched the original black and white series or their voluminous re-runs.\r\n\r\nI watched a few seasons on the boobtube when I was younger, even the ones with Shemp in it. Yep, before Curly, Shemp was the one taking the beating from Moe, and sometimes Larry. Hmmm, before I go on to the gist of the story, let\&#8217;s take a closer look at The [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-three-stooges-crazy-retro-gaming-64/">The Three Stooges: Crazy retro gaming</a></p>
]]></description>
			<content:encoded><![CDATA[<p align=\"center\"><img src=\"http://www.everyjoe.com/files/64/2008/11/threestooges.JPG\" alt=\"The Three Stooges video game\" /></p>
<p>\r\n\r\nSo who hasn\&#8217;t heard of <a href=\"http://www.threestooges.com/\"><em>The Three Stooges</em></a>? You know, Larry, Curly and Moe? No? Doesn\&#8217;t ring a bell? Well, if you have no inkling who the three are, then you probably don\&#8217;t belong to the generation that watched the original black and white series or their voluminous re-runs.\r\n\r\nI watched a few seasons on the boobtube when I was younger, even the ones with Shemp in it. Yep, before Curly, Shemp was the one taking the beating from Moe, and sometimes Larry. Hmmm, before I go on to the gist of the story, let\&#8217;s take a closer look at <em>The Three Stooges</em>. Who were they and what did they have to do with television and video games?\r\n\r\n<br />
<blockquote><em>The Three Stooges</em> were an American vaudeville and comedy act of the early to mid-20th century best known for their numerous short subject films. They were commonly known by their first names: \&#8221;Larry, Moe, and Curly,\&#8221; and \&#8221;Moe, Larry, and Shemp,\&#8221; among other lineups.\r\n\r\nThe act originally featured Moe Howard (played by Harry Moses Horwitz), brother Shemp Howard (played by Samuel Horwitz), and longtime friend Larry Fine (played by Louis Feinberg). Shemp was later replaced by brother Curly Howard (Jerome Lester Horwitz) in 1933. When Curly suffered a stroke in 1946, Shemp rejoined the act.\r\n\r\n<em>The Stooges</em>\&#8217; hallmark was physical slapstick comedy (yes, the ones where you see guys hitting one another) punctuated by quickly delivered one liners within outrageous storylines.</p></blockquote>
<p>\r\n\r\nSo you see, they were more than ripe for the picking for video game developers wanting a shot at bagging part of the legacy left by <em>The Three Stooges</em>.\r\n\r\nCinemaware and Activision won the rights and released in 1987 a video game entitled, well, <em>The Three Stooges</em>, for the Amiga. Later, the game was ported to different systems, including the <a href=\"http://www.everyjoe.com/articles/be-a-valentines-day-hero-2/\">Nintendo Entertainment System</a> and the <a href=\"http://www.everyjoe.com/articles/crazy-stuff-playing-your-gba-with-your-feet-12/\">Gameboy Advance</a>. I played the game on the PC, a version released much later.\r\n\r\nThe game involves Moe, Larry and Curly playing mini arcade games derived from classic <em>Stooges</em> films. The goal is to raise enough money, $5,000 to be exact, to save an old widow\&#8217;s orphanage. <em>The Three Stooges</em>, according to many industry experts, was quite advanced for its time, featuring sampled speech (yes, the characters talk using the voices of the actors), and <a href=\"http://sydlexia.com/nes100/stooges_ending.htm\">multiple endings</a>.\r\n\r\nTo raise the dough, <em>The Three Stooges</em> need to play through several mini-games such as throwing pies at rich restaurant customers, competing in a cracker-eating competition, and pitting Curly against a giant of a man in a boxing match.\r\n\r\nI tried <a href=\"http://www.nintendo8.com/game/320/three_stooges/\">playing the game in a licensed online version</a> &#8230; and found out that I suck at the mini-games I used to ace. Sad.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-three-stooges-crazy-retro-gaming-64/">The Three Stooges: Crazy retro gaming</a></p>
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		<title>Boulder Dash: Rocks! A rockin&#8217; remake</title>
		<link>http://www.everyjoe.com/articles/boulder-dash-rocks-a-rockin-remake-64/</link>
		<comments>http://www.everyjoe.com/articles/boulder-dash-rocks-a-rockin-remake-64/#comments</comments>
		<pubDate>Sat, 08 Nov 2008 09:46:21 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[Boulder Dash]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Re:make]]></category>
		<category><![CDATA[Re:pulsive]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Re:spect]]></category>
		<category><![CDATA[Rubbishness]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/11/08/boulder-dash-rocks-a-rockin-remake/</guid>
		<description><![CDATA[I never thought I&#8217;d see the day that Boulder Dash gets a makeover for modern consoles. Well, the game isn&#8217;t that old. Boulder Dash was originally released in 1984 for the Apple II, MSX, ZX Spectrum, Commodore 64 and Atari 400/800 home computers. Later, the game was ported to the Nintendo Entertainment System, Acorn Electron (what the hell is an Acorn Electron?), Amstrad CPC, Amiga, and the PC. I just find Boulder Dash—the original, that is—so unimaginative and boring.
Wait! Before you start stoning me, you might want to take a gander at this:

Like I said, unimaginative and boring.
Fortunately for Boulder [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/boulder-dash-rocks-a-rockin-remake-64/">Boulder Dash: Rocks! A rockin&#8217; remake</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I never thought I&#8217;d see the day that <em>Boulder Dash</em> gets a makeover for modern consoles. Well, the game isn&#8217;t that old. <em>Boulder Dash</em> was originally released in 1984 for the <a href="http://www.everyjoe.com/category/companies/apple/">Apple</a> II, MSX, ZX Spectrum, <a href="http://www.everyjoe.com/category/systems/c64/">Commodore 64</a> and <a href="http://www.everyjoe.com/category/companies/atari/">Atari</a> 400/800 home computers. Later, the game was ported to the <a href="http://www.everyjoe.com/category/systems/nes/">Nintendo Entertainment System</a>, Acorn Electron (what the hell is an Acorn Electron?), Amstrad CPC, Amiga, and the <a href="http://www.everyjoe.com/category/systems/pc/">PC</a>. I just find <em>Boulder Dash</em>—the original, that is—so unimaginative and boring.</p>
<p>Wait! Before you start stoning me, you might want to take a gander at this:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/TtLxcHtBh90&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TtLxcHtBh90&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Like I said, unimaginative and boring.</p>
<p>Fortunately for <em>Boulder Dash</em> fans out there, the game has been remade into <em>Boulder Dash: Rocks!</em>, which is, thanks to digital and technological evolution, way better than the original. And thanks to a friend who owns both a <a href="http://www.everyjoe.com/articles/scumm-vm-on-the-nintendo-ds-12/">Nintendo</a> DS and a copy of <em>Boulder Dash: Rocks!</em>, I found the time to enjoy the classic without the irritating sounds produced by the original <em>Boulder Dash</em>.</p>
<p>Aside from graphics and sound upgrades, there&#8217;s also a big change in the background story. Instead of simply being Rockford the Prospector, the hero of <em>Boulder Dash</em> gets a real heroic goal in the guise of Crystal, the girl of his dreams that craves shiny large rocks. Bling! Bling!</p>
<p>Let me just shut up and let a video do the talking:</p>
<div><object width="512" height="322"><param name="movie" value="http://d.yimg.com/static.video.yahoo.com/yep/YV_YEP.swf?ver=2.2.30" /><param name="allowFullScreen" value="true" /><param name="AllowScriptAccess" VALUE="always" /><param name="bgcolor" value="#000000" /><param name="flashVars" value="id=5482283&#038;vid=1622271&#038;lang=en-us&#038;intl=us&#038;thumbUrl=http%3A//us.i1.yimg.com/us.yimg.com/p/i/bcst/videosearch/734/52400685.jpeg&#038;embed=1" /><embed src="http://d.yimg.com/static.video.yahoo.com/yep/YV_YEP.swf?ver=2.2.30" type="application/x-shockwave-flash" width="512" height="322" allowFullScreen="true" AllowScriptAccess="always" bgcolor="#000000" flashVars="id=5482283&#038;vid=1622271&#038;lang=en-us&#038;intl=us&#038;thumbUrl=http%3A//us.i1.yimg.com/us.yimg.com/p/i/bcst/videosearch/734/52400685.jpeg&#038;embed=1" ></embed></object><br /><a href="http://video.yahoo.com/watch/1622271/5482283">Boudler Dash DS and PSP video</a> @ <a href="http://video.yahoo.com" >Yahoo! Video</a></div>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/boulder-dash-rocks-a-rockin-remake-64/">Boulder Dash: Rocks! A rockin&#8217; remake</a></p>
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		<title>Moon Patrol: Crater upon crater of hopping fun</title>
		<link>http://www.everyjoe.com/articles/moon-patrol-crater-upon-crater-of-hopping-fun-64/</link>
		<comments>http://www.everyjoe.com/articles/moon-patrol-crater-upon-crater-of-hopping-fun-64/#comments</comments>
		<pubDate>Sun, 31 Aug 2008 19:23:29 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Colecovision]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[Re:make]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Space]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/08/31/moon-patrol-crater-upon-crater-of-hopping-fun/</guid>
		<description><![CDATA[Somehow that didn&#8217;t sound right. Anyway, after my embarrassing run with Frogger and Space Invaders this past week, I tried my hand at the Flash version of the classic arcade hit Moon Patrol, which was first released in 1982 in the United States.
Here&#8217;s a brief background for those standing on the far side of the moon:
Moon Patrol is a classic arcade game by Irem that was first released in 1982. It was licensed to Williams for United States of America distribution.
In the game, the player controls a moon buggy, viewing it from the side, that travels over the moon&#8217;s surface. [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/moon-patrol-crater-upon-crater-of-hopping-fun-64/">Moon Patrol: Crater upon crater of hopping fun</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Somehow that didn&#8217;t sound right. Anyway, after my embarrassing run with <a href="http://www.everyjoe.com/2008/08/26/egad-i-suck-at-frogger/"><em>Frogger</em></a> and <a href="http://www.everyjoe.com/articles/haha-i-suck-at-space-invaders-too-64/"><em>Space Invaders</em></a> this past week, I tried my hand at the Flash version of the classic arcade hit <em>Moon Patrol</em>, which was first released in 1982 in the United States.</p>
<p>Here&#8217;s a brief background for those standing on the far side of the moon:</p>
<blockquote><p><em>Moon Patrol</em> is a classic arcade game by Irem that was first released in 1982. It was licensed to Williams for United States of America distribution.</p>
<p>In the game, the player controls a moon buggy, viewing it from the side, that travels over the moon&#8217;s surface. While driving it, obstacles such as craters and mines must be avoided. The buggy is also attacked by UFOs from above and tanks on the ground. <em>Moon Patrol</em> was one of the earliest linear side-scrolling shoot &#8216;em ups and the first arcade game to feature parallax scrolling.</p></blockquote>
<p>Anyway, in the game, you take the role of a police officer from the city of Luna, mankind&#8217;s first metropolis on the moon. As you may have already surmised, you drive around Sector Nine, home of the &#8220;toughest thugs in the galaxy,&#8221; with the objective of jumping over craters and getting rid of enemies while you&#8217;re at it to earn points.</p>
<p>Needless to say, like my <em>Frogger</em> and <em>Space Invaders</em> run, I sucked at <em>Moon Patrol</em>, failing even to hurdle the first stage. A few more days of playing <em>Moon Patrol</em> might give me a little edge, but I&#8217;m not keeping my hopes up.</p>
<p>Aside from the arcade version (and the current Flash animation version), <em>Moon Patrol</em> has been ported to a number of consoles, including the Apple II (on which I played <em>Moon Patrol</em> for hours on end), the Atari 800, 2600 and 5200, the Commodore 64, and the Nintendo Game Boy Color.</p>
<p align="center"><img src="http://www.everyjoe.com/files/64/2008/08/moonpatrol.JPG" alt="Moon Patrol Flash animation" /></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/moon-patrol-crater-upon-crater-of-hopping-fun-64/">Moon Patrol: Crater upon crater of hopping fun</a></p>
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		<title>The History of Video Games in two minutes</title>
		<link>http://www.everyjoe.com/articles/the-history-of-video-games-in-two-minutes-64/</link>
		<comments>http://www.everyjoe.com/articles/the-history-of-video-games-in-two-minutes-64/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 11:34:04 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Atari]]></category>
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		<guid isPermaLink="false">http://www.re-retro.com/2008/07/31/the-history-of-video-games-in-two-minutes/</guid>
		<description><![CDATA[I&#8217;m currently watching a video on the history of video games by YouTube user applemctom, and my wife, Joyce, keeps asking me why I know majority of the games featured in the video. I guess my video games addiction is finally showing, eh? To test my mettle, I tried to list down in order all the games shown in the two-minute footage. Unfortunately, I didn&#8217;t get them all. Before I show my list (rather, before you take a look at it), watch the video and try listing down in order all the games that you see. Let&#8217;s compare notes later.

Well, [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-history-of-video-games-in-two-minutes-64/">The History of Video Games in two minutes</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m currently watching a video on the history of video games by <a href="http://www.youtube.com/user/applemctom">YouTube user applemctom</a>, and my wife, Joyce, keeps asking me why I know majority of the games featured in the video. I guess my video games addiction is finally showing, eh? To test my mettle, I tried to list down in order all the games shown in the two-minute footage. Unfortunately, I didn&#8217;t get them all. Before I show my list (rather, before you take a look at it), watch the video and try listing down in order all the games that you see. Let&#8217;s compare notes later.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/KMP8OSWGcss&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/KMP8OSWGcss&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Well, here&#8217;s my list:</p>
<p><em>Pong</em>, <em>Space Invaders</em>, <em>Star Wars: The Empire Strikes Back</em>, <em>Pac-Man</em>, <em>Frogger</em>, <em>Donkey Kong</em>, <em>Super Mario Brothers</em>, <em>Leisure Suite Larry</em>, <em>Afterburner</em>, <em>Double Dragon</em>, <em>Prince of Persia</em>, <em>Tetris</em>, <em>Secret of Monkey Island</em>, <em>Sonic the Hedgehog</em>, <em>Castle Wolfenstein</em>, <em>Super Mario Kart</em>, <em>Street Fighter II</em>, <em>Mortal Kombat</em>, <em>Minesweeper</em>, <em>Myst</em>, <em>Rayman</em>, <em>Command &#038; Conquer</em>, <em>Tekken</em>, <em>Tomb Raider</em>, <em>The Sims</em>, <em>Grand Theft Auto</em>, and <em>Total War</em>.</p>
<p>Darn, I think I have to brush up on my video games history and literature again.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-history-of-video-games-in-two-minutes-64/">The History of Video Games in two minutes</a></p>
]]></content:encoded>
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		<title>The Gaming Historian: Now this is edutainment</title>
		<link>http://www.everyjoe.com/articles/the-gaming-historian-now-this-is-edutainment-64/</link>
		<comments>http://www.everyjoe.com/articles/the-gaming-historian-now-this-is-edutainment-64/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 03:09:41 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Blowing people up]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
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		<guid isPermaLink="false">http://www.re-retro.com/2008/07/30/the-gaming-historian-now-this-is-edutainment/</guid>
		<description><![CDATA[I&#8217;ve found this neat video on the Video Games Crash of 1983 by Normal Caruso, and all I can say after watching it from start to finish is, &#8220;Whoa!&#8221; Well, if we believe all points that Norman raised in the video, particularly the supposed factors that contributed to the fall of the video games industry in the early 1980s, well, then the video is in itself educational as well as entertaining.
Go check it out and judge for yourself:

Kudos to Norman Caruso for the superb voiceover.
Post from: EveryJoe
The Gaming Historian: Now this is edutainment
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-gaming-historian-now-this-is-edutainment-64/">The Gaming Historian: Now this is edutainment</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve found this neat video on the Video Games Crash of 1983 by Normal Caruso, and all I can say after watching it from start to finish is, &#8220;Whoa!&#8221; Well, if we believe all points that Norman raised in the video, particularly the supposed factors that contributed to the fall of the video games industry in the early 1980s, well, then the video is in itself educational as well as entertaining.</p>
<p>Go check it out and judge for yourself:</p>
<p><script src="http://flash.revver.com/player/1.0/player.js?mediaId:1056826;width:480;height:392;" type="text/javascript"></script></p>
<p>Kudos to Norman Caruso for the superb voiceover.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-gaming-historian-now-this-is-edutainment-64/">The Gaming Historian: Now this is edutainment</a></p>
]]></content:encoded>
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		<title>Double Dribble? Arch Rivals seems better</title>
		<link>http://www.everyjoe.com/articles/double-dribble-arch-rivals-seems-better-64/</link>
		<comments>http://www.everyjoe.com/articles/double-dribble-arch-rivals-seems-better-64/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 07:48:04 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
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		<guid isPermaLink="false">http://www.re-retro.com/2008/07/24/double-dribble-arch-rivals-seems-better/</guid>
		<description><![CDATA[Curious. I remember playing Double Dribble. I remember enjoying every minute I spent playing Konami&#8217;s sports masterpiece on my Nintendo Entertainment System. I remember executing those righteous dunks with my faceless players. So what&#8217;s so strange about my recollection?
This picture comes to mind whenever I think of Double Dribble:

Actually, according to some serious retro gamers I know, my thoughts aren&#8217;t too garbled. Hmmm, let&#8217;s look for an example. Ahh, here &#8230; let me quote Dr. Jeebus, who commented on Double Dribble&#8217;s inclusion in Syd Lexia&#8217;s Top 100 NES Games Ever.
I found it kinda hard to get into this game (Double [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/double-dribble-arch-rivals-seems-better-64/">Double Dribble? Arch Rivals seems better</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Curious. I remember playing <em>Double Dribble</em>. I remember enjoying every minute I spent playing Konami&#8217;s sports masterpiece on my Nintendo Entertainment System. I remember executing those righteous dunks with my faceless players. So what&#8217;s so strange about my recollection?</p>
<p>This picture comes to mind whenever I think of <em>Double Dribble</em>:</p>
<p align="center"><img src="http://www.everyjoe.com/files/64/2008/07/basketbrawl.jpg" alt="Arch Rivals, better than Double Dribble?" /></p>
<p>Actually, according to some serious retro gamers I know, my thoughts aren&#8217;t too garbled. Hmmm, let&#8217;s look for an example. Ahh, here &#8230; let me quote Dr. Jeebus, who commented on <em>Double Dribble</em>&#8217;s inclusion in <a href="http://www.sydlexia.com/nes100/nes81.htm">Syd Lexia&#8217;s Top 100 NES Games Ever</a>.</p>
<blockquote><p>I found it kinda hard to get into this game (<em>Double Dribble</em>) knowing that I could be playing <em>Arch Rivals</em> and pulling down my opponent&#8217;s pants. Funny how they all wore boxers with hearts on them. You just don&#8217;t see that anymore &#8230;</p></blockquote>
<p>LOL!</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/double-dribble-arch-rivals-seems-better-64/">Double Dribble? Arch Rivals seems better</a></p>
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		<title>Street Fighter II: Ken&#8217;s Touch of Death Combo</title>
		<link>http://www.everyjoe.com/articles/street-fighter-ii-kens-touch-of-death-combo-64/</link>
		<comments>http://www.everyjoe.com/articles/street-fighter-ii-kens-touch-of-death-combo-64/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 18:33:16 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
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		<guid isPermaLink="false">http://www.re-retro.com/2008/07/03/street-fighter-ii-kens-touch-of-death-combo/</guid>
		<description><![CDATA[I found this really nick trick for Ken Masters on Street Fighter II for the arcade, Super Nintendo Entertainment System, and Sega Genesis. It&#8217;s called the Touch of Death Combo, and I&#8217;ve been trying it out (trying being the operative term). The move actually entails two combos: the first disables an opponent, the second knocks them out. After a few tries on the ol&#8217; SNES, I can say that it&#8217;s really effective (at least during those times that I executed the combo correctly).
Here&#8217;s how you do it:
First, jump towards your opponent and hit him with a fierce kick attack. As [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/street-fighter-ii-kens-touch-of-death-combo-64/">Street Fighter II: Ken&#8217;s Touch of Death Combo</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I found this really nick trick for Ken Masters on <em>Street Fighter II</em> for the arcade, Super Nintendo Entertainment System, and Sega Genesis. It&#8217;s called the Touch of Death Combo, and I&#8217;ve been trying it out (trying being the operative term). The move actually entails two combos: the first disables an opponent, the second knocks them out. After a few tries on the ol&#8217; SNES, I can say that it&#8217;s really effective (at least during those times that I executed the combo correctly).</p>
<p>Here&#8217;s how you do it:</p>
<p>First, jump towards your opponent and hit him with a fierce kick attack. As soon as you land on the pavement, hopefully behind your opponent,  hit him (or her, as the case may be) with a follow-up standing fierce punch. While busting your opponent&#8217;s face with the fierce, you should also be holding the joystick (or directional cross key) in the direction of the opponent. Note that Ken should not be moving towards the opponent as doing this will result in a throw.</p>
<p>Now comes the critical part, that of buffering a fierce Dragon Punch into that fierce punch you just landed. This is why you should be holding down the directional key in the direction of your opponent. Remember that Ken&#8217;s Dragon Punch (and Ryu&#8217;s for that matter) is executed by doing the following: forward, down, down-forward + punch. Doing this to end the first combo will give you four hits on the opponent (more if you&#8217;re fighting taller opponents like Sagat and Zangief).</p>
<p>What happens next will seem like a blur to your opponent as Ken steps in with a couple of jabs, a fierce punch, and another Dragon Punch.</p>
<p>Confusing? Here, watch this video:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/KnroZM6cqGY&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/KnroZM6cqGY&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/street-fighter-ii-kens-touch-of-death-combo-64/">Street Fighter II: Ken&#8217;s Touch of Death Combo</a></p>
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		<title>The Goonies: 8-bit gaming goodness</title>
		<link>http://www.everyjoe.com/articles/the-goonies-8-bit-gaming-goodness-64/</link>
		<comments>http://www.everyjoe.com/articles/the-goonies-8-bit-gaming-goodness-64/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 22:17:21 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
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		<category><![CDATA[Friday Night Is Movie Night]]></category>
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		<guid isPermaLink="false">http://www.re-retro.com/2008/06/29/the-goonies-8-bit-gaming-goodness/</guid>
		<description><![CDATA[As promised, I&#8217;m here to talk about The Goonies, not really much about the movie of the same name, but the 8-bit video game that inspired an entire generation of video game addicts.
Actually, there&#8217;s not much to talk about as game features go. The only news concerning The Goonies is the fact that it has already celebrated its 20th anniversary and that a remake of the classic game is now available as shareware. More on this later. For now, let me share a bit of video game history.
There are two versions of The Goonies video game, one for the MSX [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-goonies-8-bit-gaming-goodness-64/">The Goonies: 8-bit gaming goodness</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.everyjoe.com/2008/06/22/speed-run-goonies-on-the-nes/">As promised</a>, I&#8217;m here to talk about <em>The Goonies</em>, not really much about the movie of the same name, but the 8-bit video game that inspired an entire generation of video game addicts.</p>
<p>Actually, there&#8217;s not much to talk about as game features go. The only news concerning <em>The Goonies</em> is the fact that it has already celebrated its 20th anniversary and that a remake of the classic game is now available as shareware. More on this later. For now, let me share a bit of video game history.</p>
<p>There are two versions of <em>The Goonies</em> video game, one for the MSX and another for the Nintendo Family Computer. A sequel, <em>The Goonies II</em> (duh!) was released for the Famicom a few years later. It should be pointed out that these versions of the game had little to do with the movie, but it featured the same set of characters. Take the Fratellis, for example. They&#8217;re still the bad guys in the video games.</p>
<p>In <em>The Goonies</em> video game, however, the Fratellis have managed to kidnap all of the Goonies (except Mikey, our lead protagonist in the game) and hide them in hidden cages across a map of caverns, mazes and abandoned buildings. Mikey&#8217;s goal: to rescue all the Goonies and free a mermaid named Annie. Where Annie is in the movie, I know not.</p>
<p>If you&#8217;re more of a movie tie-in buff, then the Datasoft-produced <em>Goonies</em> may be the video game for you. This version of the video game, which features eight screens where a player has to use two members of the Goonies to solve puzzles and reach an exit to advance to the next stage, was released for 8-bit computers like the Commodore 64, the ZX Spectrum, the Amstrad CPC, the Atari, and the Apple II (I played the game on this archaic machine). Unlike its MSX and Famicom counterpart, this version made use of designs from the actual sets and the puzzles seen in the movie.</p>
<p>Sigh. Those were the days. Hey, if you&#8217;re looking for a rush, why don&#8217;t you <a href="http://goonies.jorito.net/">try the remake</a> of the video game by Brain Games. The remake was made for the 2006 competition organized by <a href="http://www.retroremakes.com/">Retro Remakes</a>. Take a gander at these screenshots:</p>
<p align="center"><img src="http://www.everyjoe.com/files/64/2008/06/goonies1.jpg" alt="Goonies remake title screen" /></p>
<p align="center"><img src="http://www.everyjoe.com/files/64/2008/06/goonies2.jpg" alt="Goonies remake featuring Sloth Fratelli" /></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-goonies-8-bit-gaming-goodness-64/">The Goonies: 8-bit gaming goodness</a></p>
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		<title>Video game consoles, then and now</title>
		<link>http://www.everyjoe.com/articles/video-game-consoles-then-and-now-64/</link>
		<comments>http://www.everyjoe.com/articles/video-game-consoles-then-and-now-64/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 21:15:36 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
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		<category><![CDATA[Saturn]]></category>
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		<guid isPermaLink="false">http://www.re-retro.com/2008/04/30/video-game-consoles-then-and-now/</guid>
		<description><![CDATA[Did you know that there have been at least 63 video game consoles and personal computers in the past 50 years? Well, I didn&#8217;t &#8230; honestly. So imagine my surprise when I came across this video:

The author of this mish-mash, however, missed the entire Apple line of personal computers. I owned an Apple IIc, so I know first-hand that a lot of video games can be played on the machine—that is, if any Apple computer is still intact to this day.
Post from: EveryJoe
Video game consoles, then and now
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/video-game-consoles-then-and-now-64/">Video game consoles, then and now</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Did you know that there have been at least 63 video game consoles and personal computers in the past 50 years? Well, I didn&#8217;t &#8230; honestly. So imagine my surprise when I came across this video:</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/y_S_F1MrW1g&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/y_S_F1MrW1g&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p><a href="http://www.youtube.com/user/Smo92">The author of this mish-mash</a>, however, missed the entire Apple line of personal computers. I owned an Apple IIc, so I know first-hand that a lot of video games can be played on the machine—that is, if any Apple computer is still intact to this day.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/video-game-consoles-then-and-now-64/">Video game consoles, then and now</a></p>
]]></content:encoded>
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