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	<title>EveryJoe &#187; Counter-Strike</title>
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	<link>http://www.everyjoe.com</link>
	<description>Sports News - Tech Reviews - Entertainment - Life Tips for EveryJoe</description>
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		<title>Counter Strike Guinness World Record</title>
		<link>http://www.everyjoe.com/articles/counter-strike-guinness-world-record/</link>
		<comments>http://www.everyjoe.com/articles/counter-strike-guinness-world-record/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 06:16:00 +0000</pubDate>
		<dc:creator>Patrick Quek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Counter-Strike]]></category>
		<category><![CDATA[cs]]></category>
		<category><![CDATA[guinness record]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/?p=75724</guid>
		<description><![CDATA[A new &#8220;most kills in Counter-Strike (Valve, 2003) in 12 hours&#8221; Guinness video gaming record was set by Björn &#8220;Threat&#8221; Pers of Sweden on 15th June at at DreamHack Summer 2009, Jönköping, Sweden.

If you are interested to beat this CS nutz&#8217; record then you got to follow these rules:
1. Have to be played on the same map: QPAD AIM map.
2. 12 hours.
3. First to ten wins the match and meet the next challenger (King of the hill)
4. The player with the most rounds during 12 hours has to beat a total of 518 kills.
5. Players are only allowed to change [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/counter-strike-guinness-world-record/">Counter Strike Guinness World Record</a></p>
]]></description>
			<content:encoded><![CDATA[<p>A new &#8220;most kills in Counter-Strike (Valve, 2003) in 12 hours&#8221; Guinness video gaming record was set by Björn &#8220;Threat&#8221; Pers of Sweden on 15th June at at DreamHack Summer 2009, Jönköping, Sweden.</p>
<p><img src="http://www.everyjoe.com/files/2009/07/bjorn-threat-pers-2923-_large_.jpg" alt="bjorn-threat-pers-2923-_large_" width="512" height="384" class="aligncenter size-full wp-image-75727" /></p>
<p>If you are interested to beat this CS nutz&#8217; record then you got to follow these rules:</p>
<p>1. Have to be played on the same map: QPAD AIM map.<br />
2. 12 hours.<br />
3. First to ten wins the match and meet the next challenger (King of the hill)<br />
4. The player with the most rounds during 12 hours has to beat a total of 518 kills.<br />
5. Players are only allowed to change ingame settings.<br />
6. Counter Terrorist skin have to be used on both sides. (So both sides have same visibility)<br />
7. No &#8220;duck&#8221; bind on mouse wheel<br />
8. No scripts allowed<br />
9. Freezetime 0 sec<br />
10. After reaching 10 the result screen have to be pictured in combination with detailed written documentation.</p>
<p>Is either you break the record or yourself at the end.</p>
<p>Image: GP</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/counter-strike-guinness-world-record/">Counter Strike Guinness World Record</a></p>
]]></content:encoded>
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		<item>
		<title>Gordon Freeman in Mario Land</title>
		<link>http://www.everyjoe.com/articles/gordon-freeman-in-mario-land-64/</link>
		<comments>http://www.everyjoe.com/articles/gordon-freeman-in-mario-land-64/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 06:32:33 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Amalgam Universe]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Blowing people up]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[comic books]]></category>
		<category><![CDATA[Counter-Strike]]></category>
		<category><![CDATA[DC Comics]]></category>
		<category><![CDATA[DC Universe]]></category>
		<category><![CDATA[Do the Mario]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[Gordon Freeman]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Marvel Comics]]></category>
		<category><![CDATA[Marvel Universe]]></category>
		<category><![CDATA[Marvel versus Capcom]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Re:make]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Super Mario Brothers]]></category>
		<category><![CDATA[X-Men]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/?p=1144</guid>
		<description><![CDATA[Ever heard of crossovers? In comic books, sure, crossovers are a dime a dozen. In the past dozen or so years, we&#8217;ve seen crossovers within the same universe, like Superman versus Lobo for the DC Universe and Spiderman versus The Hulk in the Marvel Universe, and between universes, such as the DC versus Marvel crossover, which has resulted in the creation of the Amalgam Universe.
Waitaminute! This blog isn&#8217;t about comic books! Duh! It&#8217;s about retro and classic video games. So where are the crossovers in the video gaming realm? Believe it or not, the most well known crossover in this [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/gordon-freeman-in-mario-land-64/">Gordon Freeman in Mario Land</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Ever heard of crossovers? In comic books, sure, crossovers are a dime a dozen. In the past dozen or so years, we&#8217;ve seen crossovers within the same universe, like <em>Superman versus Lobo</em> for the <a href="http://www.dccomics.com/dcu/">DC Universe</a> and <em>Spiderman versus The Hulk</em> in the <a href="http://www.marvel.com/">Marvel Universe</a>, and between universes, such as the <em>DC versus Marvel</em> crossover, which has resulted in the creation of the <a href="http://en.wikipedia.org/wiki/Amalgam_Comics">Amalgam Universe</a>.</p>
<p>Waitaminute! <a href="http://www.everyjoe.com/">This blog</a> isn&#8217;t about comic books! Duh! It&#8217;s about retro and classic video games. So where are the crossovers in the video gaming realm? Believe it or not, the most well known crossover in this world still has something to do with comic books. Ever heard of the <em>Marvel versus Capcom</em> series?</p>
<p>Here&#8217;s a little backgrounder courtesy of <a href="http://en.wikipedia.org/wiki/Marvel_vs._Capcom_(series)">Wikipedia</a>:</p>
<blockquote><p><em>Marvel vs Capcom</em> is a series of fighting games created by Capcom in which characters created by Marvel Comics and Capcom&#8217;s own characters appear together. While it was the first versus series involving Capcom, the name Marvel exists to distinguish it from Capcom&#8217;s other versus series with SNK, Tatsunoko Production, and Namco&#8217;s crossover role-playing game with Capcom, <em>Namco x Capcom</em>.</p>
<p>The Marvel characters depicted in these games were often based on their incarnations in various early 1990s animated series (particularly X-Men), and were often voiced by the same voice actors.</p>
<p>Many of the characters and fighting mechanics used in these games were first developed and refined in two other fighting games Capcom had developed earlier, serving as precursors to the series: <em>X-Men: Children of the Atom</em>, which featured characters strictly from the <em>X-Men</em> universe, and <em>Marvel Super Heroes</em>, which gleaned characters from Marvel&#8217;s entire roster (<em>X-Men</em> included).</p>
<p>Although the tag-team fighting concept was not new, it was refined with this series (although fans would argue whether this was for better or for worse). New fighting game terminology, such as &#8220;Aerial Rave&#8221; (the act of performing a combo on an opponent while the opponent remains airborne) and &#8220;Variable Combination&#8221; (the act of having two or more characters on the same team to perform their hyper combos at the same time) were added to the fighting game vernacular with this series.</p></blockquote>
<p>Well, this post is not really about <em>Marvel vs Capcom</em>, but about a fantasy crossover between two very popular video game worlds, that of <em>Super Mario Brothers</em> and Gordon Freeman&#8217;s <em>Half-Life</em>. Go check out the video below:</p>
<p><object width="500" height="405"><param name="movie" value="http://www.youtube.com/v/XPEBMilplBs&#038;hl=en&#038;fs=1&#038;color1=0x2b405b&#038;color2=0x6b8ab6&#038;border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XPEBMilplBs&#038;hl=en&#038;fs=1&#038;color1=0x2b405b&#038;color2=0x6b8ab6&#038;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="405"></embed></object></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/gordon-freeman-in-mario-land-64/">Gordon Freeman in Mario Land</a></p>
]]></content:encoded>
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		<item>
		<title>Venting out aggression in video games</title>
		<link>http://www.everyjoe.com/articles/venting-out-aggression-in-video-games-64/</link>
		<comments>http://www.everyjoe.com/articles/venting-out-aggression-in-video-games-64/#comments</comments>
		<pubDate>Thu, 10 Apr 2008 13:45:35 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Blowing people up]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[Counter-Strike]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Re:Retro]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/04/10/venting-out-aggression-in-video-games/</guid>
		<description><![CDATA[I used to co-own an Internet gaming cafe with a group of friends, and before it was called that, the small shop had been a simple network gaming cafe, where we congregated for serious slugfests after work (yes, we had day jobs).
And by &#8220;serious slugfests,&#8221; I meant SERIOUS because every member of our eight-man barkada (a local slang used to describe a group of very good friends) needed to vent the daily stress associated with day jobs.
Yes! What better way to de-stress after a hard day&#8217;s work than video games. Our favorite &#8220;de-stresser&#8221; was Counter-Strike, which gave us countless hours [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/venting-out-aggression-in-video-games-64/">Venting out aggression in video games</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/64/2008/04/femalehostage.jpg" alt="Counter-Strike modified hostages" align="right" />I used to co-own an Internet gaming cafe with a group of friends, and before it was called that, the small shop had been a simple network gaming cafe, where we congregated for serious slugfests after work (yes, we had day jobs).</p>
<p>And by &#8220;serious slugfests,&#8221; I meant SERIOUS because every member of our eight-man <em>barkada</em> (a local slang used to describe a group of very good friends) needed to vent the daily stress associated with day jobs.</p>
<p>Yes! What better way to de-stress after a hard day&#8217;s work than video games. Our favorite &#8220;de-stresser&#8221; was <em>Counter-Strike</em>, which gave us countless hours of blood and gore gushing out of bodies riddled with bullets and grenade fragments. Hmmm, yes, an exaggeration, but that was just how I imagined my virtual enemies&#8217; deaths.</p>
<p>Of course, there was also <em>Half-Life</em>—just as bloody as the mod it spawned. Personally, I loved using the crossbow—silent but deadly &#8230; very deadly.</p>
<p>Other &#8220;de-stressers,&#8221; like real-time strategy games like <em>Starcraft</em>, <em>Command and Conquer</em>, and <em>Command and Conquer: Red Alert</em> just didn&#8217;t cut it. Yeah, I got to deal a lot of damage, both to the forces of my foe (in this case, a friend) and his ego, but the feeling I got from it didn&#8217;t really reduce the pain in my head and body caused by stress.</p>
<p>I miss those days! I&#8217;d give anything (well, not really) to get another crack at several rounds of <em>Counter-Strike</em> or <em>Half-Life</em> with my friends. I really can&#8217;t vent in my current video game genre of choice at the moment: MMORPGs. Oh, yes, I could engage in player-versus-player combat, destroy the opposition in guild wars, ambush unsuspecting players who forget to turn off PK mode, but honestly all these only add to the stress I&#8217;m feeling.</p>
<p>Here&#8217;s a shout out to all members (and former members) of <a href="http://www.pldtplay.com/viewtopic.php?p=175741&amp;sid=874d947ea8aa90ce8ce2f0cb1f83de15">D[o]Gz</a>, an online community of <em>Counter-Strike</em> players in the Philippines.</p>
<p>Image downloaded from <a href="http://downloads.zdnet.com/download.aspx?docid=213617">ZDnet</a> and modified by <a href="http://www.mmotaku.com/">Joel</a>. Characters in image are modified versions of those appearing in the game <em>Counter-Strike</em>, property of Valve.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/venting-out-aggression-in-video-games-64/">Venting out aggression in video games</a></p>
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