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	<title>EveryJoe &#187; DOS Games</title>
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		<title>10 Manliest Video Games of All Time: What, no Leisure Suit Larry?!?</title>
		<link>http://www.everyjoe.com/articles/10-manliest-video-games-of-all-time-what-no-leisure-suit-larry-64/</link>
		<comments>http://www.everyjoe.com/articles/10-manliest-video-games-of-all-time-what-no-leisure-suit-larry-64/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 11:55:55 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Al Lowe]]></category>
		<category><![CDATA[American Football]]></category>
		<category><![CDATA[Arthur's Hall]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Chuck Benton]]></category>
		<category><![CDATA[Custer's Revenge]]></category>
		<category><![CDATA[DOS Games]]></category>
		<category><![CDATA[Double Dragon]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Gamecube]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Ikaruga]]></category>
		<category><![CDATA[Immortal Games]]></category>
		<category><![CDATA[Larry Laffer]]></category>
		<category><![CDATA[Manliest Video Games of All Time]]></category>
		<category><![CDATA[Metal Slug]]></category>
		<category><![CDATA[Mike Tyson]]></category>
		<category><![CDATA[Mike Tyson's Punch Out]]></category>
		<category><![CDATA[Neo Geo]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo Entertainment System]]></category>
		<category><![CDATA[Nintendo GameCube]]></category>
		<category><![CDATA[Pro Wrestling]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sega Dreamcast]]></category>
		<category><![CDATA[Sega Master System]]></category>
		<category><![CDATA[Shatner]]></category>
		<category><![CDATA[Sierra Online]]></category>
		<category><![CDATA[Softporn Adventure]]></category>
		<category><![CDATA[Street Fighter]]></category>
		<category><![CDATA[Street Fighter II]]></category>
		<category><![CDATA[Tecmo Bowl]]></category>
		<category><![CDATA[William Shatner]]></category>
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		<guid isPermaLink="false">http://www.re-retro.com/?p=1167</guid>
		<description><![CDATA[I&#8217;ve just finished browsing through Arthur&#8217;s Hall of Viking Manliness&#8217; 10 Manliest Video Games of All Time, and I have to say, yes, the list is indeed full of manly video games.
How did the guys up at Arthur&#8217;s Hall come up with the idea of giving the world such a list of video games? Shatner (yes, after William Shatner), Arthur&#8217;s Viking Assistant, gives us the details:
I had a discussion with Arthur the other day regarding the question, &#8220;Are video games manly?&#8221; While wasting your life away on a couch playing video games isn&#8217;t quite as manly as killing small animals [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/10-manliest-video-games-of-all-time-what-no-leisure-suit-larry-64/">10 Manliest Video Games of All Time: What, no Leisure Suit Larry?!?</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just finished browsing through <a href="http://www.arthurshall.com/x_2006_manly_video_games.shtml">Arthur&#8217;s Hall of Viking Manliness&#8217; 10 Manliest Video Games of All Time</a>, and I have to say, yes, the list is indeed full of manly video games.</p>
<p>How did the guys up at Arthur&#8217;s Hall come up with the idea of giving the world such a list of video games? <a href="http://www.arthurshall.com/contact.shtml">Shatner</a> (yes, after William Shatner), Arthur&#8217;s Viking Assistant, gives us the details:</p>
<blockquote><p>I had a discussion with Arthur the other day regarding the question, &#8220;Are video games manly?&#8221; While wasting your life away on a couch playing video games isn&#8217;t quite as manly as killing small animals for food, or going to war against the forces of tyranny, we decided that in the end, video games are a manly form of entertainment.</p></blockquote>
<p>Here&#8217;s how I went through Arthur&#8217;s Hall&#8217;s list:</p>
<p><em>Pro Wrestling</em> on the Nintendo Entertainment System &#8230; check. <em>Counter-Strike</em> on the PC &#8230; check. <em>Double Dragon</em> on the NES, in the Arcade, and on the Sega Master System &#8230; check. <em>Street Fighter II</em> on multiple systems &#8230; check. <em>Ikaruga</em> on the Sega Dreamcast and Nintendo GameCube &#8230; what the hell&#8217;s <em>Ikaruga</em>? <em>Tecmo Bowl</em> on the NES &#8230; never played it since American Football is a very alien sport in my country. <em>Metal Slug</em> on the Neo Geo &#8230; check. <em>Custer&#8217;s Revenge</em> on the Atari 2600 &#8230; yeah, saw it when I was younger but didn&#8217;t understand the object of the game (which was to order General Custer to, uhmmm, ravish a young Indian girl). <em>Mike Tyson&#8217;s Punch Out</em> on the NES &#8230; check. And finally <em>Contra</em> on the NES &#8230; perfect!</p>
<p>Then I thought, &#8220;Waitaminute! Where&#8217;s <em>Leisure Suit Larry</em>?</p>
<p align="center"><img src="http://www.everyjoe.com/files/64/2009/01/leisuresuitelarry.jpg" alt="Leisure Suit Larry wants honey" /></p>
<p><em>Leisure Suit Larry</em> is the series of adventure games written by <a href="http://www.allowe.com/">Al Lowe</a> (hail to the chief!) and published by Sierra On-Line from the 1980s to the present. The character, whose full name is Larry Laffer, is a balding, dorky, double entendre-speaking, leisure suit-wearing &#8220;loser&#8221; in his 40s who spends much of his life trying, usually unsuccessfully, to seduce attractive women.</p>
<p>Undoubtedly, <em>Leisure Suit Larry</em> is the manliest game of all time &#8230; that is, if Larry is a bit more manly looking. But where&#8217;s the adventure in playing a good-looking, hunky guy in his 40s with the goal of chasing, always successfully, nubile young and attractive women?</p>
<p>Here&#8217;s a short overview courtesy of <a href="http://en.wikipedia.org/wiki/Leisure_Suit_Larry">Wikipedia</a>:</p>
<blockquote><p><em>Leisure Suit Larry</em> originally stemmed from ideas of Sierra&#8217;s first adventure game Softporn Adventure created by designer Chuck Benton. The <em>Larry</em> games were one of Sierra&#8217;s most popular games series during the genre&#8217;s heyday when it was first released in the mid 1980s. As such, they remain well-known among fans of the type today. The series stands out among Sierra&#8217;s catalog in that they are the only games the company produced that contain significant sexual themes.</p>
<p>In general, the games follow Larry&#8217;s escapades as he attempts (and mostly fails) to convince a variety of young nubile women (rendered with increasing sophistication throughout the series) to have sex with him. A common link between the games are Larry&#8217;s explorations of luxurious and cosmopolitan hotels, ships, beaches, resorts and, more commonly, casinos. One of Larry&#8217;s trademarks is his manner of introducing himself: &#8220;Hi, my name is Larry; Larry Laffer,&#8221; a reference to James Bond&#8217;s introduction style, &#8220;My name is Bond; James Bond.&#8221;</p>
<p>Because of the nature of the games, the first and third episodes of the series featured an age verification system, which consisted of a series of questions to which the authors reasoned only adults would know the answer. However, many of the questions were United States-centric and this frustrated some non-U.S. gamers. Also, the multiple-choice questions did little to deter adolescents with some patience and a notepad.</p></blockquote>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/10-manliest-video-games-of-all-time-what-no-leisure-suit-larry-64/">10 Manliest Video Games of All Time: What, no Leisure Suit Larry?!?</a></p>
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		<title>The Three Stooges: Crazy retro gaming</title>
		<link>http://www.everyjoe.com/articles/the-three-stooges-crazy-retro-gaming-64/</link>
		<comments>http://www.everyjoe.com/articles/the-three-stooges-crazy-retro-gaming-64/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 05:39:54 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Black And White]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[DOS Games]]></category>
		<category><![CDATA[GBA]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Re:spect]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/11/24/the-three-stooges-crazy-retro-gaming/</guid>
		<description><![CDATA[
\r\n\r\nSo who hasn\&#8217;t heard of The Three Stooges? You know, Larry, Curly and Moe? No? Doesn\&#8217;t ring a bell? Well, if you have no inkling who the three are, then you probably don\&#8217;t belong to the generation that watched the original black and white series or their voluminous re-runs.\r\n\r\nI watched a few seasons on the boobtube when I was younger, even the ones with Shemp in it. Yep, before Curly, Shemp was the one taking the beating from Moe, and sometimes Larry. Hmmm, before I go on to the gist of the story, let\&#8217;s take a closer look at The [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-three-stooges-crazy-retro-gaming-64/">The Three Stooges: Crazy retro gaming</a></p>
]]></description>
			<content:encoded><![CDATA[<p align=\"center\"><img src=\"http://www.everyjoe.com/files/64/2008/11/threestooges.JPG\" alt=\"The Three Stooges video game\" /></p>
<p>\r\n\r\nSo who hasn\&#8217;t heard of <a href=\"http://www.threestooges.com/\"><em>The Three Stooges</em></a>? You know, Larry, Curly and Moe? No? Doesn\&#8217;t ring a bell? Well, if you have no inkling who the three are, then you probably don\&#8217;t belong to the generation that watched the original black and white series or their voluminous re-runs.\r\n\r\nI watched a few seasons on the boobtube when I was younger, even the ones with Shemp in it. Yep, before Curly, Shemp was the one taking the beating from Moe, and sometimes Larry. Hmmm, before I go on to the gist of the story, let\&#8217;s take a closer look at <em>The Three Stooges</em>. Who were they and what did they have to do with television and video games?\r\n\r\n<br />
<blockquote><em>The Three Stooges</em> were an American vaudeville and comedy act of the early to mid-20th century best known for their numerous short subject films. They were commonly known by their first names: \&#8221;Larry, Moe, and Curly,\&#8221; and \&#8221;Moe, Larry, and Shemp,\&#8221; among other lineups.\r\n\r\nThe act originally featured Moe Howard (played by Harry Moses Horwitz), brother Shemp Howard (played by Samuel Horwitz), and longtime friend Larry Fine (played by Louis Feinberg). Shemp was later replaced by brother Curly Howard (Jerome Lester Horwitz) in 1933. When Curly suffered a stroke in 1946, Shemp rejoined the act.\r\n\r\n<em>The Stooges</em>\&#8217; hallmark was physical slapstick comedy (yes, the ones where you see guys hitting one another) punctuated by quickly delivered one liners within outrageous storylines.</p></blockquote>
<p>\r\n\r\nSo you see, they were more than ripe for the picking for video game developers wanting a shot at bagging part of the legacy left by <em>The Three Stooges</em>.\r\n\r\nCinemaware and Activision won the rights and released in 1987 a video game entitled, well, <em>The Three Stooges</em>, for the Amiga. Later, the game was ported to different systems, including the <a href=\"http://www.everyjoe.com/articles/be-a-valentines-day-hero-2/\">Nintendo Entertainment System</a> and the <a href=\"http://www.everyjoe.com/articles/crazy-stuff-playing-your-gba-with-your-feet-12/\">Gameboy Advance</a>. I played the game on the PC, a version released much later.\r\n\r\nThe game involves Moe, Larry and Curly playing mini arcade games derived from classic <em>Stooges</em> films. The goal is to raise enough money, $5,000 to be exact, to save an old widow\&#8217;s orphanage. <em>The Three Stooges</em>, according to many industry experts, was quite advanced for its time, featuring sampled speech (yes, the characters talk using the voices of the actors), and <a href=\"http://sydlexia.com/nes100/stooges_ending.htm\">multiple endings</a>.\r\n\r\nTo raise the dough, <em>The Three Stooges</em> need to play through several mini-games such as throwing pies at rich restaurant customers, competing in a cracker-eating competition, and pitting Curly against a giant of a man in a boxing match.\r\n\r\nI tried <a href=\"http://www.nintendo8.com/game/320/three_stooges/\">playing the game in a licensed online version</a> &#8230; and found out that I suck at the mini-games I used to ace. Sad.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-three-stooges-crazy-retro-gaming-64/">The Three Stooges: Crazy retro gaming</a></p>
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		<title>Retro games in stop motion video</title>
		<link>http://www.everyjoe.com/articles/retro-games-in-stop-motion-video-64/</link>
		<comments>http://www.everyjoe.com/articles/retro-games-in-stop-motion-video-64/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 07:13:15 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[DOS Games]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[Pac-Man]]></category>
		<category><![CDATA[Re:make]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Re:spect]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/11/21/retro-games-in-stop-motion-video/</guid>
		<description><![CDATA[I&#8217;ve always been a big fan of stop motion animation. So it also means that I&#8217;m a fan of stop motion videos featuring our beloved retro games. In the past year, I&#8217;ve posted a few stop motion videos, including one that shows the Super Mario Brothers in Lego and one that substitutes Tetris blocks with living, breathing human beings.
For those who have no inkling of what stop motion animation is, here&#8217;s a short description from Wikipedia:
Stop motion (or frame-by-frame) is an animation technique to make a physically manipulated object appear to move on its own. The object is moved by [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/retro-games-in-stop-motion-video-64/">Retro games in stop motion video</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always been a big fan of stop motion animation. So it also means that I&#8217;m a fan of stop motion videos featuring our beloved retro games. In the past year, I&#8217;ve posted a few stop motion videos, including one that shows <a href="http://www.everyjoe.com/2008/05/31/more-mario-videos-2-super-lego-mario/">the <em>Super Mario Brothers</em> in Lego</a> and one that <a href="http://www.everyjoe.com/articles/tetris-according-to-guillaume-reymond-64/">substitutes <em>Tetris</em> blocks with living, breathing human beings</a>.</p>
<p>For those who have no inkling of what stop motion animation is, here&#8217;s <a href="http://en.wikipedia.org/wiki/Stop-motion">a short description from Wikipedia</a>:</p>
<blockquote><p>Stop motion (or frame-by-frame) is an animation technique to make a physically manipulated object appear to move on its own. The object is moved by small amounts between individually photographed frames, creating the illusion of movement when the series of frames are played as a continuous sequence. Clay figures are often used in stop motion animations, known as claymation, for their ease of repositioning.</p></blockquote>
<p>Well, now we know that clay isn&#8217;t the only good medium for stop motion animation. There&#8217;s also <a href="http://www.lego.com/en-US/default.aspx">Lego</a>, patient men and women, and just about anything you can get your hands on as this video proves:</p>
<div><object width="512" height="322"><param name="movie" value="http://d.yimg.com/static.video.yahoo.com/yep/YV_YEP.swf?ver=2.2.30" /><param name="allowFullScreen" value="true" /><param name="AllowScriptAccess" VALUE="always" /><param name="bgcolor" value="#000000" /><param name="flashVars" value="id=4005271&#038;vid=1089733&#038;lang=en-us&#038;intl=us&#038;thumbUrl=http%3A//us.i1.yimg.com/us.yimg.com/i/us/sch/cn/video03/1089733_rnd90e56935_17.jpg&#038;embed=1" /><embed src="http://d.yimg.com/static.video.yahoo.com/yep/YV_YEP.swf?ver=2.2.30" type="application/x-shockwave-flash" width="512" height="322" allowFullScreen="true" AllowScriptAccess="always" bgcolor="#000000" flashVars="id=4005271&#038;vid=1089733&#038;lang=en-us&#038;intl=us&#038;thumbUrl=http%3A//us.i1.yimg.com/us.yimg.com/i/us/sch/cn/video03/1089733_rnd90e56935_17.jpg&#038;embed=1" ></embed></object><br /><a href="http://video.yahoo.com/watch/1089733/4005271">Retro Games in Stop Motion</a> @ <a href="http://video.yahoo.com" >Yahoo! Video</a></div>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/retro-games-in-stop-motion-video-64/">Retro games in stop motion video</a></p>
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		<title>Pac-Man pwns Mario</title>
		<link>http://www.everyjoe.com/articles/pac-man-pwns-mario-64/</link>
		<comments>http://www.everyjoe.com/articles/pac-man-pwns-mario-64/#comments</comments>
		<pubDate>Sun, 16 Nov 2008 15:28:42 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Blowing people up]]></category>
		<category><![CDATA[Do the Mario]]></category>
		<category><![CDATA[DOS Games]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[Friday Night Fights]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/11/16/pac-man-pwns-mario/</guid>
		<description><![CDATA[After suffering a humiliating defeat in the hands, er, paws of Sonic the Hedgehog, Mario is back on a Mugen game, this time versus the yellow chomping machine known as Pac-Man. From the title I just posted, it&#8217;s clear that Mario should just go back to cleaning pipes of goombas and turtles.

Look, ma, no hands! It&#8217;s strange seeing Pac-Man land blows on the diminutive Mario without flailing arms and legs. It must be his, er, its big mouth.
Post from: EveryJoe
Pac-Man pwns Mario
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/pac-man-pwns-mario-64/">Pac-Man pwns Mario</a></p>
]]></description>
			<content:encoded><![CDATA[<p>After suffering a humiliating defeat in the hands, er, paws of <a href="http://www.everyjoe.com/?s=sonic"><em>Sonic the Hedgehog</em></a>, <a href="http://www.everyjoe.com/articles/do-the-mario-why-not-do-the-luigi-64/"><em>Mario</em></a> is back on a <a href="http://en.wikipedia.org/wiki/M.U.G.E.N">Mugen</a> game, this time versus the yellow chomping machine known as <a href="http://www.everyjoe.com/category/pac-man/"><em>Pac-Man</em></a>. From the title I just posted, it&#8217;s clear that <em>Mario</em> should just go back to cleaning pipes of goombas and turtles.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9I6W6pcMBag&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9I6W6pcMBag&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Look, ma, no hands! It&#8217;s strange seeing <em>Pac-Man</em> land blows on the diminutive <em>Mario</em> without flailing arms and legs. It must be his, er, its big mouth.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/pac-man-pwns-mario-64/">Pac-Man pwns Mario</a></p>
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		<title>Mario versus Sonic on Mugen</title>
		<link>http://www.everyjoe.com/articles/mario-versus-sonic-on-mugen-64/</link>
		<comments>http://www.everyjoe.com/articles/mario-versus-sonic-on-mugen-64/#comments</comments>
		<pubDate>Sun, 16 Nov 2008 15:18:09 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Blowing people up]]></category>
		<category><![CDATA[Do the Mario]]></category>
		<category><![CDATA[DOS Games]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[Friday Night Fights]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/11/16/mario-versus-sonic-on-mugen/</guid>
		<description><![CDATA[The debate about who deserves video gamedom&#8217;s crown—Mario or Sonic—is probably getting old, but actual fights between the two video game heavyweights deserve attention. Take this video featuring Mario and Sonic beating each other up in a classic Mugen game for example:

Oh, for those wondering what Mugen is, here&#8217;s a brief description:
Mugen is a freeware 2D fighting game engine designed by Elecbyte, written in C with the Allegro library. The engine was originally released in July 1999. Beta versions of it were made to work on DOS, Linux and Windows platforms, distributed through their website. The engine allows users to [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/mario-versus-sonic-on-mugen-64/">Mario versus Sonic on Mugen</a></p>
]]></description>
			<content:encoded><![CDATA[<p>The debate about who deserves video gamedom&#8217;s crown—<a href="http://www.everyjoe.com/articles/do-the-mario-why-not-do-the-luigi-64/"><em>Mario</em></a> or <a href="http://www.seganerds.com/index.php?s=sonic"><em>Sonic</em></a>—is probably getting old, but actual fights between the two video game heavyweights deserve attention. Take this video featuring <em>Mario</em> and <em>Sonic</em> beating each other up in a classic Mugen game for example:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/6V8prXz-FgI&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6V8prXz-FgI&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Oh, for those wondering what Mugen is, here&#8217;s a brief description:</p>
<blockquote><p>Mugen is a freeware 2D fighting game engine designed by Elecbyte, written in C with the Allegro library. The engine was originally released in July 1999. Beta versions of it were made to work on <a href="http://www.everyjoe.com/category/dos-games/">DOS</a>, Linux and Windows platforms, distributed through their website. The engine allows users to insert created characters, background stages, and other game objects through interpreted text files, graphics, and sound compilations to create a functioning fighting game similar to commercial games.</p></blockquote>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/mario-versus-sonic-on-mugen-64/">Mario versus Sonic on Mugen</a></p>
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		<title>Tetris, according to Guillaume Reymond</title>
		<link>http://www.everyjoe.com/articles/tetris-according-to-guillaume-reymond-64/</link>
		<comments>http://www.everyjoe.com/articles/tetris-according-to-guillaume-reymond-64/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 09:40:25 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[DOS Games]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Re:make]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Re:spect]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/11/13/tetris-according-to-guillaume-reymond/</guid>
		<description><![CDATA[You may already be sick of Tetris, especially after staring at the world&#8217;s largest game of Tetris (maybe because the blocks are of the same color?), but I&#8217;m back with another Tetris video.
This video is a classic. Made by Guillaume Reymond of the Gameover Project, the video is no laughing matter as it uses stop-motion photography and a dozen or so men and women. Yes! Live human beings!
Go check out the video and tell me afterward if it doesn&#8217;t command respect:
The Original Human TETRIS Performance  by Guillaume Reymond @ Yahoo! Video
Actually, Guillame Reymond and the Gameover Project aren&#8217;t the [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/tetris-according-to-guillaume-reymond-64/">Tetris, according to Guillaume Reymond</a></p>
]]></description>
			<content:encoded><![CDATA[<p>You may already be sick of <a href="http://www.everyjoe.com/?s=Tetris"><em>Tetris</em></a>, especially after staring at <a href="http://www.everyjoe.com/articles/playing-tetris-on-a-building-facade-64/">the world&#8217;s largest game of <em>Tetris</em></a> (maybe because the blocks are of the same color?), but I&#8217;m back with another <em>Tetris</em> video.</p>
<p>This video is a classic. Made by <a href="http://www.notsonoisy.com/">Guillaume Reymond of the Gameover Project</a>, the video is no laughing matter as it uses stop-motion photography and a dozen or so men and women. Yes! Live human beings!</p>
<p>Go check out the video and tell me afterward if it doesn&#8217;t command respect:</p>
<div><object width="512" height="322"><param name="movie" value="http://d.yimg.com/static.video.yahoo.com/yep/YV_YEP.swf?ver=2.2.30" /><param name="allowFullScreen" value="true" /><param name="AllowScriptAccess" VALUE="always" /><param name="bgcolor" value="#000000" /><param name="flashVars" value="id=5389271&#038;vid=1595198&#038;lang=en-us&#038;intl=us&#038;thumbUrl=http%3A//us.i1.yimg.com/us.yimg.com/i/us/sch/cn/video08/1595198_rnd5fbec4c0_17.jpg&#038;embed=1" /><embed src="http://d.yimg.com/static.video.yahoo.com/yep/YV_YEP.swf?ver=2.2.30" type="application/x-shockwave-flash" width="512" height="322" allowFullScreen="true" AllowScriptAccess="always" bgcolor="#000000" flashVars="id=5389271&#038;vid=1595198&#038;lang=en-us&#038;intl=us&#038;thumbUrl=http%3A//us.i1.yimg.com/us.yimg.com/i/us/sch/cn/video08/1595198_rnd5fbec4c0_17.jpg&#038;embed=1" ></embed></object><br /><a href="http://video.yahoo.com/watch/1595198/5389271">The Original Human TETRIS Performance  by Guillaume Reymond</a> @ <a href="http://video.yahoo.com" >Yahoo! Video</a></div>
<p>Actually, Guillame Reymond and the Gameover Project aren&#8217;t the only ones who uses live humans to test weird ideas, such as emulating an old popular video game like <em>Tetris</em>. The Japanese are probably way ahead of them in terms of entertainment and ingenuity as this video proves:</p>
<div><object width="512" height="322"><param name="movie" value="http://d.yimg.com/static.video.yahoo.com/yep/YV_YEP.swf?ver=2.2.30" /><param name="allowFullScreen" value="true" /><param name="AllowScriptAccess" VALUE="always" /><param name="bgcolor" value="#000000" /><param name="flashVars" value="id=3446986&#038;vid=833762&#038;lang=en-us&#038;intl=us&#038;thumbUrl=&#038;embed=1" /><embed src="http://d.yimg.com/static.video.yahoo.com/yep/YV_YEP.swf?ver=2.2.30" type="application/x-shockwave-flash" width="512" height="322" allowFullScreen="true" AllowScriptAccess="always" bgcolor="#000000" flashVars="id=3446986&#038;vid=833762&#038;lang=en-us&#038;intl=us&#038;thumbUrl=&#038;embed=1" ></embed></object><br /><a href="http://video.yahoo.com/watch/833762/3446986"></a> @ <a href="http://video.yahoo.com" >Yahoo! Video</a></div>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/tetris-according-to-guillaume-reymond-64/">Tetris, according to Guillaume Reymond</a></p>
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		<title>Playing Tetris on a building facade</title>
		<link>http://www.everyjoe.com/articles/playing-tetris-on-a-building-facade-64/</link>
		<comments>http://www.everyjoe.com/articles/playing-tetris-on-a-building-facade-64/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 09:24:52 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[DOS Games]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Re:spect]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/11/13/playing-tetris-on-a-building-facade/</guid>
		<description><![CDATA[No. I&#8217;m not the one who came up with the kooky idea of turning an entire building into a pseudo-monitor just to play what is probably the biggest Tetris game in the universe (unless there&#8217;s some alien race out there who implemented the same idea several years ago).
Here&#8217;s the description that came with the video of the World&#8217;s Largest Tetris:
Take a Linux computer, a joystick-frequency radio, 10,000 Christmas lights, a building, and you have the biggest game of Tetris in the world. Here is the largest Tetris game made with lights in a building. Amazing!
The author of the video neglected [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/playing-tetris-on-a-building-facade-64/">Playing Tetris on a building facade</a></p>
]]></description>
			<content:encoded><![CDATA[<p>No. I&#8217;m not the one who came up with the kooky idea of turning an entire building into a pseudo-monitor just to play what is probably the biggest <em>Tetris</em> game in the universe (unless there&#8217;s some alien race out there who implemented the same idea several years ago).</p>
<p>Here&#8217;s the description that came with the video of the World&#8217;s Largest <em>Tetris</em>:</p>
<blockquote><p>Take a Linux computer, a joystick-frequency radio, 10,000 Christmas lights, a building, and you have the biggest game of <em>Tetris</em> in the world. Here is the largest <em>Tetris</em> game made with lights in a building. Amazing!</p></blockquote>
<p>The author of the video neglected to tell us how much they spent on their electricity bill.</p>
<p>Well, without further ado, I present to you (what else?) the LARGEST GAME OF TETRIS:</p>
<div><object width="512" height="322"><param name="movie" value="http://d.yimg.com/static.video.yahoo.com/yep/YV_YEP.swf?ver=2.2.30" /><param name="allowFullScreen" value="true" /><param name="AllowScriptAccess" VALUE="always" /><param name="bgcolor" value="#000000" /><param name="flashVars" value="id=612254&#038;vid=147352&#038;lang=en-us&#038;intl=us&#038;thumbUrl=http%3A//us.i1.yimg.com/us.yimg.com/i/us/sch/cn/v/v0/w431/147352_400_300.jpeg&#038;embed=1" /><embed src="http://d.yimg.com/static.video.yahoo.com/yep/YV_YEP.swf?ver=2.2.30" type="application/x-shockwave-flash" width="512" height="322" allowFullScreen="true" AllowScriptAccess="always" bgcolor="#000000" flashVars="id=612254&#038;vid=147352&#038;lang=en-us&#038;intl=us&#038;thumbUrl=http%3A//us.i1.yimg.com/us.yimg.com/i/us/sch/cn/v/v0/w431/147352_400_300.jpeg&#038;embed=1" ></embed></object><br /><a href="http://video.yahoo.com/watch/147352/612254">Video &#8211; Largest Tetris</a> @ <a href="http://video.yahoo.com" >Yahoo! Video</a></div>
<p>Check out <a href="http://www.everyjoe.com/">Re:Retro</a>&#8217;s other <a href="http://www.everyjoe.com/?s=Tetris">postings on <em>Tetris</em></a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/playing-tetris-on-a-building-facade-64/">Playing Tetris on a building facade</a></p>
]]></content:encoded>
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		<title>Choplifter: Hey, hostages, need a lift?</title>
		<link>http://www.everyjoe.com/articles/choplifter-hey-hostages-need-a-lift-64/</link>
		<comments>http://www.everyjoe.com/articles/choplifter-hey-hostages-need-a-lift-64/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 09:05:47 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Black And White]]></category>
		<category><![CDATA[Blowing people up]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[Broderbund]]></category>
		<category><![CDATA[DOS Games]]></category>
		<category><![CDATA[Flight Simulators]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Simulation]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/10/28/choplifter-hey-hostages-need-a-lift/</guid>
		<description><![CDATA[It&#8217;s funny how memory works. There are some information stored in the human brain that you can access instantaneously, while others are so deep in your subconscious that it needs a trigger—usually through one&#8217;s senses—to get them out. This is exactly what happened to me earlier today when I came across this picture:

For those who are totally unfamiliar with what seems like a Rorschach inkblot test, it is a screenshot from Choplifter, a 1982 Apple II game developed by Dan Gorlin and published by Broderbund. Yes, this image triggered a memory, of playing Choplifter almost 16 hours a day on [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/choplifter-hey-hostages-need-a-lift-64/">Choplifter: Hey, hostages, need a lift?</a></p>
]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s funny how memory works. There are some information stored in the human brain that you can access instantaneously, while others are so deep in your subconscious that it needs a trigger—usually through one&#8217;s senses—to get them out. This is exactly what happened to me earlier today when I came across this picture:</p>
<p align="center"><img src="http://www.everyjoe.com/files/64/2008/10/choplifter.jpg" alt="Choplifter takes off" width="512" height="384" /></p>
<p>For those who are totally unfamiliar with what seems like a <a href="http://en.wikipedia.org/wiki/Rorschach_inkblot_test">Rorschach inkblot test</a>, it is a screenshot from <em>Choplifter</em>, a 1982 Apple II game developed by Dan Gorlin and published by <a href="http://www.everyjoe.com/category/broderbund/">Broderbund</a>. Yes, this image triggered a memory, of playing <em>Choplifter</em> almost 16 hours a day on my old Apple IIc back in the early 80s, and enjoying every minute of it.</p>
<p>In my mind, it belongs up there with other classics like <a href="http://www.everyjoe.com/2008/06/20/karateka-the-epitome-of-a-good-video-game/"><em>Karateka</em></a>, <a href="http://www.everyjoe.com/2008/10/10/lode-runner-belongs-up-there-with-mario-sonic-and-donkey-kong/"><em>Lode Runner</em></a>, <em>Taipan</em>, and <a href="http://www.everyjoe.com/2008/05/04/hard-hat-mack-simple-pattern-for-a-simple-game/"><em>Hard Hat Mack</em></a>.</p>
<p>Here&#8217;s a short overview of <em>Choplifter</em>&#8217;s gameplay:</p>
<blockquote><p>In <em>Choplifter</em>, the player takes on the role of a combat helicopter pilot (yes, that blob of green in the middle of the image above is actually a helicopter). The player attempts to save hostages being held as prisoners of war in territories ruled by the evil Bungeling Empire. The player must collect these hostages and transport them to his base. Of course, the player needs to do these while battling tanks and other enemies.</p></blockquote>
<p>Not as exciting as today&#8217;s collection of air rescue sims, I know, but in the 80s it was the best. It&#8217;s really not because of the graphics, but the challenge &#8230; now, that was something. Going into enemy territory, busting out the hostages and transporting them to safety aren&#8217;t easy, I tell you. Well, actually, that&#8217;s the easy part. Getting your chopper to move the way you want to, that&#8217;s the real challenge.</p>
<p>Haha! Sorry, sorry. Just a little snippet of memory triggered by <em>Choplifter</em> again. What&#8217;s it about? Well, it&#8217;s about a ten-year-old boy trying his darned best to keep a virtual helicopter aloft using a two-pound joystick while dodging rockets and machine gun fire.</p>
<p>Sigh. There must be an online version of the game somewhere. Methinks it&#8217;s time to look for one. Meantime, why don&#8217;t you guys take a gander at <em>Choplifter</em> in all its Apple II glory in this video:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/NgkhC0XGFjs&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/NgkhC0XGFjs&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/choplifter-hey-hostages-need-a-lift-64/">Choplifter: Hey, hostages, need a lift?</a></p>
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		<title>Tetris: Fear those blocks</title>
		<link>http://www.everyjoe.com/articles/tetris-fear-those-blocks-64/</link>
		<comments>http://www.everyjoe.com/articles/tetris-fear-those-blocks-64/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 02:11:57 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[DOS Games]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Re:spect]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/10/01/tetris-fear-those-blocks/</guid>
		<description><![CDATA[I never thought Tetris and its different colored and shaped blocks could be used to sow terror. Check out these two images:

Creative, yes, but the idea of Tetris blocks raining from the sky and sowing terror is preposterous. Not that I don&#8217;t like the images. I especially dig the one entitled &#8220;The Geometry Revenge&#8221; featuring two plus-sized chicks ducking in fear of getting hit by L-shaped Tetris blocks.
Well, if you&#8217;re looking for creativity in using Tetris as a medium, here&#8217;s probably the most creative video ever:

Tetris: The Movie anyone?
Images courtesy of Eduardo! on flickr and Mike Krahulik and Jerry Holkins [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/tetris-fear-those-blocks-64/">Tetris: Fear those blocks</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I never thought <em>Tetris</em> and its different colored and shaped blocks could be used to sow terror. Check out these two images:</p>
<p align="center"><img src="http://www.everyjoe.com/files/64/2008/10/tetrisgeometry.JPG" alt="Tetris Geometry Revenge by Eduardo!" /></p>
<p><img src="http://www.everyjoe.com/files/64/2008/10/tetrisfear.jpg" alt="Tetris Armageddon" align="right" vspace="8" />Creative, yes, but the idea of <em>Tetris</em> blocks raining from the sky and sowing terror is preposterous. Not that I don&#8217;t like the images. I especially dig the one entitled &#8220;The Geometry Revenge&#8221; featuring two plus-sized chicks ducking in fear of getting hit by L-shaped <em>Tetris</em> blocks.</p>
<p>Well, if you&#8217;re looking for creativity in using <em>Tetris</em> as a medium, here&#8217;s probably the most creative video ever:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/VE_1KlWFJyA&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/VE_1KlWFJyA&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><em>Tetris: The Movie</em> anyone?</p>
<p>Images courtesy of <a href="http://www.flickr.com/photos/eduardox/">Eduardo! on flickr</a> and <a href="http://www.penny-arcade.com/">Mike Krahulik and Jerry Holkins on Penny Arcade</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/tetris-fear-those-blocks-64/">Tetris: Fear those blocks</a></p>
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		<title>Mindless fun with my first pinball sim</title>
		<link>http://www.everyjoe.com/articles/mindless-fun-with-my-first-pinball-sim-64/</link>
		<comments>http://www.everyjoe.com/articles/mindless-fun-with-my-first-pinball-sim-64/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 04:23:40 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[DOS Games]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Re:spect]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Tiny Games]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/09/29/mindless-fun-with-my-first-pinball-sim/</guid>
		<description><![CDATA[Raster Blaster, now there&#8217;s a great pinball simulation game. Come to think of it, it&#8217;s probably the first home computer pinball simulation game. And I had it on my archaic Apple IIc, and played with it from dusk till dawn—at least, during long summer vacations.
Of course, compared with today&#8217;s generation of pinball simulation games, Raster Blaster looks crude, with only a handful of bumpers, slingshots, and targets. We have to hand it to Bill Budge, writer and designer of Raster Blaster and its successors, though. He, and not Raster Blaster, paved the way for more elaborate and accurate pinball simulations.
So [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/mindless-fun-with-my-first-pinball-sim-64/">Mindless fun with my first pinball sim</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>Raster Blaster</em>, now there&#8217;s a great pinball simulation game. Come to think of it, it&#8217;s probably the first home computer pinball simulation game. And I had it on my archaic Apple IIc, and played with it from dusk till dawn—at least, during long summer vacations.</p>
<p>Of course, compared with today&#8217;s generation of pinball simulation games, <em>Raster Blaster</em> looks crude, with only a handful of bumpers, slingshots, and targets. We have to hand it to Bill Budge, writer and designer of <em>Raster Blaster</em> and its successors, though. He, and not <em>Raster Blaster</em>, paved the way for more elaborate and accurate pinball simulations.</p>
<p>So what made <em>Raster Blaster</em> such an accomplishment for Bill Budge? Well, for its time, the 1981 game featured full-screen high-resolution display of a real pinball game table. It actually resembles <a href="http://www.firepowerpinball.com/">the classic Firepower table</a>. The Apple II also wasn&#8217;t designed to support fast graphics, but Budge found a way to go around this such that <em>Raster Blaster</em> ran at such speed that it overshadowed other arcade-style video games in its generation.</p>
<p>So whatever happened to ol&#8217; Bill Budge? Here&#8217;s the lowdown from Wikipedia:</p>
<blockquote><p>Electronic Arts was formed in 1982 even as Bill Budge had been having problems running the business of writing video games and marketing them. Electronic Arts founder Trip Hawkins was so impressed by Budge&#8217;s titles that he invited Budge to join the initial group of EA developers. The rest, as they say, is history.</p></blockquote>
<p>Too bad I wasn&#8217;t able to get my grubby hands on EA and Budge&#8217;s <em>Pinball Construction Set</em>. Now that would&#8217;ve been a blast (pun intended).</p>
<p align="center"><img src="http://www.everyjoe.com/files/64/2008/09/rasterblaster.jpg" alt="Raster Blaster classic pinball simulation game" /></p>
<p>Image downloaded from <a href="http://www.wikipedia.org/">Wikipedia</a> and modified by <a href="http://www.everyjoe.com/">Joel</a>. The copyright to <em>Raster Blaster</em> and images pertaining to it belong to Bill Budge and BudgeCo.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/mindless-fun-with-my-first-pinball-sim-64/">Mindless fun with my first pinball sim</a></p>
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