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	<title>EveryJoe &#187; everquest</title>
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		<title>Local Hellgate launch to answer questions about retail and payment scheme</title>
		<link>http://www.everyjoe.com/articles/local-hellgate-launch-to-answer-questions-about-retail-and-payment-scheme-81/</link>
		<comments>http://www.everyjoe.com/articles/local-hellgate-launch-to-answer-questions-about-retail-and-payment-scheme-81/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 11:59:35 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[aaa]]></category>
		<category><![CDATA[everquest]]></category>
		<category><![CDATA[e_games]]></category>
		<category><![CDATA[hellgate_london]]></category>
		<category><![CDATA[mmos]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2007/11/28/local-hellgate-launch-to-answer-questions-about-retail-and-payment-scheme/</guid>
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I&#8217;ve recently been invited to the local Hellgate: London launch, which is going to take place sometime during December next month. If you&#8217;re a regular here, then you may be aware that I&#8217;m not a big Hellgate fan.
Why then am I going?
Aside from the prospect of free chow, I&#8217;ve been itching to go because I&#8217;m very curious as to how IP e-Games, a local MMO publisher, would handle the game&#8217;s retail and payment scheme.
You see, Hellgate isn&#8217;t very cheap. It&#8217;s currently selling at over PHP 2,200 in retail (roughly a little over $50). Compare it to the majority of other [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/local-hellgate-launch-to-answer-questions-about-retail-and-payment-scheme-81/">Local <i>Hellgate</i> launch to answer questions about retail and payment scheme</a></p>
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			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/81/2007/11/hellgate.jpg" alt="Hellgate’s local launch is coming in December" /></p>
<p>I&#8217;ve recently been invited to the local <em>Hellgate: London</em> launch, which is going to take place sometime during December next month. If you&#8217;re a regular here, then you may be aware that I&#8217;m <a href="http://www.everyjoe.com/2007/10/26/hellgate-london-hands-on-demo-preview/">not</a> a big <em>Hellgate</em> fan.</p>
<p>Why then am I going?</p>
<p>Aside from the prospect of free chow, I&#8217;ve been itching to go because I&#8217;m very curious as to how <a href="http://www.e-games.com.ph/">IP e-Games</a>, a local MMO publisher, would handle the game&#8217;s retail and payment scheme.</p>
<p><span id="more-11695"></span>You see, <em>Hellgate</em> isn&#8217;t very cheap. It&#8217;s currently selling at over PHP 2,200 in retail (roughly a little over $50). Compare it to the majority of other local MMOs whose clients are distributed dirt-cheap or practically given away, and you&#8217;ve got yourself a problem.</p>
<p>If IP e-Games drops the price, it would suffer a huge loss for each unit sold. But wait! Consoles are sold at a loss, right? That may be correct to a certain degree, but the console gaming market is way different because while the hardware is sold at a loss, the console makers make money through the games themselves.</p>
<p>Oranges and apples. These new-fangled MMOs are very different from consoles from a business perspective. MMOs get their revenue from the monthly payments made by its players. If e-Games gives <em>Hellgate</em> away and manages to rake in a sizable number of subscribers,  I don&#8217;t think the monthly revenues would make up for the losses for each copy of the game given away.</p>
<p>Another problem: how much would e-Games charge monthly? According to Flagship, the U.S. subscription is $9.95. Convert that to the local currency and you&#8217;ve got around PHP 420 per month.</p>
<p>Exactly how will PHP 420 compete with e-Games&#8217; other <strong>free</strong> games? Interestingly, is e-Games still using its&#8217; &#8220;Freedom to play forever&#8221; <a href="http://www.e-games.com.ph/about.asp">slogan</a>?</p>
<p>Given the circumstances, I woud really like to know how the local publisher would handle the financial aspect of <em>Hellgate</em> because right now, I don&#8217;t think bringing the game here is feasible at all.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/local-hellgate-launch-to-answer-questions-about-retail-and-payment-scheme-81/">Local <i>Hellgate</i> launch to answer questions about retail and payment scheme</a></p>
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