PlayStation 3.5 before PS4
August 31, 2009 by Amy Tucker
Filed under Gaming
So I don’t know how much of a surprise this is to anyone but Games Industry and Games Beat is reporting that we shouldn’t expect to see a Ps4 or a XBox 720 anytime soon.
In fact, we’ll probably see a PS3.5 instead.
Personally, that doesn’t make me the least bit sad since I can’t see me buying a brand new [really expensive] system every couple of years. The $600 I paid for my 20GB Ps3 was painful to pay – though worth it – and the thought of paying that again anytime soon makes me a bit sick to my stomach.
Another …read more
Rant: Unreal Engine 3 games eat up too much space
If you’re as cheap as I am, then you’re probably holding off on that PC upgrade for years. A couple of months ago, I probably would’ve said that despite the age of my current rig, it has yet to disappoint. While it can still manage to run Mass Effect, I noticed that I can only install a couple of games on my hard drive because of space restrictions.
Are the size of current games really growing? I decided to do a little more digging.
I looked at the games installed on my hard drive. What do Gears of War, Bioshock, and Mass …read more
See Oblivion rendered in the CryEngine
Do you still remember how PC gamers pined for The Elder Scrolls IV: Oblivion two years ago? How could I forget? I was part of the crowd that couldn’t run the gargantuan RPG. I noticed that gamers of today face a similar challenge when running Crysis, that FPS that almost-gleefully punishes average PCs for trying. Ever wondered how it would be like if we combined the two games into one? This is how the Imperial City would look like when it uses the CryEngine.
CryEngine 2 “imitates” Sony Bravia ad
Remember how sweet Crysis looks? Who’d forget? It’s still probably punishing your PC when you try blowing up 3,000 barrels and looking at it for more than two seconds. Well, the game engine that brought Crysis to life has done it again. Remember the Sony Bravia ad that showed all those cute bouncing balls? The video below does almost the same thing.
Next Unreal Engine is aimed at consoles first, PCs last
If you know your shooter history, then you’re aware that the Unreal Engine has always been primarily for the PC. When Tim Sweeney, the creator and founder of Epic Games, suddenly says otherwise, then you just might see hell freezing over.
That’s right; the next edition of Unreal Engine (version 4 if you’re keeping count) is aimed at consoles.
“Version 4 will exclusively target the next console generation, Microsoft’s successor for the Xbox 360, Sony’s successor for the PlayStation 3 – and if Nintendo ships a machine with similar hardware specs, then that also. PCs will follow after that.”
2K Games licenses Unreal Engine 3
Here’s something that would leave you thinking: Epic Games announced that its Unreal Engine 3 will be used for unannounced games in development by 2K Games, the publisher of recent bestseller Bioshock.
As you know, Bioshock uses a modified version of the Unreal Engine 3, so this news doesn’t come as a surprise at all. However, the most perplexing part of this tidbit is about those “unannounced games in development.”
What are those games?
You mean aside from rumors of Bioshock making its way to the PS3, 2K is coming out with another game that uses Unreal Engine 3? I guess they are.
Remember …read more
Far Cry 2’s latest trailer isn’t impressive
You may be waiting forever for another look at Far Cry 2. The things we’ve seen so far are concept art and spectacular gameplay footage. Ubisoft has just released a new trailer showing off the sequel’s Dunia engine, but it doesn’t do the game justice.
More eye candy making its way to Unreal Engine 3
The Unreal Engine 3’s eye candy is about to get even prettier. How? By incorporating a global illumination system, that’s how. Epic Games and rendering technology developer Illuminate Labs have entered a deal, making global illumination a part of Unreal Engine 3.
Beast, Illuminate’s global illumination system, will allow the Epic engine to have more realistic lighting. This system takes into account not only the light that comes directly from a light source, but also cases where light rays from the same source are reflected by other surfaces.




