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	<title>EveryJoe &#187; Game engines</title>
	<atom:link href="http://www.everyjoe.com/tag/game-engines/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyjoe.com</link>
	<description>Sports News - Tech Reviews - Entertainment - Life Tips for EveryJoe</description>
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		<title>PlayStation 3.5 before PS4</title>
		<link>http://www.everyjoe.com/articles/playstation-3-5-before-ps4/</link>
		<comments>http://www.everyjoe.com/articles/playstation-3-5-before-ps4/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 02:19:17 +0000</pubDate>
		<dc:creator>Amy Tucker</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[20GB PS3]]></category>
		<category><![CDATA[Game engines]]></category>
		<category><![CDATA[game hardware]]></category>
		<category><![CDATA[PlayStation 3.5 before PS4]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/?p=83020</guid>
		<description><![CDATA[So I don&#8217;t know how much of a surprise this is to anyone but Games Industry and Games Beat is reporting that we shouldn&#8217;t expect to see a Ps4 or a XBox 720 anytime soon.
In fact, we&#8217;ll probably see a PS3.5 instead.
Personally, that doesn&#8217;t make me the least bit sad since I can&#8217;t see me buying a brand new [really expensive] system every couple of years. The $600 I paid for my 20GB Ps3 was painful to pay &#8211; though worth it &#8211; and the thought of paying that again anytime soon makes me a bit sick to my stomach.
Another [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/playstation-3-5-before-ps4/">PlayStation 3.5 before PS4</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-83021" src="http://www.everyjoe.com/files/2009/08/Playstation-3-and-a-Half-300x129.jpg" alt="Playstation 3 and a Half" width="300" height="129" />So I don&#8217;t know how much of a surprise this is to anyone but <a href="http://www.gamesindustry.biz/articles/ea-expect-playstation-3-5-before-ps4" target="_blank">Games Industry</a> and <a href="http://games.venturebeat.com/2009/08/26/eas-chief-creative-officer-describes-game-industrys-re-engineering/" target="_blank">Games Beat</a> is reporting that we shouldn&#8217;t expect to see a Ps4 or a XBox 720 anytime soon.</p>
<p>In fact, we&#8217;ll probably see a PS3.5 instead.</p>
<p>Personally, that doesn&#8217;t make me the least bit sad since I can&#8217;t see me buying a brand new [really expensive] system every couple of years. The $600 I paid for my 20GB Ps3 was painful to pay &#8211; though worth it &#8211; and the thought of paying that again anytime soon makes me a bit sick to my stomach.</p>
<p>Another thing to consider is how much it costs to create new game engines and systems and games to go with those engines and the new hardware.</p>
<p>So, I&#8217;m happy about this little announcement. You?</p>
<p><em>Image|Amazon and Amy Tucker</em></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/playstation-3-5-before-ps4/">PlayStation 3.5 before PS4</a></p>
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		<title>Rant: Unreal Engine 3 games eat up too much space</title>
		<link>http://www.everyjoe.com/articles/rant-unreal-engine-3-games-eat-up-too-much-space-81/</link>
		<comments>http://www.everyjoe.com/articles/rant-unreal-engine-3-games-eat-up-too-much-space-81/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 11:21:44 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Game engines]]></category>
		<category><![CDATA[gears_of_war]]></category>
		<category><![CDATA[mass_effect]]></category>
		<category><![CDATA[ue3]]></category>
		<category><![CDATA[unreal_engine]]></category>
		<category><![CDATA[unreal_engine_3]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/06/05/rant-unreal-engine-3-games-eat-up-too-much-space/</guid>
		<description><![CDATA[
If you’re as cheap as I am, then you’re probably holding off on that PC upgrade for years. A couple of months ago, I probably would’ve said that despite the age of my current rig, it has yet to disappoint. While it can still manage to run Mass Effect, I noticed that I can only install a couple of games on my hard drive because of space restrictions.
Are the size of current games really growing? I decided to do a little more digging.
I looked at the games installed on my hard drive. What do Gears of War, Bioshock, and Mass [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/rant-unreal-engine-3-games-eat-up-too-much-space-81/">Rant: Unreal Engine 3 games eat up too much space</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.everyjoe.com/files/81/2008/06/mass_effect4.jpg' alt='Mass Effect eats up more hard disk space thanks to Unreal Engine 3.' /></p>
<p>If you’re as cheap as I am, then you’re probably holding off on that PC upgrade for years. A couple of months ago, I probably would’ve said that despite the age of my current rig, it has yet to disappoint. While it can still manage to run <em>Mass Effect</em>, I noticed that I can only install a couple of games on my hard drive because of space restrictions.</p>
<p>Are the size of current games really growing? I decided to do a little more digging.</p>
<p>I looked at the games installed on my hard drive. What do <em>Gears of War</em>, <em>Bioshock</em>, and <em>Mass Effect</em> have in common? Yes, they’re “shooters,” but not in the strictest sense. Notice anything else?</p>
<p>The three games are all powered by Unreal Engine 3. Interestingly, each game consumes almost 10GB of hard disk space. <em>Gears of War</em> gets 9.96GB, <em>Mass Effect</em> eats up 9.87GB, and <em>Bioshock</em> in the neighborhood of 8GB.</p>
<p><span id="more-11976"></span>In comparison, <em>Clive Barker’s Jericho</em>, another current shooter, requires a mere 2GB of space. <em>Jericho</em> and <em>Gears</em> both came out in November 2007.</p>
<p>What is up with Unreal Engine 3, Epic? Why can’t you be like other developers and design a game that can look as purdy and manage to stay smaller than 5GB? Are you turning into Microsoft? Can’t you trim your humongous engine? Who knows, maybe your games would run much smoother in older systems, translating to even better sales.</p>
<p>To be fair, <em>Mass Effect</em> is running quite well in my aging PC, which doesn’t meet the RPG/shooter’s minimum system requirements. However, my PC can also run <em>Gears of War</em> handily at medium detail settings. Strangely, my rig is having a more difficult time running <em>Mass Effect</em> even if both games use the same engine.</p>
<p>Bottom line: Cliffy B. and company should try a bit harder to optimize their game engine. Yes, it’s already running relatively well, but I believe it could get even better. Games may have to be delayed a bit, but trimming Unreal Engine 3 to around half its original size would do wonders to performance and even sales.</p>
<p>Image of <em>Mass Effect</em> for the PC is courtesy of <a href="http://www.ea.com/information.jsp">EA</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/rant-unreal-engine-3-games-eat-up-too-much-space-81/">Rant: Unreal Engine 3 games eat up too much space</a></p>
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		<title>See Oblivion rendered in the CryEngine</title>
		<link>http://www.everyjoe.com/articles/see-oblivion-rendered-in-the-cryengine-81/</link>
		<comments>http://www.everyjoe.com/articles/see-oblivion-rendered-in-the-cryengine-81/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 15:18:10 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[cryengine]]></category>
		<category><![CDATA[crytek]]></category>
		<category><![CDATA[Game engines]]></category>
		<category><![CDATA[imperial_city]]></category>
		<category><![CDATA[mercenaries]]></category>
		<category><![CDATA[oblivion]]></category>
		<category><![CDATA[tes_4]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/04/16/see-oblivion-rendered-in-the-cryengine/</guid>
		<description><![CDATA[Do you still remember how PC gamers pined for The Elder Scrolls IV: Oblivion two years ago? How could I forget? I was part of the crowd that couldn’t run the gargantuan RPG. I noticed that gamers of today face a similar challenge when running Crysis, that FPS that almost-gleefully punishes average PCs for trying. Ever wondered how it would be like if we combined the two games into one? This is how the Imperial City would look like when it uses the CryEngine.

Notice anything odd about the video? The Crytek visuals look like the original Oblivion graphics. That’s what [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/see-oblivion-rendered-in-the-cryengine-81/">See <i>Oblivion</i> rendered in the CryEngine</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Do you still remember how PC gamers pined for <em>The Elder Scrolls IV: Oblivion</em> two years ago? How could I forget? I was part of the crowd that couldn’t run the gargantuan RPG. I noticed that gamers of today face a similar challenge when running <em>Crysis</em>, that FPS that almost-gleefully punishes average PCs for trying. Ever wondered how it would be like if we combined the two games into one? This is how the Imperial City would look like when it uses the CryEngine.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=202645"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?umid=202645" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></p>
<p><span id="more-11902"></span>Notice anything odd about the video? The Crytek visuals look like the original Oblivion graphics. That’s what you download tech demo video from YouTube. FYI: The video was created by a modder who transferred the Oblivion assets straight into Crytek&#8217;s engine.</p>
<p>Interestingly, it looks like CryEngine is having some difficulty rendering a level the size of the Imperial City. Textures and other details pop in abruptly as if it were <a href="http://en.wikipedia.org/wiki/Mercenaries:_Playground_of_Destruction">Mercenaries: Playground of Destruction</a> for the PS2. One torch light seemed to appear suddenly when the camera is already too close (move the video to 3:23).</p>
<p>For what it’s worth, I’m positive that the video would look breathtaking when recorded in better detail. I can only imagine what the Imperial City would look like with real-time lighting. Now if only <em>Fallout 3</em> would use the same game engine.</p>
<p>Update: YouTube took out the video, unfortunately. This is probably due to copyright issues with either games. Fortunately, a GameTrailers user was able to snag a copy of the video. Enjoy.</p>
<p>Source: <a href="http://kotaku.com/379726/what-if-oblivion-ran-on-the-crysis-engine">Kotaku</a></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/see-oblivion-rendered-in-the-cryengine-81/">See <i>Oblivion</i> rendered in the CryEngine</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>CryEngine 2 “imitates” Sony Bravia ad</title>
		<link>http://www.everyjoe.com/articles/cryengine-2-%e2%80%9cimitates%e2%80%9d-sony-bravia-ad-81/</link>
		<comments>http://www.everyjoe.com/articles/cryengine-2-%e2%80%9cimitates%e2%80%9d-sony-bravia-ad-81/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 05:28:13 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[bravia]]></category>
		<category><![CDATA[cryengine_2]]></category>
		<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Game engines]]></category>
		<category><![CDATA[sony_bravia]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/04/08/cryengine-2-%e2%80%9cimitates%e2%80%9d-sony-bravia-ad/</guid>
		<description><![CDATA[Remember how sweet Crysis looks? Who’d forget? It’s still probably punishing your PC when you try blowing up 3,000 barrels and looking at it for more than two seconds. Well, the game engine that brought Crysis to life has done it again. Remember the Sony Bravia ad that showed all those cute bouncing balls? The video below does almost the same thing.

The main differences between the two? For starters, the CryEngine 2 ad uses computer graphics. Another thing: CryEngine 2 rendered pots instead of balls in real time. If you don’t remember the Bravia ad or you just haven’t seen [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/cryengine-2-%e2%80%9cimitates%e2%80%9d-sony-bravia-ad-81/">CryEngine 2 “imitates” Sony Bravia ad</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Remember how sweet <em>Crysis</em> looks? Who’d forget? It’s still probably punishing your PC when you try <a href="http://www.everyjoe.com/2007/12/18/have-you-ever-seen-more-exploding-barrels-in-crysis/">blowing up 3,000 barrels</a> and looking at it for more than two seconds. Well, the game engine that brought <em>Crysis</em> to life has done it again. Remember the Sony Bravia ad that showed all those cute bouncing balls? The video below does almost the same thing.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/Zsyx0H24_4A&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Zsyx0H24_4A&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p><span id="more-11889"></span>The main differences between the two? For starters, the <a href="http://en.wikipedia.org/wiki/CryEngine2">CryEngine 2</a> ad uses computer graphics. Another thing: CryEngine 2 rendered pots instead of balls in <strong>real time</strong>. If you don’t remember the Bravia ad or you just haven’t seen it before, watch the clip below:</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/oP5J4W5GQ3w&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/oP5J4W5GQ3w&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>Now watch the CryEngine 2 video again and wipe that drool off your face (I know I did). Looks like this video blows Valve’s aging <a href="http://en.wikipedia.org/wiki/Source_engine">Source</a> engine out of the water. I wonder how Unreal Engine 3 stacks up against Crytek’s.</p>
<p>Source: <a href="http://codamon.com/2008/04/cryengine-2-rendering-the-sony-bravia-ad/">Codamon</a></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/cryengine-2-%e2%80%9cimitates%e2%80%9d-sony-bravia-ad-81/">CryEngine 2 “imitates” Sony Bravia ad</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Next Unreal Engine is aimed at consoles first, PCs last</title>
		<link>http://www.everyjoe.com/articles/next-unreal-engine-is-aimed-at-consoles-first-pcs-last-81/</link>
		<comments>http://www.everyjoe.com/articles/next-unreal-engine-is-aimed-at-consoles-first-pcs-last-81/#comments</comments>
		<pubDate>Thu, 13 Mar 2008 12:38:05 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[console_games]]></category>
		<category><![CDATA[Game engines]]></category>
		<category><![CDATA[playstation_3]]></category>
		<category><![CDATA[tim_sweeney]]></category>
		<category><![CDATA[unreal]]></category>
		<category><![CDATA[unreal_engine]]></category>
		<category><![CDATA[xbox_360]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/03/13/next-unreal-engine-is-aimed-at-consoles-first-pcs-last/</guid>
		<description><![CDATA[
If you know your shooter history, then you’re aware that the Unreal Engine has always been primarily for the PC. When Tim Sweeney, the creator and founder of Epic Games, suddenly says otherwise, then you just might see hell freezing over.
That’s right; the next edition of Unreal Engine (version 4 if you’re keeping count) is aimed at consoles.
“Version 4 will exclusively target the next console generation, Microsoft&#8217;s successor for the Xbox 360, Sony&#8217;s successor for the PlayStation 3 &#8211; and if Nintendo ships a machine with similar hardware specs, then that also. PCs will follow after that.”
Then again, if you’re [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/next-unreal-engine-is-aimed-at-consoles-first-pcs-last-81/">Next Unreal Engine is aimed at consoles first, PCs last</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/81/2008/03/malcolm_pose3.jpg" alt="How can Unreal Engine 4 look better than this?" /></p>
<p>If you know your shooter history, then you’re aware that the Unreal Engine has always been primarily for the PC. When Tim Sweeney, the creator and founder of Epic Games, suddenly says <a href="http://www.tgdaily.com/content/view/36436/118/1/1/">otherwise</a>, then you just might see hell freezing over.</p>
<p>That’s right; the next edition of Unreal Engine (version 4 if you’re keeping count) is aimed at consoles.</p>
<blockquote><p>“Version 4 will exclusively target the next console generation, Microsoft&#8217;s successor for the Xbox 360, Sony&#8217;s successor for the PlayStation 3 &#8211; and if Nintendo ships a machine with similar hardware specs, then that also. PCs will follow after that.”</p></blockquote>
<p><span id="more-11855"></span>Then again, if you’re a PC gamer for the past few years, then you may have noticed that the console love has already <a href="http://en.wikipedia.org/wiki/Unreal_%28series%29#Console_games">been happening</a> since the beginning of the millennium.</p>
<p>It’s tough to be a PC gamer in this day and age, unless you have an unlimited source of funds for your l33t gaming rig. You have only to thank <em>Halo</em> and its offspring’s commercial success for Epic to worship console gaming’s feet.</p>
<p>Image for Unreal Engine 3 is courtesy of <a href="http://www.midway.com/rxpage/MidwayHome.html">Midway Games</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/next-unreal-engine-is-aimed-at-consoles-first-pcs-last-81/">Next Unreal Engine is aimed at consoles first, PCs last</a></p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>2K Games licenses Unreal Engine 3</title>
		<link>http://www.everyjoe.com/articles/2k-games-licenses-unreal-engine-3-81/</link>
		<comments>http://www.everyjoe.com/articles/2k-games-licenses-unreal-engine-3-81/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 09:32:18 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[2k]]></category>
		<category><![CDATA[2k_boston]]></category>
		<category><![CDATA[2k_games]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[epic_games]]></category>
		<category><![CDATA[Game engines]]></category>
		<category><![CDATA[unreal_engine]]></category>
		<category><![CDATA[unreal_engine_3]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/02/15/2k-games-licenses-unreal-engine-3/</guid>
		<description><![CDATA[
Here’s something that would leave you thinking: Epic Games announced that its Unreal Engine 3 will be used for unannounced games in development by 2K Games, the publisher of recent bestseller Bioshock.
As you know, Bioshock uses a modified version of the Unreal Engine 3, so this news doesn’t come as a surprise at all. However, the most perplexing part of this tidbit is about those “unannounced games in development.”
What are those games?
You mean aside from rumors of Bioshock making its way to the PS3, 2K is coming out with another game that uses Unreal Engine 3? I guess they are.
Remember [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/2k-games-licenses-unreal-engine-3-81/">2K Games licenses Unreal Engine 3</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/81/2008/02/bad-blood.jpg" alt="We’ll get more Unreal Engine 3 games soon." /></p>
<p>Here’s something that would leave you thinking: Epic Games announced that its Unreal Engine 3 will be used for unannounced games in development by 2K Games, the publisher of recent bestseller <em>Bioshock</em>.</p>
<p>As you know, <em>Bioshock</em> uses a modified version of the Unreal Engine 3, so this news doesn’t come as a surprise at all. However, the most perplexing part of this tidbit is about those “unannounced games in development.”</p>
<p>What are those games?</p>
<p>You mean aside from rumors of <em>Bioshock</em> <a href="http://www.everyjoe.com/2007/12/06/to-hell-with-exclusives%e2%80%94bioshock-is-coming-to-the-ps3/">making its way</a> to the PS3, 2K is coming out with another game that uses Unreal Engine 3? I guess they are.</p>
<p>Remember when we discovered that 2K Boston/Irrational Games is <a href="http://www.everyjoe.com/2008/01/18/more-fuel-to-fan-the-bioshock-for-the-ps3-flame/">looking</a> for PS3 programmers? Perhaps Irrational are the developers tapped by 2K to work on these unannounced games, and that said games are going to be multiplatform.</p>
<p>Whatever the case, we’re all looking forward to hearing more about these unannounced games. When 2K Boston is in charge, good things happen.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/2k-games-licenses-unreal-engine-3-81/">2K Games licenses Unreal Engine 3</a></p>
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		<title>Far Cry 2’s latest trailer isn’t impressive</title>
		<link>http://www.everyjoe.com/articles/far-cry-2%e2%80%99s-latest-trailer-isn%e2%80%99t-impressive-81/</link>
		<comments>http://www.everyjoe.com/articles/far-cry-2%e2%80%99s-latest-trailer-isn%e2%80%99t-impressive-81/#comments</comments>
		<pubDate>Tue, 29 Jan 2008 10:26:46 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[far_cry]]></category>
		<category><![CDATA[far_cry_2]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Game engines]]></category>
		<category><![CDATA[shooters]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/01/29/far-cry-2%e2%80%99s-latest-trailer-isn%e2%80%99t-impressive/</guid>
		<description><![CDATA[You may be waiting forever for another look at Far Cry 2. The things we’ve seen so far are concept art and spectacular gameplay footage. Ubisoft has just released a new trailer showing off the sequel’s Dunia engine, but it doesn&#8217;t do the game justice.

I’m not very impressed with this latest trailer, especially when you compare this to the previous video. Up-close, the animals don’t look very realistic. The African plains, however, should be an intriguing battlefield.
Perhaps this trailer would look better without the film filter, which fools with the lighting significantly. If you still have any doubts on how [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/far-cry-2%e2%80%99s-latest-trailer-isn%e2%80%99t-impressive-81/"><i>Far Cry 2</i>’s latest trailer isn’t impressive</a></p>
]]></description>
			<content:encoded><![CDATA[<p>You may be waiting forever for another look at <em>Far Cry 2</em>. The things we’ve seen so far are <a href="http://www.everyjoe.com/2007/07/19/far-cry-returns-for-a-sequel/">concept art</a> and spectacular gameplay <a href="http://www.joystiq.com/2007/09/07/13-minutes-of-farcry-2-footage/">footage</a>. Ubisoft has just released a new trailer showing off the sequel’s Dunia engine, but it doesn&#8217;t do the game justice.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29855"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=29855" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></p>
<p><span id="more-11794"></span>I’m not very impressed with this latest trailer, especially when you compare this to the previous video. Up-close, the animals don’t look very realistic. The African plains, however, should be an intriguing battlefield.</p>
<p>Perhaps this trailer would look better without the film filter, which fools with the lighting significantly. If you still have any doubts on how fantastic <em>Far Cry 2</em> would look, watch the older trailer below.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=103158"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?umid=103158" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></p>
<p>If you’ve always wanted to be an arsonist in a video game, look no further.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/far-cry-2%e2%80%99s-latest-trailer-isn%e2%80%99t-impressive-81/"><i>Far Cry 2</i>’s latest trailer isn’t impressive</a></p>
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		<title>More eye candy making its way to Unreal Engine 3</title>
		<link>http://www.everyjoe.com/articles/more-eye-candy-making-its-way-to-unreal-engine-3-81/</link>
		<comments>http://www.everyjoe.com/articles/more-eye-candy-making-its-way-to-unreal-engine-3-81/#comments</comments>
		<pubDate>Thu, 20 Dec 2007 08:00:25 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[beast]]></category>
		<category><![CDATA[epic_games]]></category>
		<category><![CDATA[eye_candy]]></category>
		<category><![CDATA[Game engines]]></category>
		<category><![CDATA[global_illumination_system]]></category>
		<category><![CDATA[hdr_images]]></category>
		<category><![CDATA[realistic_lighting]]></category>
		<category><![CDATA[soft_shadows]]></category>
		<category><![CDATA[unreal_engine_3]]></category>
		<category><![CDATA[video_card]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2007/12/20/more-eye-candy-making-its-way-to-unreal-engine-3/</guid>
		<description><![CDATA[The Unreal Engine 3’s eye candy is about to get even prettier. How? By incorporating a global illumination system, that’s how. Epic Games and rendering technology developer Illuminate Labs have entered a deal, making global illumination a part of Unreal Engine 3.
Beast, Illuminate’s global illumination system, will allow the Epic engine to have more realistic lighting. This system takes into account not only the light that comes directly from a light source, but also cases where light rays from the same source are reflected by other surfaces.
Under the terms of the agreement, Illuminate Labs will join Epic&#8217;s partners program, and [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/more-eye-candy-making-its-way-to-unreal-engine-3-81/">More eye candy making its way to Unreal Engine 3</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/81/2007/12/unreal-engine-3.jpg" title="More eye candy is making its way to Unreal Engine 3" alt="More eye candy is making its way to Unreal Engine 3" align="right" hspace="4" vspace="4" />The Unreal Engine 3’s eye candy is about to get even prettier. How? By incorporating a <a href="http://en.wikipedia.org/wiki/Global_illumination">global illumination system</a>, that’s how. Epic Games and rendering technology developer Illuminate Labs have entered a deal, making global illumination a part of Unreal Engine 3.</p>
<p>Beast, Illuminate’s global illumination system, will allow the Epic engine to have more realistic lighting. This system takes into account not only the light that comes directly from a light source, but also cases where light rays from the same source are reflected by other surfaces.</p>
<p><span id="more-11726"></span>Under the terms of the agreement, Illuminate Labs will join Epic&#8217;s partners program, and its technology will be available to any publishers or developers that license Unreal Engine 3.</p>
<p>Beast is also a platform-independent baker that uses the FBX file format, which allows users to add baking functionality to 3D asset creation tools. The new Beast features include:</p>
<ul>
<li>Global Illumination baking;</li>
<li>Skylights from HDR images;</li>
<li>Baked soft shadows with transparency.</li>
</ul>
<p>With all these new effects, how does it affect the average PC? Not very good, I’m afraid. Such lighting would take more computations to generate, making things more difficult if you have a year-old rig or video card. If you want to see this new eye candy in all its glory, focus your attention on future games that will use Unreal Engine 3.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/more-eye-candy-making-its-way-to-unreal-engine-3-81/">More eye candy making its way to Unreal Engine 3</a></p>
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