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	<title>EveryJoe &#187; Game &amp; Watch</title>
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	<description>Sports News - Tech Reviews - Entertainment - Life Tips for EveryJoe</description>
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		<title>I probably would&#8217;ve played Metroid</title>
		<link>http://www.everyjoe.com/articles/i-probably-wouldve-played-metroid-64/</link>
		<comments>http://www.everyjoe.com/articles/i-probably-wouldve-played-metroid-64/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 16:08:01 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Blowing people up]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[Game & Watch]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Samus Aran]]></category>
		<category><![CDATA[Space]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/12/02/i-probably-wouldve-played-metroid/</guid>
		<description><![CDATA[No, you\&#8217;re not misreading the title. It\&#8217;s not supposed to come out as a fragment, but part of the title of my previous posting, \&#8221;If only I had a Nintendo Family Computer Disk System &#8230;\&#8221;\r\n\r\nWhy Metroid? Well, I haven\&#8217;t played any of the Metroid games and my earliest Nintendo video game console (I mean, aside from the various Game &#038; Watches I\&#8217;ve collected throughout the years), the Nintendo Family Computer, is the best, uhmm, medium. Besides, Metroid, the first game in the Metroid series, was first released for the Famicom Disk System, way back in August 1986. A well-deserved kudos [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/i-probably-wouldve-played-metroid-64/">I probably would&#8217;ve played Metroid</a></p>
]]></description>
			<content:encoded><![CDATA[<p>No, you\&#8217;re not misreading the title. It\&#8217;s not supposed to come out as a fragment, but part of the title of my previous posting, \&#8221;<a href=\"http://www.everyjoe.com/2008/11/27/if-only-i-had-a-family-computer-disk-system/\">If only I had a Nintendo Family Computer Disk System &#8230;</a>\&#8221;\r\n\r\n<img src=\"http://www.everyjoe.com/files/64/2008/12/metroid.jpg\" alt=\"Metroid poster for Nintendo Family Computer Disk System\" align=\"right\" vspace=\"8\" />Why <a href=\"http://www.metroidheadquarters.com/\"><em>Metroid</em></a>? Well, I haven\&#8217;t played any of the <em>Metroid</em> games and my earliest Nintendo video game console (I mean, aside from the various <a href=\"http://www.everyjoe.com/category/game-watch/\"><em>Game &#038; Watch</em>es</a> I\&#8217;ve collected throughout the years), the Nintendo Family Computer, is the best, uhmm, medium. Besides, <em>Metroid</em>, the first game in the <em>Metroid</em> series, was first released for the Famicom Disk System, way back in August 1986. A well-deserved kudos goes to <a href=\"http://en.wikipedia.org/wiki/Gunpei_Yokoi\">Gunpei Yokoi</a>, one of <a href=\"http://www.everyjoe.com/articles/scumm-vm-on-the-nintendo-ds-12/\">Nintendo</a>\&#8217;s most prolific game and hardware designers.\r\n\r\nAccording to <a href=\"http://en.wikipedia.org/wiki/Metroid\">Wikipedia</a>, <em>Metroid</em> provided one of the first highly non-linear game experiences on a home console. This bit of info, for me, screams \&#8221;TRY ME!\&#8221; at every turn. The basic gameplay is a mix of action-adventure, as most video games of the time had been. The player takes the role of Samus Aran, whose goal is to move through complex two-dimensional terrain, defeat monsters and big bad bosses, and collect various power-ups.\r\n\r\nHere\&#8217;s more from the online encyclopedia:\r\n\r\n<br />
<blockquote>As the player explores more of the area, they will encounter power-ups that can be used to pass the previously encountered obstacles, allowing them to explore further, as well as backtrack, in order to find more power-ups and advance. While players are tempted to complete the game quickly, as there are multiple endings determined by the length of completion time, the concept of gradually increasing abilities and therefore acquiring access to previously inaccessible areas, encourages the player to go back and obtain all available items and power-ups.</p></blockquote>
<p>\r\n\r\nAnother reason for my desire to play <em>Metroid</em> on the Nintendo Family Computer Disk System is the three-slot save system (as opposed to the <a href=\"http://www.everyjoe.com/articles/be-a-valentines-day-hero-2/\">Nintendo Entertainment System</a>\&#8217;s version that allows players to enter passwords to basically \&#8221;save\&#8221; their progress and advance in the game).\r\n\r\nMore Famicom Disk System and <em>Metroid</em> in later postings. Ciao for now.\r\n\r\nImage painstakingly (it\&#8217;s freakin\&#8217; 87.7 MB!) <a href=\"http://iheartyuna.wordpress.com/category/fds-scans/\">downloaded from Temple of Doom</a>, a fellow retro video games fanatic. Copyrights to Nintendo Family Computer Disk System and <em>Metroid</em> are owned by Nintendo.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/i-probably-wouldve-played-metroid-64/">I probably would&#8217;ve played Metroid</a></p>
]]></content:encoded>
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		<title>Play boxing &#8230; on a calculator</title>
		<link>http://www.everyjoe.com/articles/play-boxing-on-a-calculator-64/</link>
		<comments>http://www.everyjoe.com/articles/play-boxing-on-a-calculator-64/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 16:09:33 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Black And White]]></category>
		<category><![CDATA[Blowing people up]]></category>
		<category><![CDATA[Game & Watch]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Tiny Games]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/09/15/play-boxing-on-a-calculator/</guid>
		<description><![CDATA[It&#8217;s amazing how memories flood your head just by looking at an object, hearing sounds, feeling the texture of wood with your fingers, and the list goes on. For me, the flood of memories started with the previous post, the one about Casio&#8217;s first game watch.
I suddenly remembered playing a couple of boxing matches on a calculator. It turns out that the calculator I remember is also a Casio, the BG-15.
Check out this video:

Post from: EveryJoe
Play boxing &#8230; on a calculator
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/play-boxing-on-a-calculator-64/">Play boxing &#8230; on a calculator</a></p>
]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s amazing how memories flood your head just by looking at an object, hearing sounds, feeling the texture of wood with your fingers, and the list goes on. For me, the flood of memories started with the previous post, <a href="http://www.everyjoe.com/2008/09/15/blast-from-the-past-casios-first-game-watch/">the one about Casio&#8217;s first game watch</a>.</p>
<p>I suddenly remembered playing a couple of boxing matches on a calculator. It turns out that the calculator I remember is also a Casio, the BG-15.</p>
<p>Check out this video:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Z1LfCVoaGPA&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/Z1LfCVoaGPA&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/play-boxing-on-a-calculator-64/">Play boxing &#8230; on a calculator</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Blast from the past: Casio&#8217;s first game watch</title>
		<link>http://www.everyjoe.com/articles/blast-from-the-past-casios-first-game-watch-64/</link>
		<comments>http://www.everyjoe.com/articles/blast-from-the-past-casios-first-game-watch-64/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 15:33:45 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Black And White]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[Game & Watch]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Re:spect]]></category>
		<category><![CDATA[Space]]></category>
		<category><![CDATA[Tiny Games]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/09/15/blast-from-the-past-casios-first-game-watch/</guid>
		<description><![CDATA[
Yeah, those words I scrawled on the image above are exactly what I told my mother, oh, about 25 or so years ago, the age of video gaming discovery when Atari, Coleco and Nintendo dominated the market with their (then) outlandish-looking contraptions. I wasn&#8217;t pining for any of those, though. I was after a cool watch.
In this corner of the world, however, we also discovered, to our delight, that we can bring our video games to school with us, and not just leave them at home to gather dust. Well, there was, of course, the Game &#038; Watch, but Nintendo [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/blast-from-the-past-casios-first-game-watch-64/">Blast from the past: Casio&#8217;s first game watch</a></p>
]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://www.everyjoe.com/files/64/2008/09/casiogame-10.jpg" alt="I want the Casio Game-10 for Christmas, Mommy" /></p>
<p>Yeah, those words I scrawled on the image above are exactly what I told my mother, oh, about 25 or so years ago, the age of video gaming discovery when Atari, Coleco and Nintendo dominated the market with their (then) outlandish-looking contraptions. I wasn&#8217;t pining for any of those, though. I was after a cool watch.</p>
<p>In this corner of the world, however, we also discovered, to our delight, that we can bring our video games to school with us, and not just leave them at home to gather dust. Well, there was, of course, the <a href="http://www.everyjoe.com/category/game-watch/">Game &#038; Watch</a>, but Nintendo didn&#8217;t really take into the account the plight of schoolchildren and their worst fear: confiscation.</p>
<p>Uh-huh, I lost about three Game &#038; Watches—<em>Octopus</em>, <em>Fire</em>, and <em>Helmet</em>—to the grubby fingers of male primary school teachers. Curse them!</p>
<p>Fortunately for us, Casio stepped into the void and introduced the <em>Casio Game-10</em>, shown above in its most basic, uhmm, look. The game that came with it was pretty simple. You controlled a spaceship and you needed to shoot down enemy ships on the other side of the small LCD. It&#8217;s so simple that you can only move your ship left or right.</p>
<p>But the <em>Casio Game-10</em> gave us, the schoolchildren of the 80s, exactly what we needed: A fix for our growing video game addiction and the perfect disguise that shields it from the prying eyes of school teachers.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/blast-from-the-past-casios-first-game-watch-64/">Blast from the past: Casio&#8217;s first game watch</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Fusion: NES and Game &amp; Watch</title>
		<link>http://www.everyjoe.com/articles/fusion-nes-and-game-watch-64/</link>
		<comments>http://www.everyjoe.com/articles/fusion-nes-and-game-watch-64/#comments</comments>
		<pubDate>Sun, 14 Sep 2008 09:50:13 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Black And White]]></category>
		<category><![CDATA[Do the Mario]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[Game & Watch]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Re:make]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Tiny Games]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/09/14/fusion-nes-and-game-watch/</guid>
		<description><![CDATA[Here&#8217;s something interesting that has eluded my attention these past six or so months that I&#8217;ve been handling Re:Retro. It&#8217;s the Game &#038; Watch Gallery for the Nintendo Game Boy. Gosh, talk about taking advantage (in a good way, of course) of intellectual property rights. Nintendo, in a brilliant move, swiped remade four Game &#038; Watch classics to feature present-day video game icons, including Mario and Donkey Kong Jr., and to play on the Game Boy.
Let&#8217;s take a closer look at the four games:
Manhole: Like in the original Game &#038; Watch classic, you have a few people walking across a [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/fusion-nes-and-game-watch-64/">Fusion: NES and Game &#038; Watch</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s something interesting that has eluded my attention these past six or so months that I&#8217;ve been handling <a href="http://www.everyjoe.com/">Re:Retro</a>. It&#8217;s the <em>Game &#038; Watch Gallery</em> for the Nintendo Game Boy. Gosh, talk about taking advantage (in a good way, of course) of intellectual property rights. Nintendo, in a brilliant move, <strike>swiped</strike> remade four <em>Game &#038; Watch</em> classics to feature present-day video game icons, including <em>Mario</em> and <em>Donkey Kong Jr.</em>, and to play on the Game Boy.</p>
<p>Let&#8217;s take a closer look at the four games:</p>
<p><strong>Manhole:</strong> Like in the original Game &#038; Watch classic, you have a few people walking across a platform riddled with gaps. In this version, though, you must maneuver Yoshi to hold up a manhole cover to fill in the various gaps and prevent Mario, Toad and Donkey Kong Jr. from falling.</p>
<p><strong>Oil Panic:</strong> In this game, Mario reprises the role of the pathetic blot of a character catches leaking oil in a bucket and dumps it out a window into the waiting bucket of his accomplice, Yoshi.</p>
<p><strong>Octopus:</strong> Mario dives for treasure in this Game &#038; Watch masterpiece while evading the tentacles of a monstrous octopus.</p>
<p><strong>Fire:</strong> No burning skyscrapers here. Instead you have a castle burning with Toad, Yoshi and Donkey Kong Jr. jumping out the window to escape the inferno. The game, however, isn&#8217;t complete with brothers Mario and Luigi manning the tarp that bounces the three victims to safety.</p>
<p>Well, personally, Mario and the gang, and the once-fancy machine called the Game Boy can&#8217;t replace the real thing. But it&#8217;s always fun to play different versions of games that we have come to love.</p>
<p align="center"><img src="http://www.everyjoe.com/files/64/2008/09/gamewatchgallery.jpg" alt="Game Boy Game &#038; Watch Gallery" /></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/fusion-nes-and-game-watch-64/">Fusion: NES and Game &#038; Watch</a></p>
]]></content:encoded>
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		<title>Re:Start: Getting back into the groove</title>
		<link>http://www.everyjoe.com/articles/restart-getting-back-into-the-groove-64/</link>
		<comments>http://www.everyjoe.com/articles/restart-getting-back-into-the-groove-64/#comments</comments>
		<pubDate>Sun, 14 Sep 2008 09:16:57 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[DOS Games]]></category>
		<category><![CDATA[Game & Watch]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Pac-Man]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Re:Start]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/09/14/restart-getting-back-into-the-groove/</guid>
		<description><![CDATA[It\&#8217;s been a while, and I feel real rusty writing about retro video gaming. To tell you the truth, I\&#8217;m not sure how to begin writing again and what to write about. But the show must go on, and after hours of scouring the deepest recesses of my memory, I\&#8217;ve found good topics that may appease even the staunchest retro gaming fanatic &#8230; I hope.\r\n\r\nLike I said in past posts (ha, try saying that 10 times in a row at John Moschitta speed without faltering), and what readers have been egging me about this past few months, Re:Retro may seem [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/restart-getting-back-into-the-groove-64/">Re:Start: Getting back into the groove</a></p>
]]></description>
			<content:encoded><![CDATA[<p>It\&#8217;s been a while, and I feel real rusty writing about retro video gaming. To tell you the truth, I\&#8217;m not sure how to begin writing again and what to write about. But the show must go on, and after hours of scouring the deepest recesses of my memory, I\&#8217;ve found good topics that may appease even the staunchest retro gaming fanatic &#8230; I hope.\r\n\r\nLike I said in past posts (ha, try saying that 10 times in a row at <a href=\"http://en.wikipedia.org/wiki/John_Moschitta,_Jr.\">John Moschitta</a> speed without faltering), and what readers have been egging me about this past few months, <a href=\"http://www.everyjoe.com/\">Re:Retro</a> may seem to be turning out as a PC and Nintendo Entertainment System (NES) retro gaming blog, especially with majority of the articles paying tribute to classics on these consoles, but it couldn\&#8217;t be avoided most of the time. The retro video gaming world, at least in my mind, is rife with games from four consoles—<a href=\"http://www.everyjoe.com/articles/strawberry-shortcake-musical-match-ups-atari-2600s-worst-game-64/\">the Atari</a>, <a href=\"http://www.everyjoe.com/articles/be-a-valentines-day-hero-2/\">the Nintendo Entertainment System</a> (or the Nintendo Family Computer), <a href=\"http://www.everyjoe.com/category/game-watch/\">the Game &#038; Watch</a>, and <a href=\"http://www.everyjoe.com/category/systems/pc/\">the PC</a>.\r\n\r\nIn my little corner of the world, I only got a taste of the arcade after the Marcos regime (the bloke banned video game arcade machines and cartoons deemed too violent back in the early 80s). I guess this must have been why my uncle raided an arcade owned by his friend and brought home two very unforgettable arcade game machines, <a href=\"http://www.everyjoe.com/category/pac-man/\"><em>Pac-Man</em></a> and <em>Galaxian Travel</em>. Gameboy? Yeah, we had \&#8217;em, thanks to some well-to-do classmates back in high school who took summer vacations in the Western part of the world. Those who were not fortunate enough to get even a glimpse of the portable console back in the late 80s still had their chance, courtesy of emulators, which weren\&#8217;t really the same as the real deal.\r\n\r\nSo what do we have in store for Re:Retro in the next couple of weeks? More NES, more Atari, more PC, and more, hmmm, Apple II, with a sprinkling of games for the Gameboy and the Arcade. Let\&#8217;s see if I can dredge up some more from my treasure trove of video gaming memories.\r\n\r\n
<p align=\"center\"><img src=\"http://www.everyjoe.com/files/64/2008/09/gundamdomearcade.jpg\" alt=\"Gundam video game arcade machine\" /></p>
<p>\r\n<strong>If only all video game arcade machines look this good, dictators and strongmen across the globe would be hard pressed to ban them.</strong>\r\n\r\nImage featuring the concept art for the spanking new Gundam arcade machine downloaded from the web via <a href=\"http://www.destructoid.com/the-future-of-gundam-is-richard-cheese-25953.phtml\">Destructoid</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/restart-getting-back-into-the-groove-64/">Re:Start: Getting back into the groove</a></p>
]]></content:encoded>
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		<title>Game &amp; Watch turned me into a raving lunatic</title>
		<link>http://www.everyjoe.com/articles/game-watch-turned-me-into-a-raving-lunatic-64/</link>
		<comments>http://www.everyjoe.com/articles/game-watch-turned-me-into-a-raving-lunatic-64/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 20:40:44 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Game & Watch]]></category>
		<category><![CDATA[Re:pulsive]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Tiny Games]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/08/17/game-watch-turned-me-into-a-raving-lunatic/</guid>
		<description><![CDATA[At the risk of sounding exactly like a raving lunatic, I&#8217;m finally going to bare to the public one of my most well-kept secrets: I whined, whimpered, smashed my head into my bedroom&#8217;s wall, kicked down everything I saw, cried like a little school girl, and screamed until I turned blue just to force my Mom and Dad to buy me a widescreen Game &#038; Watch.
No, not recently! Duh. Back when I was, oh, hmmm, eight years old &#8230; I think. Anyway, I also need to tell you that I ended up empty handed that day—no Game &#038; Watch, no [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/game-watch-turned-me-into-a-raving-lunatic-64/">Game &#038; Watch turned me into a raving lunatic</a></p>
]]></description>
			<content:encoded><![CDATA[<p>At the risk of sounding exactly like a raving lunatic, I&#8217;m finally going to bare to the public one of my most well-kept secrets: I whined, whimpered, smashed my head into my bedroom&#8217;s wall, kicked down everything I saw, cried like a little school girl, and screamed until I turned blue just to force my Mom and Dad to buy me a widescreen <a href="http://www.everyjoe.com/category/game-watch/">Game &#038; Watch</a>.</p>
<p>No, not recently! Duh. Back when I was, oh, hmmm, eight years old &#8230; I think. Anyway, I also need to tell you that I ended up empty handed that day—no Game &#038; Watch, no chocolates, and of course, no trip to the nearest McDonald&#8217;s. Bummer.</p>
<p>Oh, yeah, you can call me a spoiled brat as many times as you want. I&#8217;m sure you did the exact same thing, probably even worse, just to get those shiny handhelds. Heck, you may even still be doing it, just to get a new Playstation 3 or Nintendo Wii. The horror. Haha.</p>
<p>Want to see what turned me into a mild-mannered boy into a raving lunatic?</p>
<p align="center"><img src="http://www.everyjoe.com/files/64/2008/08/gwmickey.JPG" alt="Game and Watch widescreen featuring Mickey Mouse" /></p>
<p>Shame on you, Mickey Mouse! Haha. Just kidding.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/game-watch-turned-me-into-a-raving-lunatic-64/">Game &#038; Watch turned me into a raving lunatic</a></p>
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		<title>The video game console controller &#8216;family tree&#8217;</title>
		<link>http://www.everyjoe.com/articles/the-video-game-console-controller-family-tree-64/</link>
		<comments>http://www.everyjoe.com/articles/the-video-game-console-controller-family-tree-64/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 20:01:53 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Colecovision]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Game & Watch]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[Gamecube]]></category>
		<category><![CDATA[GBA]]></category>
		<category><![CDATA[N64]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Playstation 2]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Re:spect]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/08/17/the-video-game-console-controller-family-tree/</guid>
		<description><![CDATA[Ever wonder how the modern video game console controller came to be? Well, thanks to the ingenious Sock Master, we now have a pretty good idea. Here&#8217;s a little tidbit from his &#8220;study&#8221; entitled &#8220;Sock Master&#8217;s Game Console Controller Family Tree&#8221;:
How did the current home-console controllers come to be? How have they evolved? You may have noticed some similarities between the current generation controllers, or between them and the previous generations of controllers. So, how do they all tie together?
Let&#8217;s try to find out. I&#8217;ve put together a chart, or controller family tree, that tries to connect all the current [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-video-game-console-controller-family-tree-64/">The video game console controller &#8216;family tree&#8217;</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Ever wonder how the modern video game console controller came to be? Well, thanks to the ingenious <a href="http://www.axess.com/twilight">Sock Master</a>, we now have a pretty good idea. Here&#8217;s a little tidbit from his &#8220;study&#8221; entitled &#8220;Sock Master&#8217;s Game Console Controller Family Tree&#8221;:</p>
<blockquote><p>How did the current home-console controllers come to be? How have they evolved? You may have noticed some similarities between the current generation controllers, or between them and the previous generations of controllers. So, how do they all tie together?</p>
<p>Let&#8217;s try to find out. I&#8217;ve put together a chart, or controller family tree, that tries to connect all the current console controllers with their predecessors. Firstly, I don&#8217;t think anyone else has tried to do something similar on the Web, and secondly, none of the manufacturers actually come out and tell you who they&#8217;re borrowing ideas from. This means that a lot of the information presented here is my opinion. I try to keep things accurate, using facts I know, but also making some of my own conclusions where no hard evidence is available.</p></blockquote>
<p>Suffice it to say that Sock Master has done a good job at assembling his little project, from the old school Atari 2600 joystick to the sensational Nintendo Wiimote.</p>
<p align="center"><img src="http://www.everyjoe.com/files/64/2008/08/atarijoystick.jpg" alt="Atari 2600 joystick" /></p>
<p><strong>Atari 2600 joystick: Grandpa Controller</strong></p>
<p align="center"><img src="http://www.everyjoe.com/files/64/2008/08/nintendowiimote.jpg" alt="Nintendo Wiimote" /></p>
<p><strong>Nintendo Wiimote: Junior</strong></p>
<p>Here, <a href="http://www.axess.com/twilight/console/">take a gander at Sock Master&#8217;s work</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-video-game-console-controller-family-tree-64/">The video game console controller &#8216;family tree&#8217;</a></p>
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		<title>Game &amp; Watch: Granddaddy of all handheld video games</title>
		<link>http://www.everyjoe.com/articles/game-watch-granddaddy-of-all-handheld-video-games-64/</link>
		<comments>http://www.everyjoe.com/articles/game-watch-granddaddy-of-all-handheld-video-games-64/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 07:48:40 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[Game & Watch]]></category>
		<category><![CDATA[Re:make]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/01/22/game-watch-granddaddy-of-all-handheld-video-games/</guid>
		<description><![CDATA[
Here I am, sitting in front of the computer and thinking about something cool to write about. I can&#8217;t seem to think of anything but all the gifts I&#8217;ve received since I was born, particularly gifts that have something to do with video games.
Why gifts? Because my birthday&#8217;s coming up. Egad! My birthday&#8217;s tomorrow and I still can&#8217;t think of a cool post!
Hmmm. Search, search, search. Search memories. Search Google. Search Yahoo!.
Aha! Finally, something.
Like I mentioned in my first post on Re:Retro, my first handheld video game platform was a folder-shaped black box that had a big screen and a [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/game-watch-granddaddy-of-all-handheld-video-games-64/">Game &#038; Watch: Granddaddy of all handheld video games</a></p>
]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://www.everyjoe.com/files/64/2008/01/gwsim.jpg" alt="Game and Watch r us" /></p>
<p>Here I am, sitting in front of the computer and thinking about something cool to write about. I can&#8217;t seem to think of anything but all the gifts I&#8217;ve received since I was born, particularly gifts that have something to do with video games.</p>
<p>Why gifts? Because my birthday&#8217;s coming up. Egad! My birthday&#8217;s tomorrow and I still can&#8217;t think of a cool post!</p>
<p>Hmmm. Search, search, search. Search memories. Search <a href="http://www.google.com">Google</a>. Search <a href="http://www.yahoo.com">Yahoo!</a>.</p>
<p>Aha! Finally, something.</p>
<p>Like I mentioned in <a href="http://www.everyjoe.com/2008/01/18/reretro-renovation/">my first post on Re:Retro</a>, my first handheld video game platform was a folder-shaped black box that had a big screen and a knob and a button which served as controls.</p>
<p>Although the box, as I came to call it, was perfect for the then eight-year-old Joel Tan, it didn&#8217;t really scratch the itch of my video game-crazed curiosity. The result: the box ended up in the trash bin after I disassembled it with the help of my father&#8217;s toolbox.</p>
<p>Hey! I only wanted to find out how the darn thing worked.</p>
<p>Thank the Big G for the next generation handheld video game platform—the Game &amp; Watch made by Nintendo and created by designer Gunpei Yokoi.</p>
<p>What the heck is a Game &amp; Watch? If you own a Nintendo DS, then you have in your hands the successor of the first successful handheld electronic game.</p>
<p>Most Game &amp; Watch featured a single game that could be played on an LCD screen roughly the size of a matchbox. Back in the 1980s when the handheld was the <em>in thing</em>, there were no game cartridges or mini-compact discs on which you could store games and play them anytime you wanted on your handheld.</p>
<p>No, each Game &amp; Watch came with just one game &#8230; unfortunately. I (or rather, my parents) had to buy  a few of them back in the early 80s just to sate my thirst for video games.</p>
<p>Since I need to sate this new thirst for playing old games, and the Game &amp; Watch has been out of production for more than a decade, I&#8217;ve decided to look for an alternative (read: emulator).</p>
<p>Fortunately, <a href="http://www.emuunlim.com/handheld/">I&#8217;ve found such a site</a> that caters to Game &amp; Watch fanatics. Now, let&#8217;s see how well I remember the tricks for the game <em>Octopus</em>. Beat my score?</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/game-watch-granddaddy-of-all-handheld-video-games-64/">Game &#038; Watch: Granddaddy of all handheld video games</a></p>
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