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	<title>EveryJoe &#187; game_endings</title>
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		<title>Call of Duty 4 ending is short and vague</title>
		<link>http://www.everyjoe.com/articles/call-of-duty-4-ending-is-short-and-vague-81/</link>
		<comments>http://www.everyjoe.com/articles/call-of-duty-4-ending-is-short-and-vague-81/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 10:56:45 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[call_of_duty]]></category>
		<category><![CDATA[call_of_duty_4]]></category>
		<category><![CDATA[cod4]]></category>
		<category><![CDATA[game_endings]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/07/09/call-of-duty-4-ending-is-short-and-vague/</guid>
		<description><![CDATA[
Speaking of Call of Duty 4: Modern Warfare, I&#8217;ve again finished its single player campaign and remembered that its&#8217; ending is similar to Resistance: Fall of Man&#8211;it&#8217;s as abrupt and unsatisfying.
Perhaps it should be made clear to developers that credits aren&#8217;t part of a game&#8217;s ending.
The short ending is a shame, considering that the single player story is excellent. What I don&#8217;t get is why Infinity Ward didn&#8217;t put in just a little more effort to flesh out the campaign&#8217;s closing moments.
How about a little background on Soap MacTavish? Better yet, some more details on the aftermath of the events [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/call-of-duty-4-ending-is-short-and-vague-81/"><i>Call of Duty 4</i> ending is short and vague</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.everyjoe.com/files/81/2008/07/cod4-price.jpg' alt='Whatever happened to Captain Price in Call of Duty 4: Modern Warfare?' /></p>
<p><a href="http://www.everyjoe.com/articles/watch-multiplayer-tips-for-call-of-duty-4-81/">Speaking of <em>Call of Duty 4: Modern Warfare</em></a>, I&#8217;ve again finished its single player campaign and remembered that its&#8217; ending is <a href="http://www.everyjoe.com/2008/06/30/resistance-ending-is-not-satisfying/">similar to <em>Resistance: Fall of Man</em></a>&#8211;it&#8217;s as abrupt and unsatisfying.</p>
<p>Perhaps it should be made clear to developers that credits aren&#8217;t part of a game&#8217;s ending.</p>
<p><span id="more-12018"></span>The short ending is a shame, considering that the single player story is excellent. What I don&#8217;t get is why Infinity Ward didn&#8217;t put in just a little more effort to flesh out the campaign&#8217;s closing moments.</p>
<p>How about a little background on Soap MacTavish? Better yet, some more details on the aftermath of the events would give us a better sense of closure. This might actually be necessary considering that everything ended abruptly.</p>
<p>I don’t even get what that mid-air VIP rescue meant. One of the teammates sound suspiciously like Captain Price, which begs the question: who are the characters that survived?</p>
<p>Any theories?</p>
<p>Image for Call of Duty: Modern Warfare is courtesy of <a href="http://www.activision.com/index.html">Activision</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/call-of-duty-4-ending-is-short-and-vague-81/"><i>Call of Duty 4</i> ending is short and vague</a></p>
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		<title>Resistance ending is not satisfying</title>
		<link>http://www.everyjoe.com/articles/resistance-ending-is-not-satisfying-81/</link>
		<comments>http://www.everyjoe.com/articles/resistance-ending-is-not-satisfying-81/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 13:49:23 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[game_endings]]></category>
		<category><![CDATA[nathan_hale]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/06/30/resistance-ending-is-not-satisfying/</guid>
		<description><![CDATA[I&#8217;ve finally gotten around to finishing Resistance: Fall of Man, thanks to the latest FragFX firmware. Buttons no longer bleed into each other so the shooting doesn&#8217;t devolve into an exercise in frustration. There&#8217;s much to be desired about the game&#8217;s ending, though.

The ending is made up of a short narrative, a rather long list of credits, and one quick cutscene showing the fate of Sergeant Nathan Hale. The video you see above is the quick cutscene after the credits.
Look, I understand that Sony and Insomniac want to create a franchise out of Resistance (in fact, the sequel&#8217;s on the [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/resistance-ending-is-not-satisfying-81/"><i>Resistance</i> ending is not satisfying</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve finally gotten around to finishing <em>Resistance: Fall of Man</em>, thanks to the <a href="http://www.everyjoe.com/2008/06/27/fragfx-firmware-is-a-pain-to-update/">latest FragFX firmware</a>. Buttons no longer bleed into each other so the shooting doesn&#8217;t devolve into an exercise in frustration. There&#8217;s much to be desired about the game&#8217;s ending, though.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/K2dX0h_5hiM&#038;hl=en"></param><embed src="http://www.youtube.com/v/K2dX0h_5hiM&#038;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object></p>
<p>The ending is made up of a short narrative, a rather long list of credits, and one quick cutscene showing the fate of Sergeant Nathan Hale. The video you see above is the quick cutscene after the credits.</p>
<p><span id="more-12008"></span>Look, I understand that Sony and Insomniac want to create a franchise out of <em>Resistance</em> (in fact, the <a href="http://ps3.ign.com/articles/845/845049p1.html">sequel&#8217;s on the way</a>). To do this, the ending should leave room for future installments. What I didn&#8217;t expect was that the ending is absolutely unsatisfying.</p>
<p>In a word, it sucked.</p>
<p>Why can&#8217;t game companies make better endings? Is it too much to ask that the developers invest a bit more time fleshing out a half-decent denouement, even if a sequel is in the works? Gameplay may be king, but factors like a good ending leave a lasting impression.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/resistance-ending-is-not-satisfying-81/"><i>Resistance</i> ending is not satisfying</a></p>
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