<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>EveryJoe &#187; gears_of_war</title>
	<atom:link href="http://www.everyjoe.com/tag/gears_of_war/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyjoe.com</link>
	<description>Sports News - Tech Reviews - Entertainment - Life Tips for EveryJoe</description>
	<lastBuildDate>Wed, 16 Dec 2009 10:07:44 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>See Gears of War action figures in all their plastic glory</title>
		<link>http://www.everyjoe.com/articles/see-gears-of-war-action-figures-in-all-their-plastic-glory-81/</link>
		<comments>http://www.everyjoe.com/articles/see-gears-of-war-action-figures-in-all-their-plastic-glory-81/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 12:57:43 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[comic_con]]></category>
		<category><![CDATA[epic_games]]></category>
		<category><![CDATA[gears_of_war]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/07/29/see-gears-of-war-action-figures-in-all-their-plastic-glory/</guid>
		<description><![CDATA[
Remember the Gears of War action figures that are due in stores in late spring? You get to see them again in all their plastic glory, from Comic-Con no doubt. The detail in these toys is amazing. Like I complained earlier, just don’t expect them to survive a good ass-whooping.
I like the detail in my toys like the next guy, but perhaps the main reason I stopped playing action figures and putting in more time playing video games is that the newer plastic toys aren’t as durable as they used to. Yes, I used to launch my G.I. Joes into [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/see-gears-of-war-action-figures-in-all-their-plastic-glory-81/">See <i>Gears of War</i> action figures in all their plastic glory</a></p>
]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="500" height="319" id="gamevideos6" align="middle"><param name="quality" value="high" /><param name="play" value="true" /><param name="loop" value="true" /><param name="scale" value="showall" /><param name="wmode" value="window" /><param name="devicefont" value="false" /><param name="bgcolor" value="#000000" /><param name="menu" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="salign" value="" /><param name="movie" value="http://www.gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D20432%26ordinal%3D%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://www.gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D20432%26ordinal%3D%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="500" height="319" /></object></p>
<p>Remember the <em>Gears of War</em> <a href="http://www.everyjoe.com/2008/01/22/gears-of-war-action-figures-coming-out-in-late-spring/">action figures</a> that are due in stores in late spring? You get to see them again in all their plastic glory, from <a href="http://www.comic-con.org/">Comic-Con</a> no doubt. The detail in these toys is amazing. Like I complained earlier, just don’t expect them to survive a good ass-whooping.</p>
<p><span id="more-12039"></span>I like the detail in my toys like the next guy, but perhaps the main reason I stopped playing action figures and putting in more time playing video games is that the newer plastic toys aren’t as durable as they used to. Yes, I used to launch my G.I. Joes into orbit. That’s probably why I keep doing the same thing to Niko Bellic when playing <em>Grand Theft Auto IV</em>.</p>
<p>But the detailed-yet-frail action figures? No thanks. I’d rather <strong>play</strong> my toys than use them as paperweight.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/see-gears-of-war-action-figures-in-all-their-plastic-glory-81/">See <i>Gears of War</i> action figures in all their plastic glory</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/articles/see-gears-of-war-action-figures-in-all-their-plastic-glory-81/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Rant: Unreal Engine 3 games eat up too much space</title>
		<link>http://www.everyjoe.com/articles/rant-unreal-engine-3-games-eat-up-too-much-space-81/</link>
		<comments>http://www.everyjoe.com/articles/rant-unreal-engine-3-games-eat-up-too-much-space-81/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 11:21:44 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Game engines]]></category>
		<category><![CDATA[gears_of_war]]></category>
		<category><![CDATA[mass_effect]]></category>
		<category><![CDATA[ue3]]></category>
		<category><![CDATA[unreal_engine]]></category>
		<category><![CDATA[unreal_engine_3]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/06/05/rant-unreal-engine-3-games-eat-up-too-much-space/</guid>
		<description><![CDATA[
If you’re as cheap as I am, then you’re probably holding off on that PC upgrade for years. A couple of months ago, I probably would’ve said that despite the age of my current rig, it has yet to disappoint. While it can still manage to run Mass Effect, I noticed that I can only install a couple of games on my hard drive because of space restrictions.
Are the size of current games really growing? I decided to do a little more digging.
I looked at the games installed on my hard drive. What do Gears of War, Bioshock, and Mass [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/rant-unreal-engine-3-games-eat-up-too-much-space-81/">Rant: Unreal Engine 3 games eat up too much space</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.everyjoe.com/files/81/2008/06/mass_effect4.jpg' alt='Mass Effect eats up more hard disk space thanks to Unreal Engine 3.' /></p>
<p>If you’re as cheap as I am, then you’re probably holding off on that PC upgrade for years. A couple of months ago, I probably would’ve said that despite the age of my current rig, it has yet to disappoint. While it can still manage to run <em>Mass Effect</em>, I noticed that I can only install a couple of games on my hard drive because of space restrictions.</p>
<p>Are the size of current games really growing? I decided to do a little more digging.</p>
<p>I looked at the games installed on my hard drive. What do <em>Gears of War</em>, <em>Bioshock</em>, and <em>Mass Effect</em> have in common? Yes, they’re “shooters,” but not in the strictest sense. Notice anything else?</p>
<p>The three games are all powered by Unreal Engine 3. Interestingly, each game consumes almost 10GB of hard disk space. <em>Gears of War</em> gets 9.96GB, <em>Mass Effect</em> eats up 9.87GB, and <em>Bioshock</em> in the neighborhood of 8GB.</p>
<p><span id="more-11976"></span>In comparison, <em>Clive Barker’s Jericho</em>, another current shooter, requires a mere 2GB of space. <em>Jericho</em> and <em>Gears</em> both came out in November 2007.</p>
<p>What is up with Unreal Engine 3, Epic? Why can’t you be like other developers and design a game that can look as purdy and manage to stay smaller than 5GB? Are you turning into Microsoft? Can’t you trim your humongous engine? Who knows, maybe your games would run much smoother in older systems, translating to even better sales.</p>
<p>To be fair, <em>Mass Effect</em> is running quite well in my aging PC, which doesn’t meet the RPG/shooter’s minimum system requirements. However, my PC can also run <em>Gears of War</em> handily at medium detail settings. Strangely, my rig is having a more difficult time running <em>Mass Effect</em> even if both games use the same engine.</p>
<p>Bottom line: Cliffy B. and company should try a bit harder to optimize their game engine. Yes, it’s already running relatively well, but I believe it could get even better. Games may have to be delayed a bit, but trimming Unreal Engine 3 to around half its original size would do wonders to performance and even sales.</p>
<p>Image of <em>Mass Effect</em> for the PC is courtesy of <a href="http://www.ea.com/information.jsp">EA</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/rant-unreal-engine-3-games-eat-up-too-much-space-81/">Rant: Unreal Engine 3 games eat up too much space</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/articles/rant-unreal-engine-3-games-eat-up-too-much-space-81/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Gears of War replica weapons and armor to be produced</title>
		<link>http://www.everyjoe.com/articles/gears-of-war-replica-weapons-and-armor-to-be-produced-81/</link>
		<comments>http://www.everyjoe.com/articles/gears-of-war-replica-weapons-and-armor-to-be-produced-81/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 11:59:46 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[cog_armor]]></category>
		<category><![CDATA[Cosplay]]></category>
		<category><![CDATA[gears]]></category>
		<category><![CDATA[gears_of_war]]></category>
		<category><![CDATA[lancer]]></category>
		<category><![CDATA[marcus_fenix]]></category>
		<category><![CDATA[nightmare_armor]]></category>
		<category><![CDATA[replica]]></category>
		<category><![CDATA[sid_garrand]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/06/03/gears-of-war-replica-weapons-and-armor-to-be-produced/</guid>
		<description><![CDATA[
Cosplayers on ‘roids rejoice! TriForce Sales, a creator of licensed 1:1 scale replica from video games, films, TV, and comics,  is going to produce the weapons and armor from the Gears of War universe. TriForce has partnered with sculptor Sid Garrand of Nightmare Armor Studios to recreate the gear worn by Marcus Fenix’s Delta Squad.
So what’s in the lineup of replicas? You can order the COG armor, helmet and the Lancer assault rifle. Advance orders can be placed online beginning July 8 at www.projecttriforce.com.
“I have been a huge fan of Gears of War since its release in November of [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/gears-of-war-replica-weapons-and-armor-to-be-produced-81/"><i>Gears of War</i> replica weapons and armor to be produced</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/81/2008/06/gears_muscles.jpg" alt="Get the authentic Gears of Wars armor. Muscles sold separately." /></p>
<p>Cosplayers on ‘roids rejoice! TriForce Sales, a creator of licensed 1:1 scale replica from video games, films, TV, and comics,  is going to produce the weapons and armor from the <em>Gears of War</em> universe. TriForce has partnered with sculptor Sid Garrand of Nightmare Armor Studios to recreate the gear worn by Marcus Fenix’s Delta Squad.</p>
<p>So what’s in the lineup of replicas? You can order the COG armor, helmet and the Lancer assault rifle. Advance orders can be placed online beginning July 8 at <a href="http://www.projecttriforce.com/">www.projecttriforce.com</a>.</p>
<p><span id="more-11971"></span>“I have been a huge fan of <em>Gears of War</em> since its release in November of 2006,” said Garrand. “In my spare time I sculpted a full set of <a href="http://kotaku.com/gaming/cliffyb-hair-update/gears-of-war-made-real-and-stuff-271780.php">armor for myself</a>, which I enjoyed showing off at conventions. When the fans saw it they all asked me how they could get it. I was thrilled when the team from Epic saw it, and liked it, which allowed us to move to the point to where we are today. It all truly began as a labor of love.”</p>
<p>I think there’s a problem or two though. When Garrand and his squad showed off the replicas to <em>Gears</em> developer Epic Games, they weren’t exactly the most physically-fit cosplayers. In fact, Garrand’s arms are glaringly <a href="http://cache.kotaku.com/assets/resources/2007/06/gearscosplay2.jpg">skinny</a> compared to Fenix’s tree trunk limbs.</p>
<p>Additionally, the fictional <a href="http://www.answers.com/topic/marcus-fenix">Marcus Fenix</a> is 6’1” tall and weighs 231lbs. If Garrand was anywhere near that weight or build, then the replicas should be even larger. Call me anal, but if you start hyping these products as 1:1 scale replicas, you’ve gotta back it up.</p>
<p><em>Gears of War</em> image courtesy of <a href="http://www.microsoft.com/games/">Microsoft</a> and <a href="http://www.epicgames.com/">Epic Games</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/gears-of-war-replica-weapons-and-armor-to-be-produced-81/"><i>Gears of War</i> replica weapons and armor to be produced</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/articles/gears-of-war-replica-weapons-and-armor-to-be-produced-81/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Killzone 2 video shows cover mechanics</title>
		<link>http://www.everyjoe.com/articles/killzone-2-video-shows-cover-mechanics-81/</link>
		<comments>http://www.everyjoe.com/articles/killzone-2-video-shows-cover-mechanics-81/#comments</comments>
		<pubDate>Thu, 29 May 2008 07:27:40 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[cover]]></category>
		<category><![CDATA[cover_mechanics]]></category>
		<category><![CDATA[gears]]></category>
		<category><![CDATA[gears_of_war]]></category>
		<category><![CDATA[killzone]]></category>
		<category><![CDATA[killzone_2]]></category>
		<category><![CDATA[lean_&_peek]]></category>
		<category><![CDATA[lean_and_peek]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<category><![CDATA[ps3_games]]></category>
		<category><![CDATA[shooters]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/05/29/killzone-2-video-shows-cover-mechanics/</guid>
		<description><![CDATA[I never thought cover mechanics popularized by third-person shooter Gears of War could be implemented in an FPS. The following Killzone 2 video tells me otherwise:

My main reason for reluctance is the view itself. The third-person camera gives the player wider peripheral vision that FPSes could never provide. As a result, hiding in cover becomes feasible because you, the player, would be able to see if your character is hidden well or if a body part is sticking out for your enemies to shoot.
Killzone 2’s “lean and peek” gameplay thrills me because I’ve never seen an FPS utilize cover mechanics. [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/killzone-2-video-shows-cover-mechanics-81/"><i>Killzone 2</i> video shows cover mechanics</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I never thought cover mechanics popularized by third-person shooter <em>Gears of War</em> could be implemented in an FPS. The following <em>Killzone 2</em> video tells me otherwise:</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/Lu9KO1fDO94&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Lu9KO1fDO94&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p><span id="more-11965"></span>My main reason for reluctance is the view itself. The third-person camera gives the player wider peripheral vision that FPSes could never provide. As a result, hiding in cover becomes feasible because you, the player, would be able to see if your character is hidden well or if a body part is sticking out for your enemies to shoot.</p>
<p><em>Killzone 2</em>’s “lean and peek” gameplay thrills me because I’ve never seen an FPS utilize cover mechanics. However, since the game is still under development and won’t be released until next year, we can only speculate if “lean and peek” works or not. Would the <em>Killzone 2</em> gameplay be affected greatly by this mechanic, or is this just a gimmick?</p>
<p>For Sony’s sake, I hope it does work since <em>Killzone 2</em> is a PS3-exclusive game. If it doesn’t, then <em>Killzone</em> is just overhyped freebie material that’s destined to be placed in a bargain shelf next to <em>Haze</em>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/killzone-2-video-shows-cover-mechanics-81/"><i>Killzone 2</i> video shows cover mechanics</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/articles/killzone-2-video-shows-cover-mechanics-81/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Watch first Gears of War 2 gameplay video</title>
		<link>http://www.everyjoe.com/articles/watch-first-gears-of-war-2-gameplay-video-81/</link>
		<comments>http://www.everyjoe.com/articles/watch-first-gears-of-war-2-gameplay-video-81/#comments</comments>
		<pubDate>Tue, 13 May 2008 10:55:48 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[game_videos]]></category>
		<category><![CDATA[gears]]></category>
		<category><![CDATA[gears_of_war]]></category>
		<category><![CDATA[gears_of_war_2]]></category>
		<category><![CDATA[xbox_360_games]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/05/13/watch-first-gears-of-war-2-gameplay-video/</guid>
		<description><![CDATA[You’ve seen the Gears of War 2 tech demo, but you’ve never seen how the sequel plays. Now’s your chance. Just make sure that you don’t spill your drool all over the keyboard.

Notice anything odd about the clip? I did. Cliffy B. is looking buff and decides to show it off. So he finally got rid of the geek look. Yes, it took him years to do so even if he was making truckloads of money for the longest time.
The guys over at Game Videos decided to make an analysis video to go with the gameplay footage. It’s really helpful [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/watch-first-gears-of-war-2-gameplay-video-81/">Watch first <i>Gears of War 2</i> gameplay video</a></p>
]]></description>
			<content:encoded><![CDATA[<p>You’ve seen the <em>Gears of War 2</em> <a href="http://www.everyjoe.com/2008/03/26/gears-of-war-2-looks-even-better-than-the-original/">tech demo</a>, but you’ve never seen how the sequel plays. Now’s your chance. Just make sure that you don’t spill your drool all over the keyboard.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="500" height="319" id="gamevideos6" align="middle"><param name="quality" value="high" /><param name="play" value="true" /><param name="loop" value="true" /><param name="scale" value="showall" /><param name="wmode" value="window" /><param name="devicefont" value="false" /><param name="bgcolor" value="#000000" /><param name="menu" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="salign" value="" /><param name="movie" value="http://gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D18698%26ordinal%3D%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D18698%26ordinal%3D%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="500" height="319" /></object></p>
<p><span id="more-11941"></span>Notice anything odd about the clip? I did. Cliffy B. is looking buff and decides to show it off. So he <em>finally</em> got rid of the geek look. Yes, it took him years to do so even if he was making truckloads of money for the longest time.</p>
<p>The guys over at Game Videos decided to make an analysis video to go with the gameplay footage. It’s really helpful if you’ve never played <em>Gears of War</em> before, or are utterly <del datetime="2008-05-13T10:52:56+00:00">indifferent</del> clueless when it comes to the names of each vehicle, weapon, or alien in the game.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="500" height="319" id="gamevideos6" align="middle"><param name="quality" value="high" /><param name="play" value="true" /><param name="loop" value="true" /><param name="scale" value="showall" /><param name="wmode" value="window" /><param name="devicefont" value="false" /><param name="bgcolor" value="#000000" /><param name="menu" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="salign" value="" /><param name="movie" value="http://gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D18777%26ordinal%3D%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D18777%26ordinal%3D%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="500" height="319" /></object></p>
<p>This video was obviously taken from an Xbox 360 (see the context-sensitive button controls?). The clip also gave us more proof that the dual analog sticks control scheme are terrible for shooters. See how the player couldn’t get a bead on the flying thingies (the Game Video guys said they’re called “Reavers”) that flew around?</p>
<p>Source: <a href="http://www.joystiq.com/2008/05/10/gears-of-war-2-gameplay-footage-debut/">Joystiq</a></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/watch-first-gears-of-war-2-gameplay-video-81/">Watch first <i>Gears of War 2</i> gameplay video</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/articles/watch-first-gears-of-war-2-gameplay-video-81/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gears Cheers #1: Bosses rule for a reason</title>
		<link>http://www.everyjoe.com/articles/gears-cheers-1-bosses-rule-for-a-reason-81/</link>
		<comments>http://www.everyjoe.com/articles/gears-cheers-1-bosses-rule-for-a-reason-81/#comments</comments>
		<pubDate>Sun, 13 Apr 2008 04:59:48 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gears]]></category>
		<category><![CDATA[gears_of_war]]></category>
		<category><![CDATA[pc_games]]></category>
		<category><![CDATA[Raves]]></category>
		<category><![CDATA[shooters]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/04/12/gears-cheers-1-bosses-rule-for-a-reason/</guid>
		<description><![CDATA[\\\\r\\\\n\\\\r\\\\nI\\\\\\\&#8217;ve have ranted about Gears of War\\\\\\\&#8217;s PC port for quite a bit, but that\\\\\\\&#8217;s only because I had high expectations. The Xbox 360 version was the next best thing since sliced bread. However, I wanted to experience the same thing without the risk of a certain console’s insufficient cooling.\\\\r\\\\n\\\\r\\\\nGears of War’s technical problems may have pushed me to the brink of an aneurysm, but that didn\\\\\\\&#8217;t stop me from enjoying the game. When a crucial update finally took away my agony, I knew my time to enjoy the game was due.\\\\r\\\\n\\\\r\\\\nAnd you know what? I was right. I\\\\\\\&#8217;ve been [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/gears-cheers-1-bosses-rule-for-a-reason-81/"><i>Gears</i> Cheers #1: Bosses rule for a reason</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src=\\\\\\\'http://www.everyjoe.com/files/81/2008/04/brumak.jpg\\\\\\\' alt=\\\\\\\'Only PC gamers get Brumak love\\\\\\\' />\\\\r\\\\n\\\\r\\\\nI\\\\\\\&#8217;ve have <a href=\\\\\\\"http://www.everyjoe.com/articles/crap-detector-previously-released-gears-of-war-pc-reviews-81/\\\\\\\">ranted</a> <a href=\\\\\\\"http://www.everyjoe.com/articles/gears-of-war-annoyance-1-decompression-takes-forever-81/\\\\\\\">about</a> <em>Gears of War</em>\\\\\\\&#8217;s PC port <a href=\\\\\\\"http://www.everyjoe.com/articles/gears-of-war-annoyance-2-wtf-extra-installs-81/\\\\\\\">for</a> <a href=\\\\\\\"http://www.everyjoe.com/2007/11/23/gears-of-war-annoyance-3-tweaking-torture/\\\\\\\">quite</a> <a href=\\\\\\\"http://www.everyjoe.com/articles/gears-of-war-annoyance-4-crashing-makes-you-want-to-burn-81/\\\\\\\">a</a> <a href=\\\\\\\"http://www.everyjoe.com/2008/03/20/gears-of-war-annoyances-1-armed-conflict-is-hell-but-so-are-choppy-visuals/\\\\\\\">bit</a>, but that\\\\\\\&#8217;s only because I had high expectations. The Xbox 360 version was the next best thing since sliced bread. However, I wanted to experience the same thing without the risk of a certain console’s insufficient <a href=\\\\\\\"http://en.wikipedia.org/wiki/RROD#Overheating\\\\\\\">cooling</a>.\\\\r\\\\n\\\\r\\\\n<em>Gears of War</em>’s technical problems may have pushed me to the brink of an aneurysm, but that didn\\\\\\\&#8217;t stop me from enjoying the game. When a crucial update finally took away my agony, I knew my time to enjoy the game was due.\\\\r\\\\n\\\\r\\\\nAnd you know what? I was right. I\\\\\\\&#8217;ve been having a blast.\\\\r\\\\n\\\\r\\\\nMy first reason to cheer: The boss fights are immensely satisfying. You\\\\\\\&#8217;re looking at the PC equivalent of those <em>Zelda</em> bosses that caused your heart to pound like a jackhammer. The battle against the <a href=\\\\\\\"http://en.wikipedia.org/wiki/List_of_Gears_of_War_characters_and_adversaries#Corpser\\\\\\\">Corpser</a>, for example, had me thinking how to take down the nasty arachnid before it destroys the ground I’m standing on.\\\\r\\\\n\\\\r\\\\nWatch how to beat the Corpser after the jump.\\\\r\\\\n\\\\r\\\\n<span id="more-11897"></span><object width=\\\\\\\"425\\\\\\\" height=\\\\\\\"355\\\\\\\"><param name=\\\\\\\"movie\\\\\\\" value=\\\\\\\"http://www.youtube.com/v/AvFf8TQpqpc&#038;hl=en\\\\\\\"></param><param name=\\\\\\\"wmode\\\\\\\" value=\\\\\\\"transparent\\\\\\\"></param><embed src=\\\\\\\"http://www.youtube.com/v/AvFf8TQpqpc&#038;hl=en\\\\\\\" type=\\\\\\\"application/x-shockwave-flash\\\\\\\" wmode=\\\\\\\"transparent\\\\\\\" width=\\\\\\\"425\\\\\\\" height=\\\\\\\"355\\\\\\\"></embed></object>\\\\r\\\\n\\\\r\\\\nAdmittedly, <em>Gears</em>\\\\\\\&#8217; boss fights don\\\\\\\&#8217;t seem as punishing (yet). But who am I to judge? I\\\\\\\&#8217;ve yet to finish the game. Ask me again in a couple of weeks. Or when I\\\\\\\&#8217;ve played all the shooters in <a href=\\\\\\\"http://www.gamehopper.com.ph/\\\\\\\">GameHopper</a>. Whichever comes first.\\\\r\\\\n\\\\r\\\\nImage for Gears of War courtesy of <a href=\\\\\\\"http://www.microsoft.com/games/\\\\\\\">Microsoft</a> and <a href=\\\\\\\"http://www.epicgames.com/\\\\\\\">Epic Games</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/gears-cheers-1-bosses-rule-for-a-reason-81/"><i>Gears</i> Cheers #1: Bosses rule for a reason</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/articles/gears-cheers-1-bosses-rule-for-a-reason-81/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gears of War 2 looks even better than the original</title>
		<link>http://www.everyjoe.com/articles/gears-of-war-2-looks-even-better-than-the-original-81/</link>
		<comments>http://www.everyjoe.com/articles/gears-of-war-2-looks-even-better-than-the-original-81/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 10:55:31 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gears]]></category>
		<category><![CDATA[gears_of_war]]></category>
		<category><![CDATA[gears_of_war_2]]></category>
		<category><![CDATA[tech_demo]]></category>
		<category><![CDATA[xbox_360_games]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/03/26/gears-of-war-2-looks-even-better-than-the-original/</guid>
		<description><![CDATA[So you don’t have a 360. That’s too bad because Gears of War is going to have a sequel. We’ve shown you a teaser recently announcing this, but what you haven’t seen is how sweet part two is going to look. Good news: there’s a tech demo available, and you can watch it here:

Among my favorite new features included in the tech demo are the advanced character lighting, high-density crowds, better-looking water, and soft-body physics. Part one was quite dark no matter how high I turned up the gamma, so better lighting means I can see Fenix and company better.
This [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/gears-of-war-2-looks-even-better-than-the-original-81/"><i>Gears of War</i> 2 looks even better than the original</a></p>
]]></description>
			<content:encoded><![CDATA[<p>So you don’t have a 360. That’s too bad because <em>Gears of War</em> is going to have a sequel. We’ve shown you a <a href="http://www.everyjoe.com/2008/02/22/confirmed-gears-of-war-2-is-for-real-and-it%e2%80%99s-coming-soon/">teaser</a> recently announcing this, but what you haven’t seen is how sweet part two is going to look. Good news: there’s a tech demo available, and you can watch it here:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=32198"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=32198" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></p>
<p><span id="more-11873"></span>Among my favorite new features included in the tech demo are the advanced character lighting, high-density crowds, better-looking water, and soft-body physics. Part one was quite dark no matter how high I turned up the gamma, so better lighting means I can see Fenix and company better.</p>
<p>This time, we get a &#8220;horde&#8221; treatment when it comes to the Locust because <em>Gears 2</em> is said to be capable of showing a hundred aliens onscreen at the same time. <a href="http://en.wikipedia.org/wiki/Pathfinding">Pathfinding</a> seems a bit shoddy however. Notice how the Locust bottlenecked when trying to get past an upturned car that was in the way?</p>
<p>At last, we get meat chunks and <a href="http://en.wikipedia.org/wiki/T-1000">T-1000</a> blobs for enemies, thanks to the soft-body physics. I wonder how this would affect gameplay. Perhaps a blob soccer mod with some sort of gravity gun in the future?</p>
<p>Any of you looking forward to <em>Gears of War 2</em>? That’s a stupid question. Of course you are. I wonder what kind of rig it would take to run this game on the PC. Who knows? Perhaps the world would be rid of RRoD by then.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/gears-of-war-2-looks-even-better-than-the-original-81/"><i>Gears of War</i> 2 looks even better than the original</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/articles/gears-of-war-2-looks-even-better-than-the-original-81/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Gears of War annoyances #5: Armed conflict is hell, but so are choppy visuals</title>
		<link>http://www.everyjoe.com/articles/gears-of-war-annoyances-1-armed-conflict-is-hell-but-so-are-choppy-visuals-81/</link>
		<comments>http://www.everyjoe.com/articles/gears-of-war-annoyances-1-armed-conflict-is-hell-but-so-are-choppy-visuals-81/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 19:40:18 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gears]]></category>
		<category><![CDATA[gears_of_war]]></category>
		<category><![CDATA[pc_games]]></category>
		<category><![CDATA[shooters]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/03/20/gears-of-war-annoyances-1-armed-conflict-is-hell-but-so-are-choppy-visuals/</guid>
		<description><![CDATA[
So my PC isn’t exactly cutting edge. I can accept that. It’s why I love tweaking so much. But when tweaking my settings doesn’t bear fruit no matter what combination I do, then I know I’m screwed.
This is one of my new problems in the “improved” Gears of War for the PC. Whether I tune down or crank up the visual settings, I get the same result: choppy visuals, especially when the action heats up.
How tricky does it get? For one, aiming can be a pain. If you factor in recoil, it’s tougher to get a bead on the Locust. [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/gears-of-war-annoyances-1-armed-conflict-is-hell-but-so-are-choppy-visuals-81/"><i>Gears of War</i> annoyances #5: Armed conflict is hell, but so are choppy visuals</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/81/2008/03/gears_baird.jpg" alt="Gears of War is choppy in my PC no matter what I do." /></p>
<p>So my PC isn’t exactly cutting edge. I can accept that. It’s why I love <a href="http://www.everyjoe.com/2007/11/23/gears-of-war-annoyance-3-tweaking-torture/">tweaking</a> so much. But when tweaking my settings doesn’t bear fruit no matter what combination I do, then I know I’m screwed.</p>
<p>This is one of my new problems in the “improved” <em>Gears of War</em> for the PC. Whether I tune down or crank up the visual settings, I get the same result: choppy visuals, especially when the action heats up.</p>
<p>How tricky does it get? For one, aiming can be a pain. If you factor in recoil, it’s tougher to get a bead on the Locust. Active reloading is also crazy because pressing “R” has to be timed exactly. If not, the gun jams. Now imagine going through all that while a nasty alien is pumping your big-ass COG hide full of hot lead.</p>
<p><em>Gears of War</em> image courtesy of <a href="http://www.microsoft.com/games/">Microsoft</a> and <a href="http://www.epicgames.com/">Epic Games</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/gears-of-war-annoyances-1-armed-conflict-is-hell-but-so-are-choppy-visuals-81/"><i>Gears of War</i> annoyances #5: Armed conflict is hell, but so are choppy visuals</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/articles/gears-of-war-annoyances-1-armed-conflict-is-hell-but-so-are-choppy-visuals-81/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>New Gears of War update fixes crashing problem</title>
		<link>http://www.everyjoe.com/articles/new-gears-of-war-update-fixes-crashing-problem-81/</link>
		<comments>http://www.everyjoe.com/articles/new-gears-of-war-update-fixes-crashing-problem-81/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 13:00:19 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gears]]></category>
		<category><![CDATA[gears_of_war]]></category>
		<category><![CDATA[pc_games]]></category>
		<category><![CDATA[shooters]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/03/19/new-gears-of-war-update-fixes-crashing-problem/</guid>
		<description><![CDATA[
So I finally installed Gears of War on my PC (for the umpteenth time). Now why would I want to do a thing like that when the game keeps crashing? Because there was an update released, and who knows? It just might get me past the point where the game always fails.
FYI, I’ve never managed to cross the river with Dom before. After I installed the update, I’ve finally gotten past the river and met the Kryll, those bat-like creatures that kill in the dark. See the screenshot I took?
Looks like a review is in order.
Post from: EveryJoe
New Gears of [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/new-gears-of-war-update-fixes-crashing-problem-81/">New <i>Gears of War</i> update fixes crashing problem</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/81/2008/03/gears_no_crash.jpg" alt="Here’s the screenshot of where my game crashes" /></p>
<p>So I finally installed <em>Gears of War</em> on my PC (for the umpteenth time). Now why would I want to do a thing like that when the game keeps <a href="http://www.everyjoe.com/articles/gears-of-war-annoyance-4-crashing-makes-you-want-to-burn-81/">crashing</a>? Because there was an <a href="http://download.microsoft.com/download/a/3/2/a32f9a78-bdd0-4f9c-b283-9be53a283b46/GearsTU.exe">update</a> released, and who knows? It just might get me past the point where the game always fails.</p>
<p>FYI, I’ve never managed to cross the river with Dom before. After I installed the update, I’ve finally gotten past the river and met the Kryll, those bat-like creatures that kill in the dark. See the screenshot I took?</p>
<p>Looks like a review is in order.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/new-gears-of-war-update-fixes-crashing-problem-81/">New <i>Gears of War</i> update fixes crashing problem</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/articles/new-gears-of-war-update-fixes-crashing-problem-81/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>CVG: GTA IV shooting is more GRAW2 than Gears</title>
		<link>http://www.everyjoe.com/articles/cvg-gta-iv-shooting-is-more-graw2-than-gears-81/</link>
		<comments>http://www.everyjoe.com/articles/cvg-gta-iv-shooting-is-more-graw2-than-gears-81/#comments</comments>
		<pubDate>Wed, 20 Feb 2008 11:32:07 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[advanced_warfighter]]></category>
		<category><![CDATA[cover_shooting]]></category>
		<category><![CDATA[gears_of_war]]></category>
		<category><![CDATA[graw2]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[gta_iv]]></category>
		<category><![CDATA[shooting]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/02/20/cvg-gta-iv-shooting-is-more-graw2-than-gears/</guid>
		<description><![CDATA[I’m sure you’re no stranger to GTA games, especially the latest ones that made its way into the third dimension. If you’re a purist like me, then you probably hate the console versions’ shooting mechanics. Yes, it uses auto-aim, and it’s a sellout.It looks like part IV would change the way we play GTA. Sure, you’ll still jack cars, run over pedestrians, and beat prostitutes with a baseball bat (or in my case, samurai). However, the most noteworthy change that got my attention is the shooting and cover mechanics.
Yes, GTA is finally going to have decent firefights.
According to CVG’s substantial [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/cvg-gta-iv-shooting-is-more-graw2-than-gears-81/">CVG: <i>GTA IV</i> shooting is more <i>GRAW2</i> than </i>Gears</i></a></p>
]]></description>
			<content:encoded><![CDATA[<p>I’m sure you’re no stranger to <em>GTA</em> games, especially the latest ones that made its way into the third dimension. If you’re a purist like me, then you probably hate the console versions’ shooting mechanics. Yes, it uses auto-aim, and it’s a sellout.It looks like part IV would change the way we play <em>GTA</em>. Sure, you’ll still jack cars, run over pedestrians, and beat prostitutes with a baseball bat (or in my case, samurai). However, the most noteworthy change that got my attention is the shooting and cover mechanics.</p>
<p>Yes, <em>GTA</em> is finally going to have decent firefights.</p>
<p><span id="more-11824"></span>According to CVG’s substantial <a href="http://www.computerandvideogames.com/article.php?id=180050">preview</a>, <em>GTA IV</em> is “more <em>Ghost Recon Advanced Warfighter 2</em> [GRAW2] than <em>Gears of War</em>” when it comes to cover. While I find <em>Gears</em>’ cover shooting to be generally better than that of <em>GRAW2</em>’s, this is way better than the old mechanics used in <em>GTA</em>’s last-gen titles.</p>
<p>Part IV also changes the drive-by shooting from the straight left or right aiming to aiming weapons using the right stick. When one speaks of aiming, there’s naturally a cursor included.</p>
<p>While we may have grown tired of the same old elements that <em>GTA</em> had to offer in the last generation, part IV seems to offer something entirely different. All this talk about more sophisticated shooting is certainly encouraging.</p>
<p>Your thoughts?</p>
<p><a href="http://www.computerandvideogames.com/article.php?id=180050">Read</a></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/cvg-gta-iv-shooting-is-more-graw2-than-gears-81/">CVG: <i>GTA IV</i> shooting is more <i>GRAW2</i> than </i>Gears</i></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/articles/cvg-gta-iv-shooting-is-more-graw2-than-gears-81/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>