MGS4 playthrough: Could boss fights be not as good?
Pundits say that the PlayStation 3 provides über designer Hideo Kojima the platform to finally realize his vision for a Metal Gear game. I say hogwash. Kojima never did let hardware limitations prevent him from creating masterpiece upon masterpiece in the previous console generations.
Case in point: the brilliant boss fights. Each Metal Gear Solid installment had them, and even the ones in older games could be considered as all-time greats. Psycho Mantis and Sniper Wolf were my personal favorites in the first MGS, and when either are compared to any game boss ever created, the FOXHOUND duo is certainly unmatched …read more
MGS4 is an FPS
Hideo Kojima, the legendary designer of the Metal Gear games, once joked at the inaugural trailer of Metal Gear Solid 4: Guns of the Patriots that the highly-anticipated stealth game is an FPS. Finally, a Policy Shift? Kojima’s 2005 Tokyo Game Show trailer stated “Not FPS, MGS!”
Little did we know.
At the game’s 20th anniversary celebration, Kojima demonstrated that you can play MGS4 in first-person view. Here’s the 15-minute proof:
Unlike the previous MGS games where you’re limited to a peek in first-person view, you can now move around in that perspective when playing Guns of the Patriots, just like a bona …read more




