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	<title>EveryJoe &#187; hideo_kojima</title>
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		<title>MGS4 playthrough: Could boss fights be not as good?</title>
		<link>http://www.everyjoe.com/articles/mgs4-playthrough-could-boss-fights-be-not-as-good-81/</link>
		<comments>http://www.everyjoe.com/articles/mgs4-playthrough-could-boss-fights-be-not-as-good-81/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 10:50:11 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[bosses]]></category>
		<category><![CDATA[hideo_kojima]]></category>
		<category><![CDATA[metal_gear]]></category>
		<category><![CDATA[metal_gear_solid]]></category>
		<category><![CDATA[metal_gear_solid_4]]></category>
		<category><![CDATA[mgs]]></category>
		<category><![CDATA[mgs4]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/06/19/mgs4-playthrough-could-boss-fights-be-not-as-good/</guid>
		<description><![CDATA[
Pundits say that the PlayStation 3 provides über designer Hideo Kojima the platform to finally realize his vision for a Metal Gear game. I say hogwash. Kojima never did let hardware limitations prevent him from creating masterpiece upon masterpiece in the previous console generations.
Case in point: the brilliant boss fights. Each Metal Gear Solid installment had them, and even the ones in older games could be considered as all-time greats. Psycho Mantis and Sniper Wolf were my personal favorites in the first MGS, and when either are compared to any game boss ever created, the FOXHOUND duo is certainly unmatched [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/mgs4-playthrough-could-boss-fights-be-not-as-good-81/"><i>MGS4</i> playthrough: Could boss fights be not as good?</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/81/2008/06/mgs4-vamp-vs-raiden.jpg" alt="This is one fight you won’t be playing in Metal Gear Solid 4." /></p>
<p>Pundits say that the PlayStation 3 provides über designer Hideo Kojima the platform to <em>finally</em> realize his vision for a <em>Metal Gear</em> game. I say <strong>hogwash</strong>. Kojima never did let hardware limitations prevent him from creating masterpiece upon masterpiece in the previous console generations.</p>
<p>Case in point: the brilliant boss fights. Each <em>Metal Gear Solid</em> installment had them, and even the ones in older games could be considered as all-time greats. Psycho Mantis and Sniper Wolf were my personal favorites in the first <em>MGS</em>, and when either are compared to any game boss ever created, the FOXHOUND duo is certainly unmatched when it comes to fun factor and design brilliance. Of course, how can we forget the sniping showdown with The End in MGS3? There is simply no boss fight like it in any game system.</p>
<p><span id="more-11994"></span>However, I can&#8217;t say the same with my first boss encounter in <em>MGS4</em>. Laughing Octopus was quite tricky to locate given her camo powers, but there were no “OMG!” moments to permanently sear the experience into my subconscious. The second round against Laughing Octopus wasn&#8217;t that interesting as well because while the boss was tricky to hit with guns, she never did try to do anything else but try to grab Snake—and she didn&#8217;t do a very good job either because she&#8217;s too slow. To be fair, it was the first boss fight so <em>MGS4</em> has several more chances.</p>
<p>I just find it ironic that the supposedly-ideal platform to fully realize Kojima&#8217;s vision for <em>MGS</em> has already used up one bullet&#8211;and it missed.</p>
<p>Could it be possible that because the hardware is supposedly &#8216;ideal,&#8217; Kojima and his crew have lost their edge? Or was Kojima too wrapped up in closing the story&#8217;s loose ends story that somehow, he didn&#8217;t put in as much time and effort to make the boss fights as staggeringly impressive?</p>
<p>Whatever the case, the eyes of all <em>Metal Gear</em> fans and gamers everywhere are on Kojima and crew. Forget the <a href="http://www.everyjoe.com/2008/06/17/crap-detector-gamespot-gives-two-perfect-scores-in-a-span-of-seven-weeks/">perfect score</a> given to <em>MGS4</em> by GameSpot. Forget all the hype that we were subjected to for four years. Play the game and let it speak for itself. Let the discussions commence.</p>
<p>Image of <em>Metal Gear Solid 4: Guns of the Patriots</em> is courtesy of <a href="http://www.konami.com/">Konami</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/mgs4-playthrough-could-boss-fights-be-not-as-good-81/"><i>MGS4</i> playthrough: Could boss fights be not as good?</a></p>
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		<title>MGS4 is an FPS</title>
		<link>http://www.everyjoe.com/articles/mgs4-is-an-fps-81/</link>
		<comments>http://www.everyjoe.com/articles/mgs4-is-an-fps-81/#comments</comments>
		<pubDate>Thu, 26 Jul 2007 10:10:51 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[hideo_kojima]]></category>
		<category><![CDATA[metal_gear_solid_4]]></category>
		<category><![CDATA[metal_gear_solid_4_guns_of_the_patriots]]></category>
		<category><![CDATA[mgs4]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2007/07/26/mgs4-is-an-fps/</guid>
		<description><![CDATA[Hideo Kojima, the legendary designer of the Metal Gear games, once joked at the inaugural trailer of Metal Gear Solid 4: Guns of the Patriots that the highly-anticipated stealth game is an FPS. Finally, a Policy Shift? Kojima’s 2005 Tokyo Game Show trailer stated “Not FPS, MGS!”
Little did we know.
At the game’s 20th anniversary celebration, Kojima demonstrated that you can play MGS4 in first-person view. Here’s the 15-minute proof:

Unlike the previous MGS games where you’re limited to a peek in first-person view, you can now move around in that perspective when playing Guns of the Patriots, just like a bona [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/mgs4-is-an-fps-81/">MGS4 is an FPS</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Hideo Kojima, the legendary designer of the Metal Gear games, once joked at the inaugural trailer of Metal Gear Solid 4: Guns of the Patriots that the highly-anticipated stealth game is an FPS. Finally, a Policy Shift? Kojima’s 2005 Tokyo Game Show trailer stated “Not FPS, MGS!”</p>
<p>Little did we know.</p>
<p>At the game’s 20th anniversary celebration, Kojima demonstrated that you can play MGS4 in first-person view. Here’s the 15-minute proof:</p>
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<p>Unlike the previous MGS games where you’re limited to a peek in first-person view, you can now move around in that perspective when playing Guns of the Patriots, just like a bona fide FPS would. However, like the legions of Snake fans, I wouldn’t recommend playing in FPS throughout the game. Why? Because seeing your surroundings is more important.</p>
<p>The exciting part about this FPS feature in MGS4 is that the game lets you make some precision shooting when called for, and you can dodge your enemies in this view like any self-respecting gamer should.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/mgs4-is-an-fps-81/">MGS4 is an FPS</a></p>
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