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Sunday, November 8th, 2009

Deconstructing Yahtzee’s Metal Gear Solid 4 review

June 29, 2008 by Mike  
Filed under Gaming

Deconstructing Yahtzee’s <i>Metal Gear Solid 4</i> review

Benjamin “Yahtzee” Croshaw thinks Metal Gear Solid 4 is a “stiff and inefficient” third person shooter,” mainly because of the controls. The game’s storyline was lambasted as well, but that was to be expected. Surprisingly, Yahtzee seems to hate MGS4 even more than Haze, which was universally reviled.

MGS4 How To’s: Beat Vamp

June 24, 2008 by Mike  
Filed under Gaming

<i>MGS4</i> How To’s: Beat Vamp

So you’ve finally returned to Shadow Moses and had a good look at Metal Gear Rex (or what’s left of it). That’s when Vamp, the seemingly-immortal bad guy, jumps you. Fighting the guy seems easy enough, especially since his attacks aren’t particularly devastating or difficult to dodge. But when the battle extends to over 10 minutes, you realize it’s not an ordinary gunfight.

MGS4 playthrough: Could boss fights be not as good?

June 19, 2008 by Mike  
Filed under Gaming

<i>MGS4</i> playthrough: Could boss fights be not as good?

Pundits say that the PlayStation 3 provides über designer Hideo Kojima the platform to finally realize his vision for a Metal Gear game. I say hogwash. Kojima never did let hardware limitations prevent him from creating masterpiece upon masterpiece in the previous console generations.
Case in point: the brilliant boss fights. Each Metal Gear Solid installment had them, and even the ones in older games could be considered as all-time greats. Psycho Mantis and Sniper Wolf were my personal favorites in the first MGS, and when either are compared to any game boss ever created, the FOXHOUND duo is certainly unmatched …read more

MGS4 playthrough: Liquid Sun is as hot as it gets

June 17, 2008 by Mike  
Filed under Gaming

<i>MGS4</i> playthrough: Liquid Sun is as hot as it gets

War may have changed in Snake’s tired eyes, but the trademark Metal Gear gameplay is still very much intact in stealth action game Metal Gear Solid 4: Guns of the Patriots. For the uninitiated, this involves getting from point A to point B without attracting any attention.
Moving between points isn’t so simple, however. The armed goons that dot the landscape no longer have tunnel vision, which made sneaking in earlier installments quite easy. There’s no telling if an enemy is waiting just around the corner for an unwanted surprise encounter.

1UP chimes in on Metal Gear Solid 4

June 13, 2008 by Mike  
Filed under Gaming

1UP chimes in on <i>Metal Gear Solid 4</i>

The house that Shoe built has finally chimed in on Metal Gear Solid 4: Guns of the Patriots. Did they like it? Watch and know.

If you’ve played MGS4 and agree/disagree with the review, I’d love to hear what you think.

New MGS4 trailer shows drama queen side of Solid Snake

April 24, 2008 by Mike  
Filed under Gaming

New <i>MGS4</i> trailer shows drama queen side of Solid Snake

If you’re a Metal Gear fan, then you’ve probably seen a fair share of Metal Gear Solid 4 trailers. You’ve probably even watched several long clips that showed the same crumbling desert town where the aging Solid Snake sneaks around. I have bad news and good news for this new trailer. First, the bad: you still see the same crumbling desert town. The great part? You’ll see an entirely new setting, among other things.


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