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	<title>EveryJoe &#187; mmofps</title>
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		<title>New Huxley video is released</title>
		<link>http://www.everyjoe.com/articles/new-huxley-video-is-released-81/</link>
		<comments>http://www.everyjoe.com/articles/new-huxley-video-is-released-81/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 11:04:57 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Huxley]]></category>
		<category><![CDATA[mmofps]]></category>
		<category><![CDATA[unreal_tournament_3]]></category>
		<category><![CDATA[ut3]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/03/07/new-huxley-video-is-released/</guid>
		<description><![CDATA[It’s been a while since we last saw anything about Huxley. IGN recently came out with a verbose preview, but it’s the video that came with the article that got my attention.

Strangely, this Huxley footage doesn’t remind me of Unreal Tournament 3 at all, unlike what I formerly perceived. I was also surprised to see that the “MMO element” in Huxley looks exactly like your typical MMO (i.e. walking around in third-person). Perhaps the FPS elements would kick in when you get into missions.
Anybody stoked about Huxley?
Post from: EveryJoe
New Huxley video is released
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/new-huxley-video-is-released-81/">New <i>Huxley</i> video is released</a></p>
]]></description>
			<content:encoded><![CDATA[<p>It’s been a while since we last saw anything about <em>Huxley</em>. IGN recently came out with a verbose <a href="http://xbox360.ign.com/articles/856/856441p1.html">preview</a>, but it’s the video that came with the article that got my attention.</p>
<p><embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=738457&#038;downloadURL=http://xbox360movies.ign.com/xbox360/video/article/856/856903/huxley_montage_030408_flvlowwide.flv&#038;allownetworking="all"' type='application/x-shockwave-flash' width='433' height='360' ></embed></p>
<p>Strangely, this <em>Huxley</em> footage doesn’t remind me of <em>Unreal Tournament 3</em> at all, unlike what I formerly <a href="http://www.everyjoe.com/2007/12/20/huxley-video-shows-how-gameplay-works/">perceived</a>. I was also surprised to see that the “MMO element” in <em>Huxley</em> looks exactly like your typical MMO (i.e. walking around in third-person). Perhaps the FPS elements would kick in when you get into missions.</p>
<p>Anybody stoked about <em>Huxley</em>?</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/new-huxley-video-is-released-81/">New <i>Huxley</i> video is released</a></p>
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		<title>Huxley’s second close beta test is coming this December</title>
		<link>http://www.everyjoe.com/articles/huxley%e2%80%99s-second-close-beta-test-is-coming-this-december-81/</link>
		<comments>http://www.everyjoe.com/articles/huxley%e2%80%99s-second-close-beta-test-is-coming-this-december-81/#comments</comments>
		<pubDate>Fri, 09 Nov 2007 15:11:28 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[babelfish]]></category>
		<category><![CDATA[beta_test]]></category>
		<category><![CDATA[beta_testing]]></category>
		<category><![CDATA[beta_tests]]></category>
		<category><![CDATA[clueless]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Huxley]]></category>
		<category><![CDATA[minimum_requirements]]></category>
		<category><![CDATA[mmofps]]></category>
		<category><![CDATA[system_requirements]]></category>
		<category><![CDATA[twitch_action]]></category>
		<category><![CDATA[webzen]]></category>
		<category><![CDATA[xbox_360]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2007/11/09/huxley%e2%80%99s-second-close-beta-test-is-coming-this-december/</guid>
		<description><![CDATA[
The Korean schedule for the second stage of Huxley closed beta testing has just been announced. It will take place from Dec. 13 to 17. Registration for new local testers will begin this month, though gamers who took part in the first closed beta test will be able to participate as well.
 
For the clueless, Huxley is that gorgeous MMOFPS for the Xbox 360 and PC being developed by Korea-based Webzen. Is it any good? Sadly, I have no idea since I wasn’t part of the closed beta test.
According to the press release, the second close beta test will evaluate [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/huxley%e2%80%99s-second-close-beta-test-is-coming-this-december-81/">Huxley’s second close beta test is coming this December</a></p>
]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><img src="http://www.everyjoe.com/files/81/2007/11/huxley-armor.jpg" alt="Huxley’s second beta test is coming next month" /></p>
<p class="MsoNormal">The Korean schedule for the second stage of <em>Huxley</em> closed beta testing has just been announced. It will take place from Dec. 13 to 17. Registration for new local testers will begin this month, though gamers who took part in the first closed beta test will be able to participate as well.</p>
<p class="MsoNormal"><o> </o></p>
<p class="MsoNormal">For the clueless, <em>Huxley</em> is that gorgeous MMOFPS for the Xbox 360 and PC being developed by Korea-based Webzen. Is it any good? Sadly, I have no idea since I wasn’t part of the closed beta test.</p>
<p>According to the press release, the second close beta test will evaluate <em>Huxley</em>’s FPS elements, as well as the complementary system stability elements.</p>
<p><span id="more-11663"></span>“We’re highlighting the FPS elements in the first and second closed beta tests, and will roll out the much-anticipated MMO elements in later stages of testing,” said Nam-Ju Kim, Webzen CEO. “I’m confident that this blend of MMO and twitch-action FPS design will have a positive effect on the online gaming market.”</p>
<p>More information about <em>Huxley</em>’s Korean closed beta testing will be available shortly at <a href="http://www.huxley.co.kr/" target="_new">www.huxley.co.kr</a>. I tried browsing the site myself, but other than the minimum requirements, I was prevented from getting any other significant info because I don’t read Korean. Even Babelfish won’t work because much of the site is in Flash.</p>
<p class="MsoNormal"><o> </o></p>
<p>The system requirements are pretty much current, but you’ll be surprised by the size of the client.</p>
<p><strong>Minimum System Requirements</strong><br />
CPU &#8211; Pentium 4 2.4GHz<br />
RAM &#8211; 1GB<br />
Graphics &#8211; GeForce 6600<br />
Operating System &#8211; Windows XP<br />
Hard Drive Space &#8211; 6GB<br />
Direct X &#8211; DirectX 9.0c</p>
<p><strong>Recommended System Requirements</strong><br />
CPU &#8211; Pentium 4 3.0GHz<br />
RAM &#8211; 2GB<br />
Graphics &#8211; GeForce 7600<br />
Operating System &#8211; Windows XP<br />
Hard Drive Space &#8211; 6GB<br />
Direct X &#8211; DirectX 9.0c</p>
<p>You can see the requirements in the <a href="http://www.huxleygame.com/huxley_system_requirements.php">English site</a> anyway.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/huxley%e2%80%99s-second-close-beta-test-is-coming-this-december-81/">Huxley’s second close beta test is coming this December</a></p>
]]></content:encoded>
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		<title>Other way around: New MMOFPS actually pays its players</title>
		<link>http://www.everyjoe.com/articles/other-way-around-new-mmofps-actually-pays-its-players-81/</link>
		<comments>http://www.everyjoe.com/articles/other-way-around-new-mmofps-actually-pays-its-players-81/#comments</comments>
		<pubDate>Fri, 31 Aug 2007 11:06:25 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[fps_games]]></category>
		<category><![CDATA[Kwari]]></category>
		<category><![CDATA[mmofps]]></category>
		<category><![CDATA[pc_games]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[shooters]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2007/08/31/other-way-around-new-mmofps-actually-pays-its-players/</guid>
		<description><![CDATA[
When you talk about an MMO, you normally think of people paying a company to play a massively-multiplayer online game. London-based games publisher Kwari, announced its new multiplayer online gaming service, which does things the other way around.
You see, the company’s FPS (also named Kwari) lets players make money off each other in real-time. Intrigued yet? Read how after the jump.
 
Gamers playing Kwari for cash set up an account, are matched on the basis of skill, and enter a game at a pre-agreed stake level ranging from one cent to one dollar a hit. During the matches, every time [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/other-way-around-new-mmofps-actually-pays-its-players-81/">Other way around: New MMOFPS actually pays its players</a></p>
]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><img src="http://www.everyjoe.com/files/81/2007/08/kwari-dollar-sign.jpg" title="Show me the money" alt="Show me the money" align="top" height="366" hspace="2" vspace="2" width="485" /></p>
<p>When you talk about an MMO, you normally think of people paying a company to play a massively-multiplayer online game. London-based games publisher <a href="http://www.kwari.com/">Kwari</a>, announced its new multiplayer online gaming service, which does things <em>the other way around</em>.</p>
<p>You see, the company’s FPS (also named Kwari) lets players make money off each other in real-time. Intrigued yet? Read how after the jump.</p>
<p class="MsoNormal"><o> </o></p>
<p class="MsoNormal"><span id="more-11538"></span>Gamers playing Kwari for cash set up an account, are matched on the basis of skill, and enter a game at a pre-agreed stake level ranging from one cent to one dollar a hit. During the matches, every time a player shoots another, money is deducted from the target’s stake and added to the shooter’s. In a way, the player’s money stake mirrors their in-game health, except it’s exchanged from one player to another.</p>
<p class="MsoNormal">There are also jackpot prizes which require keys to unlock. These jackpots are fed by self-inflicted damage sustained by the players in all games being played globally. For example, if a player jumps from the top of an arena or takes damage from a hazard, their stake is deducted and this feeds into the jackpots, which are then released hourly, daily, weekly, monthly and quarterly—the latter are expected to pay out millions of dollars. Most importantly; all money paid in to the game by players is won out of the game by players.</p>
<p>Being a game of skill, how much money a player can win depends partially on their in-game performance. So to ensure a level playing field, the games are said to be skill-matched so that only players of equal ability are able to compete.</p>
<p class="MsoNormal"><o> </o></p>
<p class="MsoNormal">“Money changes everything,” said Eddie Gill, founder and creator of Kwari. “I wanted to create something that had more of a buzz than a traditional FPS. The concept of playing for money is not a new one. However, these games tend to be an existing multiplayer game with a cash prize tagged on the end, much like clan tournaments, which means only a minority walk away with cash winnings—and usually a small amount at that.”</p>
<p class="MsoNormal"> The game will be free to download online, but instead of being subscription-based, it will use a free-to-play/pay-to-play model where the publisher sells the player ammunition in place of flat rate charges or monthly subscriptions.</p>
<p class="MsoNormal"><o> </o></p>
<p>Pretty slick, considering that everyone needs bullets to play an FPS. After all, a company does need to make money if it wants to stay in business. Stay tuned for more news on Kwari.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/other-way-around-new-mmofps-actually-pays-its-players-81/">Other way around: New MMOFPS actually pays its players</a></p>
]]></content:encoded>
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		<title>Huxley’s launch info is revealed</title>
		<link>http://www.everyjoe.com/articles/huxley%e2%80%99s-launch-info-is-revealed-81/</link>
		<comments>http://www.everyjoe.com/articles/huxley%e2%80%99s-launch-info-is-revealed-81/#comments</comments>
		<pubDate>Sun, 12 Aug 2007 10:21:35 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Huxley]]></category>
		<category><![CDATA[mmofps]]></category>
		<category><![CDATA[open_beta]]></category>
		<category><![CDATA[unreal_3_engine]]></category>
		<category><![CDATA[webzen]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2007/08/12/huxley%e2%80%99s-launch-info-is-revealed/</guid>
		<description><![CDATA[
It’s been a while since we last heard about Huxley, that über-pretty MMOFPS from South Korea’s Webzen. The latest hype went as far as E3 2006, and perhaps a few sporadic previews here and there. After poking around, I discovered when it’s supposed to come out.
According to the game’s forums, the game is scheduled to begin its close beta sometime between the tail end of 3Q and 4Q 2007. Huxley’s open beta will fall between 4Q 2007 and 1Q 2008, and its commercial launch would be somewhere before the middle of 1Q 2008 to the beginning of 2Q 2008. Got [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/huxley%e2%80%99s-launch-info-is-revealed-81/">Huxley’s launch info is revealed</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/81/2007/08/huxley-is-mario.jpg" title="I’ma special" alt="I’ma special" align="top" height="371" hspace="3" vspace="3" width="495" /></p>
<p>It’s been a while since we last heard about <a href="http://www.huxleygame.com/">Huxley</a>, that über-pretty MMOFPS from South Korea’s Webzen. The latest hype went as far as E3 2006, and perhaps a few sporadic previews here and there. After poking around, I discovered when it’s supposed to come out.</p>
<p>According to the game’s <a href="http://www.huxleygame.com/forum/huxley-news/2180-webzen-launching-schedule.html">forums</a>, the game is scheduled to begin its close beta sometime between the tail end of 3Q and 4Q 2007. Huxley’s open beta will fall between 4Q 2007 and 1Q 2008, and its commercial launch would be somewhere before the middle of 1Q 2008 to the beginning of 2Q 2008. Got that?</p>
<p><span id="more-11501"></span>So what makes Huxley special? Other than its spectacular visuals, we don’t know yet. Perhaps a part of us is hoping that the MMOFPS subgenre gets its marquee equivalent of Mario. No, I don’t want to see an Italian plumber take the lead role of a new MMOFPS—I was hoping for a game that achieves critical and commercial success like Nintendo’s bouncy hero.</p>
<p>One particular thing going for Huxley is its use of the Unreal 3 Engine. That means it’s going to be as pretty as Unreal Tournament 3 or Gears of War in a sci-fi, gun-toting way. Let’s just hope that Webzen doesn’t turn this game into a generic Asian-developed MMO that depends on some form of <a href="http://en.wikipedia.org/wiki/Grind_%28gaming%29">grind</a> that’s prevalent today. Then again, Huxley is an FPS so it would take a special kind of inanity to pull that off.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/huxley%e2%80%99s-launch-info-is-revealed-81/">Huxley’s launch info is revealed</a></p>
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