Clip shows suitable hiding places in Call of Duty 4 multiplayer
Surviving in Call of Duty 4: Modern Warfare’s online multiplayer isn’t just a matter of skill, or how quick you can pull the trigger. It’s all about being at the right place at the right time. To do that, one should be familiar with the maps. If you’re having trouble remembering things, then at least you should know the difference between a good hiding place and a deathtrap.
CoD4 adventures: Knifing n00bs is fun (for non-n00bs)
I finally had the nerve to play Call of Duty 4: Modern Warfare online today (not before upgrading my PS3’s firmware to 2.20). Sadly, my first foray wasn’t very encouraging. To make the long story short, I never managed to take anyone down. I don’t even know if I was able to land a single bullet at an opponent.
It was good to see that I hardly encountered any lag while playing, so I guess I have no excuse for sucking completely.
Qadaffi reviews Call of Duty 4
Everyone’s weighing in on Call of Duty 4: Modern Warfare. See what Libya leader Muammar al-Qadaffi thinks.
I wonder what name Qadaffi uses in Xbox Live.
Call of Duty 4 video review
Call of Duty 4 for the DS might not suck like other handheld shooters
The last major shooter franchise that graced the DS left a bad aftertaste. Sure, Brothers in Arms looked pretty, its levels were of considerable size for a handheld game, and the explosions are a visual treat. Those are good stuff that you’d notice when you watch the trailers, but things start getting ugly when you proceed with the actual playing.
You have to deal with not-so-responsive controls and not-so-satisfying action. I should have taken the choppy sounds in the menu as a warning. Indeed, Metroid Prime Hunters is a tough act to follow.
Imagine my surprise when Call of Duty 4: Modern …read more
Shoot through walls in Call of Duty 4
The latest multiplayer trailer for Call of Duty 4: Modern Warfare is out. Go see it and enjoy what little gameplay it shows.
No, your eyes don’t deceive you. Yes, you can shoot through walls, and it’s not some form of wallhack. It’s great to see that ballistics can pass through walls, just like the real thing. I just hope Infinity Ward balances this feature because I wouldn’t want to get hit by a .50 caliber bullet when I’m hiding under a thick concrete bridge.
Call of Duty 4 is lighting it up
What makes our shooters look great? More textures and polygons? Yes and yes. But the feature that sets them apart from other smaller details that you may overlook is lighting. Don’t believe me? Boot up F.E.A.R. and try playing the game with low lighting details. You’ll see graphics that scream 1998. Well not exactly 1998 since the textures and models are way more superior, but you get the idea.
Infinity Ward has the same idea for Call of Duty 4: Modern Warfare, and they share their thoughts in this trailer:
It’s nice to see that the series has abandoned its World …read more




