Project Origin community asks Monolith some questions
Monolith’s John Mulkey and Leo De Bruyn were gracious enough to answer questions posted at Project Origin’s community website. Know the questions and the answers in this video:
See Project Origin’s better blood splatters
We’ve all heard of critics raving over handsome water effects within a game. Remember how impressive and realistic the water looked in Uncharted: Drake’s Fortune and Bioshock? It looks like the benchmark is about to change in Project Origin, the sequel to Monolith’s 2005 “horror” shooter F.E.A.R. Have a look:
Instead of realistic water effects, Monolith decided to improve the way blood spatters when you shoot someone. Since when did people bleed burst like that? Eat your heart out, Tarantino.
Hands on: Condemned 2 demo is short and sweet
I’ve finally downloaded and played the Condemned 2: Bloodshot demo from PSN. I also queued up the Turok demo since I’ve never tried it either. By the time I’ve blown through the Condemned 2 demo, the Turok download was still stuck at 37% and it was already growing dark.
I guess that meant people were starting to wake up on the other side of the world and PSN has just gotten a little more crowded. Well, there’s always continuing it next day.
The Condemned 2 demo is visually sick in a good way. The city is appropriately dark, the environments look decrepit, …read more
Name F.E.A.R. 2, visit Monolith’s studios
Great news, F.E.A.R. fans! There’s going to be a sequel to your favorite FPS, and you get to name it. According to Monolith, the game’s developer, it will accept submissions from June 4th to June 27th—a mere 23 days. During this time, you’ll have to think of a name that somehow reminds you of the original title, yet not use the same name because of some legal technicality.
The prize is a fanboy’s wet dream: an all-expense paid trip to Monolith to meet the development team and tour the facilities. Yawn. I was hoping of something in the lines of …read more




