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	<title>EveryJoe &#187; monolith</title>
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	<link>http://www.everyjoe.com</link>
	<description>Sports News - Tech Reviews - Entertainment - Life Tips for EveryJoe</description>
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		<title>Project Origin community asks Monolith some questions</title>
		<link>http://www.everyjoe.com/articles/project-origin-community-asks-monolith-some-questions-81/</link>
		<comments>http://www.everyjoe.com/articles/project-origin-community-asks-monolith-some-questions-81/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 10:46:02 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[monolith]]></category>
		<category><![CDATA[project_origin]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/06/05/project-origin-community-asks-monolith-some-questions/</guid>
		<description><![CDATA[Monolith’s John Mulkey and Leo De Bruyn were gracious enough to answer questions posted at Project Origin’s community website. Know the questions and the answers in this video:

Some of the questions were quite specific (i.e. zooming, difference between the PK470 and G2A2 assault rifles, medpacks versus regeneration), but the query that got my attention was if players can use Alma in multiplayer.
Sadly, you can’t use Alma in the core game. However, Mulkey said it’s a great idea for a mod.
One question I did want to ask is if John Mulkey and Valve’s Gabe Newell are long-lost brothers. Coincidentally, both work [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/project-origin-community-asks-monolith-some-questions-81/"><i>Project Origin</i> community asks Monolith some questions</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Monolith’s John Mulkey and Leo De Bruyn were gracious enough to answer questions posted at <em>Project Origin</em>’s community website. Know the questions and the answers in this video:</p>
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<p><span id="more-11975"></span>Some of the questions were quite specific (i.e. zooming, difference between the PK470 and G2A2 assault rifles, medpacks versus regeneration), but the query that got my attention was if players can use <a href="http://en.wikipedia.org/wiki/List_of_F.E.A.R._characters_%26_organizations#Alma_Wade">Alma</a> in multiplayer.</p>
<p>Sadly, you can’t use Alma in the core game. However, Mulkey said it’s a great idea for a mod.</p>
<p>One question I did want to ask is if John Mulkey and <a href="http://www.valvesoftware.com/">Valve</a>’s <a href="http://gamereaver.files.wordpress.com/2007/10/gabe1.jpg">Gabe Newell</a> are long-lost brothers. Coincidentally, both work in the games industry, and are developers of first-person shooters.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/project-origin-community-asks-monolith-some-questions-81/"><i>Project Origin</i> community asks Monolith some questions</a></p>
]]></content:encoded>
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		<title>See Project Origin’s better blood splatters</title>
		<link>http://www.everyjoe.com/articles/see-project-origin%e2%80%99s-better-blood-splatters-81/</link>
		<comments>http://www.everyjoe.com/articles/see-project-origin%e2%80%99s-better-blood-splatters-81/#comments</comments>
		<pubDate>Wed, 21 May 2008 17:05:54 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[blood]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[monolith]]></category>
		<category><![CDATA[project_origin]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/05/21/see-project-origin%e2%80%99s-better-blood-splatters/</guid>
		<description><![CDATA[We’ve all heard of critics raving over handsome water effects within a game. Remember how impressive and realistic the water looked in Uncharted: Drake’s Fortune and Bioshock? It looks like the benchmark is about to change in Project Origin, the sequel to Monolith’s 2005 “horror” shooter F.E.A.R. Have a look:

Instead of realistic water effects, Monolith decided to improve the way blood spatters when you shoot someone. Since when did people bleed burst like that? Eat your heart out, Tarantino.
Post from: EveryJoe
See Project Origin’s better blood splatters
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/see-project-origin%e2%80%99s-better-blood-splatters-81/">See <i>Project Origin</i>’s better blood splatters</a></p>
]]></description>
			<content:encoded><![CDATA[<p>We’ve all heard of critics raving over handsome water effects within a game. Remember how impressive and realistic the water looked in <em>Uncharted: Drake’s Fortune</em> and <em>Bioshock</em>? It looks like the benchmark is about to change in <em>Project Origin</em>, the sequel to Monolith’s 2005 “horror” shooter <em>F.E.A.R.</em> Have a look:</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/lmFN1C9CxI0&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/lmFN1C9CxI0&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>Instead of realistic water effects, Monolith decided to improve the way blood spatters when you shoot someone. Since when did people <del datetime="2008-05-21T16:41:42+00:00">bleed</del> burst like that? Eat your heart out, Tarantino.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/see-project-origin%e2%80%99s-better-blood-splatters-81/">See <i>Project Origin</i>’s better blood splatters</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Hands on: Condemned 2 demo is short and sweet</title>
		<link>http://www.everyjoe.com/articles/hands-on-condemned-2-demo-is-short-and-sweet-81/</link>
		<comments>http://www.everyjoe.com/articles/hands-on-condemned-2-demo-is-short-and-sweet-81/#comments</comments>
		<pubDate>Thu, 24 Apr 2008 15:16:18 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[condemned_2]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[monolith]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Turok]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/04/24/hands-on-condemned-2-demo-is-short-and-sweet/</guid>
		<description><![CDATA[
I’ve finally downloaded and played the Condemned 2: Bloodshot demo from PSN. I also queued up the Turok demo since I’ve never tried it either. By the time I’ve blown through the Condemned 2 demo, the Turok download was still stuck at 37% and it was already growing dark.
I guess that meant people were starting to wake up on the other side of the world and PSN has just gotten a little more crowded. Well, there’s always continuing it next day.
The Condemned 2 demo is visually sick in a good way. The city is appropriately dark, the environments look decrepit, [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/hands-on-condemned-2-demo-is-short-and-sweet-81/">Hands on: <i>Condemned 2</i> demo is short and sweet</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/81/2008/04/condemned-2-forensics.jpg" alt="The Condemned 2 forensics gameplay feels fresh." /></p>
<p>I’ve finally downloaded and played the <em>Condemned 2: Bloodshot</em> demo from PSN. I also queued up the <em>Turok</em> demo since I’ve never tried it either. By the time I’ve blown through the <em>Condemned 2</em> demo, the <em>Turok</em> download was still stuck at 37% and it was already growing dark.</p>
<p>I guess that meant people were starting to wake up on the other side of the world and PSN has just gotten a little more crowded. Well, there’s always continuing it next day.</p>
<p>The <em>Condemned 2</em> demo is visually sick in a good way. The city is appropriately dark, the environments look decrepit, the framerate is buttery-smooth, and all the trailers that you’ve seen does not give the game any justice. I wasn’t too pleased with some of the other textures used in the trailers, but seeing it all in action is very different.</p>
<p><span id="more-11912"></span><strong>Black goo is slick</strong><br />
One particular imagery that’s quite prevalent in the level I’ve played is the black goo that covers a large portion of the environment. When you zoom in real close, the black goo’s texture still looks fantastic. If you walk over it, there’s that appropriately thick sound of stepping over something gooey.</p>
<p>For that added freaky factor, humanoid creatures covered in slick gunk crawl out of the black slime. It takes just one blow to dispatch each, but they’re pretty quick so it can be tricky to finish one off without taking damage. Fighting mano-y-mano with the “regular” thugs were more entertaining because you can pull off devastating combos. Executing these moves weren’t as simple, however. Timing had a lot to do with landing more bone-crushing blows so button mashing is definitely out of the question. One can pick up a lot of items strewn about in the environment for that extra edge. However, if you use something too often, it would break soon enough.</p>
<p><strong>Short and sweet</strong><br />
Unfortunately, the <em>Condemned 2</em> demo was over too soon. The download took longer than the actual playthrough. While the experience was short, one would realize that this first-person game isn’t the typical 10-hour action title. The pacing is very different, there’s a forensics feature that I have yet to try, and a fresh emphasis on melee.</p>
<p>I’m willing to believe that you (yes, you reading this right now) have better internet speeds than I do, so I recommend you give <em>Condemned 2</em> a spin—it’s quite fun. Just beware of that wanting feeling because the demo is short and sweet. I just hope I can get my hands on a complete version soon.</p>
<p>Image of <em>Condemned 2: Bloodshot</em> is courtesy of <a href="http://www.sega.com/">Sega</a>, <a href="http://www.lith.com/">Monolith Productions</a>, and <a href="http://www.lunchpr.com/">Lunch PR</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/hands-on-condemned-2-demo-is-short-and-sweet-81/">Hands on: <i>Condemned 2</i> demo is short and sweet</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Name F.E.A.R. 2, visit Monolith’s studios</title>
		<link>http://www.everyjoe.com/articles/name-fear-2-visit-monolith%e2%80%99s-studios-81/</link>
		<comments>http://www.everyjoe.com/articles/name-fear-2-visit-monolith%e2%80%99s-studios-81/#comments</comments>
		<pubDate>Wed, 06 Jun 2007 08:27:40 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[fear-2]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[legal_technicality]]></category>
		<category><![CDATA[monolith]]></category>
		<category><![CDATA[sequel]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2007/06/06/name-fear-2-visit-monolith%e2%80%99s-studios/</guid>
		<description><![CDATA[Great news, F.E.A.R. fans! There’s going to be a sequel to your favorite FPS, and you get to name it. According to Monolith, the game’s developer, it will accept submissions from June 4th to June 27th—a mere 23 days. During this time, you’ll have to think of a name that somehow reminds you of the original title, yet not use the same name because of some legal technicality.
 
The prize is a fanboy’s wet dream: an all-expense paid trip to Monolith to meet the development team and tour the facilities. Yawn. I was hoping of something in the lines of [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/name-fear-2-visit-monolith%e2%80%99s-studios-81/">Name F.E.A.R. 2, visit Monolith’s studios</a></p>
]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><a href="http://www.everyjoe.com/files/81/2007/06/fear-sequel.gif" title="Scared yet?"><img src="http://www.everyjoe.com/files/81/2007/06/fear-sequel.gif" title="I think I wet my pants" alt="I think I wet my pants" align="right" border="0" height="411" hspace="4" vspace="4" width="114" /></a>Great news, F.E.A.R. fans! There’s going to be a sequel to your favorite FPS, and you get to <a href="http://www.nameyourfear.com/contest/ContestEntryForm.aspx">name</a> it. According to Monolith, the game’s developer, it will accept submissions from June 4<sup>th</sup> to June 27<sup>th</sup>—a mere 23 days. During this time, you’ll have to think of a name that somehow reminds you of the original title, yet not use the same name because of some legal <a href="http://www.nameyourfear.com/contest/WhyChange.aspx">technicality</a>.</p>
<p class="MsoNormal"><o> </o></p>
<p class="MsoNormal">The prize is a fanboy’s wet dream: an all-expense paid trip to Monolith to meet the development team and tour the facilities. Yawn. I was hoping of something in the lines of an obscenely-powerful PC that can run their <s>resource-hogging</s> highly-anticipated sequel.</p>
<p class="MsoNormal"><o> </o></p>
<p class="MsoNormal"><a href="http://www.everyjoe.com/files/81/2007/06/fear-sequel.gif" title="Scared yet?"><span id="more-11340"></span></a>Monolith was even nice enough to give us a few naming <a href="http://www.nameyourfear.com/contest/NamingTips.aspx">tips</a>.</p>
<p class="MsoNormal"><o> </o></p>
<p class="MsoNormal">Browsing around for fan reactions, we saw the most hilarious ideas for the title, and we just had to share them:</p>
<p class="MsoNormal"><o> </o></p>
<p class="MsoNormal"><strong>T.H.I.S G.A.M.E S.U.C.K.S.</strong><br />
The Heads In Said Game Are Made Even Shinier Under the Core Kutaragi Strategy
</p>
<p class="MsoNormal"><o> </o></p>
<p class="MsoNormal"><strong>E.G.A.D</strong><br />
Everyone&#8217;s Gonna Absolutely Die
</p>
<p class="MsoNormal"><o> </o></p>
<p class="MsoNormal"><strong>F.A.G.I.T</strong><br />
First Assault Ground Intelligence Team
</p>
<p class="MsoNormal"><o> </o></p>
<p class="MsoNormal"><strong>Q.U.E.E.R.<o></o></strong></p>
<p class="MsoNormal">Questions Unanswered Except for the Efforts by Recon</p>
<p class="MsoNormal"><o> </o></p>
<p>Our official entry into the contest? <strong>Bizarre Encounters Execution Response</strong>. We are so going to win and visit Monolith’s studios.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/name-fear-2-visit-monolith%e2%80%99s-studios-81/">Name F.E.A.R. 2, visit Monolith’s studios</a></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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