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	<title>EveryJoe &#187; Paul-Artz</title>
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		<title>More Proof that Area 51 Sucks</title>
		<link>http://www.everyjoe.com/articles/more-proof-that-area-51-sucks-95/</link>
		<comments>http://www.everyjoe.com/articles/more-proof-that-area-51-sucks-95/#comments</comments>
		<pubDate>Fri, 30 Nov 2007 09:52:32 +0000</pubDate>
		<dc:creator>Amy Tucker</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Blacksite:-Area-51]]></category>
		<category><![CDATA[Harvey-Smith]]></category>
		<category><![CDATA[Paul-Artz]]></category>

		<guid isPermaLink="false">http://www.ironicgamer.com/2007/11/30/more-proof-that-area-51-sucks/</guid>
		<description><![CDATA[You know a game sucks when even the lead designer admits it.
Harvey Smith, lead designer for Blacksite: Area 51, admitted to Wired&#8217;s Paul Artz that &#8220;this project was fucked up&#8221; and that, &#8220;we deserved [the bad reviews]&#8220;.
Poor guy.
After reading Artz&#8217;s piece, I kind of felt sorry for Smith.
But, then again, who polishes a game in four days?!
Smith points out that there is actually a satirical undercurrent in the game and he&#8217;s confused as to why the reviews didn&#8217;t catch the anti-war sentiment.
Maybe the developers should have been more concerned with producing a quality game than making a political statement.
However, it [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/more-proof-that-area-51-sucks-95/">More Proof that Area 51 Sucks</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/95/2007/11/a52_screenshot_00061-copy.jpg" title="blacksite area 51 screenshot.jpg" alt="blacksite area 51 screenshot.jpg" align="left" width="200" />You know a game sucks when even the lead designer admits it.</p>
<p>Harvey Smith, lead designer for <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FMidway-30083-Blacksite-Area-51%2Fdp%2FB000O5FUQ0%3Fie%3DUTF8%26s%3Dvideogames%26qid%3D1196368237%26sr%3D8-1&amp;tag=taslikcra-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Blacksite: Area 51</a><img src="http://www.assoc-amazon.com/e/ir?t=taslikcra-20&amp;l=ur2&amp;o=1" style="border: medium none  ! important; margin: 0px ! important" border="0" height="1" width="1" />, admitted to Wired&#8217;s Paul Artz that &#8220;this project was fucked up&#8221; and that, &#8220;we deserved [the bad reviews]&#8220;.</p>
<p>Poor guy.</p>
<p>After reading <a href="http://blog.wired.com/games/2007/11/montreal-2007-h.html" target="_blank">Artz&#8217;s piece</a>, I kind of felt sorry for Smith.</p>
<p>But, then again, who polishes a game in <strong>four days</strong>?!<img src="http://www.everyjoe.com/files/95/2007/11/a52_screenshot_00035-copy.jpg" title="a52_screenshot_00035-copy.jpg" alt="a52_screenshot_00035-copy.jpg" align="right" width="125" /></p>
<p>Smith points out that there is actually a satirical undercurrent in the game and he&#8217;s confused as to why the reviews didn&#8217;t catch the anti-war sentiment.</p>
<p>Maybe the developers should have been more concerned with producing a quality game than making a political statement.</p>
<p>However, it is nice to see Smith taking some responsibility for the sucktitude.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/more-proof-that-area-51-sucks-95/">More Proof that Area 51 Sucks</a></p>
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