Project Origin community asks Monolith some questions
Monolith’s John Mulkey and Leo De Bruyn were gracious enough to answer questions posted at Project Origin’s community website. Know the questions and the answers in this video:
See Project Origin’s better blood splatters
We’ve all heard of critics raving over handsome water effects within a game. Remember how impressive and realistic the water looked in Uncharted: Drake’s Fortune and Bioshock? It looks like the benchmark is about to change in Project Origin, the sequel to Monolith’s 2005 “horror” shooter F.E.A.R. Have a look:
Instead of realistic water effects, Monolith decided to improve the way blood spatters when you shoot someone. Since when did people bleed burst like that? Eat your heart out, Tarantino.




