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	<title>EveryJoe &#187; project_origin</title>
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		<title>Project Origin community asks Monolith some questions</title>
		<link>http://www.everyjoe.com/articles/project-origin-community-asks-monolith-some-questions-81/</link>
		<comments>http://www.everyjoe.com/articles/project-origin-community-asks-monolith-some-questions-81/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 10:46:02 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[monolith]]></category>
		<category><![CDATA[project_origin]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/06/05/project-origin-community-asks-monolith-some-questions/</guid>
		<description><![CDATA[Monolith’s John Mulkey and Leo De Bruyn were gracious enough to answer questions posted at Project Origin’s community website. Know the questions and the answers in this video:

Some of the questions were quite specific (i.e. zooming, difference between the PK470 and G2A2 assault rifles, medpacks versus regeneration), but the query that got my attention was if players can use Alma in multiplayer.
Sadly, you can’t use Alma in the core game. However, Mulkey said it’s a great idea for a mod.
One question I did want to ask is if John Mulkey and Valve’s Gabe Newell are long-lost brothers. Coincidentally, both work [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/project-origin-community-asks-monolith-some-questions-81/"><i>Project Origin</i> community asks Monolith some questions</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Monolith’s John Mulkey and Leo De Bruyn were gracious enough to answer questions posted at <em>Project Origin</em>’s community website. Know the questions and the answers in this video:</p>
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<p><span id="more-11975"></span>Some of the questions were quite specific (i.e. zooming, difference between the PK470 and G2A2 assault rifles, medpacks versus regeneration), but the query that got my attention was if players can use <a href="http://en.wikipedia.org/wiki/List_of_F.E.A.R._characters_%26_organizations#Alma_Wade">Alma</a> in multiplayer.</p>
<p>Sadly, you can’t use Alma in the core game. However, Mulkey said it’s a great idea for a mod.</p>
<p>One question I did want to ask is if John Mulkey and <a href="http://www.valvesoftware.com/">Valve</a>’s <a href="http://gamereaver.files.wordpress.com/2007/10/gabe1.jpg">Gabe Newell</a> are long-lost brothers. Coincidentally, both work in the games industry, and are developers of first-person shooters.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/project-origin-community-asks-monolith-some-questions-81/"><i>Project Origin</i> community asks Monolith some questions</a></p>
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		<title>See Project Origin’s better blood splatters</title>
		<link>http://www.everyjoe.com/articles/see-project-origin%e2%80%99s-better-blood-splatters-81/</link>
		<comments>http://www.everyjoe.com/articles/see-project-origin%e2%80%99s-better-blood-splatters-81/#comments</comments>
		<pubDate>Wed, 21 May 2008 17:05:54 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[blood]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[monolith]]></category>
		<category><![CDATA[project_origin]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/05/21/see-project-origin%e2%80%99s-better-blood-splatters/</guid>
		<description><![CDATA[We’ve all heard of critics raving over handsome water effects within a game. Remember how impressive and realistic the water looked in Uncharted: Drake’s Fortune and Bioshock? It looks like the benchmark is about to change in Project Origin, the sequel to Monolith’s 2005 “horror” shooter F.E.A.R. Have a look:

Instead of realistic water effects, Monolith decided to improve the way blood spatters when you shoot someone. Since when did people bleed burst like that? Eat your heart out, Tarantino.
Post from: EveryJoe
See Project Origin’s better blood splatters
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/see-project-origin%e2%80%99s-better-blood-splatters-81/">See <i>Project Origin</i>’s better blood splatters</a></p>
]]></description>
			<content:encoded><![CDATA[<p>We’ve all heard of critics raving over handsome water effects within a game. Remember how impressive and realistic the water looked in <em>Uncharted: Drake’s Fortune</em> and <em>Bioshock</em>? It looks like the benchmark is about to change in <em>Project Origin</em>, the sequel to Monolith’s 2005 “horror” shooter <em>F.E.A.R.</em> Have a look:</p>
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<p>Instead of realistic water effects, Monolith decided to improve the way blood spatters when you shoot someone. Since when did people <del datetime="2008-05-21T16:41:42+00:00">bleed</del> burst like that? Eat your heart out, Tarantino.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/see-project-origin%e2%80%99s-better-blood-splatters-81/">See <i>Project Origin</i>’s better blood splatters</a></p>
]]></content:encoded>
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