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	<title>EveryJoe &#187; ps1</title>
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		<title>Retro Replay: Dino Crisis</title>
		<link>http://www.everyjoe.com/articles/retro-replay-dino-crisis-399/</link>
		<comments>http://www.everyjoe.com/articles/retro-replay-dino-crisis-399/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 22:58:45 +0000</pubDate>
		<dc:creator>Andrew Webster</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[dino crisis]]></category>
		<category><![CDATA[ps1]]></category>
		<category><![CDATA[PSOne]]></category>
		<category><![CDATA[Retro Replay]]></category>

		<guid isPermaLink="false">http://www.psmonger.com/2008/11/21/retro-replay-dino-crisis/</guid>
		<description><![CDATA[We&#8217;re taking a break from all of the JRPGs we&#8217;ve been playing lately to jump into one of the forgotten PSOne era survival-horror games: Dino Crisis.

There really was little in the way of true horror games before the release of Resident Evil in 1996. Though it was cheesy, and didn&#8217;t age particularly well, it introduced horror gaming to the 3D generation and created the sub-genre of survival horror titles. However, while it was new for games, RE was pretty standard stuff by horror standards. A strange virus creates a town full of undead zombies, blah, blah, blah. Three years later [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/retro-replay-dino-crisis-399/">Retro Replay: Dino Crisis</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>We&#8217;re taking a break from all of the <a href="http://www.everyjoe.com/2008/11/13/retro-replay-star-ocean-the-second-story/">JRPGs</a> we&#8217;ve been playing lately to jump into one of the forgotten PSOne era survival-horror games: Dino Crisis.</em></p>
<p><img src="http://www.everyjoe.com/files/399/2008/11/d6.jpeg" alt="Dino Crisis" /></p>
<p>There really was little in the way of true horror games before the release of Resident Evil in 1996. Though it was cheesy, and didn&#8217;t age particularly well, it introduced horror gaming to the 3D generation and created the sub-genre of survival horror titles. However, while it was new for games, RE was pretty standard stuff by horror standards. A strange virus creates a town full of undead zombies, blah, blah, blah. Three years later Capcom decided to change things up a bit, and blended the gameplay style of the RE series with a Jurassic Park style dinosaur story.</p>
<p><span id="more-48365"></span> This change in enemy made a huge difference. Instead of slow shuffling zombies, players now how had to deal with fast, ferocious dinosaurs. The most common enemy was the velociraptor, who were very quick but only required a few shots to kill. They are essentially the replacement for the bog-standard zombies and dogs from RE. In fact, near the beginning of the game the raptors even imitate a scene from the first RE game, jumping through a glass window and scaring the crap out of you as you walk down a deserted hallway.</p>
<p>There are, of course, other dinosaurs in the game, but for the most part you are battling raptors and the tiny scavenger compy&#8217;s. But for the major threat, the game shares a lot in common with RE3. Whereas that title had the ultra-powerful Nemesis who chased you throughout the game providing a constant threat, DC had a tyrannosaurus rex.  This massive dino would pop out at the most unexpected moments, and because the game didn&#8217;t use pre-rendered backgrounds, was able to smash through walls and buildings to get to you. This created an extra layer of tension in an already tense game.</p>
<p><img src="http://www.everyjoe.com/files/399/2008/11/d22.jpeg" alt="Dino Crisis" /></p>
<p>These battles with dinosaurs weren&#8217;t all that common though. Walking through the abandoned building was a quiet and lonely experience, so the infrequent skirmishes were perfect punctuation marks. You never knew when they would come, so when they did, they were jump-in-your-seat scary. They may have been cheap scares, but at the time they were really all we had.</p>
<p>Like the RE games though, Dino Crisis wasn&#8217;t all that great when it came to the plot. As a member of a infiltration unit sent to save a research scientist previously thought dead, you are sent to a remote facility that is teeming with dinosaurs. There are virtually no humans left alive, except of course for the mysterious scientist. While researching energy alternatives, Dr. Kirk accidentally opens up a time portal, taking the prehistoric lizards from their time and transporting them to ours.</p>
<p><img src="http://www.everyjoe.com/files/399/2008/11/d16.jpeg" alt="Dino Crisis" /></p>
<p>It might not even be B-movie material, but it served its purpose, creating an environment where you are forced into constant conflict with dinosaurs. Sure, it was pretty much a Resident Evil game without the zombies&#8211;complete with similar puzzles and inventory management&#8211;but in many ways this made it better. The new threat was much more terrifying then a mob of the undead, and nowhere near as cliche. Sadly, the worst part of Dino Crisis has to be its sequels, which essentially killed the franchise for good.</p>
<p><em>Coming up next week, we take a look at one of the early PSOne racers, Ridge Racer Revolution.</em></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/retro-replay-dino-crisis-399/">Retro Replay: Dino Crisis</a></p>
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		<title>Today in PlayStation: November 21, 2008</title>
		<link>http://www.everyjoe.com/articles/today-in-playstation-november-21-2008-399/</link>
		<comments>http://www.everyjoe.com/articles/today-in-playstation-november-21-2008-399/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 17:53:15 +0000</pubDate>
		<dc:creator>Andrew Webster</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[david jaffe]]></category>
		<category><![CDATA[linger in the shadows]]></category>
		<category><![CDATA[loco roco 2]]></category>
		<category><![CDATA[mirror's edge]]></category>
		<category><![CDATA[playstation portable]]></category>
		<category><![CDATA[ps1]]></category>
		<category><![CDATA[PSOne]]></category>
		<category><![CDATA[super street fighter 2 turbo hd remix]]></category>
		<category><![CDATA[trophies]]></category>

		<guid isPermaLink="false">http://www.psmonger.com/2008/11/21/today-in-playstation-november-21-2008/</guid>
		<description><![CDATA[
Well, it&#8217;s Friday, and we&#8217;ve got a healthy batch of news to start the weekend off right. Now if you&#8217;ll excuse me, I&#8217;m going to start my training for the imminent release of Super Street Fighter II Turbo HD Remix.

For those of you anxiously awaiting David Jaffe&#8217;s next PlayStation Network game&#8211;he&#8217;s the creative mind behind God of War, Twisted Metal, and most recently Calling All Cars&#8211;you could have a long wait ahead of you, as the designer has said that it will most likely be released some time in 2010.
For all of you Trophy fiends out there, Sony has revealed [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/today-in-playstation-november-21-2008-399/">Today in PlayStation: November 21, 2008</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/399/2008/11/lits.jpg" alt="Linger in the Shadows" /></p>
<p>Well, it&#8217;s Friday, and we&#8217;ve got a healthy batch of news to start the weekend off right. Now if you&#8217;ll excuse me, I&#8217;m going to start my training for the imminent release of Super Street Fighter II Turbo HD Remix.</p>
<ul>
<li>For those of you anxiously awaiting David Jaffe&#8217;s next PlayStation Network game&#8211;he&#8217;s the creative mind behind God of War, Twisted Metal, and most recently Calling All Cars&#8211;you could have a long wait ahead of you, as <a href="http://www.ps3fanboy.com/2008/11/21/jaffes-next-game-certainly-not-later-than-2010/">the designer has said</a> that it will most likely be released some time in 2010.</li>
<li>For all of you Trophy fiends out there, <a href="http://www.ps3fanboy.com/2008/11/20/trophies-for-all-games-from-january-onwards/">Sony has revealed</a> that starting in 2009, they will be mandatory. That means that every new game coming out will have to include them or won&#8217;t get certified.</li>
<li>When it comes to PSOne games on the PSN, we are lagging far behind our Japanese counterparts. However, Sony <a href="http://multiplayerblog.mtv.com/2008/11/20/sony-promises-more-ps-one/">has promised</a> that it will start releasing more classic games sometime &#8220;soon&#8221;. Yeah, we&#8217;ve heard that before.</li>
<li>Those lucky Europeans <a href="http://www.siliconera.com/2008/11/21/locoroco-2-trial-rolls-onto-psn/">get to download</a> of the upcoming PSP game Loco Roco 2.</li>
<li>The upcoming Prince of Persia will see some interesting DLC, including <a href="http://www.shacknews.com/onearticle.x/56034">two character skins</a>: Altair from Assassin&#8217;s Creed and Classic Prince from the Sands of Time trilogy.</li>
<li>Yesterdays PSN update brought with it a couple of surprises in the form of some free music tracks. You can now download the main theme to Mirror&#8217;s Edge and 3 songs from the interactive art project Linger in the Shadows.</li>
<li>In more music news, not only is Super Street Fighter Turbo HD Remix coming out next week, you can also <a href="http://blog.us.playstation.com/2008/11/20/super-street-fighter-ii-turbo-hd-remix-cometh/">download the remixed soundtrack</a> for free.</li>
</ul>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/today-in-playstation-november-21-2008-399/">Today in PlayStation: November 21, 2008</a></p>
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