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	<title>EveryJoe &#187; ps3_games</title>
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	<description>Sports News - Tech Reviews - Entertainment - Life Tips for EveryJoe</description>
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		<title>Resistance 2 video preview details multiplayer component</title>
		<link>http://www.everyjoe.com/articles/resistance-2-video-preview-details-multiplayer-component-81/</link>
		<comments>http://www.everyjoe.com/articles/resistance-2-video-preview-details-multiplayer-component-81/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 12:17:42 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[insomniac_games]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<category><![CDATA[ps3_games]]></category>
		<category><![CDATA[resistance_2]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/09/24/resistance-2-video-preview-details-multiplayer-component/</guid>
		<description><![CDATA[
GameSpot has a new detailed preview for Resistance 2, and it provides more particulars on the game’s class-based gameplay and competitive multiplayer. Indeed, this year’s holiday season is shaping up to be a tough period for gamers’ wallets because of the sheer number of outstanding games available.
If Resistance 2 were released on any other period of the year, it would surely get a lot of attention because it’s a marquee game. Since Resistance 2 is sandwiched between the release of major titles like Fallout 3, Dead Space, Gears of War 2, Mirror’s Edge, and Far Cry 2, it’s awfully hard [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/resistance-2-video-preview-details-multiplayer-component-81/"><i>Resistance 2</i> video preview details multiplayer component</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.everyjoe.com/files/81/2008/09/resistance-2.jpg' alt='The Resistance 2 multiplayer pwns.' /></p>
<p>GameSpot has a new detailed <a href="http://www.gamespot.com/ps3/action/resistance2/news.html?sid=6198084&#038;mode=previews&#038;page=2">preview</a> for <em>Resistance 2</em>, and it provides more particulars on the game’s class-based gameplay and competitive multiplayer. Indeed, this year’s holiday season is shaping up to be a tough period for gamers’ wallets because of the sheer number of outstanding games available.</p>
<p>If <em>Resistance 2</em> were released on any other period of the year, it would surely get a lot of attention because it’s a marquee game. Since Resistance 2 is sandwiched between the release of major titles like <em>Fallout 3</em>, <em>Dead Space</em>, <em>Gears of War 2</em>, <em>Mirror’s Edge</em>, and <em>Far Cry 2</em>, it’s awfully hard to stay focused on just one game.</p>
<p>Watch the <em>Resistance 2</em> preview after the jump.</p>
<p><span id="more-12117"></span><embed id="mymovie" width="432" height="362" flashvars="playerMode=embedded&#038;movieAspect=4.3&#038;flavor=EmbeddedPlayerVersion&#038;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&#038;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6198082%26mode%3Dembedded%26width%3D432%26height%3D362" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash"/></p>
<p>Like any class-based multiplayer game, <em>Resistance 2</em> looks promising because the classes complement and are dependent on each other. Each class’ weapon also seems to be balanced so there won’t be one favorite class for everyone. This bit about randomized missions is rather intriguing but no details were offered.</p>
<p>This journalist’s built-in shit detector was ringing off the hook when the Insomniac Games’ lead co-op designer Jake Biegel started explaining <em>Resistance 2</em>’s “unique” story arc for the co-op mode, then spouted loads of jargon that, when translated into simpler terms, means: our co-op mode’s story complements the single player story.</p>
<p>PR BS aside, <em>Resistance 2</em> is looking really good, particularly its seemingly-deep multiplayer component that promises almost-unlimited replay value. Last year’s <em>Call of Duty 4</em> may have pushed the competitive multiplayer envelope, but <em>Resistance 2</em> might go even further—especially with its promising eight-player cooperative mode. Watch out for <em>Resistance 2</em> this November.</p>
<p>Image for Resistance 2 is courtesy of <a href="http://www.us.playstation.com/">Sony Computer Entertainment</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/resistance-2-video-preview-details-multiplayer-component-81/"><i>Resistance 2</i> video preview details multiplayer component</a></p>
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		<title>TimeShift is another PSN ghost town</title>
		<link>http://www.everyjoe.com/articles/timeshift-is-another-psn-ghost-town-81/</link>
		<comments>http://www.everyjoe.com/articles/timeshift-is-another-psn-ghost-town-81/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 07:50:45 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[playstation_network]]></category>
		<category><![CDATA[ps3_games]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[timeshift]]></category>
		<category><![CDATA[xbox_live]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/08/28/timeshift-is-another-psn-ghost-town/</guid>
		<description><![CDATA[
How unlucky can one get? TimeShift, a sci-fi FPS, is a veritable ghost town when one tries to play online multiplayer over at PlayStation Network. Interestingly, I’ve had the same experience while playing The Darkness. That’s right, no one is around for anyone to play with.
I took a picture as proof (see image), but it’s a bit blurry. From what can be seen, there is one game available but it can’t seem to be accessed no matter what.
Is this the price that PlayStation 3 owners pay for choosing free multiplayer? Does Xbox Live weave a different tale when it comes [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/timeshift-is-another-psn-ghost-town-81/"><i>TimeShift</i> is another PSN ghost town</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.everyjoe.com/files/81/2008/08/timeshift_ghosttown.jpg' alt='TimeShift is a ghost town at PlayStation Network' /></p>
<p>How unlucky can one get? <em>TimeShift</em>, a sci-fi FPS, is a veritable ghost town when one tries to play online multiplayer over at PlayStation Network. Interestingly, I’ve had the same experience while <a href="http://www.everyjoe.com/2008/04/22/the-darkness-is-a-ghost-town-at-psn/">playing <em>The Darkness</em></a>. That’s right, no one is around for anyone to play with.</p>
<p><span id="more-12079"></span>I took a picture as proof (see image), but it’s a bit blurry. From what can be seen, there is one game available but it can’t seem to be accessed no matter what.</p>
<p>Is this the price that PlayStation 3 owners pay for choosing free multiplayer? Does Xbox Live weave a different tale when it comes to <em>TimeShift</em>’s online multiplayer?</p>
<p>I sure hope not, especially since Xbox Live players pay a premium. If the Xbox Live premium is the price that gamers must pay just to get some online multiplayer action for <em>TimeShift</em> or <em>The Darkness</em>, then I just might make that change, provided that Microsoft can produce a <a href="http://en.wikipedia.org/wiki/RRoD#General_hardware_failure">RRoD</a>-free Xbox 360.</p>
<p>Image: <a href="http://www.fpsrantings.com">FPS Rantings<br />
</a><em>TimeShift</em> is developed by <a href="http://saber3d.ru/">Saber Interactive</a> and published by <a href="http://www.vivendi.com/">Vivendi Games</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/timeshift-is-another-psn-ghost-town-81/"><i>TimeShift</i> is another PSN ghost town</a></p>
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		<title>Now Playing: The Bourne Conspiracy</title>
		<link>http://www.everyjoe.com/articles/now-playing-the-bourne-conspiracy-81/</link>
		<comments>http://www.everyjoe.com/articles/now-playing-the-bourne-conspiracy-81/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 12:28:32 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[bourne_conspiracy]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<category><![CDATA[ps3_games]]></category>
		<category><![CDATA[third_person_shooter]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/07/08/now-playing-the-bourne-conspiracy/</guid>
		<description><![CDATA[
The toughest part about Robert Ludlum’s The Bourne Conspiracy for the PS3 isn’t the game itself, but the problems in running the game. If the opening screen loads without a hitch, then it’s your lucky day. When loading levels, there’s always the danger of stalling that even a 30 million dollar agent can’t fix.
The game itself is rather entertaining in a big-budget, brainless, summer-Hollywood-flick kind of way. Aside from higher difficulty settings, don’t expect anything beyond your first romp through Jason Bourne’s amnesia adventure.
Shooting in The Bourne Conspiracy brings to mind your standard third-person shooter with cover mechanics, only with [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/now-playing-the-bourne-conspiracy-81/">Now Playing: <i>The Bourne Conspiracy</i></a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.everyjoe.com/files/81/2008/07/bourne-conspiracy.jpg' alt='The Bourne Conspiracy is like a big-budgeted Hollywood flick' /></p>
<p>The toughest part about <em>Robert Ludlum’s The Bourne Conspiracy</em> for the PS3 isn’t the game itself, but the problems in running the game. If the opening screen loads without a hitch, then it’s your lucky day. When loading levels, there’s always the danger of stalling that even a 30 million dollar agent can’t fix.</p>
<p><span id="more-12015"></span>The game itself is rather entertaining in a big-budget, brainless, summer-Hollywood-flick kind of way. Aside from higher difficulty settings, don’t expect anything beyond your first romp through Jason Bourne’s amnesia adventure.</p>
<p>Shooting in <em>The Bourne Conspiracy</em> brings to mind your standard third-person shooter with cover mechanics, only with more destructible environments. The gun fodder isn’t exactly that brainless either since they’ll attempt to dodge the bullets that you send flying at them.</p>
<p>The melee combat isn’t too shabby either. It’s simple, easy-to-learn, effective, and looks really painful. Depth in hand-to-hand combat is something to be desired, however. Some fights might devolve into button mashing basic three-hit combos, since opponents are quite skillful in blocking and there are not enough moves to execute.</p>
<p>Another gripe: It’s a bit of a shame that the game is a bit inflexible in allowing players to switch between using fisticuffs and guns. Once you’re fighting mano a mano, there’s no option to pull out a gun even if one of the enemies surrounding Bourne is trying to shoot his head off.</p>
<p>I was able to reach <em>Bourne Conspiracy</em>’s last level in one sitting—showing us just how short this game is. Expect my verdict when I finish the game this week.</p>
<p>Image for <em>Robert Ludlum’s The Bourne Conspiracy</em> is courtesy of <a href="http://www.vivendi.com/corp/en/subsidiaries/index_games.php">Vivendi Games</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/now-playing-the-bourne-conspiracy-81/">Now Playing: <i>The Bourne Conspiracy</i></a></p>
]]></content:encoded>
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		<title>Watch the new Resistance 2 trailer while you still can</title>
		<link>http://www.everyjoe.com/articles/watch-the-new-resistance-2-trailer-while-you-still-can-81/</link>
		<comments>http://www.everyjoe.com/articles/watch-the-new-resistance-2-trailer-while-you-still-can-81/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 12:15:43 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[nathan_hale]]></category>
		<category><![CDATA[ps3_games]]></category>
		<category><![CDATA[resistance_2]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/07/02/watch-the-new-resistance-2-trailer-while-you-still-can/</guid>
		<description><![CDATA[
There’s a new Resistance 2 trailer available on YouTube, but what makes this one special is that it might not be available really soon. According to PS3 Fanboy, the video was originally found on Eurogamer TV but wasn’t meant to be leaked online. Thus, you should enjoy the clip while it&#8217;s still there.
I’ve recently finished Resistance: Fall of Man and was quite dissatisfied with its ending. If you’ve finished the first game, you’ll be intrigued as to what this new video means. Yes, I have no idea as to what the video’s speaker is talking about.
“I was once just like [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/watch-the-new-resistance-2-trailer-while-you-still-can-81/">Watch the new <i>Resistance 2</i> trailer while you still can</a></p>
]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/5ScU9TaXsP4&#038;hl=en"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/5ScU9TaXsP4&#038;hl=en" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>There’s a new <em>Resistance 2</em> trailer available on <a href="http://www.youtube.com/watch?v=5ScU9TaXsP4&#038;fmt=18">YouTube</a>, but what makes this one special is that it might not be available really soon. According to <a href="http://www.ps3fanboy.com/2008/07/01/new-resistance-2-trailer-sneaks-onto-youtube/">PS3 Fanboy</a>, the video was originally found on Eurogamer TV but wasn’t meant to be leaked online. Thus, you should enjoy the clip while it&#8217;s still there.</p>
<p><span id="more-12011"></span>I’ve recently finished <em>Resistance: Fall of Man</em> and was quite <a href="http://www.everyjoe.com/2008/06/30/resistance-ending-is-not-satisfying/">dissatisfied</a> with its ending. If you’ve finished the first game, you’ll be intrigued as to what this new video means. Yes, I have no idea as to what the video’s speaker is talking about.</p>
<blockquote><p>“I was once just like you, and just like them.”</p></blockquote>
<p>Is he Nathan Hale? Is the Chimeran part of him taking over? My guess is that the speaker is a new character that would be introduced in the sequel. When the speaker mentioned that he has “been here for an eternity,” then there’s no chance that he is Hale. And what’s this bit about a reunion?</p>
<p>Let the speculations begin.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/watch-the-new-resistance-2-trailer-while-you-still-can-81/">Watch the new <i>Resistance 2</i> trailer while you still can</a></p>
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		<title>MGS4 playthrough: Liquid Sun is as hot as it gets</title>
		<link>http://www.everyjoe.com/articles/mgs4-playthrough-liquid-sun-is-as-hot-as-it-gets-81/</link>
		<comments>http://www.everyjoe.com/articles/mgs4-playthrough-liquid-sun-is-as-hot-as-it-gets-81/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 15:48:46 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[metal_gear]]></category>
		<category><![CDATA[metal_gear_solid]]></category>
		<category><![CDATA[metal_gear_solid_4]]></category>
		<category><![CDATA[mgs]]></category>
		<category><![CDATA[mgs4]]></category>
		<category><![CDATA[ps3_games]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/06/17/mgs4-playthrough-liquid-sun-is-as-hot-as-it-gets/</guid>
		<description><![CDATA[
War may have changed in Snake&#8217;s tired eyes, but the trademark Metal Gear gameplay is still very much intact in stealth action game Metal Gear Solid 4: Guns of the Patriots. For the uninitiated, this involves getting from point A to point B without attracting any attention.
Moving between points isn&#8217;t so simple, however. The armed goons that dot the landscape no longer have tunnel vision, which made sneaking in earlier installments quite easy. There&#8217;s no telling if an enemy is waiting just around the corner for an unwanted surprise encounter.
Thankfully, the first act is quite forgiving when it comes to [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/mgs4-playthrough-liquid-sun-is-as-hot-as-it-gets-81/"><i>MGS4</i> playthrough: Liquid Sun is as hot as it gets</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.everyjoe.com/files/81/2008/06/mgs4-liquid-ocelot.jpg' alt='You’ll encounter familiar characters in Metal Gear Solid 4.' /></p>
<p>War may have changed in Snake&#8217;s tired eyes, but the trademark <em>Metal Gear</em> gameplay is still very much intact in stealth action game <em>Metal Gear Solid 4: Guns of the Patriots</em>. For the uninitiated, this involves getting from point A to point B without attracting any attention.</p>
<p>Moving between points isn&#8217;t so simple, however. The armed goons that dot the landscape no longer have tunnel vision, which made sneaking in earlier installments quite easy. There&#8217;s no telling if an enemy is waiting just around the corner for an unwanted surprise encounter.</p>
<p><span id="more-11991"></span>Thankfully, the first act is quite forgiving when it comes to encounters. Like all first stages, Liquid Sun serves as a tutorial for beginners and a refresher for veterans. This first stage may look familiar to those who&#8217;ve downloaded various <em>MGS4</em> <a href="http://youtube.com/watch?v=x1ViOKmaeN4">trailers</a>. It&#8217;s the Middle-Eastern area that was always shown off these past few years.</p>
<p>Snake may be better armed this time around with more guns and slightly-improved controls, but a full-on shootout is hazardous even in the early stages of the game. Never mind that there&#8217;s an option to play <em>MGS4</em> like a first-person shooter. Acting like a maniacal space marine in Mars would only get Snake killed before reaching the “interesting” parts.</p>
<p>Hint: This “interesting” part rhymes with &#8216;mocelot.&#8217;</p>
<p>Image for <em>Metal Gear Solid 4: Guns of the Patriots</em> is courtesy of <a href="http://www.konami.com/">Konami</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/mgs4-playthrough-liquid-sun-is-as-hot-as-it-gets-81/"><i>MGS4</i> playthrough: Liquid Sun is as hot as it gets</a></p>
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		<title>The joys of GTA IV #2: GTA IV is Shooting People in the FaceTM Lite</title>
		<link>http://www.everyjoe.com/articles/the-joys-of-gta-iv-2-gta-iv-is-shooting-people-in-the-facetm-lite-81/</link>
		<comments>http://www.everyjoe.com/articles/the-joys-of-gta-iv-2-gta-iv-is-shooting-people-in-the-facetm-lite-81/#comments</comments>
		<pubDate>Fri, 30 May 2008 07:32:05 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[grand_theft_auto]]></category>
		<category><![CDATA[grand_theft_auto_4]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[gta_4]]></category>
		<category><![CDATA[gta_iv]]></category>
		<category><![CDATA[ps3_games]]></category>
		<category><![CDATA[Raves]]></category>
		<category><![CDATA[xbox_360_games]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/05/30/the-joys-of-gta-iv-2-gta-iv-is-shooting-people-in-the-facetm-lite/</guid>
		<description><![CDATA[
Let’s face it: the previous Grand Theft Auto games were absolutely pathetic in the shooting department. Press a button to automatically aim, and then press another to shoot. Was it fun? Nope. The only reason past GTAs sell well is the sandbox-style gameplay that lets you do anything (i.e. run over pedestrians, shoot people, steal cars, etc.) you want, anytime.
When Rockstar introduced the concept of shooting individual body parts in GTA IV, it completely changed gameplay. Not only does it add new mechanics for players to toy with—the gunfights are also shortened to a great degree. If you can make [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-joys-of-gta-iv-2-gta-iv-is-shooting-people-in-the-facetm-lite-81/">The joys of <i>GTA IV</i> #2: <i>GTA IV</i> is Shooting People in the Face<sup>TM</sup> Lite</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.everyjoe.com/files/81/2008/05/gta-things-change.jpg' alt='GTA IV shooting is “funner.”' /></p>
<p>Let’s face it: the previous <em>Grand Theft Auto</em> games were absolutely pathetic in the shooting department. Press a button to automatically aim, and then press another to shoot. Was it fun? Nope. The only reason past <em>GTA</em>s sell well is the sandbox-style gameplay that lets you do <em>anything</em> (i.e. run over pedestrians, shoot people, steal cars, etc.) you want, <strong>anytime</strong>.</p>
<p>When Rockstar introduced the concept of shooting individual body parts in <em>GTA IV</em>, it completely changed gameplay. Not only does it add new mechanics for players to toy with—the gunfights are also shortened to a great degree. If you can make headshots, at least.</p>
<p>To aim at a certain part, all you need to do is press the right analog stick towards the body part while locked. You have to maintain the angle of the right analog stick to keep the crosshair on target. This makes the shootouts more engaging.</p>
<p><span id="more-11966"></span>However, this concept isn’t new because <em>The Godfather</em>, <del datetime="2008-05-29T08:23:22+00:00">a <em>GTA</em> clone</del> another sandbox-style game, has implemented it as well. I can’t really say which is better though. In <em>The Godfather</em>, the crosshair stays on the body part as long as the enemy is locked on. There’s no need to maintain the right analog stick angle so all you have to do is press fire when a foe steps out of cover.</p>
<p>In any case, the <em>GTA IV</em> shooting mechanics have changed from “abysmal” to “somewhat fun,” but it’s not quite <em>Gears of War</em> yet in caliber. I now look forward to taking on small armies of thugs using a variety of firearms because <em>GTA IV</em> now feels like a lightweight third-person shooter.</p>
<p>Image of <em>Grand Theft Auto IV</em> is courtesy of <a href="http://www.rockstargames.com/">Rockstar Games</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-joys-of-gta-iv-2-gta-iv-is-shooting-people-in-the-facetm-lite-81/">The joys of <i>GTA IV</i> #2: <i>GTA IV</i> is Shooting People in the Face<sup>TM</sup> Lite</a></p>
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		<title>Killzone 2 video shows cover mechanics</title>
		<link>http://www.everyjoe.com/articles/killzone-2-video-shows-cover-mechanics-81/</link>
		<comments>http://www.everyjoe.com/articles/killzone-2-video-shows-cover-mechanics-81/#comments</comments>
		<pubDate>Thu, 29 May 2008 07:27:40 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[cover]]></category>
		<category><![CDATA[cover_mechanics]]></category>
		<category><![CDATA[gears]]></category>
		<category><![CDATA[gears_of_war]]></category>
		<category><![CDATA[killzone]]></category>
		<category><![CDATA[killzone_2]]></category>
		<category><![CDATA[lean_&_peek]]></category>
		<category><![CDATA[lean_and_peek]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<category><![CDATA[ps3_games]]></category>
		<category><![CDATA[shooters]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/05/29/killzone-2-video-shows-cover-mechanics/</guid>
		<description><![CDATA[I never thought cover mechanics popularized by third-person shooter Gears of War could be implemented in an FPS. The following Killzone 2 video tells me otherwise:

My main reason for reluctance is the view itself. The third-person camera gives the player wider peripheral vision that FPSes could never provide. As a result, hiding in cover becomes feasible because you, the player, would be able to see if your character is hidden well or if a body part is sticking out for your enemies to shoot.
Killzone 2’s “lean and peek” gameplay thrills me because I’ve never seen an FPS utilize cover mechanics. [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/killzone-2-video-shows-cover-mechanics-81/"><i>Killzone 2</i> video shows cover mechanics</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I never thought cover mechanics popularized by third-person shooter <em>Gears of War</em> could be implemented in an FPS. The following <em>Killzone 2</em> video tells me otherwise:</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/Lu9KO1fDO94&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Lu9KO1fDO94&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p><span id="more-11965"></span>My main reason for reluctance is the view itself. The third-person camera gives the player wider peripheral vision that FPSes could never provide. As a result, hiding in cover becomes feasible because you, the player, would be able to see if your character is hidden well or if a body part is sticking out for your enemies to shoot.</p>
<p><em>Killzone 2</em>’s “lean and peek” gameplay thrills me because I’ve never seen an FPS utilize cover mechanics. However, since the game is still under development and won’t be released until next year, we can only speculate if “lean and peek” works or not. Would the <em>Killzone 2</em> gameplay be affected greatly by this mechanic, or is this just a gimmick?</p>
<p>For Sony’s sake, I hope it does work since <em>Killzone 2</em> is a PS3-exclusive game. If it doesn’t, then <em>Killzone</em> is just overhyped freebie material that’s destined to be placed in a bargain shelf next to <em>Haze</em>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/killzone-2-video-shows-cover-mechanics-81/"><i>Killzone 2</i> video shows cover mechanics</a></p>
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		<title>GTA IV annoyances #2: Shooting from cars not as cracked up as it should be</title>
		<link>http://www.everyjoe.com/articles/gta-iv-annoyances-2-shooting-from-cars-not-as-cracked-up-as-it-should-be-81/</link>
		<comments>http://www.everyjoe.com/articles/gta-iv-annoyances-2-shooting-from-cars-not-as-cracked-up-as-it-should-be-81/#comments</comments>
		<pubDate>Thu, 29 May 2008 07:06:55 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[grand_theft_auto]]></category>
		<category><![CDATA[grand_theft_auto_4]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[gta_4]]></category>
		<category><![CDATA[gta_iv]]></category>
		<category><![CDATA[ps3_games]]></category>
		<category><![CDATA[xbox_360_games]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/05/29/gta-iv-annoyances-2-shooting-from-cars-not-as-cracked-up-as-it-should-be/</guid>
		<description><![CDATA[
I’ve always hated the tradeoff of using motorcycles versus cars in Grand Theft Auto games primarily because I can’t shoot from inside a car, and that chasing someone in high speeds while riding motorcycles is bad for your health. It was a vicious circle that made GTA more difficult than enjoyable.
GTA IV seems to have solved that problem now that shooting is allowed inside cars. All one has to do is press L1 (or perhaps a shoulder button on the Xbox 360) and Niko would start shooting. If the glass window is intact, our protagonist would proceed to break it. [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/gta-iv-annoyances-2-shooting-from-cars-not-as-cracked-up-as-it-should-be-81/"><i>GTA IV</i> annoyances #2: Shooting from cars not as cracked up as it should be</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.everyjoe.com/files/81/2008/05/gta-car-shooting.jpg' alt='GTA IV’s car shooting is dangerous in high speeds' /></p>
<p>I’ve always hated the tradeoff of using motorcycles versus cars in <em>Grand Theft Auto</em> games primarily because I can’t shoot from inside a car, and that chasing someone in high speeds while riding motorcycles is <a href="http://youtube.com/watch?v=hHWgfAontAA">bad for your health</a>. It was a vicious circle that made <em>GTA</em> more difficult than enjoyable.</p>
<p><em>GTA IV</em> seems to have solved that problem now that shooting is allowed inside cars. All one has to do is press L1 (or perhaps a shoulder button on the Xbox 360) and Niko would start shooting. If the glass window is intact, our protagonist would proceed to break it. No, the windshield stays in one piece.</p>
<p>Niko can also shoot from inside taxis, but don’t expect your cab driver to stick around.</p>
<p><span id="more-11963"></span>I originally intended to write this entry as a rave about shooting from inside cars but after some thinking, I remembered that there’s a problem: aiming the blasted cursor at your target is exasperating because the cursor is fixed at the middle of the screen. To move the cursor, you have to move the camera using the right analog stick, which brings us to another problem—the direction of the camera determines where the vehicle will steer.</p>
<p>This becomes a huge problem when you’re driving in breakneck speed since like real automobiles, sudden turns in your virtual car would cause you to careen wildly (i.e. lose control). Thing is—you need to make these sudden turns to keep a bead on your target. The result? An overwhelming urge to hurl the controller from the roof of a 72-storey building with the <em>GTA IV</em> disk right after.</p>
<p>Image of <em>Grand Theft Auto IV</em> is courtesy of <a href="http://www.rockstargames.com/">Rockstar Games</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/gta-iv-annoyances-2-shooting-from-cars-not-as-cracked-up-as-it-should-be-81/"><i>GTA IV</i> annoyances #2: Shooting from cars not as cracked up as it should be</a></p>
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		<title>Bioshock PS3 release date revealed</title>
		<link>http://www.everyjoe.com/articles/bioshock-ps3-release-date-revealed-81/</link>
		<comments>http://www.everyjoe.com/articles/bioshock-ps3-release-date-revealed-81/#comments</comments>
		<pubDate>Wed, 28 May 2008 19:44:08 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[2k]]></category>
		<category><![CDATA[2k_games]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<category><![CDATA[ps3_games]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/05/28/bioshock-ps3-release-date-revealed/</guid>
		<description><![CDATA[
We finally had our “told-you-so” moment when Bioshock was confirmed for the PlayStation 3. Now that it’s out of the way, we’ll tell you when it’s coming out. According to a 2K Games press release, Bioshock for the PS3 will be available in October 2008.
The press release also mentioned that there will be new content included in the PS3 release. However, there were no other details revealed. I guess it’s safe to say that the DLC that 2K Games released sometime last December ’07 would be included. Question is—would there be more?
Image of Bioshock is courtesy of 2K Games.
Post from: [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/bioshock-ps3-release-date-revealed-81/"><i>Bioshock</i> PS3 release date revealed</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.everyjoe.com/files/81/2008/05/bioshock_ps3.jpg' alt='Bioshock is coming to the PS3 this October.' /></p>
<p>We finally had our “told-you-so” moment when <em>Bioshock</em> was <a href="http://www.computerandvideogames.com/article.php?id=189519&#038;skip=yes">confirmed for the PlayStation 3</a>. Now that it’s out of the way, we’ll tell you when it’s coming out. According to a 2K Games <a href="http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=312621">press release</a>, <em>Bioshock</em> for the PS3 will be available in October 2008.</p>
<p>The press release also mentioned that there will be new content included in the PS3 release. However, there were no other details revealed. I guess it’s safe to say that the DLC that 2K Games <a href="http://www.1up.com/do/newsStory?cId=3164716">released</a> sometime last December ’07 would be included. Question is—would there be more?</p>
<p>Image of Bioshock is courtesy of <a href="http://www.2kgames.com/">2K Games</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/bioshock-ps3-release-date-revealed-81/"><i>Bioshock</i> PS3 release date revealed</a></p>
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		<title>Penny Arcade looks at PS3 Bioshock “hate”</title>
		<link>http://www.everyjoe.com/articles/penny-arcade-looks-at-ps3-bioshock-%e2%80%9chate%e2%80%9d-81/</link>
		<comments>http://www.everyjoe.com/articles/penny-arcade-looks-at-ps3-bioshock-%e2%80%9chate%e2%80%9d-81/#comments</comments>
		<pubDate>Mon, 26 May 2008 11:24:17 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[penny_arcade]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<category><![CDATA[ps3_games]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/05/26/penny-arcade-looks-at-ps3-bioshock-%e2%80%9chate%e2%80%9d/</guid>
		<description><![CDATA[\r\n\r\nWe’ve all heard of Bioshock coming to the PlayStation 3 for the longest time. I’ve raised this issue at least a couple of occasions. When Penny Arcade brought up the notion that a number of staunch PS3 fans “hate” (or as the comic suggests, “feel a blend of semi-grudging acceptance and cautious enthusiasm”) the 2K-developed FPS, I was very surprised.\r\n\r\nIt wasn’t clear if the hate stemmed from being able to play Bioshock in the PC or Xbox 360 and not liking it because you fight the same types of enemies repeatedly, or if the feeling is just the after effects [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/penny-arcade-looks-at-ps3-bioshock-%e2%80%9chate%e2%80%9d-81/">Penny Arcade looks at PS3 <i>Bioshock</i> “hate”</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src=\"http://www.everyjoe.com/files/81/2008/05/bioshock_do_you_hate_this_game.jpg\" alt=\"Do you “hate” Bioshock for the PS3?\" />\r\n\r\nWe’ve all <a href=\"http://www.play-girlz.com/bioshock-for-ps3-confirmed/\">heard</a> of <em>Bioshock</em> <a href=\"http://ps3.ign.com/articles/875/875945p1.html\">coming</a> to the PlayStation 3 for the longest time. I’ve raised this issue at least a <a href=\"http://www.everyjoe.com/articles/more-fuel-to-fan-the-bioshock-for-the-ps3-flame-81/\">couple</a> of <a href=\"http://www.everyjoe.com/2007/12/06/to-hell-with-exclusives%e2%80%94bioshock-is-coming-to-the-ps3/\">occasions</a>. When Penny Arcade <a href=\"http://www.penny-arcade.com/2008/5/23/\">brought up</a> the notion that a number of staunch PS3 fans “hate” (or as the <a href=\"http://www.penny-arcade.com/comic/2008/5/23/\">comic</a> suggests, “<em>feel a blend of semi-grudging acceptance and cautious enthusiasm</em>”) the 2K-developed FPS, I was very surprised.\r\n\r\n<span id="more-11957"></span>It wasn’t clear if the hate stemmed from being able to play <em>Bioshock</em> in the PC or Xbox 360 and not liking it because you <a href=\"http://www.everyjoe.com/2007/10/03/bioshock-annoyances-2-shooting-splicers-are-fun%e2%80%94up-to-a-certain-point/\">fight the same types of enemies repeatedly</a>, or if the feeling is just the after effects of sour grapes.\r\n\r\nSince we’re talking about console-specific fanboys, I’m more inclined to believe that it’s sour grapes.\r\n\r\nDoes the PS3 version of <em>Bioshock</em> deserve this kind of reaction? Of course not. I may have a few complaints about the core game, but since I haven’t finished it yet (thanks to the headaches it gives me), I’m refraining from making any final judgments.\r\n\r\nSpeaking of <em>Bioshock</em>, maybe it’s time I install the game again on my PC. On the other hand, maybe not—at least until I finish <em>Gears of War</em>, which I moved to my backlog list since my PS3 and Liberty City demanded for more attention.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/penny-arcade-looks-at-ps3-bioshock-%e2%80%9chate%e2%80%9d-81/">Penny Arcade looks at PS3 <i>Bioshock</i> “hate”</a></p>
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