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	<title>EveryJoe &#187; PSOne</title>
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	<link>http://www.everyjoe.com</link>
	<description>Sports News - Tech Reviews - Entertainment - Life Tips for EveryJoe</description>
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		<title>I was At E3&#8230;Online</title>
		<link>http://www.everyjoe.com/articles/i-was-at-e3online/</link>
		<comments>http://www.everyjoe.com/articles/i-was-at-e3online/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 03:36:48 +0000</pubDate>
		<dc:creator>Amy Tucker</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[@TasteLikeCrazy]]></category>
		<category><![CDATA[Agent]]></category>
		<category><![CDATA[Amazon.com]]></category>
		<category><![CDATA[assassin's creed 2]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Final Fantasy 14]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[PS3 exclusive]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSOne]]></category>
		<category><![CDATA[PSPgo]]></category>
		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Uncharted 2]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/?p=70858</guid>
		<description><![CDATA[It was LIKE I WAS THERE!
In all actuality, I was sitting on my couch with my laptop in my lap watching the Sony press conference live but still, like I was there!
Yes. I know. I&#8217;m a dork.

SO many cool things were introduced [PSPgo!!! $249.99 and Agent from Rockstar exclusive to PS3] and lots of cool videos were shown [Final Fantasy 14 Online *gasp* and Uncharted 2]. Also, demos were played [Assassin's Creed 2] and there was the announcement that 50 PSone games are coming to the PSN [Playstation Network and did you know that you can still buy a PSone on [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/i-was-at-e3online/">I was At E3&#8230;Online</a></p>
]]></description>
			<content:encoded><![CDATA[<p>It was LIKE I WAS THERE!</p>
<p>In all actuality, I was sitting on my couch with my laptop in my lap watching the Sony press conference live but still, like I was there!</p>
<p>Yes. I know. I&#8217;m a dork.</p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-70859" src="http://www.everyjoe.com/files/2009/06/amy-tucker-e3-twitter-stream.jpg" alt="amy-tucker-e3-twitter-stream" width="500" /></p>
<p>SO many cool things were introduced [PSPgo!!! $249.99 and Agent from Rockstar exclusive to PS3] and lots of cool videos were shown [Final Fantasy 14 Online *gasp* and Uncharted 2]. Also, demos were played [Assassin's Creed 2] and there was the announcement that 50 PSone games are coming to the PSN [Playstation Network and did you know that you can still buy a PSone on Amazon.com? Who knew?!]</p>
<p>All in all, it was a great press conference and I have obviously not listed each and every cool thing that was talked about today. If you&#8217;re interested in what I had to say on <a href="http://search.twitter.com/search?q=tastelikecrazy+%23E3" target="_blank">Twitter while watching the press conference then click on all of this for a link</a>.</p>
<p>I&#8217;m REALLY looking forward to seeing what Sony is going to bring to the table this year.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/i-was-at-e3online/">I was At E3&#8230;Online</a></p>
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		<title>Today in PlayStation: December 18, 2008</title>
		<link>http://www.everyjoe.com/articles/today-in-playstation-december-18-2008-399/</link>
		<comments>http://www.everyjoe.com/articles/today-in-playstation-december-18-2008-399/#comments</comments>
		<pubDate>Thu, 18 Dec 2008 17:33:44 +0000</pubDate>
		<dc:creator>Andrew Webster</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[castlevania chronicles]]></category>
		<category><![CDATA[crash commando]]></category>
		<category><![CDATA[dissidia: final fantasy]]></category>
		<category><![CDATA[penny arcade adventures episode 2]]></category>
		<category><![CDATA[playstation home]]></category>
		<category><![CDATA[playstation portable]]></category>
		<category><![CDATA[playstation store]]></category>
		<category><![CDATA[PSOne]]></category>

		<guid isPermaLink="false">http://www.psmonger.com/?p=721</guid>
		<description><![CDATA[
Wow, Christmas sure is coming up quickly, and in one week from today we&#8217;ll all be busy opening up gifts that are hopefully video game related. But if you can&#8217;t wait, treat yourself to one of the many PSN titles that will be hitting the network in today&#8217;s update.

Home has been updated, which should help alleviate some of the connection issues people were having. The update also includes the much needed addition of beards, but temporarily removes any form of voice chat. Compromises.
The second episode of Penny Arcade Adventures will be hitting the PlayStation Store later today, bringing with it [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/today-in-playstation-december-18-2008-399/">Today in PlayStation: December 18, 2008</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-722" title="Penny Arcade Adventures" src="http://www.everyjoe.com/files/399/2008/12/3115485409_1116ea29ee.jpg" alt="" width="500" height="313" /></p>
<p>Wow, Christmas sure is coming up quickly, and in one week from today we&#8217;ll all be busy opening up gifts that are hopefully video game related. But if you can&#8217;t wait, treat yourself to one of the many PSN titles that will be hitting the network in today&#8217;s update.</p>
<ul>
<li>Home has <a href="http://blog.us.playstation.com/2008/12/17/playstation-home-system-maintenance/">been updated</a>, which should help alleviate some of the connection issues people were having. The update also includes the much needed addition of beards, but temporarily removes any form of voice chat. Compromises.</li>
<li>The second episode of Penny Arcade Adventures will be <a href="http://blog.us.playstation.com/2008/12/17/penny-arcade-adventures-episode-two-on-psn-this-week/">hitting the PlayStation Store</a> later today, bringing with it plenty of humor and turn-based combat.</li>
<li>Also coming to the PS Store this week is Crash Commando, an action-packed 2D side-scrolling shooter with a heavy emphasis on multiplayer.</li>
<li>Konami has announced that Castlevania Chronicles will be hitting the PS Store today, though whether it&#8217;s a remake or the classic PSOne title is still unknown.</li>
<li>On the eve of its Japanese release, Dissidia: Final Fantasy has <a href="http://www.pspfanboy.com/2008/12/18/dissidia-final-fantasy-officially-announced-for-the-us/">officially been announced</a> for North America. It&#8217;s expected to come out &#8220;mid 2009.</li>
</ul>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/today-in-playstation-december-18-2008-399/">Today in PlayStation: December 18, 2008</a></p>
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		<title>Today in PlayStation: December 3, 2008</title>
		<link>http://www.everyjoe.com/articles/today-in-playstation-december-3-2008-399/</link>
		<comments>http://www.everyjoe.com/articles/today-in-playstation-december-3-2008-399/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 17:32:50 +0000</pubDate>
		<dc:creator>Andrew Webster</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[medal of honor]]></category>
		<category><![CDATA[playstation portable]]></category>
		<category><![CDATA[PSOne]]></category>
		<category><![CDATA[rayman 2]]></category>
		<category><![CDATA[singstar]]></category>
		<category><![CDATA[singstore]]></category>
		<category><![CDATA[tekken 6]]></category>

		<guid isPermaLink="false">http://www.psmonger.com/2008/12/03/today-in-playstation-december-3-2008/</guid>
		<description><![CDATA[
Well, it&#8217;s Wednesday, but thankfully we have plenty of PlayStation news to help you get over the mid-week hump. From karaoke to maids to energy drinks, todays headlines have it all.

Karaoke fans should take note, as the SingStar team has promised to add over 60 new songs to the SingStore over the next few months.
If you want to get an early glimpse of Killzone 2, make sure to check out G4&#8217;s X-Play tomorrow night.
It looks like a few more PSOne games will be coming to the PlayStation Store, including Rayman 2 and Medal of Honor.
The PSP will be getting a [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/today-in-playstation-december-3-2008-399/">Today in PlayStation: December 3, 2008</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/399/2008/12/710718290_56b7d3e208.jpg" alt="SingStore" /></p>
<p>Well, it&#8217;s Wednesday, but thankfully we have plenty of PlayStation news to help you get over the mid-week hump. From karaoke to maids to energy drinks, todays headlines have it all.</p>
<ul>
<li>Karaoke fans should take note, as <a href="http://blog.us.playstation.com/2008/12/02/singstar-updates/">the SingStar team has promised</a> to add over 60 new songs to the SingStore over the next few months.</li>
<li>If you want to get an <a href="http://blog.us.playstation.com/2008/12/03/killzone-2-on-g4tvs-x-play-tomorrow/">early glimpse of Killzone 2,</a> make sure to check out G4&#8217;s X-Play tomorrow night.</li>
<li>It looks like a few more PSOne games will be coming to the PlayStation Store, including <a href="http://www.pspfanboy.com/2008/12/02/shock-esrb-rates-more-ps1-downloadables/">Rayman 2 and Medal of Honor</a>.</li>
<li>The PSP will be getting a strange 2D fighter in Japan, which <a href="http://www.siliconera.com/2008/12/03/psp-gets-risqu-maid-fighting-game/">pits maids against one another.</a></li>
<li>In case you don&#8217;t have enough fighting games to play, <a href="http://www.joystiq.com/2008/12/03/tekken-6-punching-ps3-xbox-360-in-fall-09/">Tekken 6 is on its way</a>, and will be hitting the PS3 next Fall.</li>
<li><a href="http://www.gamesindustry.biz/articles/red-bull-first-to-sign-for-home-space_6">Red Bull is the first sponsor</a> to jump aboard the Home bandwagon.</li>
</ul>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/today-in-playstation-december-3-2008-399/">Today in PlayStation: December 3, 2008</a></p>
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		<title>Retro Replay: Ridge Racer Revolution</title>
		<link>http://www.everyjoe.com/articles/retro-replay-ridge-racer-revolution-399/</link>
		<comments>http://www.everyjoe.com/articles/retro-replay-ridge-racer-revolution-399/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 18:34:34 +0000</pubDate>
		<dc:creator>Andrew Webster</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PSOne]]></category>
		<category><![CDATA[Retro Replay]]></category>
		<category><![CDATA[ridge racer revolution]]></category>

		<guid isPermaLink="false">http://www.psmonger.com/2008/11/28/retro-replay-ridge-racer-revolution/</guid>
		<description><![CDATA[In this weeks Retro Replay, we take a look at one of the earliest 3D racers on the PSOne. This weeks game has also created some unintentional alliteration in the title. Woops.

When I first got my PSOne, I had two games with it: Street Fighter Alpha 2 and Ridge Racer Revolution. And while SFA2 was a terrific game that occupied a lot of my time, Ridge Racer was the reason I purchased the console in the first place. Here I was, in my own home, playing a 3D racing game. It was incredible.
 For better of worse, RRR wore its [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/retro-replay-ridge-racer-revolution-399/">Retro Replay: Ridge Racer Revolution</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>In this weeks <a href="http://www.everyjoe.com/category/retro-replay/">Retro Replay</a>, we take a look at one of the earliest 3D racers on the PSOne. This weeks game has also created some unintentional alliteration in the title. Woops.</em></p>
<p><img src="http://www.everyjoe.com/files/399/2008/11/ridge-racer-revolution-14.jpg" alt="Ridge Racer Revolution" /></p>
<p>When I first got my PSOne, I had two games with it: Street Fighter Alpha 2 and Ridge Racer Revolution. And while SFA2 was a terrific game that occupied a lot of my time, Ridge Racer was the reason I purchased the console in the first place. Here I was, in my own home, playing a 3D racing game. It was incredible.</p>
<p><span id="more-48388"></span> For better of worse, RRR wore its arcade racing roots on its sleeve. On the bad side, this led to a sever lack of depth. The game featured just four vehicles, 3 courses, and no real single player mode. Worst of all is that in reality there is just one course, which consists of  a sprawling city, that is broken up into three tracks, each aimed at different skill levels. This arcade style of gameplay gave RRR little in the way of lasting appeal, aside from some good old fashioned competitive multiplayer.</p>
<p><img src="http://www.everyjoe.com/files/399/2008/11/ridge-racer-revolution-2.jpg" alt="Ridge Racer Revolution" /></p>
<p>But man, in 1996, did that game look impressive. Though it looks like a pixelated mess by todays standards, the complete three-dimensional city in RRR was incredible to explore. This was further enhanced by the varying terrain found in the city, which moved from a beach side villa to mountainous  roads, before reaching the modern looking urban areas.  This constant change in scenery helped provide some much needed variety. There were also a number of cool, at least at the time, features that made the game feel more realistic. This included constantly changing time effects, in which the sky shifted from dusk, to night, and back to day again all within the time of just one race.</p>
<p>Of course, the games arcade roots could also be found in the driving physics. In a word, RRR feels floaty. Cars bounce of walls with only minimal penalty, and jockeying for position boils down to a swarm of cars bouncing off each other. In fact, smacking other cars around is an important strategy, as it allows you to easily pass opponents who are foolish enough to get too close.</p>
<p><img src="http://www.everyjoe.com/files/399/2008/11/ridge-racer-revolution-7.jpg" alt="Ridge Racer Revolution" /></p>
<p>Like most games that are released early in a console generation, RRR hasn&#8217;t aged well. The visuals don&#8217;t hold up (to the point that they are actually a tad dizzying), the gameplay is very shallow, and the lack of variety really mars the experience. However, at the time, the game was impressive just for the fact that it was a 3D racer on a home console. Much like Gran Turismo 5 Prologue is today, RRR served as an early showpiece for the PlayStation showing just what the little grey console could handle. Of course it was soon surpassed by more realistic sims like the GT franchise, but RRR will always hold a special place in my gaming heart.</p>
<p><em>Next week we&#8217;re back aboard the JRPG train, this time looking at the dark child of the FF series, Final Fantasy VIII. </em></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/retro-replay-ridge-racer-revolution-399/">Retro Replay: Ridge Racer Revolution</a></p>
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		<title>Today in PlayStation: November 25, 2008</title>
		<link>http://www.everyjoe.com/articles/today-in-playstation-november-25-2008-399/</link>
		<comments>http://www.everyjoe.com/articles/today-in-playstation-november-25-2008-399/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 17:11:21 +0000</pubDate>
		<dc:creator>Andrew Webster</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[playstation credit card]]></category>
		<category><![CDATA[playstation portable]]></category>
		<category><![CDATA[PSOne]]></category>
		<category><![CDATA[soldner-x]]></category>
		<category><![CDATA[star ocean: second evolution]]></category>
		<category><![CDATA[star ocean: the second story]]></category>
		<category><![CDATA[super stardust portable]]></category>

		<guid isPermaLink="false">http://www.psmonger.com/2008/11/25/today-in-playstation-november-25-2008/</guid>
		<description><![CDATA[ 
Capcom has released an incredible press kit for Super Street Fighter II Turbo HD Remix, known as the Super Turbo Hyper Champion Special Edition Pack. Now, if you&#8217;ll excuse me, I&#8217;ll be lining up to purchase one of the 300 limited editions they will be selling to the public. Here&#8217;s the news.

Sony is releasing its very own PlayStation credit card. The best part, you get $150 off a new PlayStation 3 if you sign up.
The sci-fi shoot &#8216;em up Soldner-X is coming to the PlayStation Network next week, for just $9.99.
Super Stardust Portable is now available on the European [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/today-in-playstation-november-25-2008-399/">Today in PlayStation: November 25, 2008</a></p>
]]></description>
			<content:encoded><![CDATA[<p> <img src="http://www.everyjoe.com/files/399/2008/11/psc.jpg" alt="PlayStation Credit Card" /></p>
<p>Capcom has released an incredible press kit for Super Street Fighter II Turbo HD Remix, known as the <a href="http://www.capcom-unity.com/snow_infernus/blog/2008/11/24/super_turbo_hyper_champion_special_edition_pack">Super Turbo Hyper Champion Special Edition Pack</a>. Now, if you&#8217;ll excuse me, I&#8217;ll be lining up to purchase one of the 300 limited editions they will be selling to the public. Here&#8217;s the news.</p>
<ul>
<li>Sony is releasing its very own <a href="http://blog.us.playstation.com/2008/11/24/get-your-own-playstation-credit-card/">PlayStation credit card</a>. The best part, you get $150 off a new PlayStation 3 if you sign up.</li>
<li>The sci-fi shoot &#8216;em up Soldner-X is <a href="http://www.ps3fanboy.com/2008/11/25/soldner-x-arrives-on-playstation-network-on-12-4-for-9-99/">coming to the PlayStation Network</a> next week, for just $9.99.</li>
<li>Super Stardust Portable is <a href="http://www.pspfanboy.com/2008/11/25/super-stardust-portable-sneaks-onto-the-eu-psp-store/">now available on the European PSN</a>. Hopefully it&#8217;s coming here soon.</li>
<li>Star Ocean: Second Evolution has been <a href="http://www.siliconera.com/2008/11/24/star-ocean-second-evolution-lands-two-weeks-later/">pushed back two weeks</a>, and will now be available on january 20. The PSP game is a remake of <a href="http://www.everyjoe.com/2008/11/13/retro-replay-star-ocean-the-second-story/">Star Ocean: The Second Story</a>, a PSOne era RPG.</li>
<li>According to Sony, the rampant <a href="http://multiplayerblog.mtv.com/2008/11/24/psp-piracy-is-good-vs-evil/">piracy on the PSP is finally slowing</a>.</li>
<li>Despite reports to the contrary, <a href="http://www.edge-online.com/news/sony-no-plans-march-ps3-price-cut">Sony has explained</a> that there will be no PS3 price cuts in the near future.</li>
</ul>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/today-in-playstation-november-25-2008-399/">Today in PlayStation: November 25, 2008</a></p>
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		<title>Retro Replay: Dino Crisis</title>
		<link>http://www.everyjoe.com/articles/retro-replay-dino-crisis-399/</link>
		<comments>http://www.everyjoe.com/articles/retro-replay-dino-crisis-399/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 22:58:45 +0000</pubDate>
		<dc:creator>Andrew Webster</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[dino crisis]]></category>
		<category><![CDATA[ps1]]></category>
		<category><![CDATA[PSOne]]></category>
		<category><![CDATA[Retro Replay]]></category>

		<guid isPermaLink="false">http://www.psmonger.com/2008/11/21/retro-replay-dino-crisis/</guid>
		<description><![CDATA[We&#8217;re taking a break from all of the JRPGs we&#8217;ve been playing lately to jump into one of the forgotten PSOne era survival-horror games: Dino Crisis.

There really was little in the way of true horror games before the release of Resident Evil in 1996. Though it was cheesy, and didn&#8217;t age particularly well, it introduced horror gaming to the 3D generation and created the sub-genre of survival horror titles. However, while it was new for games, RE was pretty standard stuff by horror standards. A strange virus creates a town full of undead zombies, blah, blah, blah. Three years later [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/retro-replay-dino-crisis-399/">Retro Replay: Dino Crisis</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>We&#8217;re taking a break from all of the <a href="http://www.everyjoe.com/2008/11/13/retro-replay-star-ocean-the-second-story/">JRPGs</a> we&#8217;ve been playing lately to jump into one of the forgotten PSOne era survival-horror games: Dino Crisis.</em></p>
<p><img src="http://www.everyjoe.com/files/399/2008/11/d6.jpeg" alt="Dino Crisis" /></p>
<p>There really was little in the way of true horror games before the release of Resident Evil in 1996. Though it was cheesy, and didn&#8217;t age particularly well, it introduced horror gaming to the 3D generation and created the sub-genre of survival horror titles. However, while it was new for games, RE was pretty standard stuff by horror standards. A strange virus creates a town full of undead zombies, blah, blah, blah. Three years later Capcom decided to change things up a bit, and blended the gameplay style of the RE series with a Jurassic Park style dinosaur story.</p>
<p><span id="more-48365"></span> This change in enemy made a huge difference. Instead of slow shuffling zombies, players now how had to deal with fast, ferocious dinosaurs. The most common enemy was the velociraptor, who were very quick but only required a few shots to kill. They are essentially the replacement for the bog-standard zombies and dogs from RE. In fact, near the beginning of the game the raptors even imitate a scene from the first RE game, jumping through a glass window and scaring the crap out of you as you walk down a deserted hallway.</p>
<p>There are, of course, other dinosaurs in the game, but for the most part you are battling raptors and the tiny scavenger compy&#8217;s. But for the major threat, the game shares a lot in common with RE3. Whereas that title had the ultra-powerful Nemesis who chased you throughout the game providing a constant threat, DC had a tyrannosaurus rex.  This massive dino would pop out at the most unexpected moments, and because the game didn&#8217;t use pre-rendered backgrounds, was able to smash through walls and buildings to get to you. This created an extra layer of tension in an already tense game.</p>
<p><img src="http://www.everyjoe.com/files/399/2008/11/d22.jpeg" alt="Dino Crisis" /></p>
<p>These battles with dinosaurs weren&#8217;t all that common though. Walking through the abandoned building was a quiet and lonely experience, so the infrequent skirmishes were perfect punctuation marks. You never knew when they would come, so when they did, they were jump-in-your-seat scary. They may have been cheap scares, but at the time they were really all we had.</p>
<p>Like the RE games though, Dino Crisis wasn&#8217;t all that great when it came to the plot. As a member of a infiltration unit sent to save a research scientist previously thought dead, you are sent to a remote facility that is teeming with dinosaurs. There are virtually no humans left alive, except of course for the mysterious scientist. While researching energy alternatives, Dr. Kirk accidentally opens up a time portal, taking the prehistoric lizards from their time and transporting them to ours.</p>
<p><img src="http://www.everyjoe.com/files/399/2008/11/d16.jpeg" alt="Dino Crisis" /></p>
<p>It might not even be B-movie material, but it served its purpose, creating an environment where you are forced into constant conflict with dinosaurs. Sure, it was pretty much a Resident Evil game without the zombies&#8211;complete with similar puzzles and inventory management&#8211;but in many ways this made it better. The new threat was much more terrifying then a mob of the undead, and nowhere near as cliche. Sadly, the worst part of Dino Crisis has to be its sequels, which essentially killed the franchise for good.</p>
<p><em>Coming up next week, we take a look at one of the early PSOne racers, Ridge Racer Revolution.</em></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/retro-replay-dino-crisis-399/">Retro Replay: Dino Crisis</a></p>
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		<title>Today in PlayStation: November 21, 2008</title>
		<link>http://www.everyjoe.com/articles/today-in-playstation-november-21-2008-399/</link>
		<comments>http://www.everyjoe.com/articles/today-in-playstation-november-21-2008-399/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 17:53:15 +0000</pubDate>
		<dc:creator>Andrew Webster</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[david jaffe]]></category>
		<category><![CDATA[linger in the shadows]]></category>
		<category><![CDATA[loco roco 2]]></category>
		<category><![CDATA[mirror's edge]]></category>
		<category><![CDATA[playstation portable]]></category>
		<category><![CDATA[ps1]]></category>
		<category><![CDATA[PSOne]]></category>
		<category><![CDATA[super street fighter 2 turbo hd remix]]></category>
		<category><![CDATA[trophies]]></category>

		<guid isPermaLink="false">http://www.psmonger.com/2008/11/21/today-in-playstation-november-21-2008/</guid>
		<description><![CDATA[
Well, it&#8217;s Friday, and we&#8217;ve got a healthy batch of news to start the weekend off right. Now if you&#8217;ll excuse me, I&#8217;m going to start my training for the imminent release of Super Street Fighter II Turbo HD Remix.

For those of you anxiously awaiting David Jaffe&#8217;s next PlayStation Network game&#8211;he&#8217;s the creative mind behind God of War, Twisted Metal, and most recently Calling All Cars&#8211;you could have a long wait ahead of you, as the designer has said that it will most likely be released some time in 2010.
For all of you Trophy fiends out there, Sony has revealed [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/today-in-playstation-november-21-2008-399/">Today in PlayStation: November 21, 2008</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/399/2008/11/lits.jpg" alt="Linger in the Shadows" /></p>
<p>Well, it&#8217;s Friday, and we&#8217;ve got a healthy batch of news to start the weekend off right. Now if you&#8217;ll excuse me, I&#8217;m going to start my training for the imminent release of Super Street Fighter II Turbo HD Remix.</p>
<ul>
<li>For those of you anxiously awaiting David Jaffe&#8217;s next PlayStation Network game&#8211;he&#8217;s the creative mind behind God of War, Twisted Metal, and most recently Calling All Cars&#8211;you could have a long wait ahead of you, as <a href="http://www.ps3fanboy.com/2008/11/21/jaffes-next-game-certainly-not-later-than-2010/">the designer has said</a> that it will most likely be released some time in 2010.</li>
<li>For all of you Trophy fiends out there, <a href="http://www.ps3fanboy.com/2008/11/20/trophies-for-all-games-from-january-onwards/">Sony has revealed</a> that starting in 2009, they will be mandatory. That means that every new game coming out will have to include them or won&#8217;t get certified.</li>
<li>When it comes to PSOne games on the PSN, we are lagging far behind our Japanese counterparts. However, Sony <a href="http://multiplayerblog.mtv.com/2008/11/20/sony-promises-more-ps-one/">has promised</a> that it will start releasing more classic games sometime &#8220;soon&#8221;. Yeah, we&#8217;ve heard that before.</li>
<li>Those lucky Europeans <a href="http://www.siliconera.com/2008/11/21/locoroco-2-trial-rolls-onto-psn/">get to download</a> of the upcoming PSP game Loco Roco 2.</li>
<li>The upcoming Prince of Persia will see some interesting DLC, including <a href="http://www.shacknews.com/onearticle.x/56034">two character skins</a>: Altair from Assassin&#8217;s Creed and Classic Prince from the Sands of Time trilogy.</li>
<li>Yesterdays PSN update brought with it a couple of surprises in the form of some free music tracks. You can now download the main theme to Mirror&#8217;s Edge and 3 songs from the interactive art project Linger in the Shadows.</li>
<li>In more music news, not only is Super Street Fighter Turbo HD Remix coming out next week, you can also <a href="http://blog.us.playstation.com/2008/11/20/super-street-fighter-ii-turbo-hd-remix-cometh/">download the remixed soundtrack</a> for free.</li>
</ul>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/today-in-playstation-november-21-2008-399/">Today in PlayStation: November 21, 2008</a></p>
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		<title>Today in PlayStation: November 14, 2008</title>
		<link>http://www.everyjoe.com/articles/today-in-playstation-november-14-2008-399/</link>
		<comments>http://www.everyjoe.com/articles/today-in-playstation-november-14-2008-399/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 19:03:11 +0000</pubDate>
		<dc:creator>Andrew Webster</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[atlus]]></category>
		<category><![CDATA[Burnout Paradise]]></category>
		<category><![CDATA[controller keypad]]></category>
		<category><![CDATA[littlebigplanet]]></category>
		<category><![CDATA[loco roco 2]]></category>
		<category><![CDATA[persona 2]]></category>
		<category><![CDATA[playstation portable]]></category>
		<category><![CDATA[PSOne]]></category>
		<category><![CDATA[Street Fighter IV]]></category>

		<guid isPermaLink="false">http://www.psmonger.com/2008/11/14/today-in-playstation-november-14-2008/</guid>
		<description><![CDATA[ 
TGIF! This weekend should mark a few unhealthy stretches of LittleBigPlanet play, along with a few trips through the muddy world of Pure, a very fun ATV racer. With that said, check out the news for today.

Rumors are continuing to swirl that a PSP version of LittleBigPlanet is in the works. Cross your fingers.
If you were looking forward to controller-based keypad for the PS3, I&#8217;ve got some bad news, as it has been delayed. The good news? It&#8217;s only until the first week of December.
Atlus was nice enough to reprint copies of the PSOne classic Persona 2: Eternal Punishment, [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/today-in-playstation-november-14-2008-399/">Today in PlayStation: November 14, 2008</a></p>
]]></description>
			<content:encoded><![CDATA[<p> <img src="http://www.everyjoe.com/files/399/2008/11/3029470509_eb62608edd.jpg" alt="Burnout Paradise" /></p>
<p>TGIF! This weekend should mark a few unhealthy stretches of LittleBigPlanet play, along with a few trips through the muddy world of Pure, a very fun ATV racer. With that said, check out the news for today.</p>
<ul>
<li><a href="http://www.destructoid.com/rumortoid-more-proof-of-littlebigplanet-for-your-psp--111441.phtml">Rumors are continuing to swirl</a> that a PSP version of LittleBigPlanet is in the works. Cross your fingers.</li>
<li>If you were looking forward to controller-based keypad for the PS3, I&#8217;ve got some bad news, as <a href="http://www.gamespot.com/news/6201088.html">it has been delayed</a>. The good news? It&#8217;s only until the first week of December.</li>
<li>Atlus was <a href="http://www.joystiq.com/2008/11/13/persona-2-reprint-exclusively-on-amazon/">nice enough to reprint copies</a> of the PSOne classic Persona 2: Eternal Punishment, unfortunately, it looks like the limited quantities are already gone. Damn.</li>
<li>More DLC is on the way for Burnout Paradise, with a <a href="http://blog.us.playstation.com/2008/11/14/criterion-announces-burnout-paradise-toy-cars-pack/">toy car pack</a> set to hit PSN sometime soon.</li>
<li>Hey guess what? <a href="http://kotaku.com/5087225/street-fighter-iv-release-date-gets-specific">Street Fighter IV finally has a release date!</a> The gorgeous fighter will be available February 17.</li>
<li>Check out the <a href="http://www.eurogamer.net/article.php?article_id=301160">free flash game</a> made to promote the upcoming PSP game Loco Roco 2.</li>
</ul>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/today-in-playstation-november-14-2008-399/">Today in PlayStation: November 14, 2008</a></p>
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		<title>Retro Replay: Star Ocean &#8211; The Second Story</title>
		<link>http://www.everyjoe.com/articles/retro-replay-star-ocean-the-second-story-399/</link>
		<comments>http://www.everyjoe.com/articles/retro-replay-star-ocean-the-second-story-399/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 20:36:59 +0000</pubDate>
		<dc:creator>Andrew Webster</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PSOne]]></category>
		<category><![CDATA[psx]]></category>
		<category><![CDATA[Retro Replay]]></category>
		<category><![CDATA[star ocean: the second story]]></category>

		<guid isPermaLink="false">http://www.psmonger.com/2008/11/13/retro-replay-star-ocean-the-second-story/</guid>
		<description><![CDATA[After tackling The Legend of Dragoon last week, this time we take a look at another PSOne RPG: Star Ocean &#8211; The Second Story.

One of the trappings of earlier role playing games is that the majority of them are set in cliche medieval fantasy worlds.  Even the few that break from the norm, such as the vague steampunk aesthetic of Final Fantasy VII, still go back to the swords and magic we&#8217;re all used to. This is what made me so excited to play Star Ocean: The Second Story back in 1999. I&#8217;ve always been more of a sci-fi [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/retro-replay-star-ocean-the-second-story-399/">Retro Replay: Star Ocean &#8211; The Second Story</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>After tackling <a href="http://www.everyjoe.com/2008/11/07/retro-replay-the-legend-of-dragoon/">The Legend of Dragoon</a> last week, this time we take a look at another PSOne RPG: Star Ocean &#8211; The Second Story.</em></p>
<p><img src="http://www.everyjoe.com/files/399/2008/11/starocean_screen009.jpg" alt="Star Ocean: The Second Story" /></p>
<p>One of the trappings of earlier role playing games is that the majority of them are set in cliche medieval fantasy worlds.  Even the few that break from the norm, such as the vague steampunk aesthetic of Final Fantasy VII, still go back to the swords and magic we&#8217;re all used to. This is what made me so excited to play Star Ocean: The Second Story back in 1999. I&#8217;ve always been more of a sci-fi kind of guy, which made the setting of the game very appealing. So it&#8217;s unfortunate that the setting is abandoned after the credits finish rolling.</p>
<p><span id="more-48334"></span><br />
The Second Story opens up incredibly cinematic. The camera slowly pans across a field of stars, before moving on to a crashing meteor, and finally showing off an incredibly detailed space station.  This CG intro helped create the expectation of an epic science fiction tale. But as said before, this feeling didn&#8217;t last long. The game gives you a choice of two different main characters to play as, but no matter who you choose, the setting quickly moves to an underdeveloped planet. And, of course, this planet is packed full of monsters, swords, and scorcery.</p>
<p>Now this deceptive opening would be forgivable if the fantasy setting was still great, but it&#8217;s not. Instead, it is <em>very</em> generic, with a bland plot and paint-by-numbers translation. What the game did have, is a very unique attention to detail. Like pretty much every 32 bit RPG, The Second Story featured static pre-rendered backgrounds. But as opposed to blocky polygonal characters, the game had well-animated 2D sprites. This gave the game a very interesting style, keeping it somewhat in tune with the 16 bit RPGs of years past. But it was the small details that helped make this visual style work. For example, when walking past a stream you would see the reflection of your character. Very impressive for a game of the generation.</p>
<p>Like most tri-ace developed games, The Second Story has an action-based combat system, as opposed to the more traditional turn based style featured in most RPGs. This involved a lot of running around and mashing buttons, featuring very little strategy. Enemies were also very easy to defeat. And while the game featured three different options, each of which allowed for a different level of control over your character in battle. Unfortunately, none of these made the combat any more compelling. But the worst part of the combat system was the horrid digitized voice clips the littered the fight. Very annoying.</p>
<p><img src="http://www.everyjoe.com/files/399/2008/11/starocean_screen003.jpg" alt="Star Ocean" /></p>
<p>That&#8217;s not to say that the entire game in unenjoyable. Despite the twist at the very beginning, the game did hold my interest for a number of hours. The mysteries of the undiscovered planet and the Sorcery Globe that was corrupting it kept me briefly captivated. But after a while, the grating dialogue and bland setting wore on me, forcing me to abandon the game. This is especially disappointing because I was looking forward to playing through the game a second time, seeing the story from each characters perspective.</p>
<p>During the PlayStation era I had an insatiable hunger for JRPGs. I devoured them as fast as I could, eventually realizing that a good number were not all that great. The catalyst for this was, unfortunately, this game. I know it has a dedicated fanbase (one that must be excited to see the remake hitting the PSP), but for me, the game just never clicked. I disliked the combat, and the story was enough to push me through the world.</p>
<p><em>Coming up next week, what do you get when you cross Resident Evil with dinosaurs? Why, Dino Crisis of course!</em></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/retro-replay-star-ocean-the-second-story-399/">Retro Replay: Star Ocean &#8211; The Second Story</a></p>
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		<title>Retro Replay: The Legend of Dragoon</title>
		<link>http://www.everyjoe.com/articles/retro-replay-the-legend-of-dragoon-399/</link>
		<comments>http://www.everyjoe.com/articles/retro-replay-the-legend-of-dragoon-399/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 06:02:28 +0000</pubDate>
		<dc:creator>Andrew Webster</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PSOne]]></category>
		<category><![CDATA[Retro Replay]]></category>
		<category><![CDATA[the legend of dragoon]]></category>

		<guid isPermaLink="false">http://www.psmonger.com/2008/11/07/retro-replay-the-legend-of-dragoon/</guid>
		<description><![CDATA[Once a week, we take a classic PlayStation title and play it again, to see how it holds up years later. This week we&#8217;re going to take a look at The Legend of Dragoon, Sony&#8217;s answer to the 32 bit RPG boom.

For a lot of people in North America, Final Fantasy VII marked their introduction to the RPG genre. Sure, many claim that the SNES era was the Golden Age for RPG&#8217;s, but none had the impact of FFVII. The game combined an epic story, flashy visuals, and some great CG cut scenes into the first huge JRPG in North [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/retro-replay-the-legend-of-dragoon-399/">Retro Replay: The Legend of Dragoon</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>Once a week, we take a classic PlayStation title and play it again, to see how it holds up years later. This week we&#8217;re going to take a look at The Legend of Dragoon, Sony&#8217;s answer to the 32 bit RPG boom.</em></p>
<p><img border="0" align="middle" width="512" src="http://www.sfondideldesktop.com/Images-Games/Legend-Of-Dragoon/Legend-Of-Dragoon-0006/Legend-Of-Dragoon-0006.jpg" height="384" /></p>
<p>For a lot of people in North America, Final Fantasy VII marked their introduction to the RPG genre. Sure, many claim that the SNES era was the Golden Age for RPG&#8217;s, but none had the impact of FFVII. The game combined an epic story, flashy visuals, and some great CG cut scenes into the first huge JRPG in North America. And despite a pair of follow ups, and a number of imitators, none matched the same scope and fanfare as the adventures of Cloud and company. One such imitator was created by none other than Sony itself. The Legend of Dragoon was released near the end of the PSOne&#8217;s life cycle in 2000, after three long years in development.</p>
<p><span id="more-48306"></span></p>
<p>As an attempt to compete with the massive success of the FF series, there is little about Dragoon that isn&#8217;t ambitious. The game featured arguably the most stunning cut scenes of the entire generation. In fact, even today, 8 years later, the level of detail is still impressive, even if the animation isn&#8217;t. The game also boasted a feature that none of the PSone era FF games did: voice acting. Sure, it wasn&#8217;t of the best quality, but it was still impressive at  the time to actually hear your characters speaking some of the time, instead of reading text during cut-scenes.</p>
<p>So with all of these positives, just what went wrong with LoD? Well, it wasn&#8217;t a <em>bad</em> game exactly. More like uninspired. Whereas FFVII sported an epic storyline complete with a cast of memorable characters, LoD was rather bland. The plot was fairly generic, and the characters quite forgettable. In fact, more than one of the cast members felt like it could have been ripped straight out of an FF game, only with a little less personality. Dart, the main character, was especially generic, with his spiky blonde hair and angsty motivations. The epic nature of the game was also diminished by the linear world map. Instead of the big open fields common to JRPGs, players were forced along a pre-determined path with little choice of where to go or when to go there.</p>
<p>That being said, the game did introduce a number of interesting battle elements. While the game still featured random battles, a warning system helped players know when they would be seeing that battle screen load. When out in the field, or any other location lurking with enemies, a tiny arrow appears over Darts head. This arrow would slowly change color, and when it turned red, that meant a battle was imminent. This helped to eliminate some of the frustrations random encounters can cause.</p>
<p><img border="0" align="middle" width="512" src="http://final_judgement.pokehunters.com/Legend%20Of%20Dragoon/The%20Legend%20Of%20Dragoon-Dart,%20Shana,%20&amp;%20Rose%20On%20Ship.jpg" height="384" /></p>
<p>Dragoon also attempted to make the battles more interesting with a more action-based focus. This involved the implementation of timed button presses. Similar to the battles in games like the Mario &amp; Luigi series, attacks were made all the more powerful if the player hit the attack button at just the right time. The only problem was that it required some very precise timing. With prolonged play sessions it was possible to fall into a rhythm, but when you fell out of it, man was it frustrating. </p>
<p>The titular dragoons also played a role in combat, though not as big of one as some might hope. Throughout the game, each character eventually comes to possess a dragon soul giving them all kinds of unique powers. While this sounds cool on paper, and even seems impressive the first few times you use it, the new powers really do little to help. In fact, they are somewhat of a hindrance. Essentially it boils down to your character only having the ability to attack or use magic, but doing so with moderately increased stats. The pros didn&#8217;t always outweigh the cons, and often you would be wishing that you could just use a potion already. But still, the dragoons sure looked cool.</p>
<p>In the end, The Legend of Dragoon is notable for its ambitions. Technically it was incredibly impressive, and it even attempted to freshen up the stagnant RPG battle system. But despite all of this, the game was missing one very important element: heart. At no point do you really care or sympathize with any of the characters, despite the game&#8217;s frequent attempts to make you do just that. It ends up feeling like a Final Fantasy game without all of the things that make that franchise what it is. It sure is pretty though. At least it was, 8 years ago.</p>
<p><em> Coming up next week: Star Ocean &#8211; The Second Story</em></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/retro-replay-the-legend-of-dragoon-399/">Retro Replay: The Legend of Dragoon</a></p>
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