Resistance ending is not satisfying
I’ve finally gotten around to finishing Resistance: Fall of Man, thanks to the latest FragFX firmware. Buttons no longer bleed into each other so the shooting doesn’t devolve into an exercise in frustration. There’s much to be desired about the game’s ending, though.
The ending is made up of a short narrative, a rather long list of credits, and one quick cutscene showing the fate of Sergeant Nathan Hale. The video you see above is the quick cutscene after the credits.
FragFX first impressions
You must be wondering. Did I get that FragFX deal through? I sure did, but the results aren’t that immediate like some of you may be expecting. No, I didn’t wipe the floor with the controller jockeys, nor did I get a 4:1 kill ratio.
When I got the controller, I tested it out on Call of Duty 4’s online multiplayer immediately. I did manage to kill three opponents at one game (as opposed to zero in several matches), but I was struggling with the product because it has a few quirks on the outset:




