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	<title>EveryJoe &#187; rfom</title>
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		<title>Resistance ending is not satisfying</title>
		<link>http://www.everyjoe.com/articles/resistance-ending-is-not-satisfying-81/</link>
		<comments>http://www.everyjoe.com/articles/resistance-ending-is-not-satisfying-81/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 13:49:23 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[game_endings]]></category>
		<category><![CDATA[nathan_hale]]></category>
		<category><![CDATA[PS3 Games]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/06/30/resistance-ending-is-not-satisfying/</guid>
		<description><![CDATA[I&#8217;ve finally gotten around to finishing Resistance: Fall of Man, thanks to the latest FragFX firmware. Buttons no longer bleed into each other so the shooting doesn&#8217;t devolve into an exercise in frustration. There&#8217;s much to be desired about the game&#8217;s ending, though.

The ending is made up of a short narrative, a rather long list of credits, and one quick cutscene showing the fate of Sergeant Nathan Hale. The video you see above is the quick cutscene after the credits.
Look, I understand that Sony and Insomniac want to create a franchise out of Resistance (in fact, the sequel&#8217;s on the [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/resistance-ending-is-not-satisfying-81/"><i>Resistance</i> ending is not satisfying</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve finally gotten around to finishing <em>Resistance: Fall of Man</em>, thanks to the <a href="http://www.everyjoe.com/2008/06/27/fragfx-firmware-is-a-pain-to-update/">latest FragFX firmware</a>. Buttons no longer bleed into each other so the shooting doesn&#8217;t devolve into an exercise in frustration. There&#8217;s much to be desired about the game&#8217;s ending, though.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/K2dX0h_5hiM&#038;hl=en"></param><embed src="http://www.youtube.com/v/K2dX0h_5hiM&#038;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object></p>
<p>The ending is made up of a short narrative, a rather long list of credits, and one quick cutscene showing the fate of Sergeant Nathan Hale. The video you see above is the quick cutscene after the credits.</p>
<p><span id="more-12008"></span>Look, I understand that Sony and Insomniac want to create a franchise out of <em>Resistance</em> (in fact, the <a href="http://ps3.ign.com/articles/845/845049p1.html">sequel&#8217;s on the way</a>). To do this, the ending should leave room for future installments. What I didn&#8217;t expect was that the ending is absolutely unsatisfying.</p>
<p>In a word, it sucked.</p>
<p>Why can&#8217;t game companies make better endings? Is it too much to ask that the developers invest a bit more time fleshing out a half-decent denouement, even if a sequel is in the works? Gameplay may be king, but factors like a good ending leave a lasting impression.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/resistance-ending-is-not-satisfying-81/"><i>Resistance</i> ending is not satisfying</a></p>
]]></content:encoded>
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		<title>FragFX first impressions</title>
		<link>http://www.everyjoe.com/articles/fragfx-first-impressions-81/</link>
		<comments>http://www.everyjoe.com/articles/fragfx-first-impressions-81/#comments</comments>
		<pubDate>Fri, 04 Apr 2008 14:52:19 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[call_of_duty_4]]></category>
		<category><![CDATA[fragfx]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[resistance_fall_of_man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/04/04/fragfx-first-impressions/</guid>
		<description><![CDATA[
You must be wondering. Did I get that FragFX deal through? I sure did, but the results aren’t that immediate like some of you may be expecting. No, I didn’t wipe the floor with the controller jockeys, nor did I get a 4:1 kill ratio.
When I got the controller, I tested it out on Call of Duty 4’s online multiplayer immediately. I did manage to kill three opponents at one game (as opposed to zero in several matches), but I was struggling with the product because it has a few quirks on the outset:


R1’s sensitivity is iffy. It doesn’t always [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/fragfx-first-impressions-81/">FragFX first impressions</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/81/2008/04/manchester_05.jpg" alt="Killing Chimera in Resistance are a breeze with the FragFX." /></p>
<p>You must be wondering. Did I get that FragFX <a href="http://www.everyjoe.com/articles/personal-fragfx-deal-is-in-the-works-81/">deal</a> through? I sure did, but the results aren’t that immediate like some of you may be expecting. No, I didn’t wipe the floor with the controller jockeys, nor did I get a <a href="http://gear.ign.com/articles/834/834176p1.html">4:1</a> kill ratio.</p>
<p>When I got the controller, I tested it out on <em>Call of Duty 4</em>’s online multiplayer immediately. I did manage to kill three opponents at one game (as opposed to zero in several matches), but I was struggling with the product because it has a few quirks on the outset:<br />
<span id="more-11883"></span></p>
<ul>
<li>R1’s sensitivity is iffy. It doesn’t always fire if you press it.</li>
<li>R3 is outright annoying. For some strange reason, pressing it would also cause your gun to fire.</li>
<li>The Triangle button is perhaps the most annoying button of all. It’s placed too close to your thumb, causing it to be pressed inadvertently when R1 is also pressed. This proves to be disastrous in <em>CoD4</em> because at default, Triangle causes weapons to be changed.</li>
</ul>
<p>There’s also the mouse’s overall sensitivity. When tuned all the way up, the crosshairs skip by a couple of inches or so. If you turn down the sensitivity, you have to move your mouse in bigger strokes. This makes targeting very difficult.</p>
<p>I ditched <em>CoD4</em> for the moment and started playing <em>Resistance: Fall of Man</em> instead. I’ve breezed through the early levels and didn’t have to choose Easy like I always do when stuck with the Sixaxis. I chose Normal, and it’s been <strong>easy</strong>. At least until those buttons start acting up.</p>
<p>So yes, I did improve ever so slightly and this is better than nothing. Rome, after all, wasn’t built in a day.</p>
<p>Image for <em>Resistance: Fall of Man</em> is courtesy of <a href="http://www.scei.co.jp/index_e.html">SCEI</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/fragfx-first-impressions-81/">FragFX first impressions</a></p>
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