End Game: Riddick finally escapes Butcher Bay
I’ve finally pried myself off Grand Theft Auto IV and Mass Effect. For the time being, at least. During this time, I’ve finally accomplished what I set out to do earlier this year—finish Chronicles of Riddick: Escape From Butcher Bay.
The ending (embedded above) was quite a treat, but I was hoping for a little more oomph to the final action. There wasn’t any particularly big boss fight, but when you think about it story-wise, what else is there for Richard B. Riddick to fight? Big armored robots? Check. A host of guards? Check. Ugly beetle-like creatures? Check.
Now if there were …read more
Stumped: Armored boss gives Riddick a tough time
Chronicles of Riddick: Escape From Butcher Bay is just one of the many games in my backlog list. I recently resumed my adventure in the PC shooter recently and got snagged with a particularly tricky boss fight. I love every moment of it, but I’m still clueless as to how this foe can be taken down.
I’m supposed to make my way to the spaceport hangar and meet up with a certain character, but a huge armored guard is in my way. This isn’t your typical armored suit, however. If you’ve played Chronicles of Riddick, then you probably know how to …read more
Riddick Rants #1: Plant a foot in your mouth or crotch
I’ve discussed previously how awesome I think Chronicles of Riddick: Escape From Butcher Bay is. That said, the game still isn’t perfect. If I must nitpick, then I must take issue with its rather questionable collision detection.
In this age of ragdoll physics, issues like limbs jutting through solid surfaces have become a thing of the past. Apparently, the advancement doesn’t apply in Chronicles of Riddick. Enemy soldiers (or parts of them) pass through walls, doors, crates, or any solid object you can think of.
Heck, even Riddick is guilty of phasing through solid surfaces. Since you can see his feet in …read more
Why Riddick is not your usual movie-to-game adaptation
Erin over at Play-Girlz asked me “what makes Riddick so atypical”? Like I’ve said, it’s not quite an FPS and it’s not your usual movie-to-game garbage. Cough *Spider-Man* cough.
You see, calling Chronicles of Riddick: Escape From Butcher Bay an FPS wouldn’t be fair. As we know, first-person shooters are quite an unsophisticated bunch. You point your cursor at bad guys and press the mouse button to shoot.
Riddick, however, is much more than that.
The joys of being Riddick #1: Not quite an FPS and it’s a good thing
Nobody wants to be stuck in the slammer, but when your name is Richard B. Riddick, it’s not really a problem. You won’t be packing with big guns here, not during the early parts at least. Everyone’s favorite intergalactic fugitive has to make do with fists, shivs, and screwdrivers to get the job done.As the genre’s name suggests, “first-person shooters” let players shoot in the first-person view, and you can only do this with a gun. The Chronicles of Riddick: Escape From Butcher Bay is not your average FPS however. It’s not your “average” movie-to-game adaptation either.
Riddick’s Escape from Butcher Bay can’t evade attention
You may have noticed in my previous post that I have a shortcut to The Chronicles of Riddick: Escape from Butcher Bay on my desktop. If you’re a regular here, then you probably know that Vin Diesel’s movie-to-game effort is my most-coveted FPS.I was hankering after that game for so long that I just had to use it as the image for that post.
Well, my wait is over. I finally did manage to get a copy. How? Let’s just say I’m friends with a certain shop owner and I’ve bugged her for a long time.
This game won’t ever escape my …read more




