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	<title>EveryJoe &#187; riddick</title>
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		<title>End Game: Riddick finally escapes Butcher Bay</title>
		<link>http://www.everyjoe.com/articles/end-game-riddick-finally-escapes-butcher-bay-81/</link>
		<comments>http://www.everyjoe.com/articles/end-game-riddick-finally-escapes-butcher-bay-81/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 03:27:18 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[chronicles_of_riddick_efbb]]></category>
		<category><![CDATA[escape_from_butcher_bay]]></category>
		<category><![CDATA[riddick]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/06/15/end-game-riddick-finally-escapes-butcher-bay/</guid>
		<description><![CDATA[I’ve finally pried myself off Grand Theft Auto IV and Mass Effect. For the time being, at least. During this time, I’ve finally accomplished what I set out to do earlier this year—finish Chronicles of Riddick: Escape From Butcher Bay.

The ending (embedded above) was quite a treat, but I was hoping for a little more oomph to the final action. There wasn’t any particularly big boss fight, but when you think about it story-wise, what else is there for Richard B. Riddick to fight? Big armored robots? Check. A host of guards? Check. Ugly beetle-like creatures? Check.
Now if there were [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/end-game-riddick-finally-escapes-butcher-bay-81/">End Game: Riddick finally escapes Butcher Bay</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I’ve finally pried myself off <em>Grand Theft Auto IV</em> and <em>Mass Effect</em>. For the time being, at least. During this time, I’ve finally accomplished what I set out to do earlier this year—finish <em>Chronicles of Riddick: Escape From Butcher Bay</em>.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/j_XukFuLAPM&#038;hl=en"></param><embed src="http://www.youtube.com/v/j_XukFuLAPM&#038;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object></p>
<p>The ending (embedded above) was quite a treat, but I was hoping for a little more oomph to the final action. There wasn’t any particularly big boss fight, but when you think about it story-wise, what else is there for <a href="http://en.wikipedia.org/wiki/Riddick">Richard B. Riddick</a> to fight? Big armored robots? Check. A host of guards? Check. Ugly beetle-like creatures? Check.</p>
<p>Now if there were ninjas…</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/end-game-riddick-finally-escapes-butcher-bay-81/">End Game: Riddick finally escapes Butcher Bay</a></p>
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		<title>Stumped: Armored boss gives Riddick a tough time</title>
		<link>http://www.everyjoe.com/articles/stumped-armored-boss-gives-riddick-a-tough-time-81/</link>
		<comments>http://www.everyjoe.com/articles/stumped-armored-boss-gives-riddick-a-tough-time-81/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 16:16:23 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[chronicles_of_riddick]]></category>
		<category><![CDATA[efbb]]></category>
		<category><![CDATA[escape_from_butcher_bay]]></category>
		<category><![CDATA[pc_games]]></category>
		<category><![CDATA[riddick]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[Stumped]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/04/30/stumped-armored-boss-gives-riddick-a-tough-time/</guid>
		<description><![CDATA[
Chronicles of Riddick: Escape From Butcher Bay is just one of the many games in my backlog list. I recently resumed my adventure in the PC shooter recently and got snagged with a particularly tricky boss fight. I love every moment of it, but I’m still clueless as to how this foe can be taken down.
I’m supposed to make my way to the spaceport hangar and meet up with a certain character, but a huge armored guard is in my way. This isn’t your typical armored suit, however. If you’ve played Chronicles of Riddick, then you probably know how to [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/stumped-armored-boss-gives-riddick-a-tough-time-81/">Stumped: Armored boss gives Riddick a tough time</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/81/2008/04/riddick-stumped.jpg" alt="Try the bosses at Chronicles of Riddick." /></p>
<p><em>Chronicles of Riddick: Escape From Butcher Bay</em> is just one of the many games in my backlog list. I recently resumed my adventure in the PC shooter recently and got snagged with a particularly tricky boss fight. I love every moment of it, but I’m still clueless as to how this foe can be taken down.</p>
<p>I’m supposed to make my way to the spaceport hangar and meet up with a certain character, but a huge armored guard is in my way. This isn’t your typical armored suit, however. If you’ve played <em>Chronicles of Riddick</em>, then you probably know how to take one of the “regular” armored suits down. All you have to do is use either a couple of grenades or a minigun to pierce through the shell.</p>
<p><span id="more-11919"></span>This bigger enemy is resistant to both grenades and miniguns. There are several shotgun shells that can be picked up in the area, but they don’t seem to work. I’ve tried distracting the enemy and shoot the armor’s back, but to no avail.</p>
<p>As of this writing, I have no idea how to defeat this behemoth. If you do know how, you’re welcome to laugh at my inability to beat this stage boss all you want, but please keep off the spoilers.</p>
<p>Image: <a href="http://www.everyjoe.com//">FPS Rantings</a></p>
<p><em>Chronicles of Riddick: Escape From Butcher Bay</em>was developed by <a href="http://www.starbreeze.com/">Starbreeze Studios</a> and <a href="http://www.tigonstudios.com/">Tigon Studios</a>, and is published by <a href="http://www.vivendi.com/corp/en/subsidiaries/index_games.php">Vivendi Universal Games</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/stumped-armored-boss-gives-riddick-a-tough-time-81/">Stumped: Armored boss gives Riddick a tough time</a></p>
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		<title>Riddick Rants #1: Plant a foot in your mouth or crotch</title>
		<link>http://www.everyjoe.com/articles/riddick-rants-1-plant-a-foot-in-your-mouth-or-crotch-81/</link>
		<comments>http://www.everyjoe.com/articles/riddick-rants-1-plant-a-foot-in-your-mouth-or-crotch-81/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 11:26:11 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[chronicles_of_riddick]]></category>
		<category><![CDATA[collision_detection]]></category>
		<category><![CDATA[efbb]]></category>
		<category><![CDATA[escape_from_butcher_bay]]></category>
		<category><![CDATA[riddick]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/04/01/riddick-rants-1-plant-a-foot-in-your-mouth-or-crotch/</guid>
		<description><![CDATA[
I&#8217;ve discussed previously how awesome I think Chronicles of Riddick: Escape From Butcher Bay is. That said, the game still isn&#8217;t perfect. If I must nitpick, then I must take issue with its rather questionable collision detection.
In this age of ragdoll physics, issues like limbs jutting through solid surfaces have become a thing of the past. Apparently, the advancement doesn&#8217;t apply in Chronicles of Riddick. Enemy soldiers (or parts of them) pass through walls, doors, crates, or any solid object you can think of.
Heck, even Riddick is guilty of phasing through solid surfaces. Since you can see his feet in [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/riddick-rants-1-plant-a-foot-in-your-mouth-or-crotch-81/">Riddick Rants #1: Plant a foot in your mouth or crotch</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/81/2008/03/riddick_clipping.jpg" alt="See Riddick’s leg phase through anything." /></p>
<p>I&#8217;ve discussed previously how <a href="http://www.everyjoe.com/2008/03/04/why-riddick-is-not-your-usual-movie-to-game-adaptation/">awesome</a> I think <em>Chronicles of Riddick: Escape From Butcher Bay</em> is. That said, the game still isn&#8217;t perfect. If I must nitpick, then I must take issue with its rather questionable <a href="http://en.wikipedia.org/wiki/Collision_detection">collision detection</a>.</p>
<p>In this age of ragdoll physics, issues like limbs jutting through solid surfaces have become a thing of the past. Apparently, the advancement doesn&#8217;t apply in <em>Chronicles of Riddick</em>. Enemy soldiers (or parts of them) pass through walls, doors, crates, or any solid object you can think of.</p>
<p>Heck, even Riddick is guilty of phasing through solid surfaces. Since you can see his feet in first-person, said limbs have a tendency to bury themselves in a lot of compromising instances.</p>
<p>Screenshot is taken by <a href="http://www.fpsrantings.com">Mike</a>; <em>Chronicles of Riddick: Escape From Butcher Bay</em> was developed by <a href="http://www.starbreeze.com/">Starbreeze Studios</a> and <a href="http://www.tigonstudios.com/">Tigon Studios</a>, and is published by <a href="http://www.vivendi.com/corp/en/subsidiaries/index_games.php">Vivendi Universal Games</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/riddick-rants-1-plant-a-foot-in-your-mouth-or-crotch-81/">Riddick Rants #1: Plant a foot in your mouth or crotch</a></p>
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		<title>Why Riddick is not your usual movie-to-game adaptation</title>
		<link>http://www.everyjoe.com/articles/why-riddick-is-not-your-usual-movie-to-game-adaptation-81/</link>
		<comments>http://www.everyjoe.com/articles/why-riddick-is-not-your-usual-movie-to-game-adaptation-81/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 15:39:23 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[butcher_bay]]></category>
		<category><![CDATA[dark_athena]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Raves]]></category>
		<category><![CDATA[riddick]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/03/04/why-riddick-is-not-your-usual-movie-to-game-adaptation/</guid>
		<description><![CDATA[
Erin over at Play-Girlz asked me “what makes Riddick so atypical”? Like I’ve said, it’s not quite an FPS and it’s not your usual movie-to-game garbage. Cough *Spider-Man* cough.
You see, calling Chronicles of Riddick: Escape From Butcher Bay an FPS wouldn’t be fair. As we know, first-person shooters are quite an unsophisticated bunch. You point your cursor at bad guys and press the mouse button to shoot.
Riddick, however, is much more than that.
This move-to-game adaptation is a mix of shooting (yes, it’s still there), stealth, melee, and adventure. Sure, the original Far Cry may also have stealth, but the execution [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/why-riddick-is-not-your-usual-movie-to-game-adaptation-81/">Why <i>Riddick</i> is not your usual movie-to-game adaptation</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyjoe.com/files/81/2008/03/riddick000462.jpg" alt="Chronicles of Riddick is one awesome “FPS”" /></p>
<p>Erin over at Play-Girlz <a href="http://www.play-girlz.com/channel-surfing-feb-24-mar-1/">asked</a> me “what makes <em>Riddick</em> so atypical”? Like I’ve said, it’s <a href="http://www.everyjoe.com/2008/02/29/the-joys-of-being-riddick-1-not-quite-an-fps-and-it%e2%80%99s-a-good-thing/">not quite</a> an FPS and it’s not your usual movie-to-game garbage. Cough *<em>Spider-Man</em>* cough.</p>
<p>You see, calling <em>Chronicles of Riddick: Escape From Butcher Bay</em> an FPS wouldn’t be fair. As we know, first-person shooters are quite an unsophisticated bunch. You point your cursor at bad guys and press the mouse button to shoot.</p>
<p><em>Riddick</em>, however, is much more than that.</p>
<p><span id="more-11822"></span>This move-to-game adaptation is a mix of shooting (yes, it’s still there), stealth, melee, and adventure. Sure, the original <em>Far Cry</em> may also have stealth, but the execution of this element in <em>Riddick</em> is quite different.</p>
<p>You see, Richard B. Riddick is also gifted with “<a href="http://en.wikipedia.org/wiki/Riddick#Eyeshine">eyeshine</a>,” which lets him see in the dark. Add this to Riddick’s ability to hide in the shadows when crouched, and you’ve got yourself a sneaker of a game. If you think you’ll be doing this sporadically, think again. As Riddick, you’ll need to sneak around every so often to survive the numerous dangers of Butcher Bay.</p>
<p>How often do you see a first-person action game with a good melee system? Frankly, I can’t think of one. The closest thing that comes to my mind when thinking of a half-decent melee system in a first-person game is <em>Oblivion</em>. Even that is quite awkward. In <em>Chronicles of Riddick</em>, you can block blows and execute combos. You have to time attacks to get through an opponent’s defense instead of attacking mindlessly.</p>
<p>Interestingly, <em>Chronicles of Riddick</em> is structured like an adventure game in some ways. You’ll be given a quest or three and you can pursue them to your liking. You backtrack at times, and generally interact with more people than your usual FPS. Speaking of people, all the characters you encounter has a unique face and each has something to say. They’re all voiced too.</p>
<p>I admit that these facets of the game aren’t unique. However, each is very well done. They’re so good in fact that when compared with other regular games (i.e. those not adapted from movies), <em>Chronicles of Riddick</em> is easily better than most single player-only titles. I personally found <em>Riddick</em> better than <em>Half-Life 2</em>’s single-player mode.</p>
<p>The <em>Riddick</em> remake sounds promising because of this. If its developers could put together a well-balanced multiplayer and further improve the single-player game, <em>Assault on Dark Athena</em> could be a sleeper hit indeed.</p>
<p>Image for <em>Chronicles of Riddick: Escape From Butcher Bay – Developer’s Cut</em> is courtesy of <a href="http://www.sierra.com/">Sierra Entertainment</a></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/why-riddick-is-not-your-usual-movie-to-game-adaptation-81/">Why <i>Riddick</i> is not your usual movie-to-game adaptation</a></p>
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		<slash:comments>2</slash:comments>
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		<title>The joys of being Riddick #1: Not quite an FPS and it’s a good thing</title>
		<link>http://www.everyjoe.com/articles/the-joys-of-being-riddick-1-not-quite-an-fps-and-it%e2%80%99s-a-good-thing-81/</link>
		<comments>http://www.everyjoe.com/articles/the-joys-of-being-riddick-1-not-quite-an-fps-and-it%e2%80%99s-a-good-thing-81/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 09:09:01 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[butcher_bay]]></category>
		<category><![CDATA[dark_athena]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Raves]]></category>
		<category><![CDATA[riddick]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/02/29/the-joys-of-being-riddick-1-not-quite-an-fps-and-it%e2%80%99s-a-good-thing/</guid>
		<description><![CDATA[Nobody wants to be stuck in the slammer, but when your name is Richard B. Riddick, it’s not really a problem. You won’t be packing with big guns here, not during the early parts at least. Everyone’s favorite intergalactic fugitive has to make do with fists, shivs, and screwdrivers to get the job done.As the genre’s name suggests, “first-person shooters” let players shoot in the first-person view, and you can only do this with a gun. The Chronicles of Riddick: Escape From Butcher Bay is not your average FPS however. It’s not your “average” movie-to-game adaptation either.
To survive means to [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-joys-of-being-riddick-1-not-quite-an-fps-and-it%e2%80%99s-a-good-thing-81/">The joys of being Riddick #1: Not quite an FPS and it’s a good thing</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Nobody wants to be stuck in the slammer, but when your name is <a href="http://en.wikipedia.org/wiki/Riddick">Richard B. Riddick</a>, it’s not really a problem. You won’t be packing with big guns here, not during the early parts at least. Everyone’s favorite intergalactic fugitive has to make do with fists, shivs, and screwdrivers to get the job done.As the genre’s name suggests, “first-person shooters” let players shoot in the first-person view, and you can only do this with a gun. <em>The Chronicles of Riddick: Escape From Butcher Bay</em> is not your average FPS however. It’s not your “average” movie-to-game adaptation either.</p>
<p><span id="more-11835"></span>To survive means to combine different kinds of punches and not let a blow get past your guard. It’s not that simple though, since all your enemies are packing hardware that can punch hundreds of holes through your Furyan hide.</p>
<p>Aside from the combos, sneaking and silent kills become a must. I seriously hope these elements would be included in <em>Assault on Dark Athena</em>. Scratch that, I want Starbreeze and Tigon Studios to <strong>further improve</strong> the melee and stealth gameplay.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-joys-of-being-riddick-1-not-quite-an-fps-and-it%e2%80%99s-a-good-thing-81/">The joys of being Riddick #1: Not quite an FPS and it’s a good thing</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Riddick’s Escape from Butcher Bay can’t evade attention</title>
		<link>http://www.everyjoe.com/articles/riddick%e2%80%99s-escape-from-butcher-bay-can%e2%80%99t-evade-attention-81/</link>
		<comments>http://www.everyjoe.com/articles/riddick%e2%80%99s-escape-from-butcher-bay-can%e2%80%99t-evade-attention-81/#comments</comments>
		<pubDate>Wed, 27 Feb 2008 09:12:52 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[butcher_bay]]></category>
		<category><![CDATA[dark_athena]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[riddick]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/02/27/riddick%e2%80%99s-escape-from-butcher-bay-can%e2%80%99t-evade-attention/</guid>
		<description><![CDATA[You may have noticed in my previous post that I have a shortcut to The Chronicles of Riddick: Escape from Butcher Bay on my desktop. If you’re a regular here, then you probably know that Vin Diesel’s movie-to-game effort is my most-coveted FPS.I was hankering after that game for so long that I just had to use it as the image for that post.
Well, my wait is over. I finally did manage to get a copy. How? Let’s just say I’m friends with a certain shop owner and I’ve bugged her for a long time.
This game won’t ever escape my [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/riddick%e2%80%99s-escape-from-butcher-bay-can%e2%80%99t-evade-attention-81/">Riddick’s <i>Escape from Butcher Bay</i> can’t evade attention</a></p>
]]></description>
			<content:encoded><![CDATA[<p>You may have noticed in my previous post that I have a shortcut to <em>The Chronicles of Riddick: Escape from Butcher Bay</em> on my desktop. If you’re a regular here, then you probably know that Vin Diesel’s movie-to-game effort is my <a href="http://www.everyjoe.com/2007/12/28/what-is-your-most-coveted-fps/">most-coveted FPS</a>.I was hankering after that game for so long that I just had to use it as the image for that post.</p>
<p>Well, my wait is over. I <strong>finally</strong> did manage to get a copy. How? Let’s just say I’m friends with a certain shop owner and I’ve bugged her for a long time.</p>
<p>This game won’t ever escape my radar.</p>
<p><span id="more-11833"></span>Consider my entries about <em>Butcher Bay</em> as a primer of things to come in <em>Assault on Dark Athena</em>, a remake of the 2004 “shooter.” While the remake isn’t probably something to look forward to when the original was created a mere four years ago, <em>Dark Athena</em> is said to include a multiplayer mode that was disappointingly absent from <em>Butcher Bay</em>.</p>
<p>Let’s not forget that the remake’s single player mode would include the titular Riddick’s escape into a mercenary ship named <em>Dark Athena</em>. Naturally, the remake would also have improved graphics and AI.</p>
<p>Are you stoked for <em>Dark Athena</em> yet? Well, don’t get too excited. There’s not much word on when it’s coming out. Major game sites like GameSpot and IGN provide a terse “TBA” or “TBA 2008” and nothing else.</p>
<p>Until then, I will be spending a lot of time in <em>Butcher Bay</em>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/riddick%e2%80%99s-escape-from-butcher-bay-can%e2%80%99t-evade-attention-81/">Riddick’s <i>Escape from Butcher Bay</i> can’t evade attention</a></p>
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