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	<title>EveryJoe &#187; Role-Playing Games</title>
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	<description>Sports News - Tech Reviews - Entertainment - Life Tips for EveryJoe</description>
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		<title>Zoids Legacy: Final battle versus Death Meteor</title>
		<link>http://www.everyjoe.com/articles/zoids-legacy-final-battle-versus-death-meteor-64/</link>
		<comments>http://www.everyjoe.com/articles/zoids-legacy-final-battle-versus-death-meteor-64/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 13:41:37 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[GBA]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Tiny Games]]></category>
		<category><![CDATA[Your Daddy played this game]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/10/08/zoids-legacy-final-battle-versus-death-meteor/</guid>
		<description><![CDATA[I&#8217;ve played Zoids: Legacy on the Game Boy Advance since its release, and I&#8217;ve got to tell you, it never gets old. Why? Well, I don&#8217;t really know. Maybe it&#8217;s because of Zoids: Legacy being a RPG-type title. There&#8217;s a helluva lot of outcomes for different situations the game throws at you in the course of playing it.
My only regret is playing the game over and over again and not buying its sequel, Zoids: Fuzors. Sigh. The Game Boy Advance and the Zoids: Legacy cartridge are long gone from my hands, but I can still relive the game through the [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/zoids-legacy-final-battle-versus-death-meteor-64/">Zoids Legacy: Final battle versus Death Meteor</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve played <em>Zoids: Legacy</em> on the <a href="http://www.everyjoe.com/articles/crazy-stuff-playing-your-gba-with-your-feet-12/">Game Boy Advance</a> since its release, and I&#8217;ve got to tell you, it never gets old. Why? Well, I don&#8217;t really know. Maybe it&#8217;s because of <em>Zoids: Legacy</em> being a RPG-type title. There&#8217;s a helluva lot of outcomes for different situations the game throws at you in the course of playing it.</p>
<p>My only regret is playing the game over and over again and not buying its sequel, <em>Zoids: Fuzors</em>. Sigh. The Game Boy Advance and the <em>Zoids: Legacy</em> cartridge are long gone from my hands, but I can still relive the game through the dozens of videos on the Internet.</p>
<p>Take these videos, for example. They feature the final battle of our heroes against the Death Meteor. Enjoy!</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/dPoaozt0u-k&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/dPoaozt0u-k&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/tGC6zt8sQ78&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/tGC6zt8sQ78&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/8PEXdToi1MI&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/8PEXdToi1MI&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/zoids-legacy-final-battle-versus-death-meteor-64/">Zoids Legacy: Final battle versus Death Meteor</a></p>
]]></content:encoded>
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		<title>Whatever happened to Strategic Simulations Inc.?</title>
		<link>http://www.everyjoe.com/articles/whatever-happened-to-strategic-simulations-inc-64/</link>
		<comments>http://www.everyjoe.com/articles/whatever-happened-to-strategic-simulations-inc-64/#comments</comments>
		<pubDate>Sun, 06 Jul 2008 09:58:21 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Black And White]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[DOS Games]]></category>
		<category><![CDATA[Mattel]]></category>
		<category><![CDATA[Mystery]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Re:spect]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/07/06/whatever-happened-to-strategic-simulations-inc/</guid>
		<description><![CDATA[I&#8217;ve been asking this question since the early 2000s, and I don&#8217;t know for the life of me why I didn&#8217;t bother looking the answer up with Google, or any other search engine for that matter. Maybe it&#8217;s because I don&#8217;t want to ruin the mystery. It turns out, however, that the disappearance of Strategic Simulations Inc. is not a mystery after all.
Like all things in the corporate world, Strategic Simulations Inc., or SSI, was acquired by a bigger video games development firm. Join me in a virtual tour of the history of SSI, which is, for me, one of [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/whatever-happened-to-strategic-simulations-inc-64/">Whatever happened to Strategic Simulations Inc.?</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been asking this question since the early 2000s, and I don&#8217;t know for the life of me why I didn&#8217;t bother looking the answer up with <a href="http://www.google.com/">Google</a>, or any other search engine for that matter. Maybe it&#8217;s because I don&#8217;t want to ruin the mystery. It turns out, however, that the disappearance of Strategic Simulations Inc. is not a mystery after all.</p>
<p>Like all things in the corporate world, Strategic Simulations Inc., or SSI, was acquired by a bigger video games development firm. Join me in a virtual tour of the history of SSI, which is, for me, one of the most unforgettable video game developers and publishers.</p>
<p>Strategic Simulations Inc. was founded by war games enthusiast Joel Billings. He hired two notable computer programmers to start the company&#8217;s reign in video gamedom: John Lyons, who wrote <em>Computer Bismarck</em> for the Apple II and later the TRS-80 in 1980, and Ed Williger, who wrote <em>Computer Ambush</em>. Both games, <em>Bismarck</em> and <em>Ambush</em> were written in the Basic language. Come to think of it, almost all games in that era were written in Basic.</p>
<p>With its founder being a war games fanatic, SSI naturally launched mostly strategy games in its first two years of operations, from <em>Computer Bismarck</em> to <em>Southern Command</em>. Interestingly, SSI also developed and published sports video games, such <em>Computer Quarterback</em>, a football simulation game for the Apple II and the Commodore 64, and <em>Computer Baseball</em>.</p>
<p>No, not all SSI titles had the word &#8220;Computer.&#8221; In 1982, SSI launched the <em>RapidFire</em> line of video games, which included <em>Cytron Masters</em>, <em>Cosmic Balance</em>, and <em>Galactic Gladiators</em>. Don&#8217;t ring a bell? How about <em>Epidemic!</em>, a real-time strategy game dealing with a global plague?</p>
<p><img src="http://www.everyjoe.com/files/64/2008/07/ssiazurebonds.JPG" alt="Curse of the Azure Bonds" align="right" vspace="8" />SSI&#8217;s more memorable games, however, came only in 1987 with its acquisition of rights to develop and publish <em>Advanced Dungeons &#038; Dragons</em> video games from TSR. The first such game, <em>Pool of Radiance</em>, came out in 1988. Oooh, Alias and Dragonbait! Oh, wait, that&#8217;s <em>Curse of the Azure Bonds</em>, another SSI title.</p>
<p>Of course, who can forget SSI&#8217;s powerhouse of strategy games, <em>Panzer General</em>, which spawned a host of other &#8220;General&#8221; games, like <em>Allied General</em> and <em>Pacific General</em>.</p>
<p>So what happened to SSI after all these successful titles? It was acquired in 1994 by Mindscape. Later, it became part of Mattel, and later still, a division of Ubisoft. Unfortunately, Ubisoft retired the brand name, and thus the world had been robbed of the legacy of SSI.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/whatever-happened-to-strategic-simulations-inc-64/">Whatever happened to Strategic Simulations Inc.?</a></p>
]]></content:encoded>
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		<title>Super Robot Wars: The old versus the new</title>
		<link>http://www.everyjoe.com/articles/super-robot-wars-the-old-versus-the-new-64/</link>
		<comments>http://www.everyjoe.com/articles/super-robot-wars-the-old-versus-the-new-64/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 22:49:16 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Blowing people up]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[Commercial Break Monday]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Re:spect]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Space]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/06/13/super-robot-wars-the-old-versus-the-new/</guid>
		<description><![CDATA[While we are on the subject, I just want to express my appreciation for Japanese animé and how it has transformed fighting games from the usual two-dimensional side-scrollers to dynamic works of art.
I think the very pinnacle (at least for the moment) of this new age wonder is the Super Robot Wars, a series of tactical role-playing video games produced by the Japanese gaming company Banpresto, a division of Bandai, for various video game consoles and video game handheld consoles.
From the title alone, you should be able to guess what the game features: giant robots or mecha from multiple Japanese [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/super-robot-wars-the-old-versus-the-new-64/">Super Robot Wars: The old versus the new</a></p>
]]></description>
			<content:encoded><![CDATA[<p>While we are <a href="http://www.everyjoe.com/2008/06/10/old-anime-shows-opening-themes-inspire/">on the subject</a>, I just want to express my appreciation for Japanese animé and how it has transformed fighting games from the usual two-dimensional side-scrollers to dynamic works of art.</p>
<p>I think the very pinnacle (at least for the moment) of this new age wonder is the <em>Super Robot Wars</em>, a series of tactical role-playing video games produced by the Japanese gaming company Banpresto, a division of Bandai, for various video game consoles and video game handheld consoles.</p>
<p>From the title alone, you should be able to guess what the game features: giant robots or mecha from multiple Japanese animé and manga titles. <em>Super Robot Wars</em> is made even more exciting by the fact that the battle simulation between the robots is supported by the melding of storylines from the different animé series, including characters and backgrounds.</p>
<p>What&#8217;s even more amazing is the mix and match of the robots found in almost all titles under the series or franchise. In what other game can you play old school robots like <em>Mazinger Z</em>, <em>Getter</em>, and <em>Daimos</em>, and make them go head-to-head against today&#8217;s generation of robots, such as <em>Evangelion</em> and <em>Gundam</em>?</p>
<p>Well, enough of my prattle. Sit back and enjoy this video on <em>Super Robot Wars Alpha 3</em>, which features some of animédom&#8217;s most famous and beloved robots:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/BGH-X5MC6rA&#038;hl=en"></param><embed src="http://www.youtube.com/v/BGH-X5MC6rA&#038;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/super-robot-wars-the-old-versus-the-new-64/">Super Robot Wars: The old versus the new</a></p>
]]></content:encoded>
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		<title>Dungeon Keeper: Going back to basics</title>
		<link>http://www.everyjoe.com/articles/dungeon-keeper-going-back-to-basics-64/</link>
		<comments>http://www.everyjoe.com/articles/dungeon-keeper-going-back-to-basics-64/#comments</comments>
		<pubDate>Sun, 11 May 2008 04:07:52 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Blowing people up]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/05/11/dungeon-keeper-going-back-to-basics/</guid>
		<description><![CDATA[Okay, I&#8217;m stumped. Not that I mind, really. Not much anyway. It&#8217;s a little annoying knowing that you can&#8217;t beat a video game that you&#8217;ve played before. I&#8217;ll get over it, though.
Before I begin another mind-numbing round of Dungeon Keeper, which is, to me, one of the best games ever produced by Bullfrog Productions, I&#8217;m going back to the basics of the game in hope of retrieving as much useful information that will help me through my relearning phase. No, it&#8217;s not cheating. Let&#8217;s call it a reconnaissance.
Well, Dungeon Keeper&#8217;s interface is pretty much like that of real-time strategy games. [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/dungeon-keeper-going-back-to-basics-64/">Dungeon Keeper: Going back to basics</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Okay, I&#8217;m stumped. Not that I mind, really. Not much anyway. It&#8217;s a little annoying knowing that you can&#8217;t beat a video game that you&#8217;ve played before. I&#8217;ll get over it, though.</p>
<p>Before I begin another mind-numbing round of <em>Dungeon Keeper</em>, which is, to me, one of the best games ever produced by Bullfrog Productions, I&#8217;m going back to the basics of the game in hope of retrieving as much useful information that will help me through my relearning phase. No, it&#8217;s not cheating. Let&#8217;s call it a reconnaissance.</p>
<p>Well, <em>Dungeon Keeper</em>&#8217;s interface is pretty much like that of real-time strategy games. For a more detailed, if not accurate, description, I turn to <a href="http://www.wikipedia.com/">Wikipedia</a>:</p>
<blockquote><p>The player uses a mouse, represented in the game as a hand, to interact with a bar on the left-hand side of the screen, allowing him to select which rooms to build and which spells to cast. Rather uniquely, the player can use the hand to pick up creatures and objects in the dungeon and carry them around, allowing for tactics such as gathering an assault force and dropping off the creatures <em>en masse</em> once a beachhead has been established.</p>
<p>The hand also allows the player to &#8220;slap&#8221; objects and thereby interact with them: creatures will hurry up when slapped, chickens in a hatchery will &#8220;splat,&#8221; and some traps will be triggered. Prisoners in the torture chamber can thus be treated with a hands-on approach.</p>
<p>The main game view is in isometric perspective; however, this view can be zoomed and rotated. The player also has the option of possessing one trap or room section. A smaller part of the map is shown as a minimap in the top left corner of the screen.</p></blockquote>
<p>Right. Treat it like an RTS. That not only speeds up my understanding of the game, but also my reaction time. Time to research the shortcut keys and a good build order.</p>
<p>Here&#8217;s another cool <em>Dungeon Keeper</em> video. It&#8217;s actually a review, but since it&#8217;s in Deutsch (German), I can&#8217;t really understand much. Watching the video helps, though. I&#8217;m learning how to make rooms properly. Hurray!</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/a8cQhr0eobw&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/a8cQhr0eobw&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/dungeon-keeper-going-back-to-basics-64/">Dungeon Keeper: Going back to basics</a></p>
]]></content:encoded>
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		<title>Dungeon Keeper: Trying to keep up</title>
		<link>http://www.everyjoe.com/articles/dungeon-keeper-trying-to-keep-up-64/</link>
		<comments>http://www.everyjoe.com/articles/dungeon-keeper-trying-to-keep-up-64/#comments</comments>
		<pubDate>Sun, 11 May 2008 03:25:08 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Blowing people up]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/05/11/dungeon-keeper-trying-to-keep-up/</guid>
		<description><![CDATA[By trying to keep up, I mean my futile attempts to keep up to the game as memories of playing it more than a decade ago flood my video game-addled head.
After a few hours (yeah, right) of playing Dungeon Keeper again, I still can&#8217;t make heads or tails of how the game works, despite having played it hundreds of times in the past &#8230; way baaack in the past.
So my knees finally buckle (or my eyes finally give way to Morpheus&#8217; sand) and I sleep on it. While dreaming of Dungeon Keeper, I get this idea of doing a little [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/dungeon-keeper-trying-to-keep-up-64/">Dungeon Keeper: Trying to keep up</a></p>
]]></description>
			<content:encoded><![CDATA[<p>By trying to keep up, I mean my futile attempts to keep up to the game as memories of playing it more than a decade ago flood my video game-addled head.</p>
<p>After a few hours (yeah, right) of playing <em>Dungeon Keeper</em> again, I still can&#8217;t make heads or tails of how the game works, despite having played it hundreds of times in the past &#8230; way baaack in the past.</p>
<p>So my knees finally buckle (or my eyes finally give way to Morpheus&#8217; sand) and I sleep on it. While dreaming of <em>Dungeon Keeper</em>, I get this idea of doing a little research to help speed my understanding of the game.</p>
<p>Still groggy from 12 hours of sleep, I head straight for the computer and drop by <a href="http://www.youtube.com/">YouTube</a> and <a href="http://www.gamefaqs.com/">gamefaqs</a>, my favorite haunts for video game tips and tricks. I&#8217;ve found a video!</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/Plv8QSeJl6o&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Plv8QSeJl6o&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>Labeled <em>Dungeon Keeper</em> Beginner, my first thoughts were of a fantastic step-by-step guide about the game&#8217;s basics. Unfortunately, the video failed to help much as the player or the one who recorded the video apparently isn&#8217;t a beginner at all but a seasoned veteran.</p>
<p>Well, I can&#8217;t really spend too much time learning about the game&#8217;s mechanics from web sources. The only way I&#8217;ll learn, I guess, is to get down and dirty and just play the game. Here&#8217;s to 16 more hours of groping in dark and musty dungeons.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/dungeon-keeper-trying-to-keep-up-64/">Dungeon Keeper: Trying to keep up</a></p>
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		<title>Dungeon Keeper: Being nasty and lovin&#8217; it</title>
		<link>http://www.everyjoe.com/articles/dungeon-keeper-being-nasty-and-lovin-it-64/</link>
		<comments>http://www.everyjoe.com/articles/dungeon-keeper-being-nasty-and-lovin-it-64/#comments</comments>
		<pubDate>Fri, 09 May 2008 03:27:14 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Blowing people up]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/05/09/dungeon-keeper-being-nasty-and-lovin-it/</guid>
		<description><![CDATA[Well, at least that&#8217;s how I see my role in this video game where you get to slap the butts of goblin slaves and other monsters to keep them in line and do your bidding.
Dungeon Keeper is a PC-based strategy game released by Bullfrog Productions in 1997. Gosh, has it really been a decade? Going back to the topic, the game puts you into the role of (what else!) a dungeon keeper instead of a knight in shining armor or a muscle-bound warrior in search of good booty. Yes, pretty cool, huh?
Your goal as Dungeon Keeper is to 1) build [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/dungeon-keeper-being-nasty-and-lovin-it-64/">Dungeon Keeper: Being nasty and lovin&#8217; it</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Well, at least that&#8217;s how I see my role in this video game where you get to slap the butts of goblin slaves and other monsters to keep them in line and do your bidding.</p>
<p><em>Dungeon Keeper</em> is a PC-based strategy game released by Bullfrog Productions in 1997. Gosh, has it really been a decade? Going back to the topic, the game puts you into the role of (what else!) a dungeon keeper instead of a knight in shining armor or a muscle-bound warrior in search of good booty. Yes, pretty cool, huh?</p>
<p>Your goal as <em>Dungeon Keeper</em> is to 1) build dungeons, 2) recruit monsters to your cause, 3) set traps, and 4) fend off or eliminate computer-controlled heroes (this is the good part).</p>
<p>To whet my appetite, I viewed about a dozen videos. The result: I am thoroughly convinced that I need to play this game, again &#8230; and again. Time to chuck my MMORPG characters for a few days and then grab the godstick and wave them at silly adventurers trying to penetrate my lair.</p>
<p>As for you, content yourself with watching this video of the introduction to the game while I put on my work clothes before diving off into my game vault for the <em>Dungeon Keeper</em> installer.</p>
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<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/dungeon-keeper-being-nasty-and-lovin-it-64/">Dungeon Keeper: Being nasty and lovin&#8217; it</a></p>
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		<title>The Bard&#8217;s Tale Trilogy: Turn-based fun</title>
		<link>http://www.everyjoe.com/articles/the-bards-tale-trilogy-turn-based-fun-64/</link>
		<comments>http://www.everyjoe.com/articles/the-bards-tale-trilogy-turn-based-fun-64/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 11:23:37 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[DOS Games]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Role-Playing Games]]></category>

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		<description><![CDATA[No other role-playing game has filled my sleeping and waking hours more than The Bard&#8217;s Tale, from Tales of the Unknown to Destiny Knight to Thief of Faith. Well, this isn&#8217;t entirely true, especially if you consider all the RPGs that have come out for the PC and the myriad consoles. But The Bard&#8217;s Tale rules the RPG domain on the Apple II.
My Apple IIc may be dead (may the computer gods bless its merry electronic soul), but the games I loved playing on it live on in this day and age—and The Bard&#8217;s Tale trilogy are among these.
Don&#8217;t know [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-bards-tale-trilogy-turn-based-fun-64/">The Bard&#8217;s Tale Trilogy: Turn-based fun</a></p>
]]></description>
			<content:encoded><![CDATA[<p>No other role-playing game has filled my sleeping and waking hours more than <em>The Bard&#8217;s Tale</em>, from <em>Tales of the Unknown</em> to <em>Destiny Knight</em> to <em>Thief of Faith</em>. Well, this isn&#8217;t entirely true, especially if you consider all the RPGs that have come out for the PC and the myriad consoles. But <em>The Bard&#8217;s Tale</em> rules the RPG domain on the Apple II.</p>
<p>My Apple IIc may be dead (may the computer gods bless its merry electronic soul), but the games I loved playing on it live on in this day and age—and <em>The Bard&#8217;s Tale</em> trilogy are among these.</p>
<p>Don&#8217;t know anything about this granddaddy of RPGs? Read on.</p>
<p align="center"><img src="http://www.everyjoe.com/files/64/2008/03/bard.png" alt="The Bard's Tale" /></p>
<p><em>The Bard&#8217;s Tale: Tales of the Unknown</em> is a fantasy computer role-playing game developed by Interplay Productions in 1985 and distributed by, whoah!, Electronic Arts. This brainchild of game designer Michael Cranford is based loosely on traditional Dungeons and Dragons gameplay (yes, the tabletop, pen-and-paper, roll-the-dice type of game).</p>
<p>Here&#8217;s an excerpt from <a href="http://www.abandonia.com/en/games/929/Bards+Tale%2C+The+-+Tales+of+the+Unknown.html">a short review on the trilogy</a>:</p>
<blockquote><p>Ever since the original Dungeons and Dragons board game came out, role-playing games captured the imagination. But with RPG board games there was always a lot of calculating, making notes, rolling dice, collecting cards, etc., involved. There were many things you have to take care of, but would prefer not to have to. This was where computers came in.</p>
<p>The computer took care of all the complex calculations, of all the variables, and the most important thing was you didn&#8217;t have to worry that it would try to cheat you, like some human players tend to do. Thus, the RPG genre got transferred to different computers quite early on.</p>
<p>Although <em>The Bard&#8217;s Tale</em> is a classical RPG, it&#8217;s somewhat different from other RPGs. First, you don&#8217;t get to customize characters. You need a party to go on a quest, like with every classical RPG, but you only get to select the races and the positions of party members. There are no skills, wisdom, magic or any other points to distribute either randomly or intentionally. You only create characters and make up a party to go on the quest.</p></blockquote>
<p>A pretty gloomy review, yes, but from a 2008 perspective. If you look at the three games with the eyes of a child living in the 1980s, you&#8217;ll see that <em>The Bard&#8217;s Tale</em> is quite advanced. Character sprites are animated. Almost everything you see on screen is in color and rendered in 3D.</p>
<p>I&#8217;ll write a more detailed account about my adventures in <em>The Bard&#8217;s Tale</em> in a few days. For now, let me crawl the streets of Skara Brae and wait for wandering monsters to ambush my party.</p>
<p>Oh, yeah, I almost forgot. You can <a href="http://www.google.com.ph/search?hl=tl&#038;q=bard%27s+tale+download&#038;btnG=Hanapin+sa+Google&#038;meta=">download these games</a>, demo or full, from any of these sites. <em>The Bard&#8217;s Tale</em>, however, seems to be protected by copyright, so be sure to download only from legal sources.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/the-bards-tale-trilogy-turn-based-fun-64/">The Bard&#8217;s Tale Trilogy: Turn-based fun</a></p>
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