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	<title>EveryJoe &#187; securom</title>
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		<title>Dead Space requires unlearning of headshots</title>
		<link>http://www.everyjoe.com/articles/dead-space-requires-unlearning-of-headshots-81/</link>
		<comments>http://www.everyjoe.com/articles/dead-space-requires-unlearning-of-headshots-81/#comments</comments>
		<pubDate>Sun, 21 Sep 2008 07:00:53 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[dead_space]]></category>
		<category><![CDATA[securom]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[survival_horror]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/09/21/dead-space-requires-unlearning-of-headshots/</guid>
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It pays to look past the hype. Take Dead Space, EA’s upcoming survival-horror shooter, for example. The game has been publicized lately by “news” of being banned in several countries. If you take it against the game, there’s a chance you might tune out everything about Dead Space, including this interesting new video preview.
What is most fascinating about the video is the bit about “strategic dismemberment,” which causes the decapitation of body parts. As a result, headshots aren’t always the best course of action in Dead Space because it would just cause the removed limbs to transform into smaller monsters [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/dead-space-requires-unlearning-of-headshots-81/"><i>Dead Space</i> requires unlearning of headshots</a></p>
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<p>It pays to look past the hype. Take <em>Dead Space</em>, EA’s upcoming survival-horror shooter, for example. The game has been publicized lately by “news” of being <a href="http://www.everyjoe.com/2008/09/09/crap-detector-ea-announces-dead-space-is-banned-in-several-countries/">banned in several countries</a>. If you take it against the game, there’s a chance you might tune out everything about <em>Dead Space</em>, including this interesting new video preview.</p>
<p>What is most fascinating about the video is the bit about “strategic dismemberment,” which causes the decapitation of body parts. As a result, headshots aren’t always the best course of action in <em>Dead Space</em> because it would just cause the removed limbs to transform into smaller monsters that waste precious ammunition.</p>
<p>Another interesting tidbit: <em>Dead Space</em> seems to have a potential to be a gun porn sort of game, thanks to the option of tricking out weapons. Of course, this would still depend on the number of firearms available. If it would rival Metal Gear Solid 4, then gun porn this game is.</p>
<p><em>Dead Space</em> is set to come out on October 14 for the PlayStation 3 and Xbox 360, and would be released for the PC on October 20. Just a tip: stay away from the Windows version. If you know how EA works, then you’re probably aware that its PC games have been using <a href="http://en.wikipedia.org/wiki/SecuROM">SecuROM</a>, a form of <a href="http://en.wikipedia.org/wiki/Digital_rights_management">DRM</a> that limits the number of times a customer is allowed to activate a copy of the game. The limit is usually at three, and is currently the bane of <em>Mass Effect</em> PC owners&#8211;present company included.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/dead-space-requires-unlearning-of-headshots-81/"><i>Dead Space</i> requires unlearning of headshots</a></p>
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