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	<title>EveryJoe &#187; S.T.A.L.K.E.R.</title>
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		<title>S.T.A.L.K.E.R.: Clear Sky gets delayed again in North America</title>
		<link>http://www.everyjoe.com/articles/stalker-clear-sky-gets-delayed-again-in-north-america-81/</link>
		<comments>http://www.everyjoe.com/articles/stalker-clear-sky-gets-delayed-again-in-north-america-81/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 04:34:05 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[clear_sky]]></category>
		<category><![CDATA[deep_silver]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/09/09/stalker-clear-sky-gets-delayed-again-in-north-america/</guid>
		<description><![CDATA[
They’ve done it again. Deep Silver announced that due to “a manufacturing problem,” S.T.A.L.K.E.R.: Clear Sky will hit retail stores in North America on September 15, 2008. Unfortunately, the digital download release date has not yet been determined.
There were no other details mentioned in Deep Silver’s press release (like you know, what this “manufacturing problem” is). One thing’s for sure though: this has to be the third setback for the FPS/RPG. If you recall, a first delay was announced when S.T.A.L.K.E.R.: Clear Sky went gold. The second delay had something to do with CD keys being left out. Third time [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/stalker-clear-sky-gets-delayed-again-in-north-america-81/"><i>S.T.A.L.K.E.R.: Clear Sky</i> gets delayed <b>again</b> in North America</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.everyjoe.com/files/81/2008/09/stalker-clear-sky-delay-3.jpg' alt='S.T.A.L.K.E.R.: Clear Sky got delayed again. Yes, AGAIN.' /></p>
<p>They’ve done it again. Deep Silver announced that due to “a manufacturing problem,” <em>S.T.A.L.K.E.R.: Clear Sky</em> will hit retail stores in North America on September 15, 2008. Unfortunately, the digital download release date has not yet been determined.</p>
<p>There were no other details mentioned in Deep Silver’s press release (like you know, what this “manufacturing problem” is). One thing’s for sure though: this has to be the third setback for the FPS/RPG. If you recall, a <a href="http://www.everyjoe.com/articles/stalker-clear-sky-goes-gold-gets-delayed-81/">first delay</a> was announced when <em>S.T.A.L.K.E.R.: Clear Sky</em> went gold. The <a href="http://www.everyjoe.com/2008/09/02/stalker-clear-sky-recalled-in-north-america/">second delay</a> had something to do with CD keys being left out. Third time is indeed a charm.</p>
<p>If Deep Silver keeps this up, we’ll soon have a successor to <em>Duke Nukem Forever</em>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/stalker-clear-sky-gets-delayed-again-in-north-america-81/"><i>S.T.A.L.K.E.R.: Clear Sky</i> gets delayed <b>again</b> in North America</a></p>
]]></content:encoded>
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		<item>
		<title>S.T.A.L.K.E.R.: Clear Sky recalled in North America</title>
		<link>http://www.everyjoe.com/articles/stalker-clear-sky-recalled-in-north-america-81/</link>
		<comments>http://www.everyjoe.com/articles/stalker-clear-sky-recalled-in-north-america-81/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 10:06:24 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[1219]]></category>
		<category><![CDATA[clear_sky]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/09/02/stalker-clear-sky-recalled-in-north-america/</guid>
		<description><![CDATA[
If you’re paying attention to details like release dates, then it’s likely that you’ve been expecting European-developed S.T.A.L.K.E.R.: Clear Sky to hit store shelves any day now. After all, publisher Deep Silver promised that despite the initial delay, the FPS/RPG is expected to arrive on September 5, 2008.
Forget what Deep Silver said because there’s going to be another delay. In North America, at least. The reason? Somebody forgot to put in the CD keys. You know, the all-important info that makes our games work. Apparently, there’s been a recall of copies that have been distributed to North American retailers.
According to [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/stalker-clear-sky-recalled-in-north-america-81/"><i>S.T.A.L.K.E.R.: Clear Sky</i> recalled in North America</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.everyjoe.com/files/81/2008/09/stalker-clear-sky-delay.jpg' alt='S.T.A.L.K.E.R.: Clear Sky has been delayed in North America.' /></p>
<p>If you’re paying attention to details like release dates, then it’s likely that you’ve been expecting European-developed <em>S.T.A.L.K.E.R.: Clear Sky</em> to hit store shelves any day now. After all, publisher Deep Silver promised that despite the <a href="http://www.everyjoe.com/2008/08/20/stalker-clear-sky-goes-gold-gets-delayed/">initial delay</a>, the FPS/RPG is expected to arrive on September 5, 2008.</p>
<p>Forget what Deep Silver said because there’s going to be another delay. In North America, at least. The reason? <a href="http://bluesnews.com/cgi-bin/board.pl?action=viewthread&#038;threadid=90890">Somebody forgot to put in the CD keys</a>. You know, the all-important info that makes our games work. Apparently, there’s been a <a href="http://bluesnews.com/cgi-bin/board.pl?action=viewthread&#038;threadid=90890">recall of copies</a> that have been distributed to North American retailers.</p>
<p>According to <a href="http://www.1up.com/do/newsStory?cId=3169689">1UP</a>, the game’s European release will remain unaffected by this delay.</p>
<p>Image of <em>S.T.A.L.K.E.R.: Clear Sky</em> is courtesy of <a href="http://www.deepsilver.co.uk">Deep Silver</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/stalker-clear-sky-recalled-in-north-america-81/"><i>S.T.A.L.K.E.R.: Clear Sky</i> recalled in North America</a></p>
]]></content:encoded>
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		<item>
		<title>S.T.A.L.K.E.R.: Clear Sky goes gold, gets delayed</title>
		<link>http://www.everyjoe.com/articles/stalker-clear-sky-goes-gold-gets-delayed-81/</link>
		<comments>http://www.everyjoe.com/articles/stalker-clear-sky-goes-gold-gets-delayed-81/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 06:51:47 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[clear_sky]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[pc_games]]></category>
		<category><![CDATA[prequel]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/08/20/stalker-clear-sky-goes-gold-gets-delayed/</guid>
		<description><![CDATA[
We have good news and bad news. First, the good: S.T.A.L.K.E.R.: Clear Sky has finally gone gold. As for the bad—the PC exclusive is going to be released a week later than the originally announced date. From August 29, the Shadow of Chernobyl prequel is coming on September 5 instead.
Does a week’s delay really matter in the grand scheme of things? There are two answers to that question. From the business standpoint, yes it does count&#8211;somewhat. From the gamers’ perspective, not really. Good thing we belong to the latter.
Image for S.T.A.L.K.E.R.: Clear Sky is courtesy of GSC Game World.
Post from: [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/stalker-clear-sky-goes-gold-gets-delayed-81/"><i>S.T.A.L.K.E.R.: Clear Sky</i> goes gold, gets delayed</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.everyjoe.com/files/81/2008/08/stalker-clear-sky.jpg' alt='If you can stand two weeks, then the S.T.A.L.K.E.R.: Clear Sky delay is no big deal.' /></p>
<p>We have good news and bad news. First, the good: <em>S.T.A.L.K.E.R.: Clear Sky</em> has finally gone gold. As for the bad—the PC exclusive is going to be released a week later than the originally announced date. From August 29, the <em>Shadow of Chernobyl</em> prequel is coming on September 5 instead.</p>
<p>Does a week’s delay really matter in the grand scheme of things? There are two answers to that question. From the business standpoint, yes it does count&#8211;somewhat. From the gamers’ perspective, not really. Good thing we belong to the latter.</p>
<p>Image for <em>S.T.A.L.K.E.R.: Clear Sky</em> is courtesy of <a href="http://www.gsc-game.com/">GSC Game World</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/stalker-clear-sky-goes-gold-gets-delayed-81/"><i>S.T.A.L.K.E.R.: Clear Sky</i> goes gold, gets delayed</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>S.T.A.L.K.E.R.: Clear Sky almost looks real</title>
		<link>http://www.everyjoe.com/articles/stalker-clear-sky-almost-looks-real-81/</link>
		<comments>http://www.everyjoe.com/articles/stalker-clear-sky-almost-looks-real-81/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 07:01:58 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[clear_sky]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[game_videos]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.]]></category>
		<category><![CDATA[shadow_of_chernobyl]]></category>
		<category><![CDATA[shooters]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/07/04/stalker-clear-sky-almost-looks-real/</guid>
		<description><![CDATA[
You gotta love your PC-exclusive FPS. Aside from superior controls, longevity, and gameplay, the graphics are just topnotch. From the looks of things (pun intended), S.T.A.L.K.E.R.: Clear Sky surpasses the sweet visuals of its predecessor. Want proof? Just watch the video above for a comparison.
My biggest gripe about its predecessor (S.T.A.L.K.E.R.: Shadow of Chernobyl) is the total absence of vehicles out of the box. Game owners had to wait for the mod to shorten those long and boring walks. From what I’ve read about Clear Sky, the single player campaign still doesn’t have the much-desired feature. If you want to [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/stalker-clear-sky-almost-looks-real-81/"><i>S.T.A.L.K.E.R.: Clear Sky</i> almost looks real</a></p>
]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="500" height="319" id="gamevideos6" align="middle"><param name="quality" value="high" /><param name="play" value="true" /><param name="loop" value="true" /><param name="scale" value="showall" /><param name="wmode" value="window" /><param name="devicefont" value="false" /><param name="bgcolor" value="#000000" /><param name="menu" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="salign" value="" /><param name="movie" value="http://www.gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19754%26ordinal%3D%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://www.gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19754%26ordinal%3D%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="500" height="319" /></object></p>
<p>You gotta love your PC-exclusive FPS. Aside from superior controls, longevity, and gameplay, the graphics are just topnotch. From the looks of things (pun intended), <em>S.T.A.L.K.E.R.: Clear Sky</em> surpasses the sweet visuals of its predecessor. Want proof? Just watch the video above for a comparison.</p>
<p><span id="more-12014"></span>My biggest gripe about its predecessor (<em>S.T.A.L.K.E.R.: Shadow of Chernobyl</em>) is the total absence of vehicles out of the box. Game owners had to wait for the mod to shorten those long and boring walks. From what I’ve read about <em>Clear Sky</em>, the single player campaign still doesn’t have the much-desired feature. If you want to drive around <em>Clear Sky</em>’s huge world, you have to duke it out in multiplayer. I expect a mod to unlock this for single player, but that means we have to wait again despite this supposed “Fast Travel” system.</p>
<p>The good news is that all this purdy eye candy is said to run at the same system specs required by <em>Shadow of Chernobyl</em>. Is this true? Perhaps. Now that the prequel supports DirectX10, I wonder how it would look when running in Windows XP.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/stalker-clear-sky-almost-looks-real-81/"><i>S.T.A.L.K.E.R.: Clear Sky</i> almost looks real</a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>S.T.A.L.K.E.R. prequel shipping in Q3 2008</title>
		<link>http://www.everyjoe.com/articles/stalker-prequel-shipping-in-q3-2008-81/</link>
		<comments>http://www.everyjoe.com/articles/stalker-prequel-shipping-in-q3-2008-81/#comments</comments>
		<pubDate>Sun, 30 Mar 2008 10:05:46 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[clear_sky]]></category>
		<category><![CDATA[Crysis]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[gsc]]></category>
		<category><![CDATA[pc_games]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.]]></category>
		<category><![CDATA[shadow_of_chernobyl]]></category>
		<category><![CDATA[shooters]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2008/03/30/stalker-prequel-shipping-in-q3-2008/</guid>
		<description><![CDATA[
S.T.A.L.K.E.R.: Shadow of Chernobyl is an FPS/RPG hybrid that took six years in the making. It&#8217;s not quite as good Half-Life 2, which also took around the same time to develop, but S.T.A.L.K.E.R. is obviously not as bad as Turning Point: Fall of Liberty.
Actually, I find Shadow of Chernobyl quite entertaining, so I&#8217;m pleased to hear that its second installment is coming soon. According to GSC Game World, S.T.A.L.K.E.R.: Clear Sky will ship on August 19, 2008.
Like its predecessor, Clear Sky is coming out for the PC only. &#8220;We heard that before from Crysis,&#8221; you may reason. I understand that Crysis is abuzz [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/stalker-prequel-shipping-in-q3-2008-81/"><i>S.T.A.L.K.E.R.</i> prequel shipping in Q3 2008</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em><img src="http://www.everyjoe.com/files/81/2008/03/stalker_clear_sky_20080131_3.jpg" alt="S.T.A.L.K.E.R.: Clear Sky is coming to PCs this August" /></em></p>
<p><em>S.T.A.L.K.E.R.: Shadow of Chernobyl </em>is an FPS/RPG hybrid that took six years in the making. It&#8217;s not quite as good <em>Half-Life 2</em>, which also took around the same time to develop, but <em>S.T.A.L.K.E.R.</em> is obviously not as bad as <a href="http://www.gamespot.com/xbox360/action/fallofliberty/review.html?mode=web"><em>Turning Point: Fall of Liberty</em></a>.</p>
<p>Actually, I find <em>Shadow of Chernobyl</em> quite entertaining, so I&#8217;m pleased to hear that its second installment is coming soon. According to GSC Game World, <em>S.T.A.L.K.E.R.: Clear Sky</em> will ship on August 19, 2008.</p>
<p><span id="more-11874"></span>Like its predecessor, <em>Clear Sky</em> is coming out for the PC only. &#8220;We heard that before from <em>Crysis</em>,&#8221;<em> </em>you may reason. I understand that Crysis is <a href="http://www.joystiq.com/2007/10/05/crysis-console-future-reliant-on-pc-versions-success/">abuzz</a> with <a href="http://www.thatvideogameblog.com/2008/01/02/rumor-crysis-coming-to-consoles/">rumors</a> that it&#8217;s coming to consoles, but let me ask you this: were there any such rumors that surrounded <em>Shadow of Chernobyl</em> when it came out?</p>
<p>Nope. If GSC says <em>Clear Sky</em> is only for the PC, then I guess they mean it.</p>
<p>Image of <em>S.T.A.L.K.E.R.: Clear Sky</em> is courtesy of <a href="http://www.kochmedia.co.uk/">Koch Media</a> and <a href="http://www.gsc-game.com/">GSC Game World</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/stalker-prequel-shipping-in-q3-2008-81/"><i>S.T.A.L.K.E.R.</i> prequel shipping in Q3 2008</a></p>
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		<title>S.T.A.L.K.E.R. gets a prequel but still suffers from patch support</title>
		<link>http://www.everyjoe.com/articles/stalker-gets-a-prequel-but-still-suffers-from-patch-support-81/</link>
		<comments>http://www.everyjoe.com/articles/stalker-gets-a-prequel-but-still-suffers-from-patch-support-81/#comments</comments>
		<pubDate>Fri, 03 Aug 2007 09:32:30 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[game_videos]]></category>
		<category><![CDATA[gsc]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[THQ]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2007/08/03/stalker-gets-a-prequel-but-still-suffers-from-patch-support/</guid>
		<description><![CDATA[Yes, you read right. The same game whose German community is on strike because of a lack of patch support is coming up with S.T.A.L.K.E.R.: Clear Sky, a prequel to the GSC-developed shooter, and we’ve got proof with the trailer below:

Could this be the reason the original S.T.A.L.K.E.R. lacks support?
Way to go THQ. Since patches don’t bring in the cash, might as well forget supporting the old game you’re still accountable for and try to rip off more people by making a prequel.
Post from: EveryJoe
S.T.A.L.K.E.R. gets a prequel but still suffers from patch support
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/stalker-gets-a-prequel-but-still-suffers-from-patch-support-81/">S.T.A.L.K.E.R. gets a prequel but still suffers from patch support</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Yes, you read right. The same game whose German community is <a href="http://www.computerandvideogames.com/article.php?id=168728">on strike</a> because of a lack of patch support is coming up with S.T.A.L.K.E.R.: Clear Sky, a prequel to the GSC-developed shooter, and we’ve got proof with the trailer below:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="409"><param name="allowScriptAccess" value="sameDomain" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=23044"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=23044" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="409"></embed></object></p>
<p><span id="more-11488"></span>Could this be the reason the original S.T.A.L.K.E.R. lacks support?</p>
<p>Way to go THQ. Since patches don’t bring in the cash, might as well forget supporting the old game you’re still accountable for and try to rip off more people by making a prequel.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/stalker-gets-a-prequel-but-still-suffers-from-patch-support-81/">S.T.A.L.K.E.R. gets a prequel but still suffers from patch support</a></p>
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		<title>Far Cry 2 ditches old scheme and takes S.T.A.L.K.E.R. approach</title>
		<link>http://www.everyjoe.com/articles/far-cry-2-ditches-old-scheme-and-takes-stalker-approach-81/</link>
		<comments>http://www.everyjoe.com/articles/far-cry-2-ditches-old-scheme-and-takes-stalker-approach-81/#comments</comments>
		<pubDate>Wed, 01 Aug 2007 13:01:23 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[far_cry]]></category>
		<category><![CDATA[far_cry_2]]></category>
		<category><![CDATA[first_person_shooter]]></category>
		<category><![CDATA[first_person_shooters]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.fpsrantings.com/2007/08/01/far-cry-2-ditches-old-scheme-and-takes-stalker-approach/</guid>
		<description><![CDATA[It seems Ubisoft has learned its lesson. The French publisher made a research on what made Far Cry cool, and discovered that it was the realistic parts at the beginning of the game (i.e. when you were raiding military camps and using all sorts of strategy to survive) that consumers liked most.
 
And what’s not to like about it? The enemy soldiers’ AI is eerily good, and the open-ended approach to this tropical paradise made the experience very fresh compared to other linear shooters that came out that year (*cough Doom 3 *cough* Half-Life 2 cough*).
 
According to CVG, Far [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/far-cry-2-ditches-old-scheme-and-takes-stalker-approach-81/">Far Cry 2 ditches old scheme and takes S.T.A.L.K.E.R. approach</a></p>
]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><img src="http://www.everyjoe.com/files/81/2007/08/fc2-to-stalker-logo.jpg" title="Just add periods" alt="Just add periods" align="right" height="190" width="282" />It seems Ubisoft has learned its lesson. The French publisher made a research on what made Far Cry cool, and discovered that it was the <em>realistic</em> parts at the beginning of the game (i.e. when you were raiding military camps and using all sorts of strategy to survive) that consumers liked most.</p>
<p class="MsoNormal"><o> </o></p>
<p class="MsoNormal">And what’s not to like about it? The enemy soldiers’ AI is eerily good, and the open-ended approach to this tropical paradise made the experience very fresh compared to other <em>linear</em> shooters that came out that year (*cough Doom 3 *cough* Half-Life 2 cough*).</p>
<p class="MsoNormal"><o> </o></p>
<p class="MsoNormal"><span id="more-11486"></span>According to <a href="http://www.computerandvideogames.com/article.php?id=169105">CVG</a>, Far Cry 2 is following in the footsteps of S.T.A.L.K.E.R., meaning that the sequel is set in a huge expanse of land that you can freely wander. There will be two “fully-open worlds <span class="textarticlebody">that are five kilometers on a side, with the second world unlocking roughly one-third of the way through the game.”<o></o></span></p>
<p class="MsoNormal"><span class="textarticlebody"><o> </o></span></p>
<p class="MsoNormal"><span class="textarticlebody">If you do the math, Far Cry gives you 50 square kilometers of land that you can go through anytime.<o></o></span></p>
<p class="MsoNormal"><span class="textarticlebody"><o> </o></span></p>
<p class="MsoNormal"><span class="textarticlebody">There’s just one problem: S.T.A.L.K.E.R. can be awfully boring when you’re running though a seemingly-endless stretch of land. What’s more, the Ukrainian shooter doesn’t have controllable vehicles that could help with the tedium presented by travel. Your only hope is using third-party mods.<o></o></span></p>
<p class="MsoNormal"><span class="textarticlebody"><o> </o></span></p>
<p class="MsoNormal"><span class="textarticlebody">I just hope that all this talk about open-ended gameplay in Far Cry 2 would actually translate into something <em>fun</em>.<o></o></span></p>
<p class="MsoNormal"><span class="textarticlebody"><o> </o></span></p>
<p class="MsoNormal"><span class="textarticlebody">Here’s another question—if the sequel would have no <a href="http://en.wikipedia.org/wiki/Trigen">Trigens</a>, no mutants, or any of the <a href="http://www.bartelby.com/1001/">Dr. Moreau</a>-esque stuff associated with Far Cry, then why would the game be called Far Cry 2 since there’s nothing to associate it to the original? The “Far Cry” title is important because the weird experiments are labeled “Project <em>Far Cry</em>” in the first place.<o></o></span></p>
<p class="MsoNormal"><span class="textarticlebody"><o> </o></span></p>
<p class="MsoNormal"><span class="textarticlebody">It’s like saying the next Bond film won’t feature a British spy and espionage gadgets.</span></p>
<p class="MsoNormal">Your thoughts?</p>
<p class="MsoNormal"><span class="textarticlebody"><o> </o></span></p>
<p><span class="textarticlebody"><a href="http://www.computerandvideogames.com/article.php?id=169105">Read</a></span></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/far-cry-2-ditches-old-scheme-and-takes-stalker-approach-81/">Far Cry 2 ditches old scheme and takes S.T.A.L.K.E.R. approach</a></p>
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