<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>EveryJoe &#187; Super Mario Kart</title>
	<atom:link href="http://www.everyjoe.com/tag/super-mario-kart/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyjoe.com</link>
	<description>Sports News - Tech Reviews - Entertainment - Life Tips for EveryJoe</description>
	<lastBuildDate>Tue, 22 Dec 2009 05:13:51 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Game Commercials of Olde Versus Today</title>
		<link>http://www.everyjoe.com/articles/game-commercials-of-olde-versus-today-399/</link>
		<comments>http://www.everyjoe.com/articles/game-commercials-of-olde-versus-today-399/#comments</comments>
		<pubDate>Wed, 21 May 2008 23:22:55 +0000</pubDate>
		<dc:creator>Nadia</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Crash Bandicoot]]></category>
		<category><![CDATA[game commercials]]></category>
		<category><![CDATA[Super Mario Kart]]></category>

		<guid isPermaLink="false">http://www.psmonger.com/2008/05/21/game-commercials-of-olde-versus-today/</guid>
		<description><![CDATA[
At a message board located somewhere over the rainbow and to the right of Candyland, I&#8217;m engaged in an interesting discussion about game ad campaigns in the past, and how they relate to the present.
The &#8217;90s were probably the most memorable time for game ads. Technology was advancing quickly, but people were, for the moment, comfortable with their 8-bit Nintendo. Then Sega launched an aggressive ad campaign that changed video games.

The Sega Genesis pre-dated the Super Nintendo considerably. There was no question that the Super Nintendo was a finely-crafted system and the most powerful 16-bit console of the two, but [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/game-commercials-of-olde-versus-today-399/">Game Commercials of Olde Versus Today</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.everyjoe.com/files/399/2008/05/blastprocessing.jpg' title='BLAST PROCESSING MAKES DOLPHINS FLY!!!!'/></p>
<p>At a message board located somewhere over the rainbow and to the right of Candyland, I&#8217;m engaged in an interesting discussion about game ad campaigns in the past, and how they relate to the present.</p>
<p>The &#8217;90s were probably the most memorable time for game ads. Technology was advancing quickly, but people were, for the moment, comfortable with their 8-bit Nintendo. Then Sega launched an aggressive ad campaign that changed video games.</p>
<p><span id="more-48041"></span></p>
<p>The Sega Genesis pre-dated the Super Nintendo considerably. There was no question that the Super Nintendo was a finely-crafted system and the most powerful 16-bit console of the two, but how many of us knew it back then? Sega&#8217;s ads made sure it was as few as possible.</p>
<p>Sure, if you compared Genesis and Super Nintendo games head-to-head, you would notice that the Genesis games looked duller, sounded far tinnier, and (to my little girl hands) did not have a controller that was as decent as the SNES&#8217;. As it stands though, very few of us were able to do that. The late &#8217;80s and early &#8217;90s were a little rough in terms of recession; we were lucky to get one system out of the two (you young punks!), and there was no GameTrailers.com to compare game footage.</p>
<p>All there was was Sega talking about &#8220;BLAST PROCESSING!!!!1&#8243;, a fantasy term that supposedly gave the Genesis mystical processing powers over the SNES and made games faster. Here&#8217;s the commercial that tricked a very gullible generation:</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/zlulSyBI2aY&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/zlulSyBI2aY&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>Looking at the commercials now is pretty funny. Sega used <b>Sonic the Hedgehog 2</b> footage to pwn footage of <b>Super Mario Kart.</b></p>
<p>One of those franchises is a joke today, while the other remains widely beloved and in fact just sold millions of copies with a sequel. I&#8217;ll leave you to guess which game is which.</p>
<p>Sega&#8217;s ads were outright attacks against its competitor (one YouTube comment makes an accurate and funny observation: Sega&#8217;s commercials were an early rendition of today&#8217;s Internet trolls). They were juvenile, but they were also brilliant. Kids who grew up with Nintendo were ready for something cooler; Sega&#8217;s campaign agreed very clearly that it was time to grow up. To make things worse for Nintendo, they stayed meek and refrained from retaliation&#8230;for a time. Does anyone remember &#8220;Play It Loud?&#8221;</p>
<p>What&#8217;s interesting is that Sony tried to attack Nintendo directly with its <b>Crash Bandicoot</b> commercials, wherein Crash taunted Mario and put down on his latest at the time, <b>Super Mario 64.</b> The style resembled Sega&#8217;s attack campaign, but it wasn&#8217;t nearly as effective. Were people wise to it? Probably. By then the Internet was widespread and game media was accessible instantaneously. Game reviews evolved in a similar manner to let players know what was hype and what was worth owning.</p>
<p>Game media has irrevocably changed to become more mature&#8212;maybe to a fault. What does a baby doll in a room with a Playstation 3 tell me, exactly? I&#8217;m not sure if I miss those old Sega commercials that made me furious in my defence for Nintendo (I had a Super Nintendo), but managed to make me laugh at the same time.</p>
<p>Either way, commercials are all about pushing buttons and being rewarded with the response you want. Sega&#8217;s &#8220;attitude&#8221; did that well in its day, but when you come right down to it, it didn&#8217;t save the 32X. </p>
<p>On the other hand, nothing could&#8217;ve accomplished that.</p>
<p>(Ecco the Dolphin copyright Sega)</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/game-commercials-of-olde-versus-today-399/">Game Commercials of Olde Versus Today</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/articles/game-commercials-of-olde-versus-today-399/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>