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	<title>EveryJoe &#187; Tiny Games</title>
	<atom:link href="http://www.everyjoe.com/tag/tiny-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyjoe.com</link>
	<description>Sports News - Tech Reviews - Entertainment - Life Tips for EveryJoe</description>
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		<title>Even the iPhone is going retro</title>
		<link>http://www.everyjoe.com/articles/even-the-iphone-is-going-retro-64/</link>
		<comments>http://www.everyjoe.com/articles/even-the-iphone-is-going-retro-64/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 03:12:25 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Apple iPhone App Store]]></category>
		<category><![CDATA[Asteroids]]></category>
		<category><![CDATA[Atar 2600]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Cellphone9]]></category>
		<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[classic video games]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[iPhone App]]></category>
		<category><![CDATA[Missile Command]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[Pac-Man]]></category>
		<category><![CDATA[Re:make]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[retro video games]]></category>
		<category><![CDATA[Space Invaders]]></category>
		<category><![CDATA[Tiny Games]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/?p=1177</guid>
		<description><![CDATA[I know, I know &#8230; it was only a matter of time before the powerful allure of the past caught up with the equally powerful pull of the future, but the news is surprising nonetheless. Yes, retro games are now available for the iPhone, the 4.5 inch by 2.4 inch by 0.48 inch marvel of technology created by Apple, and have been for some time now.\r\n\r\nIGN\&#8217;s Levi Buchanan gives us the lowdown on retro video games on the iPhone:\r\n\r\n
The iPhone may be the newest gaming rig on the field, but it\&#8217;s starting to host its fair share of yesteryear. Some [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/even-the-iphone-is-going-retro-64/">Even the iPhone is going retro</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I know, I know &#8230; it was only a matter of time before the powerful allure of the past caught up with the equally powerful pull of the future, but the news is surprising nonetheless. Yes, retro games are now available for the iPhone, the 4.5 inch by 2.4 inch by 0.48 inch marvel of technology created by Apple, and have been for some time now.\r\n\r\n<a href=\"http://wireless.ign.com/articles/942/942372p1.html\">IGN\&#8217;s Levi Buchanan gives us the lowdown</a> on retro video games on the iPhone:\r\n\r\n<br />
<blockquote>The iPhone may be the newest gaming rig on the field, but it\&#8217;s starting to host its fair share of yesteryear. Some of the biggest names in retro gaming have popped on the touch screen, such as Namco\&#8217;s <em>Pac-Man</em> and Atari\&#8217;s <em>Missile Command</em>. And in just the last few weeks, the App Store has placed wayback classics like <em>Space War</em> and <em>Adventure</em> within reach of iPhone gamers. But one of the most intriguing trips down memory lane comes courtesy of <em>Sid Player</em>, a to-go jukebox that links you directly to a huge library of classic Commodore 64 music.\r\n\r\nThere is something special about the music of the <a href=\"http://www.everyjoe.com/articles/the-old-man-of-the-c64-64/\">C64</a>. The Commodore 64 was a wildly successful platform that snuck into many homes as a productivity machine, but was primarily used as a game player. The C64 was built with audio in mind (among other things) and the SID chip was capable of producing some incredible game music. While technically limited when compared to the audio equipment of today, the SID chip, in the right hands, could sing. Some of the greats of the era, such as Rob Hubbard and Paul Norman, coaxed some fantastic music — not game music, but just music — out of the SID. Play <em>The Last V8</em>, <em>Human Race</em>, <em>Aztec Challenge</em>, and <em>Forbidden Forest</em>, and just try to disagree.</p></blockquote>
<p>\r\n\r\nEven though I don\&#8217;t own an iPhone (yeah, it sucks) and didn\&#8217;t own a Commodore 64, I could imagine how strange it would feel playing classic or retro video games on a 3.5-inch widescreen at 480 by 320 pixel resolution. Playing these retro games isn\&#8217;t about how it looks or sounds, but how it feels, and how it feels right in the hands of a passionate classic or retro gamer.\r\n\r\nIf I owned an iPhone, however, I\&#8217;d probably go for retro or classic video games that I had played when I was young &#8230; er. <em>Space Invaders</em> and <em>Asteroids</em>, which I originally played on the <a href=\"http://www.everyjoe.com/articles/strawberry-shortcake-musical-match-ups-atari-2600s-worst-game-64/\">Atari 2600</a>, are probably two of the games I\&#8217;d get for my iPhone.\r\n\r\nScouring the Internet, but staying away from the <a href=\"http://www.apple.com/iphone/appstore/\">Apple iPhone App Store</a>, I\&#8217;ve found a retro game pack for the gadget at <a href=\"http://www.apptism.com/\">Apptism</a>. The retro game pack has four games—<em>Bricks</em>, <em>Alien Hunter</em>, <em>Tank Wars</em> and <em>Pong</em>—and is <a href=\"http://www.apptism.com/apps/retro-game-pack\">downloadable</a>, for a fee, of course, from Apptism.\r\n\r\nBefore you go downloading new retro (boy that sounds so contradictory!) video games to your iPhone, consider viewing this video entitled <em>The Good, Bad &#038; Ugly side of the Apple iPhone App Store</em> from <a href=\"http://www.tekietv.com/\">TekieTV</a>:\r\n\r\n<object width=\"425\" height=\"344\"><param name=\"movie\" value=\"http://www.youtube.com/v/kCtCACb920c&#038;hl=en&#038;fs=1\"></param><param name=\"allowFullScreen\" value=\"true\"></param><param name=\"allowscriptaccess\" value=\"always\"></param><embed src=\"http://www.youtube.com/v/kCtCACb920c&#038;hl=en&#038;fs=1\" type=\"application/x-shockwave-flash\" allowscriptaccess=\"always\" allowfullscreen=\"true\" width=\"425\" height=\"344\"></embed></object>\r\n\r\nOh, and if you\&#8217;re looking for a good blog to get news about Apple and the iPhone, check out <a href=\"http://www.theaftermac.com/\">The After Mac</a> and <a href=\"http://www.cellphone9.com/\">Cellphone9</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/even-the-iphone-is-going-retro-64/">Even the iPhone is going retro</a></p>
]]></content:encoded>
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		<title>Play Tetris and Breakout on a piggy bank</title>
		<link>http://www.everyjoe.com/articles/play-tetris-and-breakout-on-a-piggy-bank-64/</link>
		<comments>http://www.everyjoe.com/articles/play-tetris-and-breakout-on-a-piggy-bank-64/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 04:09:32 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[arcade game machine]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Breakout]]></category>
		<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[Immortal Games]]></category>
		<category><![CDATA[piggy bank]]></category>
		<category><![CDATA[Re:make]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Strapya]]></category>
		<category><![CDATA[Tetris]]></category>
		<category><![CDATA[Tiny Games]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/?p=1124</guid>
		<description><![CDATA[I&#8217;ve stumbled upon these unique piggy banks that allow you to, well, save while playing two classic video games, Tetris and Breakout. Of course, you need to deposit a coin to play a game, much like the way real arcade game machines function.
Come to think of it, these piggy bank arcade game machines don&#8217;t just force you to save but you can probably make them pay for themselves by allowing others to play Tetris and Breakout on them. Hey, at USD 40.74 per piggy bank, that&#8217;s not such a bad idea.
Check out the product brochure at Strapya. Oh, and watch [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/play-tetris-and-breakout-on-a-piggy-bank-64/">Play Tetris and Breakout on a piggy bank</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve <a href="http://www.uberreview.com/2008/12/retro-gaming-piggy-banks-saving-meets-tetri.htm">stumbled upon these unique piggy banks</a> that allow you to, well, save while playing two classic video games, <em>Tetris</em> and <em>Breakout</em>. Of course, you need to deposit a coin to play a game, much like the way real arcade game machines function.</p>
<p>Come to think of it, these piggy bank arcade game machines don&#8217;t just force you to save but you can probably make them pay for themselves by allowing others to play <em>Tetris</em> and <em>Breakout</em> on them. Hey, at USD 40.74 per piggy bank, that&#8217;s not such a bad idea.</p>
<p>Check out the product brochure at <a href="http://www.strapya-world.com/products/30382.html">Strapya</a>. Oh, and watch this video:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/s6UCIRoJTII&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/s6UCIRoJTII&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/play-tetris-and-breakout-on-a-piggy-bank-64/">Play Tetris and Breakout on a piggy bank</a></p>
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		<title>Apple II video game: Chivalry</title>
		<link>http://www.everyjoe.com/articles/apple-ii-video-game-chivalry-64/</link>
		<comments>http://www.everyjoe.com/articles/apple-ii-video-game-chivalry-64/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 04:47:01 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Tiny Games]]></category>
		<category><![CDATA[Your Daddy played this game]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/10/29/apple-ii-video-game-chivalry/</guid>
		<description><![CDATA[
Ahh, yes, Chivalry, a 1983 action role-playing game released for the Apple II by Optimum Resource. There are only three things I can remember about the game: 1) The intro screen (shown in the video above) with a knight on a horse, 2) the intro music (dark and sad but catchy), and 3) being called a &#8220;CLUMSY OAF&#8221; by the miller for dropping heavy sacks of flour.
Well, here&#8217;s a little more background for those who are not of my generation:
Chivalry is similar to a board game. Up to four players can play, but must wait their turn to move. On [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/apple-ii-video-game-chivalry-64/">Apple II video game: Chivalry</a></p>
]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/egv8ynXMDN0&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/egv8ynXMDN0&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Ahh, yes, <em>Chivalry</em>, a 1983 action role-playing game released for the <a href="http://www.everyjoe.com/category/companies/apple/">Apple II</a> by Optimum Resource. There are only three things I can remember about the game: 1) The intro screen (shown in the video above) with a knight on a horse, 2) the intro music (dark and sad but catchy), and 3) being called a &#8220;CLUMSY OAF&#8221; by the miller for dropping heavy sacks of flour.</p>
<p>Well, here&#8217;s a little more background for those who are not of my generation:</p>
<blockquote><p><em>Chivalry</em> is similar to a board game. Up to four players can play, but must wait their turn to move. On each turn, the computer will either roll a die or spin a wheel to randomly direct the character to move either one, two or three spaces.</p>
<p>Each space requires a player to either compete in a challenge or puzzle, including shooting arrows and catching bags of flour, or make a strategic decision. If you win a challenge, you move forward. Of course, if you lose, you&#8217;ll move backwards.</p>
<p>Oh, and be careful, as you may be attacked by robbers, your pack may be stolen by thieves, or you may meet an evil wizard. Fortunately, there are also random beneficial events, such as meeting other characters who give you tips.</p></blockquote>
<p>Are you wondering what&#8217;s so chivalrous about catching sacks of flour? Haha. Actually, the objective of the player in <em>Chivalry</em> is to rescue the king, who has been captured by the Black Knight.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/apple-ii-video-game-chivalry-64/">Apple II video game: Chivalry</a></p>
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		<title>Can&#8217;t get the twin out of TwinBee</title>
		<link>http://www.everyjoe.com/articles/cant-get-the-twin-out-of-twinbee-64/</link>
		<comments>http://www.everyjoe.com/articles/cant-get-the-twin-out-of-twinbee-64/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 05:50:13 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Tiny Games]]></category>
		<category><![CDATA[Your Daddy played this game]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/10/20/cant-get-the-twin-out-of-twinbee/</guid>
		<description><![CDATA[
I remember playing this classic on the Nintendo Family Computer with my sister Pepper, and we spent countless hours trying to master it. TwinBee, as most of you may recall, is a 1985 side-scrolling shooter released by Konami for the arcade. Fortunately for those who don&#8217;t have the funds and the time to spend at the arcades, TwinBee was ported to the Famicom the following year.
Since I had been playing TwinBee with Pepper, I remember having the power to wipe out enemy units—mostly flying fruits and vegetables like eggplants and strawberries and dinnerware such as forks, plates and knives—with twin [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/cant-get-the-twin-out-of-twinbee-64/">Can&#8217;t get the twin out of TwinBee</a></p>
]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://www.everyjoe.com/files/64/2008/10/twinbee.jpg" alt="TwinBee boss fight" /></p>
<p>I remember playing this classic on the <a href="http://www.everyjoe.com/articles/be-a-valentines-day-hero-2/">Nintendo Family Computer</a> with my sister Pepper, and we spent countless hours trying to master it. <em>TwinBee</em>, as most of you may recall, is a 1985 side-scrolling shooter released by Konami for the arcade. Fortunately for those who don&#8217;t have the funds and the time to spend at the arcades, <em>TwinBee</em> was ported to the Famicom the following year.</p>
<p>Since I had been playing <em>TwinBee</em> with Pepper, I remember having the power to wipe out enemy units—mostly flying fruits and vegetables like eggplants and strawberries and dinnerware such as forks, plates and knives—with twin blasters. So when I finally got the chance to play <em>TwinBee</em> again, I was continuously trying to make the little bee fire two shots.</p>
<p>My bad. It turns out you can&#8217;t make the twin come out unless you play in two-player mode. Duh.</p>
<p>Here&#8217;s a short guide on how to make the most of your <em>TwinBee</em> playing experience:</p>
<blockquote><p>Like most side-scrolling shooters of its time, <em>TwinBee</em>&#8217;s gameplay is very simple. Players use <em>TwinBee</em> in a short string of six levels that repeats infinitely. Of course, the game isn&#8217;t complete without the requisite boss monsters at the end. Both characters, or bees, start out with a single shot for aerial enemies, and the ability to launch bombs to destroy targets on the ground. When a bee is hit in the wings, the wings drop off and the bee will lose the ability to drop bombs. Fortunately, an ambulance bee appears to repair the damage. The trick, however, is in catching the ambulance with the ailing bee.</p>
<p>One of the more important features of <em>TwinBee</em> is its power-up system. When a bee shoots its weapon into a cloud, a bell will pop out and drop to the bottom of the screen. Depending on the color of the bell when the bee touches it, a specific power-up or points will be obtained. The color of the bell can be changed by shooting at it continuously until the desired color comes out. Beware, though, as shooting the bell too many times may cause it to turn into a color that can kill the bee that touches it.</p>
<p>Here&#8217;s the more exciting part for two-player mode. You can go co-op by combining the two bees side by side. The upside is you get double the firepower, especially if you manage to obtain the double-shot power-up from a bell. The downside, though, is two bees joined at the hip presents a much bigger target for enemies.</p></blockquote>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/cant-get-the-twin-out-of-twinbee-64/">Can&#8217;t get the twin out of TwinBee</a></p>
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		<title>A round of Mappy on the NES, anyone?</title>
		<link>http://www.everyjoe.com/articles/a-round-of-mappy-on-the-nes-anyone-64/</link>
		<comments>http://www.everyjoe.com/articles/a-round-of-mappy-on-the-nes-anyone-64/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 08:27:16 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Tiny Games]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/10/16/a-round-of-mappy-on-the-nes-anyone/</guid>
		<description><![CDATA[
After a few rounds of Mappy—yes, the 1983 arcade game by Namco—on the Nintendo Entertainment System, I can safely say that I thoroughly suck at the whole cat and mouse game.
For those of you who are confused and thinking that I&#8217;m really into the pest extermination business, let me explain. You see, Mappy is a side-scrolling video game that features cartoon-like characters, mostly cats and mice. The game&#8217;s star, of course, is the nimble Mappy, who is a &#8230; no, not a cat, you ninny &#8230; a mouse!
In the game, you control Mappy the police mouse, making him run around [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/a-round-of-mappy-on-the-nes-anyone-64/">A round of Mappy on the NES, anyone?</a></p>
]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://www.everyjoe.com/files/64/2008/10/mappy.jpg" alt="Mappy the police mouse jumping on a trampoline" /></p>
<p>After a few rounds of <em>Mappy</em>—yes, the 1983 <a href="http://www.everyjoe.com/category/systems/arcade/">arcade</a> game by Namco—on the <a href="http://www.everyjoe.com/articles/be-a-valentines-day-hero-2/">Nintendo Entertainment System</a>, I can safely say that I thoroughly suck at the whole cat and mouse game.</p>
<p>For those of you who are confused and thinking that I&#8217;m really into the pest extermination business, let me explain. You see, <em>Mappy</em> is a side-scrolling video game that features cartoon-like characters, mostly cats and mice. The game&#8217;s star, of course, is the nimble <em>Mappy</em>, who is a &#8230; no, not a cat, you ninny &#8230; a mouse!</p>
<p>In the game, you control <em>Mappy</em> the police mouse, making him run around a mansion full of <strike>cutpurses</strike> cats to retrieve stolen goods, which include a radio, a television, a computer, a painting, and a safe. The cats, or mewkies as they are known in the game, are not alone, though. <em>Mappy</em> needs to be on the lookout for the boss cat Goro. Bonus points for players who catch Goro hiding behind the stolen items.</p>
<p>Oh, I&#8217;ve almost forgotten to mention the trampolines. What trampolines? Why those thin color-changing lines attached between the floors of the mansion. These trampolines are very fragile. If <em>Mappy</em> bounces on any of these four times in a row, it will break and send the little blue mouse crashing to his virtual death—unless, of course, there&#8217;s another trampoline under the one that breaks.</p>
<p>Don&#8217;t worry too much about the mewkies as doors on each floor can help <em>Mappy</em> fend them off. Many of these doors can temporarily knock out mewkies or Goro if <em>Mappy</em> opens or shuts them at the right time.</p>
<p>Yikes! I better run. I see my daughter prepping up the NES and she&#8217;s not about to beat me to mastering <em>Mappy</em>.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/a-round-of-mappy-on-the-nes-anyone-64/">A round of Mappy on the NES, anyone?</a></p>
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		<title>Tomy Hit and Missile: Was this my first handheld?</title>
		<link>http://www.everyjoe.com/articles/tomy-hit-and-missile-was-this-my-first-handheld-64/</link>
		<comments>http://www.everyjoe.com/articles/tomy-hit-and-missile-was-this-my-first-handheld-64/#comments</comments>
		<pubDate>Sun, 12 Oct 2008 05:37:57 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Tiny Games]]></category>
		<category><![CDATA[Tomy]]></category>
		<category><![CDATA[Your Daddy played this game]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/10/12/tomy-hit-and-missile-was-this-my-first-handheld/</guid>
		<description><![CDATA[Now, I&#8217;m confused. A few weeks back, I wrote about the Tomy Digital Derby, saying it was my first handheld &#8216;video&#8217; game. Well, now that I&#8217;ve, uhmm, rediscovered another great Tomy game, the Hit and Missile (also known as Missile Strike, Terra-Hit, and Space Attack, I find myself thoroughly confused.
One thing&#8217;s for sure, though. I owned both games, and I owned on both of them.

Post from: EveryJoe
Tomy Hit and Missile: Was this my first handheld?
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/tomy-hit-and-missile-was-this-my-first-handheld-64/">Tomy Hit and Missile: Was this my first handheld?</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Now, I&#8217;m confused. A few weeks back, I wrote about the <a href="http://www.everyjoe.com/2008/09/27/tomys-digital-derby-my-first-handheld-video-game/"><em>Tomy Digital Derby</em></a>, saying it was my first handheld &#8216;video&#8217; game. Well, now that I&#8217;ve, uhmm, rediscovered another great <a href="http://www.everyjoe.com/articles/tomys-digital-derby-my-first-handheld-video-game-64/">Tomy</a> game, the <em>Hit and Missile</em> (also known as <em>Missile Strike</em>, <em>Terra-Hit</em>, and <em>Space Attack</em>, I find myself thoroughly confused.</p>
<p>One thing&#8217;s for sure, though. I owned both games, and I owned on both of them.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/I3vSNYQGRc4&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/I3vSNYQGRc4&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/tomy-hit-and-missile-was-this-my-first-handheld-64/">Tomy Hit and Missile: Was this my first handheld?</a></p>
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		<title>Blast from the past: Tomy Caveman</title>
		<link>http://www.everyjoe.com/articles/blast-from-the-past-tomy-caveman-64/</link>
		<comments>http://www.everyjoe.com/articles/blast-from-the-past-tomy-caveman-64/#comments</comments>
		<pubDate>Sun, 12 Oct 2008 05:25:46 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Blowing people up]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Tiny Games]]></category>
		<category><![CDATA[Tomy]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/10/12/blast-from-the-past-tomy-caveman/</guid>
		<description><![CDATA[Here&#8217;s another gem of a game that&#8217;s halfway between simply being electro-mechanical to becoming video. The game is pretty simple: you control a caveman with the use of a lever found on the lower left part of the gaming box.
You can move him left and right, and make him shoot stone axes, primarily at a large fire-breathing dinosaur, the game&#8217;s main nemesis.
Unfortunately, there are nasty elements, aside from the aforementioned fire-breathing dinosaur, in Tomy Caveman that your brute either must dodge or deal with.
There&#8217;s a large volcano that spews rocks, dubbed in the game as volcanic bombs. Of course, your [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/blast-from-the-past-tomy-caveman-64/">Blast from the past: Tomy Caveman</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s another gem of a game that&#8217;s halfway between simply being electro-mechanical to becoming video. The game is pretty simple: you control a caveman with the use of a lever found on the lower left part of the gaming box.</p>
<p>You can move him left and right, and make him shoot stone axes, primarily at a large fire-breathing dinosaur, the game&#8217;s main nemesis.</p>
<p>Unfortunately, there are nasty elements, aside from the aforementioned fire-breathing dinosaur, in <em>Tomy Caveman</em> that your brute either must dodge or deal with.</p>
<p>There&#8217;s a large volcano that spews rocks, dubbed in the game as volcanic bombs. Of course, your little caveman will die if he is hit by these so-called volcanic bombs. He also gets blown to bits if the dinosaur decides to char him for hurling stone axes.</p>
<p>When this happens, the screen first indicates the score up to that point and the number of cavemen (you have four at the start of the game) left, and then the game resumes.</p>
<p>Oh, let me just shut up and show you a video of <em>Tomy Caveman</em> in action:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/sD3wVGAOVLs&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/sD3wVGAOVLs&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/blast-from-the-past-tomy-caveman-64/">Blast from the past: Tomy Caveman</a></p>
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		<title>Zoids Legacy: Final battle versus Death Meteor</title>
		<link>http://www.everyjoe.com/articles/zoids-legacy-final-battle-versus-death-meteor-64/</link>
		<comments>http://www.everyjoe.com/articles/zoids-legacy-final-battle-versus-death-meteor-64/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 13:41:37 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[GBA]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Tiny Games]]></category>
		<category><![CDATA[Your Daddy played this game]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/10/08/zoids-legacy-final-battle-versus-death-meteor/</guid>
		<description><![CDATA[I&#8217;ve played Zoids: Legacy on the Game Boy Advance since its release, and I&#8217;ve got to tell you, it never gets old. Why? Well, I don&#8217;t really know. Maybe it&#8217;s because of Zoids: Legacy being a RPG-type title. There&#8217;s a helluva lot of outcomes for different situations the game throws at you in the course of playing it.
My only regret is playing the game over and over again and not buying its sequel, Zoids: Fuzors. Sigh. The Game Boy Advance and the Zoids: Legacy cartridge are long gone from my hands, but I can still relive the game through the [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/zoids-legacy-final-battle-versus-death-meteor-64/">Zoids Legacy: Final battle versus Death Meteor</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve played <em>Zoids: Legacy</em> on the <a href="http://www.everyjoe.com/articles/crazy-stuff-playing-your-gba-with-your-feet-12/">Game Boy Advance</a> since its release, and I&#8217;ve got to tell you, it never gets old. Why? Well, I don&#8217;t really know. Maybe it&#8217;s because of <em>Zoids: Legacy</em> being a RPG-type title. There&#8217;s a helluva lot of outcomes for different situations the game throws at you in the course of playing it.</p>
<p>My only regret is playing the game over and over again and not buying its sequel, <em>Zoids: Fuzors</em>. Sigh. The Game Boy Advance and the <em>Zoids: Legacy</em> cartridge are long gone from my hands, but I can still relive the game through the dozens of videos on the Internet.</p>
<p>Take these videos, for example. They feature the final battle of our heroes against the Death Meteor. Enjoy!</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/dPoaozt0u-k&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/dPoaozt0u-k&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/tGC6zt8sQ78&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/tGC6zt8sQ78&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/8PEXdToi1MI&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/8PEXdToi1MI&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/zoids-legacy-final-battle-versus-death-meteor-64/">Zoids Legacy: Final battle versus Death Meteor</a></p>
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		<title>When Snake was still a Worm</title>
		<link>http://www.everyjoe.com/articles/when-snake-was-still-a-worm-64/</link>
		<comments>http://www.everyjoe.com/articles/when-snake-was-still-a-worm-64/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 07:01:52 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[BBC Micro]]></category>
		<category><![CDATA[Black And White]]></category>
		<category><![CDATA[Blowing stuff up]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Re:Start]]></category>
		<category><![CDATA[Tiny Games]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/10/06/when-snake-was-still-a-worm/</guid>
		<description><![CDATA[
Whenever you activate the game Snake on your shiny Nokia phone, have you ever paused to think who programmed the game or if the mobile phone is the game&#8217;s first platform? No, I didn&#8217;t think so.
Well, I did. Not because of curiosity, unfortunately. It&#8217;s because I programmed a game just like Snake in Basic language back in the early 80s on my rusty Apple IIc.
&#8220;Wait! You mean to say you&#8217;re the creator of the first Snake game?&#8221;
Duh, no. What I mean is, &#8220;I was around 10 years old at that time, and I had been studying how to write different [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/when-snake-was-still-a-worm-64/">When Snake was still a Worm</a></p>
]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://www.everyjoe.com/files/64/2008/10/snakeplissken.jpg" alt="Kurt Russel as Snake Plissken, Escape from L.A." /></p>
<p>Whenever you activate the game <em>Snake</em> on your shiny <a href="http://www.cellphone9.com/category/nokia/">Nokia</a> phone, have you ever paused to think who programmed the game or if the mobile phone is the game&#8217;s first platform? No, I didn&#8217;t think so.</p>
<p>Well, I did. Not because of curiosity, unfortunately. It&#8217;s because I programmed a game just like <em>Snake</em> in <a href="http://en.wikipedia.org/wiki/BASIC_programming_language">Basic language</a> back in the early 80s on my rusty Apple IIc.</p>
<p>&#8220;Wait! You mean to say you&#8217;re the creator of the first <em>Snake</em> game?&#8221;</p>
<p>Duh, no. What I mean is, &#8220;I was around 10 years old at that time, and I had been studying how to write different programs on Basic. One of the programs listed in the book I had been using as a guide was <em>Worms</em>, the original title of the game.&#8221;</p>
<p>&#8220;Really?&#8221; Yes, really.</p>
<p>Here&#8217;s a short history lesson, courtesy of <a href="http://en.wikipedia.org/wiki/Snake_(video_game)">Wikipedia</a>:</p>
<blockquote><p><em>Snake</em> is a video game that came out in the late 1970s and has maintained popularity since then, becoming somewhat of a classic. The player controls a long, thin creature, resembling a snake, which roams around one a bordered plane, picking up food (or some other item), trying to avoid hitting its own tail or the &#8220;walls&#8221; that surround the playing area. Each time the snake eats a piece of food, its tail grows longer, making the game increasingly difficult. The user controls the direction of the snake&#8217;s head (up, down, left, right), and the snake&#8217;s body follows. The player cannot stop the snake from moving while the game is in progress.</p></blockquote>
<p>Wait! Before I post more about <em>Snake</em>&#8217;s history, let me point out that in my Basic version of the game, pressing a key in an attempt to make the snake move in the opposite direction kills the snake as it also, technically, counts as bumping into its body. Anyway &#8230;</p>
<blockquote><p>The <em>Snake</em> variety of games originated with the arcade game <em>Blockade</em>, released by Gremlin in 1976. The first known microcomputer version of <em>Snake</em>, titled <em>Worm</em>, was programmed in 1978 by P. Trefonas on the TRS-80 computer, and published by CLOAD magazine the same year. This was followed shortly afterwards with versions from the same author for the PET and Apple II computers.</p></blockquote>
<p>So next time you activate <em>Snake</em> on your mobile phone, remember that the <em>Snake</em> was once a <em>Worm</em>.</p>
<p>For more retro gaming goodness, keep reading <a href="http://www.everyjoe.com/">Re:Retro</a>. Those interested in mobile phones, their accessories and applications, try browsing through <a href="http://www.cellphone9.com/">Cellphone9</a>, another quality technology blog from <a href="http://www.b5media.com/">b5media</a>.</p>
<p>Image shows Kurt Russel reprising the role of Snake Plissken, the protagonist in the film <em>Escape from L.A.</em> by John Carpenter.</p>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/when-snake-was-still-a-worm-64/">When Snake was still a Worm</a></p>
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		<title>Speak &amp; Spell: The video game (sort off)</title>
		<link>http://www.everyjoe.com/articles/speak-spell-the-video-game-sort-off-64/</link>
		<comments>http://www.everyjoe.com/articles/speak-spell-the-video-game-sort-off-64/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 05:49:07 +0000</pubDate>
		<dc:creator>Joel Tan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[educational toys]]></category>
		<category><![CDATA[electronic toys]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[games in educational toys]]></category>
		<category><![CDATA[games in electronic toys]]></category>
		<category><![CDATA[Re:make]]></category>
		<category><![CDATA[Re:Retro]]></category>
		<category><![CDATA[Speak & Spell]]></category>
		<category><![CDATA[Tiny Games]]></category>

		<guid isPermaLink="false">http://www.re-retro.com/2008/10/06/speak-spell-the-video-game-sort-off/</guid>
		<description><![CDATA[Remember when the Speak &#38; Spell—yes, that educational toy from Texas Instruments—was the talk of the town, and the kid that owned one, the envy of his (or her) peers? Well, I do, and the memories are quite unpleasant, most of them involving a mash-up of grabbing hands and flailing arms, and one often very abused Speak &#38; Spell.
Sigh. Our children have it so much better. No more overeager classmates trying to tackle your son or daughter just to get their hands on that shiny red and yellow toy. Speak &#38; Spell, the toy, may be a thing of the [...]<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/speak-spell-the-video-game-sort-off-64/">Speak &#038; Spell: The video game (sort off)</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Remember when the <em>Speak &amp; Spell</em>—yes, that educational toy from <a href="http://www.ti.com/">Texas Instruments</a>—was the talk of the town, and the kid that owned one, the envy of his (or her) peers? Well, I do, and the memories are quite unpleasant, most of them involving a mash-up of grabbing hands and flailing arms, and one often very abused <em>Speak &amp; Spell</em>.</p>
<p>Sigh. Our children have it so much better. No more overeager classmates trying to tackle your son or daughter just to get their hands on that shiny red and yellow toy. <em>Speak &amp; Spell</em>, the toy, may be a thing of the past, as a good emulator for the PC, thanks to your handy browser and the Internet, is already available.</p>
<p>The Internet version isn&#8217;t as fun as the real thing, though. The reason for this is the lack of playable modes. Fortunately, young children, the original market for the <em>Speak &amp; Spell</em>, don&#8217;t seem to mind. I showed the online version to my daughter, and she liked it. The only thing that matters to them is hearing the virtual contraption speak and praise them whenever they input the right spelling of a word.</p>
<p>It would be great if I could embed a copy of the online version of <em>Speak &amp; Spell</em> on Re:Retro. But since I haven&#8217;t obtained permission from Jake Smith, the programmer of the emulator, <a href="http://www.speaknspell.co.uk/speaknspell.html">a link to the site would have to do</a>. Go try it!</p>
<p>For those in the dark about what I&#8217;m talking about, here&#8217;s a little background:</p>
<p><img src="http://www.everyjoe.com/files/64/2008/10/speaknspell.jpg" alt="Speak &amp; Spell online version" align="right" />The <em>Speak &amp; Spell</em> was created by Paul Breedlove, an engineer with Texas Instruments during the late 1970s. <em>Speak &amp; Spell</em> was the first of a three-part talking educational toy series that also included <em>Speak &amp; Read</em> and <em>Speak &amp; Math</em>. The <em>Speak &amp; Spell</em> was sold, with regional variations, in the United States, Canada, Australia, and in Europe.The toy was originally advertised as a tool for helping young children to become literate, learn to spell, and learn the alphabet. The early <em>Speak &amp; Spell</em> units were sold in 1978. Variants included the <em>Speak &amp; Read</em>, which was yellow with blue and green accents and focused on reading comprehension, and the <em>Speak &amp; Math</em>, which was grey with blue and orange and centered on mathematics.</p>
<p><em>Speak &amp; Spell</em> had five built-in learning games: Spell, Say It, Secret Letter, Mystery Code, and Word. Spell is the classic word spelling game, wherein the participant must spell ten words after hearing them &#8220;spoken&#8221; by the unit. The Speak &amp; Spell also had the ability to expand its vocabulary using expansion modules that plugged into a slot near the battery compartment. One such expansion module was a tie-in for the toy&#8217;s notable appearance in the movie <em>E.T. the Extra-Terrestrial</em> and asked young spellers to try such words as &#8220;geranium&#8221; and &#8220;extraterrestrial.&#8221;</p></blockquote>
<p>Post from: <a href="http://www.everyjoe.com">EveryJoe</a></p>
<p><a href="http://www.everyjoe.com/articles/speak-spell-the-video-game-sort-off-64/">Speak &#038; Spell: The video game (sort off)</a></p>
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