<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Gadget Blog &#187; buttons</title>
	<atom:link href="http://www.everyjoe.com/thegadgetblog/tag/buttons/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyjoe.com/thegadgetblog</link>
	<description>Gadget News - Gadget Reviews - Gadget Tech Specs</description>
	<lastBuildDate>Sun, 20 Dec 2009 21:42:33 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Why Star Trek&#8217;s User-Interfaces Suck</title>
		<link>http://www.everyjoe.com/thegadgetblog/why-star-treks-user-interfaces-suck/</link>
		<comments>http://www.everyjoe.com/thegadgetblog/why-star-treks-user-interfaces-suck/#comments</comments>
		<pubDate>Mon, 04 May 2009 14:54:12 +0000</pubDate>
		<dc:creator>Rico Mossesgeld</dc:creator>
				<category><![CDATA[Ramblings of a Gadget Geek]]></category>
		<category><![CDATA[buttons]]></category>
		<category><![CDATA[levers]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[touch interfaces]]></category>
		<category><![CDATA[user-interfaces]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/thegadgetblog/?p=4222</guid>
		<description><![CDATA[Has anyone realized that—aside from the apparently unresolved questions of FTL travel and matter transmission—Star Trek is an impossible future? Especially, if you&#8217;re talking about user interfaces.
Well, the TNG variant at least. The &#8220;Okudagrams&#8221; that characterize the controls of the USS Enterprise-D (as well other ships within the same timeframe) actually seem counter-intuitive. Granted, the bright colors and adaptability—similar to how an iPhone changes whats on screen depending on what app is running—make the futuristic interface look cool. But nobody&#8217;s ever considered just how easy it is to use (or not). 
Hard to Understand
For starters, if fan-made Okudagrams are any [...]<p>Post from: <a href="http://www.everyjoe.com/thegadgetblog">The Gadget Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Has anyone realized that—aside from the apparently unresolved questions of FTL travel and matter transmission—Star Trek is an impossible future? Especially, if you&#8217;re talking about user interfaces.</p>
<p>Well, the TNG variant at least. The &#8220;<a href="http://memory-alpha.org/en/wiki/Okudagram">Okudagrams</a>&#8221; that characterize the controls of the USS Enterprise-D (as well other ships within the same timeframe) actually seem counter-intuitive. Granted, the bright colors and adaptability—similar to how an iPhone changes whats on screen depending on what app is running—make the futuristic interface look cool. But nobody&#8217;s ever considered just <em>how easy it is to use</em> (or not). <span id="more-4222"></span></p>
<h2>Hard to Understand</h2>
<p>For starters, if <a href="http://www.okudagrams.com/">fan-made</a> <a href="http://www.lcars.org.uk/">Okudagrams</a> are any indication:</p>
<p><a rel="attachment wp-att-4223" href="http://www.everyjoe.com/thegadgetblog/why-star-treks-user-interfaces-suck/okudagram-1/"><img class="aligncenter size-large wp-image-4223" src="http://www.everyjoe.com/thegadgetblog/files/2009/05/okudagram-1-590x389.gif" alt="okudagram-1" width="590" height="389" /></a></p>
<p><a rel="attachment wp-att-4224" href="http://www.everyjoe.com/thegadgetblog/why-star-treks-user-interfaces-suck/okudagram-2/"><img class="aligncenter size-large wp-image-4224" src="http://www.everyjoe.com/thegadgetblog/files/2009/05/okudagram-2-590x453.gif" alt="okudagram-2" width="590" height="453" /></a></p>
<p>&#8230;then the learning curve in the Star Trek TNG universe must be very steep indeed. As we unconsciously know, the best interfaces communicate immediately <em>what you can do</em> and <em>how you can do it</em>. And both Okudagrams did a great job of obscuring both.</p>
<p>The examples above were full of rounded shapes that looked like buttons—imagine my surprise when practically none of them worked! And imagine my confusion when I ended up on succeeding pages at lcars.org.uk. Suddenly buttons were everywhere, but I only found this out by moving my mouse over each and every shape. Such a cumbersome way to redirect the plasma flow into the quantum manifold of the navigational deflector, no doubt.</p>
<h2>Text Input Without a Keyboard?</h2>
<p>Call me a luddite, but after using devices like the iPhone and the <a href="http://www.everyjoe.com/thegadgetblog/what-the-lg-cookie-shouldve-had/">LG Cookie</a>, I&#8217;m convinced physical key input is still the fastest and most reliable way to enter text. At least until they finally perfect mind-to-machine interfaces.</p>
<p><img class="aligncenter size-full wp-image-4226" src="http://www.everyjoe.com/thegadgetblog/files/2009/05/5-15-08-lcars-screen.jpg" alt="5-15-08-lcars-screen" width="440" height="246" /></p>
<p>Yes, you see our heroes (especially Data) input text furiously by tapping rapidly on the touch panel. That may be easy for an android like Data, but who&#8217;s willing to bet that Starfleet&#8217;s secretaries prefer actual keys to touch-type on?</p>
<h2>Dependency on Power</h2>
<p>Remember those scenes where the starship is under heavy fire, and those control panels flicker all over? Wouldn&#8217;t that make it harder to change interfaces, much less actually use them? Sorry Captain, I can&#8217;t vent the plasma—my buttons keep on disappearing!</p>
<p>Granted, those old-school panels of buttons can fail, if their completely cut off from the rest of the ship. But I&#8217;d rather rely on controls that work on minimal power, and not on interfaces that depend on a steady stream of power to function properly.</p>
<p><a rel="attachment wp-att-4225" href="http://www.everyjoe.com/thegadgetblog/why-star-treks-user-interfaces-suck/supertrek_io9mov-19/"><img class="aligncenter size-large wp-image-4225" src="http://www.everyjoe.com/thegadgetblog/files/2009/05/supertrek_io9mov-19-590x246.jpg" alt="supertrek_io9mov-19" width="590" height="246" /></a></p>
<p>If the trailer is any indication, the upcoming Star Trek movie will feature physical controls. Self-changing plexiglass panels of virtual buttons may look cool, but nothing beats the real feeling of an actual button or lever. Love &#8216;em or hate &#8216;em, let us know what you think through the comments below.</p>
<p>(All images are screenshots)</p>
<p>Post from: <a href="http://www.everyjoe.com/thegadgetblog">The Gadget Blog</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.everyjoe.com/thegadgetblog/why-star-treks-user-interfaces-suck/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>